Pathfinder: Wrath of the Righteous - Enhanced Edition - Necessary
Hello, crusaders!
An update 2.1.1g is here!
Highlights:
The nameless helmet from The Last Sarkorians DLC got its name;
AoE spells and items didn't affect the enemies if you rested before the battle for Defender's Heart – fixed;
Raven familiars got their models back;
After solving the first 4 puzzles during The Secrets of Creation quest, the final puzzle could not be activated – fixed;
The chest near Star Rattle was unavailable for looting – fixed;
On the saved game preview, a shifter's portrait didn't display if the shifter was transformed – fixed;
Spectral Dust now stacks in the inventory.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
After switching to the Legend path from the Lich path, some characters near Ziggurat ended up hanging in the air – fixed;
Fixed some navigational issues in Drezen;
Fixed the animation In the scene of the griffon's awakening in Blackwing Library;
Fixed the issue of not being able to exit the abandoned building in Drezen when your mythic pet (Aivu or the skeleton) stayed outside;
Fixed the navigation in the caves beneath Kenabres;
In Gundrun, passing over the bridge in some cases triggered a cutscene that made the player character teleport to one of the river banks – fixed;
In The Last Sarkorians DLC, Ulbrig could arrive at Defender's Heart as you were drinking with Seelah and her friends – fixed, he won't crash your party now;
The invisible wall on top of the Defenders Heart's roof has been fixed;
It was impossible to rest in Gundrun's tavern when the town was besieged by demons – fixed;
It was possible to go beyond the edge of the map in the Laughter's Prison – fixed;
The player could go beyond the edge of the map in the Lost Chapel location – fixed;
The vortex at the Forest of the Forgotten Spirits location did not disappear immediately after killing the mini-boss – fixed;
When attacking the spirit bear in the Forest of the Forgotten Spirits location, the player still had the opportunity to desecrate the altars – fixed.
Quests
After solving the first 4 puzzles during The Secrets of Creation quest, the final puzzle could not be activated – fixed;
Fixed a bug during the final meeting with Areelu when choosing the Trickster or Azata's dialogue options;
Fixed the issue with the freezing cutscene, if the spirit catchers were lured to the wolf spirit after its death;
In Gundrun, Arysen Krei sometimes gave his quest twice – fixed;
When you dispel the invisibility from the Drunkard in Gundrun with Dispel Magic, the quest couldn't be finished – fixed.
Items
Darts are now light weapons, not one-handed;
Fixed the issues related to additional damage for the items Claws of a Sacred Beast, Helmet of Weakening Torture, Eye for an Eye, Tribal Scout's Hide, Surefire Gloves, and Amulet of Quick Draw – additional damage will be displayed properly in the log now;
Fixed the look of the Heavy Shield +3;
If the foes were killed by a critical strike, they could be looted from any distance – fixed;
The nameless helmet from The Last Sarkorians DLC got its name.
Classes & Mechanics
AoE spells and items didn't affect the enemies if you rested before the battle for Defender's Heart – fixed;
Bonuses from the weapons now only apply when that weapon is being used. For example, if the character equips a speed dagger and shifts into a dragon, they won't be getting bonuses, because they will fight with claws and teeth;
Channel Negative Energy — Heal Undead ability now works correctly;
Dragonblood shifter no longer loses their aspect due to alignment shift;
During the battle with Hosilla, if Wenduag is hostile, she won't get up again after falling unconscious;
Fixed the auto levelling for Lann;
Fixed the issues related to additional damage for Sure Footing, Expose Vulnerability, and Divine Anathema – additional damage will be displayed properly in the log now;
Magus' weapon attack spell was using weapon multiplier instead of x2 critical multiplier as it should – fixed;
Mythic Power was killing allied NPC with a splash attack – fixed;
Share Transmutation ability of Brown-Fur Transmuter allowed to cast personal polymorph spells on enemies – fixed;
Shifter's level in Wolverine shape wasn’t properly counted for the rage powers bonuses – fixed;
The Beneficial curse now works correctly with the Wolf-Scarred Face;
The chest near Star Rattle was unavailable for looting – fixed;
The damage modifier for natural and unarmed attacks, which replaces the strength bonus with a bonus to dexterity, now only works for melee attacks;
The list of mythic Extra Feats did not display all available options – fixed;
Tidal Surge dispelled non-fire effects as well – fixed;
Ulbrig's base speed was 25 feet instead of 30 – fixed;
Vital strike could gain benefits from the charge attack – fixed.
