Mar 22, 2023
TO4: Tactical Operations - Th120
TL;DR
  • Game size halved
  • Better game performance (+ upscaling technologies for more FPS)
  • Update project to Unreal Engine 4.27 & a lot of core source code refactoring
  • A new gamemode

Unreal Engine 4.27
  • Enable Oodle Compression (ratio about 60%, 50GB => 20GB game size; while also providing faster loading times, however even small updates will be a lot bigger in the future)
  • Nvidia Reflex Low latency
  • Nvidia DLAA
  • Support new upscaling technologies for better performance with only some minor visual artifacts on balanced / quality preset
    • AMD FSR 2 (works also on older Nvidia cards without DLSS support)
    • Nvidia DLSS 2
Recommendation for good performance:
  • Nvidia Platform: DLSS > TAA, Always use Reflex
    (Reflex Low Latency boost mode trades additional GPU load for even less latency if you have the resources)
  • General: TAA even on high / epic offers great performance (seems to have issues on older GPUs, known fix is to set AA to Low / Medium or use FXAA),
    FSR improves performance a lot and even works on older Nvidia / AMD GPUs

Other changes
  • General source code refactoring & cleaning (needed before even thinking about adding bots; more lines of code deleted than added :))
  • Rework weapon hit / miss fx replication (affects especially shotgun fx replication)
  • Reactivate low pass filter automation when flashed
  • Hide minimap setting
  • Usage of async trace interface for continuous tracing: third person weapon laser, "aim-at" ui features (player name, tooltips), might improve performance
  • Fix TAA artifacts on first person meshes
  • Removed overlap workaround for collision events of physics actors (onCollide events caused random physx crashes when using them in earlier engine versions; might improve performance)
  • Fix "random" fps hitches caused by garbage collector due to unnececary rebuilding of ui maplist (yes that happened :D)
  • Fix nade clipping through window without breaking it

New Gamemode: Sabotage (WIP)
A variation of the classic bomb defuse gamemode with auto respawn, which allows both teams to plant the bomb on their given target spots.
This gamemode is still in development and just a prototype, maps might be removed / edited in the future. More maps are still in development. Feel free to give feedback & pls report bugs :)
  • SBT-Abstract
  • SBT-Terminal
  • SBT-Underground

Coming up todos (some already wip)
  • Migration from OSS Steam to EOS Plus (with Steam)
  • Freebie Easy Anticheat (EOS Game Services)
  • New replicated projectile actor (for nades & at some time knives / nade launchers)
  • Gamemode overrides for Maps; run game modes without the need to package extra maps for them (Classic / TDM / CTF / SBT)
  • New / Reworked distributed builder framework (distributed compiling the game / gameservers on multiple servers at once)
  • TO4ST features: Gamemode specific game config overrides, maplist presets (map + gamemode override)
  • Gameserver distribution via SteamCMD
  • First person animations rework + new weapons (long term)
  • Bots (long term)
  • UE5 (very long term :D)

Maps

MAP-2on2-Lock
  • Enlarged both T-base and SF-base. No longer there is a direct sightline into base for both teams
  • Hostages are slightly more spread
  • Made it possible to access both T-base and Hostage area without it being a one-way street
  • Changed all glowsticks into decent models
  • Redid some rain parts (let heavy on performance)
  • Added some more surrounding buildings and landscape
  • Slightly increase overall lighting
  • Added a few extra strategic cover points on both connecting sides
  • Fixed new minimap
  • Fixed collision on stairs new SF base
  • Removed some foliage due to sight lines

MAP-Fueled
  • Moved the palm on sniper alley on T-side (was an overpowered spot)
  • Replaced some meshes since they were broken (due to engine migration?)

