Blankspace - NoBreadStudio
We've updated the achievement icons for Blankspace with new art, hope you like them! :)

Additionally, Steam Cloud saves are now enabled! Your existing saves will stay local, but any saves you make after this update will be saved to the cloud, too.

- Nayru
Cardfight!! Vanguard Dear Days - tksuzuki
News hot off the press is here for Cardfight!! Vanguard Dear Days, playable on Nintendo Switch and Steam!

[Additional DLC contents on sale!]
Card Expansion Vol. 2 Lyrical Booster 03: Lyrical Monasterio ~Summertime Memories!~ is now on sale as part of Additional DLC Vol. 2!

Higher, and More Powerful...
Let's have exciting card fights in the game dedicated to all card game fans, Cardfight!! Vanguard Dear Days!
DRAGON BALL XENOVERSE 2 - cmatt
Discover the Awoken Skill: Beast, with improved attack performance and with exclusive combo attacks!

Click here to see more!
《蜀山:初章》网络版 - 下一站江湖
经年开发,终将抵达。今年四月,邀君共游!
2023首款国产修仙端游《蜀山:初章》网络版已定档2023年4月6日于WeGame平台与Steam平台正式不删档发布;网络版将采用免费下载、时长付费(点卡/月卡)。
感谢道友们一路以来的支持与喜爱!为了回馈道友们,胖某携重楼工作室全体小伙伴特意给大家奉上如下“迎接不删档测试”活动好礼,聊表心意

【参与方式】
方式一:点击活动链接
https://www.wegame.com.cn/act/online/ss20230309/index.html
方式二:登录WeGame,点击《蜀山:初章》,选择进入社区,点击下图参与活动:


活动一、买断版老朋友回馈大礼包(WeGame & Steam)
1.史上最高折扣:买断版本原价78元,现活动期间折扣价56元
2.凡在《蜀山:初章》网络版PC端不删档测试发布前购买了《蜀山:初章》买断版的道友,都将获得价值78元的等额网游版时长返还(分境界赠送,详情见游戏内规则;每个账号仅限一个角色在游戏内领取)
3.凡在PC端《蜀山:初章》买断版里购买了时装外观特效的道友,都可以在已购买时装界面点击领取“网络版共享码”,在网络版不删档发布之后可在网络版所选角色的游戏内输入共享码领取道具,使用后可直接激活该时装!
1)共享码与对应买断版账号绑定,仅限该账号的网络版固定一个角色使用;仅可使用一次!
2)买断版领取共享码功能将在网络版不删档测试前更新上架
4.凡在《蜀山:初章》网络版PC端不删档测试发布前购买了《蜀山:初章》买断版的道友,都可领取额外礼包,包括:
1)单机道具
2)额外网络版时长
3)网络版极其稀有道具


活动二、新玩家福利(WeGame & Steam)
1.炼气期以下时长免费
2.4.6-5.6限时注册送豪礼(游戏内参与)
3.连续登录领取奖励(游戏内参与)


活动三、全渠道预约奖励(以WeGame的预约数量给大家发放预约礼品,所有玩家包括Steam的玩家都可参与)
1.预约人数满5w全服赠送:灵魄石(绑定)*10 (平均103块灵魄石可将一件装备强十)
2.预约人数满10w全服赠送:灵魄石(绑定)*20、紫色玄阴石(200点气血)*1
3.预约人数满20w全服赠送:灵魄石(绑定*)30、黄色玄阴石(300点气血)*1
4.预约人数满30w全服赠送:灵魄石(绑定)*40、稀有橙色玄阴石(500点气血)*1、全服称号(我命由我不由天)*1


活动四、好礼大放送(暂时仅WeGame平台支持;Steam平台不支持相关活动,我们正在协调备用方案,敬请期待)



【《蜀山:初章》网络版与买断版的差异】


【蜀山:初章2023年版本计划及资料片安排】


【联系我们】

ELDEN RING - [BNE] Beru
ELDEN RING update 1.09 is now available.



New feature

Ray Tracing support has been added.