UI
Fixed camera control in the photomode during cutscenes;
Fixed the icons for the feats gained from the books;
For grappled creatures, all ability scores were incorrectly displayed as 0 on inspect – fixed;
It was possible to transfer spells from one character to another through the metamagic interface – fixed;
Now in the log you can see the dice set, which was used to get the bonus for the charge with Powerful Charge ability;
On the saved game preview, a shifter's portrait didn't display if the shifter was transformed – fixed;
Some pages were not shown in the encyclopedia correctly – fixed;
Spectral Dust now stacks in the inventory;
The appearance of text messages over some interactive objects now works correctly when playing with a controller;
The Difficulty Class of a Knowledge (world) skill check was not shown in the Houndheart Camp – fixed;
The speakers in the dialogue with Soana were mixed up – fixed;
Updated the icon for the Treat Affliction ability.
Visual
Added new animations to the dialog with Ulbrig;
Aivu was so happy that she could float above the ground in the Nexus – fixed;
Fixed camera position when entering one of the islands in The Treasure of the Midnight Isles DLC;
Fixed fog of war interaction with doors;
Fixed some visual effects;
Fixed the issue with a pack of demons not being visible in a cut-scene in Drezen in chapter 5;
Raven familiars got their models back.
Misс
Fixed a bug when mobs spawned in the wrong place on the islands in The Treasure of the Midnight Isles DLC;
Fixed the issue when Aivu appeared in the party despite being kidnapped;
Fixed the missing text in the dialogue with the Storyteller;
In Through the Ashes DLC, the tavern model could turn invisible – fixed;
Player characters could go over fences. We forbade them from doing so;
Sevalros could rise from the dead to talk to the player – fixed;
The crusaders paved the road to the West from Drezen, and now it takes less time to travel when the party uses that road;
The Next-Door Theater troupe will not appear in Alushinyrra anymore if you didn't rescue them in Kenabres;
The player retained all buffs in flashbacks after gaining mythical powers – fixed;
The quest to find the spirit catchers' horses remained active even after the death of the catchers – corrected;
When exiting Drezen, Ember's dialogue could sometimes not work correctly or start again when visiting the square – fixed.
New Map, new killer, new game mechanics, more languages - Work in Progress.
We are already preparing a good portion of new content for you guys, but it will take some time, also if you want to give us an additional support gesture, you can leave a review, it help us a lot! Thank you for your support! Stay tuned ;)
Thank you for playing our Early Access version. Ver2.1.1 update maintenance is scheduled at the following date and time.
■Date and time of maintenance 3/23 12:45PM - 14:00PM (JST)
We have released this title as an early access version in order to build it up together with you, with your support, opinions and messages. We hope you will continue to support us in our ongoing development. Thank you very much for your support.
Hello everyone! It is now spring and that means I have some exciting news regarding the series.
I will be talking about all my plans in detail but here is a list of everything I will be covering in this post.
The Clown's Forest 2.1 Voice Acting Update
The Clown's Forest: Waking Shadows - NIGHTMARE DEMO announcement
A new game in The Clown's Forest series is in development
The Clown's Forest 2: Shadows of Blood News
Okay so now this list is out of the way, let us start with the first game's upcoming content update!
The Clown's Forest's 2.1 Update is to contain Voice Acting. Initially, this was planned to release in the 2.0 Overhaul update, but some scheduling conflicts for the voice actors meant I couldn't hit that deadline for the voice acting. I can confidently say, the update will be released sometime this year. It will be a whole new way to experience the game with some really good actors bringing the characters to life with emotional and professional line delivery! I am excited to get this update out to you guys!
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Now let's talk about The Clown's Forest: Waking Shadows - NIGHTMARE DEMO, so when I was moving this game to a standalone product rather than a DLC, I had been contemplating whether or not I should even make a demo, to me, it would be the perfect way to allow people to experience the game before purchasing the full title when it eventually drops later this year.
The NIGHTMARE Demo is going to be a little portion of Michael's campaign from the full game of Waking Shadows. Since Saturday the 18th, Michael was never planned to be playable in Waking Shadows, but I felt it would be beneficial to have a story with him included. His story is set within a nightmare world, where everything is distorted, broken, and bloody, and the fear of Blitzo is ever more present. Looming danger lurks in every corner of Michael's mind, and Blitzo is still a threat. Can Michael escape this nightmare?
The Demo is due to drop in Q2 2023.
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Now, let us talk about another upcoming project. The Clown's Forest: Tokens of Insanity.
This game is a spin-off that isn't a survival horror title. You play as Jonathan Longhurst, who is trapped in his own mind. You are stuck having to run around distorted levels, collecting Arcade Tokens from his old amusement park "Hartown Amusement Park" but he isn't alone, Every level will contain threats that will ruthlessly hunt him down and try to kill him. It will be the first game to be made outside of RPG Maker.
The Clown's Forest: Tokens of Insanity is powered by Unreal Engine 4, and is due for release sometime in 2024.