MAP-Thunderball
  • Enlarged and replaced the SWAT buyzone (was a strangely placed and small zone)

MAP-Torii
  • Replaced most blocking volumes (for pawn) around the cliffs on the edge of the world. We need these for smoother movement, but it also prevents from picking up weapons/bomb laying behind the volume

MAP-Drought
  • Fixed the one strange blocking volumes (and bullet impact effects) on walls
  • Fixed foilage

MAP-Scope
  • Fixed the strange blocking volumes on some windows (especially middle house)
  • Changed the look and feel of RedHouse to actually match the map more
  • Removed breakable bottles that looked bad

MAP-Trainyard
  • Fixed misaligned meshes on the ground
  • Fixed some materials that were broken
  • Fixed strange collision / wall in the air near the bombspot A (inside warehouse)
  • Fixed the bug where you could shoot through the train (especially the glass)
  • Fixed the strange opening in the container on the backside of bombspot B (near the train)
  • Redid the mesh painting on the big walls near SF-base; they had strange lines to it which seemed unnatural

MAP-Smuggler
  • Replaced the T-base. It's seconds closer to the middle of the map now
  • Added some extra cover for T-base routes towards points in the map
  • Redid all glowsticks
  • Fixed some misplaced / overlapping actors in the map
  • Closed the breakable windows in the lower middle building (cant see through anymore, gives cover)
  • Added some extra lights in the map to get rid of too much darkness
  • Fixed missing ceiling in the house next to SF-base (you could look through the entire building)
  • Added a snipers nest on the high route, only accessible from the Terrorist side. This point overviews the high route Escape but also part of the middle roof

MAP-FollowTheMoney
  • Fixed the one-sides mesh on the stairwell (you could look through, but not shoot)
  • Fixed the strange collision on plants
  • Fixed the one-sided panel

MAP-Arena-PreAIM
  • Added extra ramp for T-base to get up more quickly (Balancing)
  • Adjusted containers completly to the floor to prevent damage being done from underneath
  • Adjusted small overlapping actors

MAP-Arena-KillThemAll
  • Slightly brightened the wall texture
Masterplan Tycoon - bearplaster
Dear builders,

Today we are glad to announce our post-release update #2 which includes some bug fixes and other minor but still important improvements based on your feedback. Hope you’ll enjoy the game even more!



Changelog

🔴 Added
  • Resource consumption statistics to Storage menu

🟡 Fixed
  • Various small bugs

🟢 Reworked
  • More performance optimization done for lategame


Thank you for playing Masterplan Tycoon and sharing your feedback, we appreciate that a lot! Besides, we'd like you to be informed of our plans for the game so that you could realize the scale of what is already done and what’s going to be implemented and improved in the near future.



Don't forget to purchase a copy of the game at 10% off until March 23, 10am PT!

https://store.steampowered.com/app/1644500/Masterplan_Tycoon/

For more on Masterplan Tycoon, follow the game on social media on the following channels:

Discord
Reddit
Hero's Adventure: Road to Passion - 小丢丢萌萌哒
游戏之前被大家称作大侠送礼传已经很久, 我也最近也在开发之余做着许多内部的脑暴,想着能够解决这个问题。

之前曾和大家讨论过:送礼只是模仿了CRPG游戏中的设定,作为实现全NPC自由交易,实现游戏“自由度”的一个介质。但以送礼驱动整个游戏并非是我们的本意。
而想要解决这个问题(📌以送礼驱动整个游戏交互),难以避免要对大家已经熟悉的机制做一些改动,我们尝试了以下做法,想听听大家的意见:

我们的思路是——在不影响大家已经熟悉的游戏机制的情况下,尽量解决送礼问题;

—现有规则中用名声强制作为送礼限制,我们认为体验比较生硬,打算改为:
根据物品品质作为基础限制,名声作为辅助加成的做法。比如玩家任何时候得到高品质物品都可随时送礼给顶级人物,只不过名声低微时可能收效不大;而给高级NPC赠送低级物品也将无法提升好感度,低阶NPC并不受此影响)

这就好比:名声低微时,给洪七公送馒头也不会对你另眼相看,但是如果做出美味的玉笛谁家听落梅,他就会对你青眼有加,顺手传授个绝招什么的;

—可邀请入队的伙伴不再是通过枯燥乏味的送礼来达成邀请条件。而是通过主角与伙伴共同经历一系列相关剧情(或任务)后才能满足邀请条件。(当下版本的是:好感度达到60即可邀请入队。这也是大侠送礼传的由来)
我们想要传递的信息是:伙伴和主角结伴而行不是单纯以关系值作为前提,而是因为志同道合或者某一共同理想,甚至短期目标,哪怕是相互利用…

