《蜀山:初章》买断版 - Inmotiongame
《蜀山:初章》买断版第十七次版本更新开服公告
各位道友:
《蜀山:初章》买断版已完成第十七次维护更新,大家现在可以继续愉快的游戏啦!感谢各位道友的支持!

【第十七次版本更新内容】
【重要提示】
关于3月20日未能报名成功的家族,会在本次维护时将扣除的48分积分补回。

【重要更新内容】
1.诸天征伐战胜利规则优化,我们将在原有算法计算的基础上,加入更多的条件因素判断(以下条件优先级依次递减):
1)最高优先级为:摧毁敌方主城的胜利;
2)未满足条件一,则:主城剩余血量高的胜利;
3)如主城剩余血量相等,则:摧毁敌方建筑多的胜利;
4)如摧毁对方建筑数量相等,则:战斗总积分高的胜利(占点、击杀、摧毁都有积分);
5)如战斗总积分都相等,则:天梯排名高的胜利(调整当前埃洛算法机制,更符合玩家正常理解习惯)
6)优化诸天征伐规则描述
2.取消所有建筑必须修理到满耐久才能报名的规则,同时,开始诸天征伐战会继承当前的耐久
3.优化诸天征伐的报名时间,时间调整为周一上午9:00至周二晚上20:00。延迟到周二,注:本次需重新报名

【其他优化及修复内容】
1.新增从仓库、行囊中取出道具数量大于999个将进行提示
2.在宗族位面中屏蔽传送功能
4.修复修理建筑需要消耗的材料显示异常的问题
5.修复诸天征伐中可以飞行和原地复活的问题
6.修复诸天征伐中,赛季排行榜未显示宗族族长名称的问题
7.修复宗族位面中,技能【虎跃龙行】无法使用的问题

【维护补偿】
(绑定的)铜币*188W
(绑定的)家族令牌*500
(绑定的)归元破虚丹*1

【联系重楼】
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《蜀山:初章》网络版官方30群:718942175

《蜀山:初章》重楼工作室 拜上!
2023年3月21日
Ready or Not - Kaminsky
Attention Officers!

As we’ve grown larger and more prolific, we’ve seen community members create beautiful pieces of video content.

Gameplay videos showing a group's excellent teamwork and tactical understanding, videos in the framework of the machinima of old, and even videos that take a long artistic look at the game’s content and characters.

So we want to continue to reward the frankly immense creativity of our community!

Starting today, we will be opening submissions to all of the creators in our community at large, and on May 5th, voting will open to the public for two weeks. After such time the winner will be decided.

Rules:
1.) The majority of the visual aspects of the submission must be from Ready or Not itself.
1.1.) Editing of the video to include still images is allowed
1.2) If your video contains music, it must be royalty free music or music found natively in the game. You can get royalty free tracks here: https://pixabay.com/music/ and https://freemusicarchive.org/home and you must credit the artist

2.) Video submissions must be submitted as unlisted YouTube videos in the appropriate channel on the Discord.
Link: https://discord.gg/readyornot
Channel: #video-con-submissions

3.) All the participants in the video must have agreed to take part in the creation of content for the contest. Discovery of news to the contrary will, following investigation, result in the disqualification and possible removal of the submitter from the greater community.


Prizing:

1st Place: 300$

2nd Place: 200$

3rd Place: 100$
Mar 20, 2023
Deadly Broadcast - LoyauTe
The improvements in the new update are listed below:

- Fixed spawn point zones.

- Fixed the bug where the endgame video was not appearing.

- Fixed same key spawn bug, now only one key can be used.

- Fixed audio bugs.

- Collider bug fixed.

- Fixed the bug of the door that could not be opened at the end of the game, now the door opens.
Princess Farmer - Samobee Games
Hello bunfolk!

We are so excited to bring to you a wonderfully cute and royal update for World Frog Day!

Not only can Princess Farmer now dress up as a frog, but we have also added a Fairytale selection of hare dyes to Ro's Shoppe. Now you can look like your favourite princess!



We hope you enjoy trying out these new looks for Princess Farmer. Share some screenshots of your favourite combo!

