- Three new levels! Tangle, Safecracker and Hoist. - Tweaked Pit level layout. - Bug fix: Tutorials for keyboard could be displayed when a keyboard was not in use - Bug fix: Undoing past atom collection let the player keep the atom in some circumstances. - Bug fix: An open gate could momentarily be closed when placed down causing incorrect results with some receptor+gate+beam interactions. - Bug fix: Player movement could appear stuttery when pushed from above. - Bug fix: The line emanating from a receptor could appear in the wrong place if the receptor block is pushed. - Bug fix: World map background didn't update until cursor was moved. - Bug fix: It was possible to restart level or undo while menu is open.
Hey guys! Just wanted to do a quick update for all the followers/wish listers and future regulators!
I'm currently working hard on getting a whole fresh new demo up and ready for you to sample, the last demo is from January, and the game has gone through a LOT of improvements and changes that it will feel like the last demo was just a 24 hour game jam version ( it wasn't ! .. but it will feel like that.. maybe! )
The new demo will focus on the new playable character: Wreckingball! His dodge move and special ability are now pretty much done, and I'd love to get feedback from players on the feel of it all. Personally I love him so much, that I've been playing with him exclusively since getting it all done!
A lot of development time has gone into all the juicy stuff, we now have headshots, more gear to unlock, a better gameplay flow, and just in general a much better game as a result!
I also reintroduced the stealth gameplay mechanics! So sneaking up on enemies, choking them, and moving on, will be a big part of the game ( IF you like to play it like that ). Hiding from camera's, disabling camera's, using new gear to scramble camera's.. you'll have to come up with a lot more tactics to complete missions ! ( of course, get a good grenade launcher or machine gun or UZI, and shooting your way out of a building is still an option ! )
Further more I'm now finalizing the various things to make the game more user friendly. From settings to having a little tutorial level to explain the controls and how to sneak up on enemies. Again something I hope to get some feedback on from you guys once I get this demo out!
So don't forget to follow and/or wishlist the game's development on here
Added a shortcut at the start of P-2 that opens if the player has encountered the boss at least once
P-2 boss no longer becomes unparryable in the second phase on Violent difficulty (second phase stamina increased to compensate)
Reduced non-boss Ferryman health from 40 to 30
Removed one Cerberus from the last P-2 arena
Chargebacks will now ignore blessed enemies while targeting
Restructured and repaced Flesh Panopticon's death for greater clarity
Increased volume for all Sisyphus Prime voicelines
Added a slight trail to Sisyphus Prime's teleports
Reduced chances of Sisyphus Prime hitting the player through the floor
Falling OOB during the P-2 boss fight will now reset the player or the boss back inside the arena
Changed the physics of Stalkers to reduce the possibility of phasing through surfaces when magneted
Added a failsafe to the last P-2 arena in case the Stalker dies prematurely
Fixed a bug that allowed punching at an angle to break the Idols in P-2
The red hallway in P-2 now deals a flat 30 damage and acts as a solid surface instead of dealing a non-lethal max 50 with a teleport back to ground
Fixed a bug that caused Flesh Panopticon's death animation to not play out if the player paused during it
Flesh Panopticon now opens its mouth properly while firing mortars
Flesh Panopticon's mortars now spawn from its mouth rather than in front of it
Fixed scrolling in P-2 terminals not working if the player has downscaling turned on
Enemies hidden by Streetcleaner flames will now display outlines
Alter arm can now make breakable sandbox objects unbreakable
Fixed the Radiance effect being offset from enemy models
Radiant Stalkers will now also make the enemies it sands radiant
Fixed a bug that caused the "buffs forceradiance" console command to disappear
Fixed "Remember Last Used Weapon" breaking the 6th weapon slot if the player's last used weapon in that slot was the second or third one
Fixed a rare bug that caused the game to not load, resulting in just a black screen
Fixed players being unable to change weapons while starting a level