📌而这个调整由于涉及到各种伙伴专属剧情和任务的制作, 所以是必须要多花费一些时间。 我们会在将来分批的以每个角色为单位加入【伙伴任务】,并在更新日志中提及。 在这之前,还是保留好感度入队的设定。

—当然上述2个做法并不是希望将送礼彻底剔除出游戏。送礼的其他交互还是会保留,如易物、请教、获得能力经验,以及后续开放的结拜等特殊功能,送礼依旧会有许多收益。

对于这两条改动的想法,大家可以在评论区与我们交流,如果没开加速器,也可以在QQ群内向管理反馈意见。

另外我们很快就会和大家公开后续EA抢先体验更新流程图Roadmap。让大家对我们的开发和更新计划有个大概的了解,后续也会不断地更新这个Roadmap。


V0.6.0322b21版本更新日志
同时我们预计在今晚更新一个版本,新增【物品分类】【字体格式切换】【后台运行】等大家提及较多的功能,方便大家的游玩,详细的更新日志我们列在下方,更新后我们也会在社区进行实时通知

【新增】
  • 新增背包物品分类功能,可以更加精准查找所需物品
  • 新增角色界面装备栏卸下功能,且点击未穿戴的装备栏可自动跳转物品装备栏
  • 新增游戏内菜单栏(按ESC)“武林图鉴”和“功成名就”入口
  • 新增普通字体,可在设置内切换“像素字体”或“普通字体”
  • 新增后台运行功能,切换或最小化游戏窗口时可以继续保持游戏运行,需手动在设置内开启
【调整】
  • 相同势力的商店物品库存调整为不再共享
  • 调整霖安城内邋遢乞丐、云游道人等NPC战斗策略,主角开战后NPC不会立即变为敌对
【修复】
  • 修复了给队友下毒后可能牵连到其他队友的问题
  • 修复了个别绝招触发中毒、致盲等效果时只有首次生效的问题
  • 修复了开局救华青青且放走洛千雪导致洛千雪失踪的问题(需要读取未出现问题时的存档)
  • 修复了在登录和创角界面可以使用快捷键的问题
  • 修复了使用突袭击杀野怪后不再刷新的问题(需要读取未出现问题时的存档)
  • 修复了在角色界面关闭与NPC的交易界面后时间继续流逝的问题
  • 修复了“以力破巧”效果伤害计算异常的问题
  • 修复了队内伙伴使用“防御”时出现延迟播放的问题
  • 修复了获得“辣手摧花”和“嫉恶如仇”效果后界面未显示的问题(需要读取未出现问题时的存档)
  • 修复了霖安城衙门后方宝箱无法使用钥匙开启的问题

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Monstronium - Capytoon
Dear friends,

Here are some of the changes that have been made into the latest version of this demo:

  • Changed many SFX from RTP placeholder to original materials
  • Changed how Mary fight in the Doll House, to avoid a potential soft-locking bug
  • Fixed some transportation point detection bugs
  • Have access to a workbench early in the game in order to craft rings
  • Enemy re-balance adjustment
  • Menu function updates (give warning message when discard items, weapons and accessories, etc)
  • Changed some animation effects

Oh, by the way, the well leads to a castle, that is a good thing to have ;-)

Thank you all!
ShemHaMephorash - sign_tyche
Greeting! It's time to regular update. (v1.5.7)
Also, based on the update contents during the early access period, the price of this product has been revised from 6.99 USD to 8.99 USD from today.
We plan to continue to offer the above price even after the official release scheduled for March 29th.

The contents of today's update are as follows.
=========================================================
* Removed uncomfortable sound effects on strategy part
* Added a new section "Sanctuary" to the section politics
- Building a "sanctuary" will change the number of garrisons in the territory to 12, and you will immediately get one of the following effects.

 1) "Long range artillery position"
 One of your Normal Unique Units in combat gains an infinite range artillery skill.
 Change relations with countries with less than "good" relations, excluding nemesis, to "bad".

