We’re thrilled to announce that Wartales will release on the 12th of April 2023, marking the end of the Early Access period.
To celebrate this announcement we decided to make a brand new trailer, enjoy!
To mark the occasion, here are a few words from Game Director Quentin:
“The community's contribution to building the game's identity has been crucial and as we come to the end of Early Access, we are convinced that the shared passion that drives our team and our amazing community are at the heart of the game's success.
For all your help, effort and feedback, thank you very much.
Of course, the end of Early Access is just the beginning of a new adventure in which we still have many tales to tell, many secrets to uncover and many throats to slit. So, friends, sharpen your blades and polish your shields because the high mountains of Alazar are coming in April and its inhabitants are rather... inhospitable.”
Get ready to step into a world where dreams and reality are intertwined, as Decarnation will be launching on Steam and other platforms in May 2023!
To celebrate this announcement, we have released a brand new trailer showcasing some of the troubling stuff that awaits you in Decarnation. Check it out here:
Our team has been working passionately to bring you an unforgettable gaming experience, and we can't wait for you to join us on this journey. With its deep storyline and immersive gameplay, Decarnation promises to be a game that you will never forget.
Be sure to mark your calendars for May 2023 and get ready to embark on a harrowing journey that pits you against the perils of one troubled young woman's mind. Thank you for your support, and we can't wait to see you in Decarnation!
General Changes: - Changed CUT spell with BREACH. New mechanic. You need to face a wall or prop to trigger. Not all walls or props accept BREACH. It's up to you to discover. It has 30s cooldown and 15s lifespan.
Balance Changes: - CLOSE spells now have 500ms cooldown. It was overpowered as instant - Removed contour line - Made characters more visible - Climb animation is now faster. Players were vulnerable for too long
Map Changes: - Redesigned pool rooftop, it was impairing movement - Adjusted overall lighting - Adjusted wall-torches light intensity, made them brighter - Redesigned stairs to look better
Other - Fixed random rare crash. Please use our discord server if you find more
Snob Entertainment is about to release (30.03.2023) the early access version of Project Astra Dominium. We want to thank everyone, who helped us on this journey!
Early Access
Early Access gives us the opportunity to include our community in the game developing process. For example, the Streamer "Tryndawhere" suggested an endless mode in his last stream and just a day later we added it into the game.
We hope that we can continue this way of developing the game with our community!
Feel free to join our Discord (https://discord.gg/yvKuQ52Tyk) or leverage the steam discussion board to give us your feedback and ideas.
Version 0.5.7
In Version 0.5.7 the following things changed:
Increased camera bounds in Base Building
Rebalanced Base Upgrades/Resource Hub
Sand to Glass Recipes for Smelter
Redone some Wiki functions
Add new Wiki entries
Cryo Tower Equipment (WIP)
Improved Main Menu UI
Endless Mode now scales with interest compound
Fixed some ScrollRect elastic behaviour
Improved Base Upgrades/Resource Hub performance
Redone Quest Screen
Endless Mode didn't increase Mob Resistance, when the resistance was 0%. Endless Mode now forces 0% to 1%
A small fix and quality of life change. There is definitely a lot more in the works. I would however like to reach out to the players to help prioritize which content I'm working on. I'd love to hear from you to see what you think I should focus on for the next patch. To make it more interesting I'll just propose one simple question.
If you could only add one thing to the game, what would you add?
FIXES / CHANGES: - Fixed an issue with parts system not correctly applying all stats when retrying. - Pause menu now shows the parts you are currently using. Now if choosing random you know which parts / stats you have.
RUSLICSTAN INVADES - RUSLICSTAN INVADES - search for
Tutorials
Added short tutorial for PUSH mechanic - players will only need to play it once. But it will be also available via main menu and pause menu
This mechanic is essential, It's the reason why player doesn't have enough ammo to kill all enemies. Please use the PUSH instead of grab&throw all the time))
Improved Occupier's Dream tutorial - added video
Improved Sticky Mine Launcher tutorial - less text and added video
User Interface
Show weapons list in UI so player can see all available weapons and their ammo.
Display only the amount of ammo in UI ( removed max possible ammo amount ) - some players was confused and seeking for reload button.
Improved visibility of the PUSH availability indicator - now it's will remain transparent during all reload cycle. So it's easier to see if it's reloaded using only peripheral vision. Also added small transparent indicator in the center of crosshair,
Made ammo more visible - all of it is now lit
Gallery
Added lights to make pictures lit, also added the text "look" on them - many players was confused and didn't know what to do there.
Tuned some sounds/music volume a bit.
Made some enemies faster.
Fixed: music started over when player goes back triggering checkpoint save again.
Other
Prevent player from going out of room too soon in the upper toilet horror sequence.
Removed push and grab/throw paused tutorials from the start of the game.
Fixed: subtitles above rashists adoring toilet were not translated.
Changed Revolver pick up location so it's more notable - many players didn't know where it came from)
Make "Continue" button more notable in paused tutorials.
Added white ZBlockers - they will be displayed in places where they can't be removed by player actions - the red ones are removable by player action.
Fixed player was able to simply outrun first fights to Arena1 without any fights
Fixed: interactable hit might not cause damage to enemy due to throttle of hits processing
Fixed: red/blue chair was jumping up too much by the PUSH
Increased damage caused by interactables - because previous fixes to overly rotating interactables by the PUSH reduced damage
Fixed: heavy interactables/enemies was to weakly pushed by blast wave
Fixed missing putin icon in the "Corner of traditional values" of last cutscene
Looks like no one has found a secret weapon... which is not really that secret - just forgot to disable it) Feel like you will be disappointed after searching every corner for it))