Get ready to be king of the jungle with our latest slot game, Lion Storm! Taking the virtual casino world by storm, this slot has it all. Stunning graphics, 576 ways to win and payouts in both directions! Check it out, and don't forget to check out our slots leaderboard for extra rewards.
Featured Leaderboard of the Week: Rocket Rush
Attention all space adventurers! As we prepare to launch into the next phase of the Feature Leaderboard of the Week, we're putting the spotlight on Rocket Rush! Climb the leaderboard to the top 10 to win amazing rewards and our exclusive Monocle. Are you ready to blast-off and become the Rocket Rush Leaderboard champion?
The upcoming Club-exclusive MTT is heating up!
Join our exclusive Club-only MTT with a whopping 10,000,000 chip prize pool on March 25th at 5 PM EST. Compete against the best of the best and come out on top with a massive chip win!
Live Betting is Back for Sports Bettors!
Hey sports bettors, we’re excited to announce that Live Betting is here! Bet up to 50K for any live sports events. Due to the fluctuating nature of live events, odds, and payout amounts are subject to change before bets are approved. Have fun!
The new Review Item has arrived ✨
Complete all the steps provided in the PokerStars VR Discord #review chat and receive your angelic set of Review Angel Wings!
New Features:
- NEW Slot: Lion Storm - NEW Review System - Live Sports Betting Returns!
Bug Fixes:
- Fixed chip sounds - Fixed Quest Pro Face / Eye Tracking - New revamped props: Power Heart Ring, Gold Bullion, Chinese Coin - Fixed ability to spawn infinite vinyl records - Fixed bet timer not being in-sync when a player bets, leaves and re-joins the table - Fixed ability to interact with in-game while Oculus menu is active on PC - Fixed Standalone Blackjack tables having no dealer voice - Fixed user's hands not matching items while holding them in the dressing room - Fixed slot standalone machine buttons being unresponsive / hard to press - Fixed avatar hands appearing flat until scene is loaded
Calling all Mechanics! We are back! After spending the last few months in the content mines, it's time for us to report on our latest progress. While we’d love to show off details from the next chapter, It’s getting increasingly harder to do so without spoilers, but rest assured: you will get to see all of it on release. That’s why we decided to do a bot reveal special for this devblog instead, so here’s a peek at just some of the new bots:
Yellow Totebot Get ready to re-adjust your base walls or crank your vehicle’s engine a bit higher when you see this new bot jumping into the scene! Originally designed as a fully autonomous power trowel, the Yellow Totebot has since gone renegade. Now, it stomps its way across the planet, eager to flatten any Mechanic it sees, no matter how many ceilings and floors it has to smash in the process.
Blue Totebot Just when you thought it was safe to get back in the water…Originally designed for offshore drilling, the Blue Totebot has since decided to become an underwater torpedo instead. To make matters worse, it can also move fast enough on land to catch up with any Mechanics that aggravate it, so watch where you dive!
Red Totebot We’ve teased this clanker before, but we’ve never shown him in action until now. Originally designed to clear away mine shafts using explosives, some of the Red Totebots have since wandered up to the surface. When they encounter a Mechanic, they will ignite their payload before rushing at their target, and they won’t stop until they’ve reduced their target (or anything standing in their way) to smithereens.
Green Tapebot You’ve already seen this little bot on our Twitter. Once, this unassuming clanker would only bubble wrap fruits and veggies, until the latest firmware update made it run amok. Armed with a roll of weaponized bubble plastic, it might not pack much of a punch by himself, but a bunch of them can ruin any Mechanic’s day!
Yellow Tapebot An elegant bot for a civilized age, the Yellow Tapebot was perfectly harmless, designed to keep everything neat and tidy in storages by painting labels with its special four-color ink. Following the disastrous firmware update that made it run amok, however, this clanker has found a new purpose: now, it uses the same sorting ink to hurt and slow down any Mechanic it sees!
Grow labs Ruin runs are great, but we’ve been working hard on populating the game world with additional cool places to explore and loot during the course of your Survival mode adventure. One of those places are the underground Grow labs! Fit to burst with Green and Yellow Tapebots, these little dungeons offer exciting combat and some cool plunder at the end for those that venture inside them.
Ore Prospector Get more out of your ore with this latest addition to the game, the Ore Prospector: a machine designed both for Mechanics that love to build automated crafting chains, as well as those that like to do things manually. With its help, you will be able to filter the finely ground gravel produced by the Ore Crusher, in order to retrieve rare materials like gold and more!
