Mar 23, 2023
Crafty Survivors - Flannel Bear Games
Patch Notes - Version 0.1.3.2

Bug Fixes
General
  • Reverted the visual layer of the Mushrooms in the Forest, to have proper visibility over scenario assets;
  • Fixed a bug where enemies would respawn with previously afflicted debuffs (like bleeding);
  • Fixed an issue with the boss stage spawning more monsters than required;
  • Added missing icons for Numpad Numbers when rebinding keyboard controls;
  • Other bug fixes.
Expedition Agartha - Papi_Flan.ttv
  • Reverted updates to attack animation due to bug where parrying causes attacks to stop working
  • Crouch is now Faster
  • Added notifications when matchmaker finds a gamer
  • Arrival message now is a bit longer to give player more time to prepare
  • Bots can now sprint again
  • Disabled dormancy- should fix bugs where nothing spawns in a chest when looting
  • Equipped backpacks now use backpack's custom name
  • Fixed bug where Kunais scale off your weapon
Battle Shapers - slimmedtwig
With our world premiere announcement, we're so excited to show you just a snippet of the amazing world of Battle Shapers.

Stay tuned for more news :)
Wartales - JayTwoPointOh [Shiro]


Attention Mercenaries!

We’re thrilled to announce that Wartales will release on the 12th of April 2023, marking the end of the Early Access period.

To celebrate this announcement we decided to make a brand new trailer, enjoy!



To mark the occasion, here are a few words from Game Director Quentin:

“The community's contribution to building the game's identity has been crucial and as we come to the end of Early Access, we are convinced that the shared passion that drives our team and our amazing community are at the heart of the game's success.

For all your help, effort and feedback, thank you very much.

Of course, the end of Early Access is just the beginning of a new adventure in which we still have many tales to tell, many secrets to uncover and many throats to slit. So, friends, sharpen your blades and polish your shields because the high mountains of Alazar are coming in April and its inhabitants are rather... inhospitable.”


- Shiro Games
Decarnation - Big Bad [Wolf]
Greetings everyone!

Get ready to step into a world where dreams and reality are intertwined, as Decarnation will be launching on Steam and other platforms in May 2023!

To celebrate this announcement, we have released a brand new trailer showcasing some of the troubling stuff that awaits you in Decarnation. Check it out here:



Our team has been working passionately to bring you an unforgettable gaming experience, and we can't wait for you to join us on this journey. With its deep storyline and immersive gameplay, Decarnation promises to be a game that you will never forget.

Be sure to mark your calendars for May 2023 and get ready to embark on a harrowing journey that pits you against the perils of one troubled young woman's mind.
Thank you for your support, and we can't wait to see you in Decarnation!

Quentin DB
Dawn of Mages - 2shrinksgames
General Changes:
- Changed CUT spell with BREACH. New mechanic. You need to face a wall or prop to trigger.
Not all walls or props accept BREACH. It's up to you to discover. It has 30s cooldown and 15s lifespan.

Balance Changes:
- CLOSE spells now have 500ms cooldown. It was overpowered as instant
- Removed contour line
- Made characters more visible
- Climb animation is now faster. Players were vulnerable for too long

Map Changes:
- Redesigned pool rooftop, it was impairing movement
- Adjusted overall lighting
- Adjusted wall-torches light intensity, made them brighter
- Redesigned stairs to look better

Other
- Fixed random rare crash. Please use our discord server if you find more

Thank you
Mar 23, 2023
Not For Broadcast - Electryte
-Fixed an issue preventing achievements dropping for Live & Spooky
Project Astra Dominium - Snob Entertainment UG


Snob Entertainment is about to release (30.03.2023) the early access version of Project Astra Dominium.
We want to thank everyone, who helped us on this journey!

Early Access
Early Access gives us the opportunity to include our community in the game developing process.
For example, the Streamer "Tryndawhere" suggested an endless mode in his last stream and just a day later we added it into the game.

We hope that we can continue this way of developing the game with our community!

Feel free to join our Discord (https://discord.gg/yvKuQ52Tyk) or leverage the steam discussion board to give us your feedback and ideas.

Version 0.5.7
In Version 0.5.7 the following things changed:
  • Increased camera bounds in Base Building
  • Rebalanced Base Upgrades/Resource Hub
  • Sand to Glass Recipes for Smelter
  • Redone some Wiki functions
  • Add new Wiki entries
  • Cryo Tower Equipment (WIP)
  • Improved Main Menu UI
  • Endless Mode now scales with interest compound
  • Fixed some ScrollRect elastic behaviour
  • Improved Base Upgrades/Resource Hub performance
  • Redone Quest Screen
  • Endless Mode didn't increase Mob Resistance, when the resistance was 0%. Endless Mode now forces 0% to 1%
  • Added Loading Screen Tips
GUN KING - enique
PATCH 0.6.1

A small fix and quality of life change. There is definitely a lot more in the works. I would however like to reach out to the players to help prioritize which content I'm working on. I'd love to hear from you to see what you think I should focus on for the next patch. To make it more interesting I'll just propose one simple question.

If you could only add one thing to the game, what would you add?

FIXES / CHANGES:
- Fixed an issue with parts system not correctly applying all stats when retrying.
- Pause menu now shows the parts you are currently using. Now if choosing random you know which parts / stats you have.
RUSLICSTAN INVADES - RUSLICSTAN INVADES - search for
Tutorials
Added short tutorial for PUSH mechanic - players will only need to play it once.
But it will be also available via main menu and pause menu

This mechanic is essential,
It's the reason why player doesn't have enough ammo to kill all enemies.
Please use the PUSH instead of grab&throw all the time))




Improved Occupier's Dream tutorial - added video



Improved Sticky Mine Launcher tutorial - less text and added video



User Interface
  • Show weapons list in UI so player can see all available weapons and their ammo.
  • Display only the amount of ammo in UI ( removed max possible ammo amount ) - some players was confused and seeking for reload button.



  • Improved visibility of the PUSH availability indicator - now it's will remain transparent during all reload cycle. So it's easier to see if it's reloaded using only peripheral vision.
    Also added small transparent indicator in the center of crosshair,



  • Made ammo more visible - all of it is now lit


Gallery
  • Added lights to make pictures lit, also added the text "look" on them - many players was confused and didn't know what to do there.
  • Tuned some sounds/music volume a bit.
  • Made some enemies faster.
  • Fixed: music started over when player goes back triggering checkpoint save again.

Other
  • Prevent player from going out of room too soon in the upper toilet horror sequence.
  • Removed push and grab/throw paused tutorials from the start of the game.
  • Fixed: subtitles above rashists adoring toilet were not translated.
  • Changed Revolver pick up location so it's more notable - many players didn't know where it came from)
  • Make "Continue" button more notable in paused tutorials.
  • Added Inverted mouse option as it was requested
  • Added white ZBlockers - they will be displayed in places where they can't be removed by player actions - the red ones are removable by player action.
  • Fixed player was able to simply outrun first fights to Arena1 without any fights
  • Fixed: interactable hit might not cause damage to enemy due to throttle of hits processing
  • Fixed: red/blue chair was jumping up too much by the PUSH
  • Increased damage caused by interactables - because previous fixes to overly rotating interactables by the PUSH reduced damage
  • Fixed: heavy interactables/enemies was to weakly pushed by blast wave
  • Fixed missing putin icon in the "Corner of traditional values" of last cutscene

Looks like no one has found a secret weapon... which is not really that secret - just forgot to disable it)
Feel like you will be disappointed after searching every corner for it))




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