Have a lovely, froggy day!
The Samobee Dev Team
Mar 20, 2023
Slender Myth - Steel Rain Studios
Updated The Myth house AI
Fixed the bug which wouldn't change the flashlight to the better one when found
Princess Farmer - Samobee Games
- Fixed bug with map node completion in Episode 8
- New outfits and dyes
Mar 20, 2023
The Perfect Tower II - SpeedyBrain
Changelog

New Stuff
  • added tooltips to CPU and RAM components in Headquarters when hovering over server mainboard
  • added volcano challenge #4
  • added module 'Heatwave'
  • added era hits/era kills to idle statistics


Changes
  • changed versioning to new format (major.minor.fixes)
  • slightly changed hover animation of software toggles inside Headquarters
  • updated description of refining overseer worker task
  • increased max. tier of 'Air Slice' to 250
  • fire experiment insulators and tickers now become available in laboratory tier 1 instead of 2
  • updated tooltips in Construction Firm
  • downgrading modules is now free
  • downgrading modules now refunds the previous tier-up cost
  • downgrading a module will not refund any resources if the module tier has been altered either by a military perk or by using the forge
  • era hits/era kills are now tracked during rounds for idle gains


Fixes
  • fixed mine layer button producing errors in the log file
  • fixed locked construction queue slots not shown as locked
  • fixed contract purchase button being enabled when not enough resources are available to buy it
  • fixed purchasing software button being enabled when not enough resources are available to buy it
  • fixed software purchase button being enabled when no server have been bought
  • fixed AI execute sync to stop forever if the executed script does not fulfill its conditions
  • fixed typos in volcano challenge #1 rules
  • fixed tooltips of locked tiers in Construction Firm appearing even if the building is not available yet
  • fixed claim all button in Museum not always refreshing header
  • fixed military perks that prevent modules from resetting below a certain tier to upgrade them if they are lower
  • fixed typo in Winter Challenge #3
  • fixed military perks that prevent modules from resetting below a certain tier to upgrade them if they are lower
  • fixed 'Frost Nova' allowing enemies to freeze each other when the module gets mimicked

Mar 20, 2023
The Village - Delloway
Bugs fixed
Instruments of Destruction - Radiangames
The winners and honorable mentions for the latest Featured Vehicle contest (Excavators) are featured in the video below:


Here are the winners in text form:

FEATURED VEHICLES
  • Overhead Deconstructor - Kitten
  • Crabcavator - St. Nicolas
  • Long Reach Excavator - PyroTeknikid
  • Digamatron 3000000 - Jonny_Arson
  • Heavy Walking Excavator - Stranger
  • ACCT Dionaea - Arad
  • ACMT T-R-X - Arad
  • Excavator Crusher - Stranger
  • Articulated Excavator - PyroTeknikid
  • Mammoth Excavator - Zombie Ninja
  • Heavy-Duty Excavator - St. Nicolas
  • Modern Excavator - Phynnix
HONORABLE MENTIONS
  • Liebherr R9800 Excavator - Rosli.Othman
  • Excavator - TimeMaster111
  • Excavator - Agent McNeil
  • ACMT Hydra - Arad
  • Liebherr R 9800 Excavator - TurtleBravo85
  • X-Cavator - [Arch] B_Glo
  • X-cavator - Stranger
  • ACMT D-E-U-X V.2 - Arad
  • Apexcavator - Stranger
  • Tyrexcavator - Stranger
  • Bagger 293 - Neo_Runner
  • 14T Excavator - Stranger
  • X-Crab-Scavator 2.0 - Mastersubliminal
  • Cool-Scavator 2.1- Mastersubliminal
  • Bucket Wheel Excavator - BlueSky2011
  • TAC-495 - Stranger
  • 2013 Excavator Pro - Jonny_Arson
There were a good number of entries, and the engineering/design was very impressive as usual. The Articulated Excavator in particular had custom treads that were both relatively efficient and excellent at turning. It's obvious I need to add custom treads as a single part at some point soon, as a number of entries had custom treads that were too slow even on my 13th gen i9 CPU.