Ray Tracing can be activated in the settings menu:
  • PS5 / XSX: Game Options → Ray Tracing
  • PC: Graphics → Ray Tracing Quality

Please note that performance - such as frame rate and resolution - may be impacted while playing with Ray Tracing on.

The minimum and recommended technical specification to use Ray Tracing can be found at the end of the patch notes.

PvP-exclusive balance adjustments

The adjustments in this section do not affect single-player or cooperative play.

  • The Inescapable Frenzy incantation power and grab angle have been increased.
  • The Lifesteal Fist skill power, range and grab angle have been increased.
  • Decreased the power of dual wield jumping attacks.
  • Decreased the damage motion of heavy and heavy running attacks of Fist and Claw weapon types.
  • Decreased the power of the Founding Rain of Stars spell.
  • Decreased the spell enhancement effect of the Terra Magica spell.
  • Decreased the damage and poise damage of the Wave of Gold skill when hitting an opponent over a certain distance.
  • Decreased the effectiveness of the Determination and Royal Knight's Resolve skills.
  • Decreased the effects of Contagious Fury skill of the Jellyfish Shield.
  • Decreased the effectiveness of the Claw Talisman.
  • Decreased the effectiveness of the Lord of Blood’s Exultation Talisman.
  • Decreased the attack power buff granted by the White Mask head armor.
  • Decreased the jumping attack damage buff granted by the Raptor's Black Feathers armor.
  • Decreased the damage buff granted by Magic-Shrouding Cracked Tear, Flame-Shrouding Cracked Tear, Lightning-Shrouding Cracked Tear, and Holy-Shrouding Cracked Tear when activated with the Flask of Wondrous Physick.

General balance adjustments

  • Added an invincibility window when respawning in the colosseum .
  • Increased the scaling of the following attributes when infusing weapons with certain Ashes of War: Magic / Fire / Flame Art / Lightning / Sacred
  • Increased the attribute scaling of the following weapon types: Colossal Sword / Great Axe / Hammer / Flail / Great Hammer / Colossal Weapon
  • Increased the speed, range and recovery time of some attacks for the following weapon types: Great Hammer / Great Axe / Great Sword / Curved Greatsword
  • Flail weapons changes:
    - Increased the speed of some attacks.
    - Reduced attack recovery time.
    - Increased poise when using two-handed attacks.
  • Increased running attacks speed and reduced attack recovery time for the following weapon types: Straight Sword / Curved Sword / Katana / Twinblade Sword / Axe / Hammer / Halberd
  • Increased the first attack speed for the following weapon types: Straight Sword / Curved Sword / Whip
  • Increased the speed of guard counters for the following weapon types: Straight Sword / Great Sword / Colossal Sword / Great Curved Sword / Katana / Twinblade Sword / Axe / Great Axe / Flail / Great Hammer / Spear / Great Spear / Halberd
  • Reduced the attack recovery time for Whip weapons.
  • Increased the damage of Claw weapons.
  • Added Holy damage and Faith scaling to the Great Club.
  • Increased damage negation when blocking Holy damage and decreased damage negation when blocking damage from other affinities.
  • Increased the effectiveness of the Twinblade Talisman.
  • Slightly reduced rolling travel distance for light equipment weights.
  • Decreased the hitbox size for some attacks of the following weapon types: Thrusting Sword / Heavy thrusting Sword / Spear / Great Spear / Halberd

Ashes of War adjustments

  • Lifesteal Fist
    - Increased target grab range.
  • Surge of Faith
    - Increased projectile generation speed.
  • Flame Spit
    - Increased the guard speed and blocking amount of the skill.
    - Adjusted the angle of the fireball.
  • Tongues of Fire
    - Increased the guard speed and blocking amount of the skill.
  • Great Oracular Bubble
    - Increased projectile generation speed and reduced the recovery time.
  • Viper Bite
    - Reduced the time before rolling is possible after using the skill.
  • Shriek of Milos
    - Increased close range poise damage.
  • Spearcall Ritual
    - Increased projectile generation speed.
  • Cursed-Blood Slash
    - Increased projectile generation speed and reduced the recovery time.
  • Gold Breaker
    - Reduced the recovery time.
  • I Command Thee, Kneel!
    - Increased attack generation speed.
  • Starcaller Cry
    - Increased the speed of follow-up attacks.
  • Spinning Wheel
    - Increased attack generation speed.
    - Added a roll & heavy attack cancel timing while using the skill.