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Now last but not least, The Clown's Forest 2: Shadows of Blood.
Not much to really talk about for this game, except that it is gonna be taking longer to develop. The game is aiming to be big and will bring a new perspective to the story of The Clown's Forest.
It will be a full 3D title developed in Unreal Engine 5 and will feature not only Michael but 2 other playable campaigns. I cannot estimate a release window for this game. I am sorry if that does let some of you down, but I'd rather make the 2nd game the best it can possibly be!
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That is everything that is taking place in 2023! I am confident about these projects, and I am very excited to show more about them soon! When I have more to announce, I will put up another post!
Thank you all for the support! And I am hoping to see you in the forest again soon!
Aliens: Dark Descent, the riveting, real-time squad-based tactical action game, will launch worldwide on June 20, 2023.
Alongside the release date, the first gameplay video for this terrifying original tale set in the iconic Alien universe is also revealed, breaking down what you can expect when your ship crash lands on Planet Lethe.
Watch Aliens: Dark Descent's Commented Gameplay Trailer:
Outsmart the Xenomorph threat and unearth Lethe’s secrets
Aliens: Dark Descent slings you into the cold embrace of space where you will have to employ a range of tactical abilities to unravel an authentic Alien narrative full of sinister secrets, iconic Xenomorphs and brand new threats. Dive in and explore the horrors and wonders found within Aliens: Dark Descent, through a cinematic, narrative campaign.
Recruit, level up and command your squad of Colonial Marines in real-time and as one unit with intuitive controls on both keyboard & mouse and controller. Watch how any command issued over comms is swiftly obeyed by the Marine best-equipped for the situation according to their abilities and equipment. Players will need to use their wits to navigate expansive, persistent and reactive levels and complete objectives. However, be cautious and monitor each marines’ vitals – for death is permanent for any who falls in combat.
We are so excited to finally announce that Glitch Busters: Stuck On You will be finally releasing on May 23rd! To celebrate the occasion, we also made this brand video highlighting some of the newer biomes and play modes in the game:
And if you're in Boston this weekend, please come check us out at PAX East from March 23rd - 26th! We'll have an exclusive never before seen demo showcasing our newest biome, the Social Forest! As well as an exclusive Glitch Busters pin and lots of other games and giveaways from the Skybound Games Booth!
And we have much more to share in the upcoming weeks including:
Since our last blog post we have hit quite a big milestone for Valheim, namely releasing the game on Xbox! If you haven’t seen the cool trailer we made for that yet, you can check it out on our Youtube channel. Like we have promised ever since the announcement, there is full crossplay support, so you can play with your friends regardless of what platform you’re on. So if you’re a long-time Steam player who has been longing to get your console friends to visit your viking base, now is the time to convince them! We are aware of some bugs and issues, which we hope to have fixed as soon as possible, but we hope that the Xbox version is working smoothly for most players. If you’re experiencing any bugs, please make sure to report them to our bug tracker!
To celebrate the release we also have a 20% discount in our official merch store. The sale is active for another week, so if you want to grab yourself some nice Valheim items now is the time to do so!
But of course, the Xbox release isn’t all that has happened in the past month! We’ve also continued working on the Ashlands, and if you follow us on social media you might have seen some tests for what some Ashlands buildings might look like, as well as some further enemy designs!
Today we’d like to share a more recent version of the terrain of the biome. Can you feel yourself melting in the heat already?
While some graphical assets are already being worked on, we’re also fleshing out the gameplay loop of the Ashlands biome. You’re already used to going dungeon delving, but this time we’re testing out the concept of “Fortress time!”. Exactly what that will entail, well…you might be able to guess!
On the subject of the Hildir’s Quest update, we thought we would share some further details about Hildir herself. She has a few things in common with her brother Haldor, like for example that you will be able to find her where she has stopped with her wagon and lox. But why does her camp look so empty…?
Hildir’s camp is not the only new location that will be featured in that update, however. Particularly helpful vikings – or very lucky explorers – will be able to find a few other new and mysterious places scattered across the world. We’ll let you find out what secrets they hold by yourself, but we advise that you prepare yourself before venturing forth!
For Hildir’s Quest we’re also looking at some quality of life updates which you might have spotted on social media – namely a way to move items to and from chests in stacks, as well as a way to toggle manual snapping when building, for better precision.
Build of the Month
For this month, we want to show off this seaside town that FiaWorkshop built! If you want your creation to be featured, use the hashtag #ValheimBotM on Twitter, Instagram or Facebook. You can view previous builds in this thread on Steam.
May your axes be sharp! /The Iron Gate team
If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!
Some small improvements: - Code recompilation with maximum optimizations option enabled. - Rearranged physical setup to prevent the player and other characters from getting stuck by physical objects such as stools