NEXT THEME: FUN FACTOR
DEADLINE: MAY 17th


For the next theme we're going to shift the focus to something different. Instead of a specific vehicle theme, I want to see vehicles that are just fun to drive and use (and aren't too big). "Use" can mean many different things in this context; that could be making it as fun as possible to destroy a building, a fast vehicle with weapons that are ideal for blowing up racing cars, or something that's great at picking up containers and moving them around with ease (or anything else you find fun).

The key things I'm looking for are easy-to-use controls in a compact and attractive design. You can add notes about which map it's best to use the vehicle, but it should only take a few seconds for me to figure out the vehicle controls and start having fun. Don't add all possible options/weapons to a vehicle. Just make it do 1 or 2 things really well.

BUILDING FUN AND ATTRACTIVE VEHICLES

Part of the reason I'm focusing on these elements now is because of the upcoming campaign changes. I've spent a couple days recently trying to make vehicles that are easy and fun to control. While there will be a few familiar vehicles from the current Showcase Vehicles, most of them just don't cut it because they aren't particularly interesting or visually distinct enough. As I've been creating this new batch of vehicles, it's apparent to me now that we need more advanced controls over some parts to make them feel like fully-finished vehicles.

It's also become obvious that advanced vehicle builders (aka you guys) have been using impressive workarounds to get things to fit just right, particularly in smaller vehicles. For this problem in particular, version 0.227's big new feature is a new part: The Flex Connection. I've seen requests for something similar to it in various forms (particularly since the Flex Beams were added), but I didn't fully appreciate the need for something like it until now.

The Flex Connection basically removes the need to use workarounds to connect parts in unusual ways. Instead you just use as many Flex Connection parts as you want, and all the parts of the same Linkage index will be joined together (invisibly). This means you can build physically impossible shapes like things floating in mid-air, but that's not something I've worried about for a while.

Rather than ramble on any more, here's the full changelist for 0.227:
  • Added new part: Flex Connection (Decorative) - Creates a solid but invisible connection between all Flex Connections of the same Linkage
  • - NOTE: Creating a connection between rigidbodies that are connected in other ways will give the "Connected to Itself" warning/error
  • Added adjustable spread for rockets and missile pods
  • Changed damage/speed to be separate values for rockets/missile pods
  • Added Default camera option
  • Changed how hover drive calculates forces (should be less jumpy, more consistent)
  • Added damage to plants from entity collisions
  • Changed how isometric camera updates its offset while rotating
  • Increased death timer of missiles pods/rockets by 5x (12.5/25 seconds)
  • Fixed free and spring pivot collision (couldn't actually go 90 degrees)
  • Fixed attacher ignoring alt input (Normal mode)
  • Added 2 shift all structure buttons to the layout editor and fixed Compound buildings
  • Fixed Control + MMB/Wheel only working in certain modes
  • Fixed mirrored rotation for hooks
  • Fixed Shift + click in build mode still colliding with connectors and letting you add a part
That's all for now.

Roots of Yggdrasil - Tagizzer_TtD
Hello everyone,

We have exciting news to share with you! We are very pleased to inform you that ONLY 100 spots are left for our playtest before it's officially launched. Time is running out, and the sign-up for the 1st playtest closes at midnight. This is your last chance to join and play our game before anyone else.

Join our playtest newsletter here!

Your feedback is invaluable to us, and we want to hear from you, our community, about what you think of our game. By participating in our playtest, you'll have the opportunity to provide us with valuable feedback that will help us improve the game and make it even better before its official launch. To share your opinion, don't forget to join our Discord!

But wait, there's more! If you have friends who love games and would be interested in participating in our playtest, be sure to share this information with them. We'd love to have more players join in on the fun and share their thoughts with us.

We will be organizing subsequent playtests (once a month) so even if you miss the sign-up for the first playtest, there will be more! Sign up to our newsletter to stay informed :)

We appreciate your continued support and enthusiasm for our game, and we can't wait to see you and your friends in the game!

Best regards,

The Manavoid Team

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