Australian Football Coach 2023-24 - Statto Software
As the daily bug patching slowly comes to an end, today features a slightly bigger update than usual!
To start, there's a new feature for those of you who don't want to be tempted by editing, and some quality of life improvements for the free agency period!
A feature that's been requested for awhile was turning off player editing. This is now an option on game start - "hard mode." You cannot turn editing on once you've turned it off! This will likely be extended to team editing as well in the near future - don't worry, player name editing and number editing hasn't been completely removed.
Some quality of life things have been done around the off-season, including more notifications about free agency and draft days which weren't triggering, and a fancy new chart on the list management which shows you which players you've offered contracts to. There's also a fix for bidding on players who have been offered contracts by other teams - you'll be told they have an offer on the table, and they'll make a new offer that's higher than whatever their initial offer was. There's also more information about what period of the free agency window you're in, and an option to stop the game when the trade period opens. There's still an issue with some free agency notifications but those'll be sorted shortly.
Work's also been done on the online multi-player module, but it's not quite ready yet.
To start, this patch fixes several crashes and bad bugs. First the crashes: - The game should no longer start off screen or partially off screen. Thought this had been fixed before, but it wasn't, so hopefully that's the case here, but it worked perfectly on all of the testing computers. Most users weren't impacted by this, but it was a really bad bug for the ones that were. - The game was crashing when shortlists were being saved and then re-loaded, this was newly introduced from a couple patches ago. Your save games should return without any problem, but you may have to re-create your shortlist. - The game wasn't randomising coaching attributes properly, so when some specific coaches were loaded from the database and got hired, they would crash the game.
And the bugs: - Team statistics weren't saving at all. - Sometimes interchanges wouldn't clear properly if they were cancelled. If this happened right at the start of the game, the player on the bench would be flagged to interchange but the on-field player wouldn't, meaning the player would never interchange in and play 0:00 for the game. - The AI team selector was having difficulty with selecting multiple rucks and then substitutes not getting playing time. - If you accepted a trade for draft picks, the other trades with those draft picks wouldn't go away. - Expansion teams couldn't trade draft picks - Fouling wasn't utilising the entire 1-100 attribute scale, you probably won't notice since it's not a huge change, but this has been fixed. - The AI list manager code was occasionally delisting players who won awards. This has been named the Doug Rattray rule, after a completely ordinary fictional player in someone's fantasy draft game averaged 40 disposals a game in whatever league he played in, won the Best Player in the League award after getting drafted mid-season, and was then unceremoniously delisted. (It's unclear why he was so dominant. That's something to look into.) AI list managers will now keep players around if they're award winners.
There were a couple small tweaks to the database, and youth players had their skills reduced as they were coming into the league too powerfully.
But wait, there's more! League editors will find a couple fixes - the stadium screen shouldn't jump to the top anymore, commissioner mode should let you draft for every team again, and 24-team leagues now let you edit every team at the start of the game.
Glad you're still enjoying the game and please pop in the game hub or the discord if you have any issues or suggestions!
Join Community Manager Arciellia as she continues Generation 7 quests! Join us on our Twitch.tv channel, Wednesday, March 22nd at 2:00 PM PDT (5:00 PM EDT). As always, there will be giveaways throughout the stream.
This is a minor update which has dealt with some anomilies with the cab
lighting and a few other issues:
The last update introduced some issues when pulling out of London Bridge - now
resolved.
I've had some strong words with the AI driver about speeding - now the AI
driver will apply brake notch 3 if it finds itself over the speed limit.
Night services - a few changes have been made to brighten the stations a bit
more.
A few other bugs have been quashed.
TIPS:
I'll take this oppertunity to provide a couple of tips -
A shortcut to setting the passenger information display is to quickly engage
and then disengage the AI driver (demo mode) F1 key.
Since this software is for entertainment, you have the luxury of being able to cancel ATS before the train has come to a stop. Press 'U' to do this - the
combined power handle will remain in emergency brake position, but control of
the combined power handle will be returned to you.
