Greetings city-builder. To celebrate Cities: Skylines turning 8 years and to give the game the send-off you deserve, we have another free patch full of presents for you and I’m excited to show you everything Hubs & Transport has to offer! The patch brings new content to the base game as well as After Dark, Snowfall, Natural Disasters, and Mass Transit, all available automatically on the 22nd of March.
As the name suggests this update is focused on expanding the existing transport options with new public transport hubs, new public transport vehicles, new roads, and much more! We also have a few quality-of-life updates, but more on those tomorrow. Let’s have a look at what transport additions are coming your way!
New Transport Hubs
There are 9 new transport hubs in total allowing for multiple lines and, in some cases, mixing different transport methods so your citizens can easily transfer. For everyone who owns the base game, we have a new Harbor-Bus Hub for the busy tourist harbors and a Multi-level Metro Hub for your city’s metro. The harbor is larger than the existing one and has room for 2 cruise ships to dock at once as well as 5 bus stops to get your tourists into the city. And as you may have already guessed from the name, the Multi-level Metro Hub combines underground, ground level, and elevated metro in one building.
Bring in tourists with the Harbor-Bus Hub (left) and expand your metro system with the Multi-level Metro Hub (right).
If you own Snowfall we have 2 new hubs with built-in tram stops. Combine your tram and metro network with the Metro-Tram Hub with Road which offers a central platform and access to the underground metro - perfect for all the roads with central tram lanes. Snowfall owners can also benefit from the Bus-Train-Tram Hub with an elevated train track, a ground-level tram stop, and no less than 8 bus stops to choose from. A great option for transferring many passengers!
Tram hubs are a new addition to the game and make it easier to combine trams with other transport options.
In addition to its existing hubs Mass Transit gets 2 new harbors. First up we have the Harbor-Ferry Hub which lets you integrate your ferry lines directly into your harbor. No need for tourists or citizens to walk between buildings when transferring from one to the other! But there’s more - the large Harbor-Bus-Monorail Hub combines cruise ships and bus lines with the city’s monorail system. Like the Harbor-Bus Hub, it has room for 2 cruise ships and 5 bus stops with the addition of 2 stops for the monorail.
Expand your harbors with the Harbor-Ferry Hub (left) or the Harbor-Bus-Monorail Hub (right).
When you own both Snowfall and Mass Transit, you get 3 additional hub options. The Ferry-Tram Hub expands your options with a tram stop right at the ferry allowing for easy transfers. Continuing your tram line further inland you have the option to combine it with the monorail through the Monorail-Tram Hub with Road. With its 6-lane road underneath the monorail stops it’s ideal for busy parts of the city. And last but definitely not least we have the Metro-Train-Monorail-Tram Hub with Road. This large hub offers both elevated and ground-level metro and train stops, 2 monorail stops, and 2 tram stops making it an ideal hub for combining your many public transport lines.
Combine your favorite transport options from Mass Transit and Snowfall with these new hubs.
New Roads
As you can imagine from the hubs we just looked at, you are going to need some new roads to go along with them - 15 in total to be specific! But before we dive into the ones that combine multiple expansions, let’s first have a look at which roads will be added for everyone who owns the base game. We have a Three-Lane One-Way Road with Bus Lane for you which fits perfectly with any bus network or the Airports terminals using a similar road. If you’re a fan of wide sidewalks we have three new medium roads with four lanes and wide sidewalks - with or without grass and trees!
Reduce car usage and dedicate more space to pedestrians and buses with these new roads.
Mass Transit gets 9 new roads with new highway options, new asymmetrical roads, and of course more monorail roads. The new highways let you expand your two-way highways with the new Asymmetrical Three-Lane Highway and the Four-Lane Two-Way Highway. Both of these come with or without sound barriers like other highway roads. Asymmetrical roads are not just for highways though, we also have both a medium and a large asymmetrical road for you with 5 and 7 lanes.
For your city’s monorail, we have 3 new roads bringing more options and more lanes to your city. Monorail Tracks on Four-Lane Road with Trees compliments the existing medium road with monorail tracks and lets you bring more greenery to the roads. But if 4 lanes aren’t enough we have the option of Monorail Tracks on Six-Lane Road which also comes as a tree-lined version.
Customize your roads further with the new highways (left), asymmetrical roads (middle) and monorail roads (right).
For those hubs combining tram and monorail, you will need some roads which do the same. When you own both Snowfall and Mass Transit you get 2 additional roads that do this. Monorail Tracks on Two-Lane Road with Tram Tracks can be found in the small roads menu or in both the Tram and Monorail public transport menus. But 2 lanes don’t always cut it so we have the large road Monorail Tracks on Six-Lane Road with Tram Tracks for the busy parts of the city.
Expand your public transport network further with combined tram and monorail roads.