New Glass We haven’t just been working on Scrap Mechanic’s content. After introducing the new and improved lighting system we mentioned in the last devblog, our elite team of graphics engineers have been working on updating the game’s visuals according to modern standards. This time, we’re excited to introduce our newest glass shader, which allows in-game glass to shine and distort like the real thing, so your buildings, vehicles and other creations can look better than ever before. And that’s just one of the graphical updates we’ve got in the works!
General rebalance and Item Schematics We have also been working hard on rebalancing Survival Mode’s gameplay; specifically, the crafting recipes and how items are obtained during the course of the game, so the gameplay can flow better than ever before. Our latest addition to Scrap Mechanic’s features are Schematics. When found, these collectible items will allow your Craftbots to create additional items. Furthermore, we’ve been focusing on changing the way farming raids work, while reworking the existing hunger and hydration bars to be less annoying. More on these later!
Woc Outfit Introducing the wackiest outfit we’ve made (so far): the Woc outfit, complete with a corncob themed backpack! It might not be up to profession regulation standards, but it sure is a welcome change from all that stuffy workwear. What do you think? Will you rock this outfit? Let us know.
Next Chapter update
At the risk of sounding like a broken bot: while we still don’t have an exact release date for the next chapter, we are still aiming for this year. It’s worth mentioning that the next chapter has turned into a behemoth of an update, with a ton of new content. We remain confident that it will be worth the wait. We know that it can be frustrating and boring, but we have to make sure it’s great.
That’s it for this devblog, Mechanics! Stay tuned for the next one!
Ever wondered how it would feel to be like a J-Rock Music Idol? LOUD: My Trip to Japan - a brand new DLC for LOUD: My Road to Fame will let you have a taste of this feeling!
Become a true J-Rock Legend!
Master 6 new licensed songs performed by fantastic artists:
Re:NO
MUTANT MONSTER
BABYBEARD
DOLL PARTS
New Unlockables:
LOUD: My Trip to Japan lets you put on a totally new outfit, grab a new guitar, and rock the most anime-esque stage you could ever imagine.
Big thanks go to Czech translators from our community for their hard work!
If you intend to switch to the Czech localization, right click on CoM: Archolos in your Steam library, choose "Properties" and go to the "Language" tab.
WARNING: It is not possible to load savegames after you switch to Czech language! You need to start new playthrough.
If you want to help translating the game into your own language or help the existing translation teams, get in touch with us on our Discord: https://discord.gg/FHDHweuCVB
Monster Energy Supercross - The Official Videogame 6 - Milestone Community Manager
Great news for you, riders: the first update for Supercross 6 is out!
Find new ways of having fun with the Rhythm Attack, now improved with the "Champions Raceway", the Tournament game mode and the Split Screen mode. But that's not all. Have a look at the full patch notes!
Welcome to the 8th in our series of newsletters dedicated entirely to community creations and contributions to Ready or Not, we’ll be focusing on popular, particularly well made, and unique mods to augment your gameplay!
We apologize for the extended hiatus caused by a combination of sickness and being incredibly busy with other projects.
Community Spotlight – Mods of the last few Months 1.) Browning Auto-5 - By Ballistique
Starting off strong, we have a modification from Ballsitique’s prodigious collection for the B1301 shotgun in the form of the Browning Auto-5, the first production semi-automatic shotgun. A legendary and enduring weapon that will help any SWAT officer with a healthy respect for history bring safety and stability to Los Suenos.
Following up on the Howa from an earlier newsletter in the category of underrepresented countries of origin, we have the K2C1, the service rifle of the South Korean military. Though still based on AR architecture, the K2 uses a piston recoil system in lieu of the traditional direct impingement system.
Coming back to North American firearms, we have the Sig MCX Spear, the civilian and LEO market version of the brand new US Military XM7 rifle. This mod specifically brings us that 5.56 variation of the Spear, taking the spot of the GA416
Keeping at what they do best, Aerostatic brings us another refresh of a classic SWAT 4 map, Victory Imports. With all of the trappings of a high-tier custom map, selectable spawns, integrated map, and variable spawn points per mission type [Raid and Barricaded Suspects.], Aero continues to not disappoint with their update of classic maps..
The only thing to make sure of is that the author recommends a AI rebalancing for their map to perform at its’ fullest.