 2) "Collecting the Doll Crysis wreckage"
 Immediately acquire 12 Golem Troops.
 All remaining Doll Crysis become active and greatly enhanced.

 3) "Front line arsenal"
 Fixed the number of troops in the territory to 4.
 Replenishes 【Sanctuary】 with Gatling guns, field artillery, heavy artillery, and supply units each turn as long as there is space available.

 4. "Declaration of exclusive investigation"
 Every time you occupy a new skyladder, all units Lv5 and economic point +1000.
 Relations with all powers except for some will be reduced by 70.

=========================================================


* If the launcher does not run normally in your environment, please let us know on the bulletin board.
https://steamcommunity.com/app/1481720/discussions/0/3073117690252581127/


You can access the stable version of the game by following the steps below, so please use it if you want to avoid the influence of regular updates on the save data, or if you want to play with the past game balance.

==========
Conqueror's Blade - CcC


Hello warlords,

We will update the game during our maintenance on March 23rd, which will last for 3 hours and run between 12:30-15:30 (UTC+8). After the maintenance we will give all players 8,000 Bronze Coins, 300 Honor, and 15 Unit Medals as compensation for any inconvenience caused. Be sure to arrange your time accordingly.

Check out the full Patch Notes and join in the discussion on our Discord.

For most recent hotfixes see here.
Flash Party - FlashParty


The Princess has donned a suit of knightly armor and embarked upon a journey of self-discovery.

New Skin for Sophia: Justice is being released on March 29th!
Shadow Gambit: The Cursed Crew - casualkraut
Join us to watch the premiere of our new Characters Trailer @ the Future Games Show Spring Showcase 2023!

Meet the playable characters of your favorite cursed pirate crew and get a first look at their unique magical powers!

Our stream starts at March 23, 10.45pm CET.

We're going to co-stream the Future Games Show event via our Twitch and YouTube channel:

Come join us and let us watch the debut of our new Characters Trailer and the showcase together! You can also ask us questions in the chat.
Arcana of Paradise —The Tower— - sg.Lachlan
Thank you for playing the demo of Arcana of Paradise -The Tower-.
Based on feedback we received from the community, we have made several changes to improve the play experience.

1) Additional Language Support
Up until now the demo as only available in English and Japanese, but we have added the ability to select from the below languages:

  • German
  • French
  • Spanish
  • Brazilian Portuguese
  • Simplified Chinese
  • Traditional Chinese
  • Korean.

Additionally, the game's language can also now be changed at any time from the title screen.

2) Improved Mouse and Keyboard Support
We are aware that a number of players would prefer to play with mouse and keyboard, so we have made various improvements to the feel of input with these devices. However, there are still a few improvements that aren’t yet implemented, but will be in the launch build of the game. If you have any feedback or requests for further improvements, please let us know on the Steam forum!

3)The Escape Key No Longer Closes the Game
Previously, the escape key was set to close the game, but no more! The escape key will now open the options menu instead. To close the game, please return to the title screen via the option menu, and close from there.

4) Various Additional Changes and Improvements.
We’ve added loading tips, hotkey icon display, and other various additions to the demo in this update, so please check them out while we get read to launch the full game next month!
Core Keeper - Bridie
Get ready for spring, as Core Keeper’s Cherry Blossom Event is now live! This mini-event sees the addition of trees inspired by the Shidarezakura Weeping Cherry and Yoshino Cherry to the game, along with pink and white Cherry Flowers, and a brand-new achievement for you to uncover.

The Cherry Blossom mini-event will run from today until the 31st of March. Will you try your hand at creating a minimalist base? Maybe you’re working on a beautiful garden? No matter what biome you’re building in, it’ll look a whole lot nicer with a Cherry Tree or two. Don’t believe us? Here’s something we whipped up right by The Core!



We hope you enjoy decorating your world with Cherry Trees and that you’re also looking forward to our upcoming Easter Seasonal Event! We’ll be sharing more information on the dates for that in a Steam post tomorrow, so keep an eye out!

We’re always keen to see your screenshots and videos, and you’re welcome to share them with us over on the official Core Keeper Discord server. Make sure you’re keeping up with us on Twitter and over in the Steam Discussions too for more news, information, and announcements.
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