Welcome to Week 2 of the RISK Leaderboard! Every week we showcase our top 1v1 and FFA players according to the RISK Leaderboard.
You’ve all performed brilliantly, however, only a few can rise to the top.
Here are the top players:
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- Moved the mouse sensitivity slider to the options menus. 'B' no longer brings it up in game. The sensitivity selection will now save in between levels and plays.
- We also added the ability to choose your preferred Frames Per Second within the options menus. (An FPS setting of 0 (Zero) will uncap the FPS and it will run at whatever level your PC can handle.)
- Improved the performance in the Forest and Castle levels as well as a few other levels with some culling volumes.
- Fixed an Occlusion issue which would cause the screen to flicker black when moving certain distances.
It has been a while since I made any updates about the game. I didn't expect the development of this game to take so long, I do apologize for the delays.
I feel like the game is nearing release now, the current planned release date is around summer 2023, in June or July.
I have made many changes and updates to the game. Previously, the terrain was always flat, now the terrain has a randomly generated heightmap applied to it. In addition to that, you can build elevated rails and slopes, in order to get to that elevated terrain.
I have added several different types of locomotives, including diesel, coal, and electric. The locomotives now have fuel, and will require to be regularly refuled at the Fuel Depot. Electric locomotives recharge on their own, but they are very weak, and have a very short range. The locomotives now have a few different color schemes to choose from as well.
Cities can now be upgraded to Metropolises, which can have highrise buildings. There are some new resources and products, namely plants, glass, plastic, and clothing. There is a new category of production buildings called Advanced Factories, these can only be built near Cities and Metropolises. The produce advanced products, such as batteries, circuits, electronics, furniture, cars, and appliances. These products are shipped in shipping containers, which can only be loaded onto Container Cars.
There are two new car types in the game. Container Cars and Passenger Cars. Container Cars carry containers from Advanced Factories, while Passenger Cars carry people between Villages, Towns, etc. Passengers will also slowly generate at Passenger Stations, which can then be transported to Villages, Towns, etc, to make them grow quicker.
Some new rail types have been added, including elevated rails, several new types of junctions, and even a turntable.
I still have to add a few more missions to the game, and tweak the stats of the different locomotive types. But I think I should be ready for release within a couple of months.
Thanks, for hanging in there, and I do apologize for any delays!
Axel is now able to dodge in the middle of Chopping Whirlwind, canceling the attack in order to avoid enemies and their attacks;
Added 2 more levels for Bountiful Trees;
Added 2 more levels for Iron Will.
Enemy Adjustments
Changed the behaviour of the Ranged Boss. It will no longer fire the giant fireball as it was an attack without an indication, but instead will fire multiple laser beams around itself.
Bug Fixes
Characters
Axel, the Lumberjack
Fixed a bug with Chopping Whirlwind level 5 that would do 50% of the damage instead of 50% extra damage.
General
Improved the overall performance of spawning enemies in the battlefield;
Improved the performance of Ranged Enemies on stages and reduced their numbers on all stages to minimize performance issues.
We hope this patch improves the overall performance of the game for a lot of players. Thank you all for the support and the feedbacks!