Under certain weather conditions, the windscreen may start to mist up; opening
the air-con or setting the cab temprature to minimum will clear it after a
The type of interaction between the objects in the hand and those in the environment has changed. For example, now the bags are not automatically placed on the pallets, they have to be dropped or thrown.
Bugs fixes:
Fixed a bug that triggered the call of the accountant when playing the Francis cinematic.
Fixed a bug that made the coffee cup appear before making one.
Fixed the fact that the orange pickup could be moved with the forklift.
Fixed a bug that prevented to pass the level 3 objective if you had already passed the objective in advance.
Fixed a bug that allowed to block a trash bag in the corner of the dumpster.
Fixed a bug that allowed to throw objects outside the game zone.
Fixed a bug that allowed to get static bags out of the pallets by placing the pallet on the running conveyors.
Spring into action on Valve’s Steam Deck, Dying Light 2 Stay Human is verified and available to play right now!
And if that’s not enough, players can also join the egg-splosive hunt event from 21/03 until 28/03.
Those who complete the goals will receive egg-citing items of the Chicken Bundle including Rooster Suit, Chicken Claw, Chicken Wings and more... ($2.99) for free, otherwise, this bundle will be available for purchase at a later date.
It resolved a few problems, in specific: - Benin’s capital is now Porto-Novo, as is it in real life - Fixed localization of the result of «Ad campaign» event - Fixed a bug that rarely caused passengers not to leave an airport even if it’s full and there are all necessary routes - Fixed inability to scroll through scenarios in 1024x768 resolution - Fixed a bug that rarely caused a city to unlock in a locked country and overflow with passengers - Other small fixes
We’d like to remind that recently we began testing the new update which features possibility to upload your own scenarios to the server and play scenarios by other players from the server. We invite you to try it out as well - the details are in one of the previous posts!
*Screenshot by AltaNaty926
How about joining our Discord server? Different game tactics are discussed there, and sometimes you can directly chat with the developers :) Here's the link: http://discord.gg/invite/9eHyYap
One of the biggest frustrations in platformers, including my own, is the tendency for characters to fall even if they make contact with a ledge. As a kid, I used to yell at the screen, telling my character they could have just reached out and grabbed the ledge.
So, in my game, I decided to fix this issue. Now, if your character is close enough to a ledge and not too low when you hit the jump button, they will reach out and pull themselves up.
While this tweak does make the game easier, it also adds a smoother and more satisfying gameplay experience. So, grab that ledge, and don't fall all the way back down!
This is not your typical morning breakfast. Villedor is filled with Egg-splosives and it is up to you to find them in car trunks, buses, or when looting Infected. Use what you find to dish out a highly eruptive rain of fire on all enemies. If you’re lucky, you might even get your hands on the Golden Egg-splosives!
EARN MUST-HAVE REWARDS Participate in the event to complete the Chicken Bundle
Personal Goal: Kill 400 enemies using Egg-splosive throwables Reward: Rooster Suit + Chicken Wing
TGG Global Goal: Kill 15 000 000 enemies using Egg-splosive throwables Reward: Chicken Claw
Egg-splosive Hunt ends on March 28 at 4 PM CET *Participation and personal rewards will appear in your in-game stash once the goal is reached. For the TGG Warm-Up Goal and the TGG Global Goal, head over to the http://TechlandGG.com/Events. Learn more by signing in to your account and claim rewards once you complete the goals.
Valley Dash has reached its first birthday today. As a solo developer, I just want to say, thank you all for giving this game a shot, it means so, so much to me. May each day you further your dreams, just in the same way I do.
Cheers to all, dashers or not! May your day be just a little bit better than it was, and each day better than the one before!
v0.7.63 -Increased distance animals will stay away from fire -Setup the Shovel to have a primary attack, and a secondary dig action plus some UI to help show that -Fixed firepits and water sources in online games so client machines will update the host machine values correctly