DAVE THE DIVER - DAVE_CM
Hello Divers!

We're excited to announce that Dave the Diver will be part of this year's Future Games Show Spring Showcase.

The Future Games Show is a GamesRadar's flagship gaming showcase with over 400 games featured across nine shows.

We hope that you'll check it out and show some love for Dave the Diver. We're always grateful for your support!

Tune in on Thursday, March 23 at:
3 pm Pacific / 6 pm Eastern / 10pm GMT Watch on:




Thanks again for always supporting Dave the Diver!
Community Announcements - 1UP Games


Version 1.0.4(current)
Released: Mar 22, 2023



1.0.4 Update:

  • Added mouse gaze following feature;
  • Persistent data saving mechanism;
  • Gaze dashed line toggle button / rotation function separated to mini panel;
  • Other bug fixes.
Slider - randomerz
Slider is at GDC this year as a finalist for the Independent Games Festival! Come by and check us out at the IGF pavilion if you’re here!
Community Announcements - 1UP Games
Version 1.0.4(current)
Released: Mar 22, 2023

1.0.4 Update:

  • Added mouse gaze following feature;
  • Persistent data saving mechanism;
  • Gaze dashed line toggle button / rotation function separated to mini panel;
  • Other bug fixes.
RISK: Global Domination - N_P_SMG
Welcome to Week 2 of the RISK Leaderboard! Every week we showcase our top 1v1 and FFA players according to the RISK Leaderboard.

You’ve all performed brilliantly, however, only a few can rise to the top.

Here are the top players:







Are you looking to compete with RISK’s best players? The community Discord runs back-to-back tournaments where you can compete with other RISK players to win big prizes. There are also dedicated channels designed for players looking for a game.



Join the 100k+ member RISK Community server https://discord.gg/risk
Feel free to share some feedback, interact with other RISK players, and share memes on the server.

Stay tuned for next week!

Over and out generals.

Team RISK.




Lost but Lucid - Three-Toed Studios
- Moved the mouse sensitivity slider to the options menus. 'B' no longer brings it up in game. The sensitivity selection will now save in between levels and plays.

- We also added the ability to choose your preferred Frames Per Second within the options menus. (An FPS setting of 0 (Zero) will uncap the FPS and it will run at whatever level your PC can handle.)

- Improved the performance in the Forest and Castle levels as well as a few other levels with some culling volumes.

- Fixed an Occlusion issue which would cause the screen to flicker black when moving certain distances.

- Improved player camera stability.
24 Killers - todd
Accidentally left the debug console on that displays some info on screen. This update disables it.
Victim - Error_Esc
-CrazyBrain adjustments
Railroad Engineer - SP
Hello everyone!

It has been a while since I made any updates about the game. I didn't expect the development of this game to take so long, I do apologize for the delays.

I feel like the game is nearing release now, the current planned release date is around summer 2023, in June or July.

I have made many changes and updates to the game. Previously, the terrain was always flat, now the terrain has a randomly generated heightmap applied to it. In addition to that, you can build elevated rails and slopes, in order to get to that elevated terrain.

I have added several different types of locomotives, including diesel, coal, and electric. The locomotives now have fuel, and will require to be regularly refuled at the Fuel Depot. Electric locomotives recharge on their own, but they are very weak, and have a very short range. The locomotives now have a few different color schemes to choose from as well.

Cities can now be upgraded to Metropolises, which can have highrise buildings. There are some new resources and products, namely plants, glass, plastic, and clothing. There is a new category of production buildings called Advanced Factories, these can only be built near Cities and Metropolises. The produce advanced products, such as batteries, circuits, electronics, furniture, cars, and appliances. These products are shipped in shipping containers, which can only be loaded onto Container Cars.

There are two new car types in the game. Container Cars and Passenger Cars. Container Cars carry containers from Advanced Factories, while Passenger Cars carry people between Villages, Towns, etc. Passengers will also slowly generate at Passenger Stations, which can then be transported to Villages, Towns, etc, to make them grow quicker.

Some new rail types have been added, including elevated rails, several new types of junctions, and even a turntable.

I still have to add a few more missions to the game, and tweak the stats of the different locomotive types. But I think I should be ready for release within a couple of months.

Thanks, for hanging in there, and I do apologize for any delays!
Mar 21, 2023
Crafty Survivors - Flannel Bear Games
Patch Notes - Version 0.1.3

Character Adjustments
Axel, the Lumberjack
  • Axel is now able to dodge in the middle of Chopping Whirlwind, canceling the attack in order to avoid enemies and their attacks;
  • Added 2 more levels for Bountiful Trees;
  • Added 2 more levels for Iron Will.

Enemy Adjustments
  • Changed the behaviour of the Ranged Boss. It will no longer fire the giant fireball as it was an attack without an indication, but instead will fire multiple laser beams around itself.

Bug Fixes
Characters
Axel, the Lumberjack
  • Fixed a bug with Chopping Whirlwind level 5 that would do 50% of the damage instead of 50% extra damage.

General
  • Improved the overall performance of spawning enemies in the battlefield;
  • Improved the performance of Ranged Enemies on stages and reduced their numbers on all stages to minimize performance issues.


We hope this patch improves the overall performance of the game for a lot of players.
Thank you all for the support and the feedbacks!
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