Bug Fixes

  • Fixed a bug where the Scarlet rot status buildup was not properly reflected when giving the Antspur Rapier a Cold affinity.
  • Fixed a bug where the Scarlet rot status buildup was not properly reflected when giving the Rotten Greataxe a Blood affinity.
  • Fixed a bug where some attacks of the Partisan , Death Ritual Spear, and Lucerne had unexpected Physical attack scaling.
  • Fixed a bug where the Nightrider Glaive did not increase the damage of horseback attacks.
  • Fixed a bug where the Duelist Greataxe and Rotten Greataxe did not increase the damage of charged attacks.
  • Fixed a bug where the Roar Medallion Talisman effect didn’t increase the power of some incantations.
  • Fixed a bug that reduced the power of some skills while under the Golden Vow effect.
  • Fixed a bug that caused the effects the Determination and Royal Knight's Resolve skills when casted from a left-handed weapon to be added to other skills casted with a right-handed weapon.
  • Fixed a bug that reduced the critical hit power of right-handed weapons while having Determination or Royal Knight's Resolve active on a left-handed weapon.
  • Fixed a bug where status build-ups were unintentionally added to some Weapon Skills.
  • Fixed a bug where the power and special effects of a left-handed weapon could be added to a skill cast with a right-handed weapon.
  • Fixed a bug that caused an equipped Sacrificial Twig to be consumed when a player died in the Colosseum.
  • Fixed the camera positioning when respawning in the Colosseum.
  • Fixed a bug where a player could receive credit for a kill in the Colosseum when dying due to the Death status effect, instead of the player who inflicted that status effect.
  • Improved stability in Colosseum matchmaking.
  • Fixed a bug related to level correction when an invader used the Phantom Bloody Finger.
  • Fixed a bug that could cause disconnections with other players in certain locations during multiplayer.
  • Improved online multiplayer stability.
  • Fixed a bug related to some enemies not rendering or behaving as expected.
  • Several performance improvements and other bug fixes.

Ray Tracing Technical Specifications

MINIMUM:
  • OPERATING SYSTEM: WINDOWS 10
  • PROCESSOR: Intel Core i5-10600K or AMD Ryzen 5 3600XT
  • MEMORY: 16 GB RAM
  • GRAPHIC CARD: NVIDIA GeForce RTX 3060 Ti, 8 GB or AMD Radeon RX 6700 XT, 12 GB
  • RECOMMENDED GRAPHICS SETTING: 1080p - Low quality – Low Ray Tracing

RECOMMENDED:
  • OPERATING SYSTEM: WINDOWS 11
  • PROCESSOR: Intel Core i7-10700K or AMD Ryzen 7 3800XT
  • MEMORY: 16 GB RAM
  • GRAPHIC CARD: NVIDIA GeForce RTX 3070 Ti, 8 GB or AMD Radeon RX 6900 XT, 16 GB
  • RECOMMENDED GRAPHICS SETTING: 1080p - High quality – High Ray Tracing



The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 1.09
Regulation Ver. 1.09

Online play requires the player to apply this update.

We will continue to provide improvement update in the future so you can enjoy ELDEN RING more comfortably.