Stored dash frames are now drained at 20% rate while sliding
S.R.S. Cannonballs can now be launched by pressing primary fire when charged
S.R.S. Cannonballs now have a 1 second window after bouncing off an enemy before they can hit another in order to stop cannonballs from breaking instantly after a bounce
If hit with an S.R.S. Cannonball right before landing from a jump, Insurrectionists will stay knocked down for longer
Developer museum Rocket Race now gives rideable rockets infinite fuel
Developer museum Rocket Race is now replayable
Fixed the Gianni attack easter egg and 5-S time of day not resetting when restarting from death or via the checkpoint main menu option
Reading the 5-S Testament will now mute the TV
The exit for 5-S is no longer spawned in until the exit door opens
Changed glow color of the P-1 skull on P-2 door from gold to red
Fixed a bug that caused Flesh Panopticon's music to not reset its pitch on checkpoint restart
Fixed Flesh Panopticon using the wrong name for Alter arm's health bar setting
Fixed P-2 ending not activating if the boss is killed in Clash mode
Fixed a bug that caused Mindflayers to not explode on death if the player activates a checkpoint during their death animation
Using the "simpler explosions" graphics option will now also stop the Cannonball break effect from triggering when exploded
Fixed fish sometimes swimming out of water
Fixed enemies sometimes spawning sideways with the spawner arm
Fixed Mysterious Druid Knight (& Owl)'s spawner arm preview clipping into the hand
Fixed 5-S HUD not scaling down at low resolutions
Changed positions of the Developer museum chess pieces to conform to standard chess rules
Fixed a developer museum Swordsmachine's sword having an outline
Force disabled outlines for players using CoreGL due to an unfixable outline bug
Fixed a bug that caused Size 2 fish to not be catchable
My, my, how time flies. One moment you are enjoying a cup of supremely homogenized hot chocolate in the winter time, the next you are looking outside the window and it is already spring! Rest assured, as usual I have a number of improvements and fixes lined up. But it also seems like a white rabbit has found its way into the park, wonder what that means?
New Content:
A brand new Easter diorama! Accessible once you have finished the jungle world 🐰
Improvements:
Added a "What's New" window in the menu to keep players updated about bigger changes
Improved touch controls
Minor graphics and lighting optimizations
Bugfixes:
Fixed bug where player could get stuck with the dimension skill active
Various minor bugfixes
Btw. this is what the free Easter update adds to LEGO Bricktales besides the new diorama:
A storyline where you have to help the Easter bunny save Easter
5 new construction puzzles. Four with a specific challenges and one being an open area where you can build more freely
1 collection quest - Easter eggs will be hidden in the other existing worlds that you can find and use to purchase items
3 new wardrobe items (purchasable with eggs players have found in the world)
1 new music track
I think as my next experiment I'll try to build an ultrasonic egg cooker. It feels strangely topical.
.ver 1.0.4 .Fix some problem when open treasure box can freeze the game. .Achieviment "Complete Victory" can now be completed. .Remove the mosaic from the Estelle's art. (No mosaic on Steam!)
Gameboom VR and Cosmos Games proudly present a new gameplay teaser for our upcoming game. Into The Darkness VR is an action game that takes full advantage of VR technology to tell a suspenseful story.
If you want to be even closer to the development process - you are more than welcome to join our Discord server and ask us any questions!
The wait is nearly over - Filthy Animals: Heist Simulator has a release date!
That's right, you'll be able to grab your friends, form a gang, and start a new life of crime as mutant animals on the 4th of April, 2023. To celebrate, it'll also have a 20% launch discount!
We're incredibly excited about releasing our game into the world. We can't wait for you to get your hands on our colossal cavalcade of crime-filled chaos and we hope you have as much fun playing it as we have had making it.
To whet your appetite for the release - we've whipped up a brand new trailer. Check it out!
Make sure you wishlist Filthy Animals so you're ready to dive into criminal heist action solo or with friends on the 4th. It's crime time!