Coming in with a different kind of classic, Reap brings the community a port of a game that is even more of a classic than SWAT 4. Cedar Creek provides even the most experienced team with a challenge consisting of large, long sightlines as well as just the sheer size of the map.
Last but very much not least, we have an AI-focused mod from the author ArmeT. Aside from the AI mod we had mentioned before that was tailored specifically towards the custom maps produced by Reap, ArrmeT’s mod changes every single aspect of both hostile and friendly AI to make them more dynamic and dangerous in many situations.
Though some of the changes may not be to every player's taste, it is most certainly worth a try. Just please be aware that AI packs do require a manual download process, please follow the instructions on the mod page.
Going forward we can’t wait to see what else the community brings to the table as we update the game and give modders more functionality to play with and improve their own works.
We’re rapidly approaching the launch date for our next DLC, The Wolf Wars, and Update 1.1: The Black Forge! In our last Dev Diary, we took the opportunity to reveal both zones that’ll be introduced with 1.1, along with their respective bosses. Today we’ll look at some of the new features coming to Across the Obelisk, as well as some tweaks to existing systems within the game!
The Combat Log!
Sometimes you just need to know how that last round went, other times, you’ll be scratching your head to figure out what the boss just did. Our latest addition is sure to delight both novice and veteran players alike and should help you dissect each turn with clarity so that you can create better strategies next time!
Improved Gamepad support!
We’ve heard the requests and we are ready to deliver! In Update 1.1 we’ll be adding improvements to those seeking to move away from keyboard and mouse, in favor of Steam-supported gamepads! Combat should be remarkably improved on controllers/gamepads, along with full functionality across the menus! There are still further improvements to be made in later patches, so please be sure to let us know what you think; we’ll be looking for your feedback to help refine and polish this feature to be intuitive and smooth for anyone wanting to play with a gamepad.
Weekly Challenge
Also coming with Update 1.1 is our rework of the Weekly Challenge system! In case you’ve never tried our Weekly challenges, the concept is simple: you take a fixed party of heroes on a custom "seeded" run designed to test your capabilities! Each Weekly Challenge will have its own specific theme, with special modifiers and corruptions unique to each week’s event!
Completing each challenge will now reward you with exclusive cardbacks that you can’t earn elsewhere in the game! Though, don't worry if you miss a cardback you like, we’ll be sure to rotate cardbacks from previous weeks into additional Weekly Challenges later on!
That’s all for this Dev Diary! In the next, we will be looking in-depth into the additions coming with the Wolf Wars DLC!
Good evening, viewers! We interrupt your regularly scheduled programming to bring you some breaking news:
Our favourite propaganda simulator, Not For Broadcast, is expanding its reach to new platforms and dimensions. That's right: we’re launching Not For Broadcast VR, Not For Broadcast for consoles, and the first DLC “Live & Spooky” on PC and consoles, all on THE SAME DAY!
WATCH THE TRAILER:
Get ready to experience the thrill of live television broadcasting like never before with Not For Broadcast VR! Stepping into the shoes of the editor, control the show using your own hands in a 360-degree room! You'll feel like you're right in the hot seat, deciding what controversial content to censor and which camera angles to choose. With even more control over the broadcast, the VR version will be your most immersive experience on the National Nightly News yet!
For those of you who prefer to broadcast from the comfort of your sofa, Not For Broadcast for consoles is now available on PlayStation and Xbox. Get ready to shout at your TV as you make critical decisions, juggle breaking news stories, and try to keep your ratings high!
And, drumroll, please, the first Not For Broadcast DLC! “Live & Spooky” is launching on PC and consoles! We know you're all desperate for more of our satirical humour and gripping storylines, and it goes without saying everyone wants more Patrick, so we're delighted to give you another episode full of excitement, drama, thrill and plenty of unexpected twists. Use the newly installed ghost-hunting equipment to help the Live & Spooky crew survive the night in the abandoned Bannon soundstage. With the familiar face of Patrick Bannon returning as the lead hero, we can’t wait for you to explore the dark family secrets alongside him!
So, what are you waiting for? Join us in Not For Broadcast and experience the power of live television broadcasting like never before. Grab your favourite cup of brew and get ready to take the broadcasting world by storm!
Remember that you can still save 25% by ordering the Season Pass and Deluxe Edition! Take this grand opportunity to have the freshly released DLCs delivered straight to your library for less!