Please stay tuned for more news by following our social channels or joining us on the official ELDEN RING Discord server.

https://store.steampowered.com/app/1245620/ELDEN_RING/
Immortal Life - 2P Games
Optimization
  • Now time run at a normal speed when you're working on the breakthrough

Bug Fixed
  • Fixed the bug that the BUFF you get during the breakthrough won't disappear after it
  • Fixed the bug that shows the wrong name on 3rd level fishing rod
  • Fixing the bug around the unstuck feature in the blessed land
  • Fixed the bug that would make you ride the sword to the class (Don't do that!)
  • TYPO fixed
  • Fixed the bug that drop the gourd on the ground

Need help? Please find our latest added Immortal life FAQ for helping you with the problems like Game Save and other bugs you might meet.
https://steamcommunity.com/sharedfiles/filedetails/?id=2900840549
If you find any bugs during the Alpha testing, please feel free to join our Discord Community for submitting the bugs you meet <3
Mar 23, 2023
1vs1: Battle Royale for the throne - КиКо
Fixed a error when starting the game
Lovebirb - Anonymous Penguin Studio
A new update has arrived! Thank you for your patience 🐣

Hopefully this remedies some of the frustrations caused by our tutorial date 🙇‍♂️ Possibly more updates soon 💖 Hope everyone has an amazing day! 🙌

Changelog
  • Updated first tutorial date song
  • Added rhythm rings around the arrow keys

    • Can be toggled on or off in the settings panel
  • Added settings button to the following screens

    • Title screen
    • Date pause menu
  • Adjusted countdown SFX
  • Increased rhythm input window
Gordian Quest - Brendyn YojimBev


Greetings Heroes!

We have exciting news for you guys! A few months ago, we asked you for your thoughts on a new boss. However, during our recent brainstorming session, we stumbled upon a pawsitively shocking surprise!

It turns out that we had actually created a realm boss design over a year ago and it got lost in our archives!

The Alpha Werewolf

Dubbed "The Alpha", was originally intended to just be a simple summoner of wolves and werewolves. But as the game had evolved, we knew it needed more.

This is where we need your help. We want to hear your ideas on what special abilities and attacks "The Alpha" should have. Let us know your suggestions in the comments and together, let's design a boss that is not only challenging but also fun to play! :)



The Werewolf will be added to Realm Mode: our rogue-like, procedurally generated game mode. For those who are new to Gordian Quest, Realm Mode creates the map randomly, so your experience with every run will be vastly different. You can take on this boss with different teams, or even solo.



Is there something you'd love to see this Werewolf do? Let's hear from you!



Dev Plays: Live Broadcast
Have any questions about Gordian Quest or you want to know more? We will be hosting a Live Broadcast on Steam on the 23rd March 2023 at 7PM-8PM PDT!

Feel free to join us on our broadcast and we'll be more than happy to answer your questions as we do a live game play of Gordian Quest!


We’re delighted to be part of 🎲Digital Tabletop Fest: Blood & Dice🎲 taking place on Steam Mar 23rd – 27th! During this period, Gordian Quest is 30% OFF. If you would like to grab your copy or recommend Gordian Quest to a friend, now's a great chance!



As usual, we always want to hear from you!

Follow us on Facebook and Twitter for the latest news and announcements, and join our Discord server to be a part of the community!

Crafted with Love,

The Mixed Realms Team
KARDS - The WW2 Card Game - Elin


Hello KARDS players!

We are thrilled to bring you the third episode of the official 1939 Games podcast - The Frontline: A KARDS Podcast! Join us and get an exclusive insight on the exciting future of KARDS in a discussion with the developers.

The KARDS Podcast is a monthly podcast featuring different KARDS developers in every episode. This is where you’ll hear about all the latest things in KARDS and get a closer look at the team behind KARDS, as we explore developers’ varied work and contributions to the constant development of the game. The podcast is conveniently available on Spotify, Apple and Google Podcasts, as well as on the KARDS YouTube channel.

The Frontline Episode 3: Let’s Discuss the New User Interface
In this third episode, KARDS Community Manager Elín and host Christo welcome Senior UI/UX Designer Juha and UI/UX Designer Frikki to discuss the recently released new user interface. Join us as we go over the user interface changes, the thought process behind them, and discuss the design process.

Tune in Now!
Tune in to The Frontline podcast on the following platforms:

YouTube
Anchor
Spotify
Google Podcasts
Apple Podcasts

Let us know what you think of this third podcast episode and if there are any particular questions or topics you’d like us to cover in the future!
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