New Vehicles
Hubs & Transport is a great opportunity for us to bring you new vehicles to celebrate the amazing 8 years we have had together with Cities: Skylines. Do you remember when the metro only ran underground? Since then metro was expanded to above ground, and we think that warrants more options for metro trains. If you own the base game you will have 6 new options for metros with varying capacities ranging from 120 to 500 for those extra busy lines! Two of the metros come in both a short and long version giving you more flexibility in the same style.
The new metros all display the line color which can be changed in the line interface.
Metros aren’t the only new base game vehicles though, we also have a new train option. It carries 240 passengers like our previous trains but offers a new look for you to enjoy. It can bring in tourists from outside connections or you can select it for any of your train lines that need a little something new to distinguish them from other lines.
The new train is on its journey past the suburbs.
I mentioned After Dark at the start, and while the expansion got a lot of love in Roads & Vehicles, there is one thing it didn’t get: A new taxi vehicle. With Hubs & Transport, we’re adding the Black Taxi Cab for everyone who owns After Dark. Natural Disasters fans also get a new vehicle in the form of the Articulated Evacuation Bus which is able to carry 100 citizens to a shelter when disaster strikes the city.
The Black Taxi Cab is available if you own After Dark while the Articulated Evacuation Bus is available for anyone with Natural Disasters installed.
But wait, we’re not quite done! With the new options for Mass Transit we of course need new vehicles too. We’re adding 2 new monorail vehicles able to transport 120 and 240 passengers, and 4 new ferries with capacities ranging from 10 to 40. The new ferries all have a lower profile than the original ferries making them ideal for fitting under low bridges - perfect for low bridges in a canal city!
Customize your ferry or monorail lines with the new vehicle options.
That’s all the presents we had for you today, but this is not all the content coming in Hubs & Transports. Tomorrow at 4 PM CET we continue celebrating Cities: Skylines turning 8 years old with a look at new decorations, options, and improvements. Stay tuned!
YEE-HAW!🤠 We are introducing the NEW Daily Activities Tiers!🙌
Move up the tiers as you level goes up and complete more challenging missions to get even better rewards!📈🎁 The Daily Activity Tier will be updated on Mondays at 8AM UTC/GMT!📅
~Fixed vegetation issues near cave entrances ~Added dozens of new roads and paths ~Added more enemy and animal spawners ~Tweaked combat settings ~Added New POI ~Added New Under dark Cave Systems ~Fixed bug with Client chosen feats ~Fixed bug with Client Feats on reload ~Added More Birds Near Viernes Castle ~Fixed issue with missing portions of Viernes Castle ~Added more paths and roads around Mainland and Dershire Ruins ~Added New Skins ~Continued crunching textures and optimizing ~Continued work on main map ~Fixed bugs with riding horses in multiplayer (Still some remaining for client on multiple mounts)
Dear friends, we're happy to confirm that Daydream: Prologue has been Verified for Steam Deck Compatibility.
Now you can take Griffin and Birly wherever you go and play it whenever you want! If you already have a copy of the game in your Steam Library just… Run it!
Daydream: Forgotten Sorrow stars a boy named Griffin as he embarks on a journey to face his fears alongside his teddy bear companion Birly. As Griffin learns to confront haunting memories amidst floating castles and enchanted forests, he’ll come to discover the mystery of this newfound world.
Dear friends, we're happy to confirm that Daydream: Prologue has been Verified for Steam Deck Compatibility.
Now you can take Griffin and Birly wherever you go and play it whenever you want! If you already have a copy of the game in your Steam Library just… Run it!
Daydream: Forgotten Sorrow stars a boy named Griffin as he embarks on a journey to face his fears alongside his teddy bear companion Birly. As Griffin learns to confront haunting memories amidst floating castles and enchanted forests, he’ll come to discover the mystery of this newfound world.
HireAMurder: in the last patch, I added a hint for when trying to kill a person without filling in the username field. This introduced a bug where the username field would reset after clicking the "Upload" button. This has been now fixed.
EasyLeads: fixed the issue where EasyLeads with automatic upgrade would generate sound when the player is away from the PC.
- The game chat is divided into 4 tabs. 1) Local, for each planet its own. 2) Global / English. 3) Global / Russian. 4) The fourth tab is a log with in-game messages. - The log records who attacked you and when, plus messages from the geologist. - Now if you click on the message, the camera will focus on the place of the event. - You can now insert hyperlinks into the chat, they open in the browser.
Hot Fix 0.23.03.27 • Fixed not being able to join or create a server if offline on the steam friends list. • Fixed NPCs not giving XP when being killed. • Fixed Metal Mold blueprint missing from craft menu. • Increased rare node spawn percentage to 70% and lower stone nodes to 30%. • Fixed Metal Workbench blueprint missing from craft menu. • Updated Darker Power Skins textures and added pulse effect. • Fixed random color not applying to items when skin is being applied using a paint can. • Fixed character getting stuck when climbing ladders. • Updated item store tooltips to show all supported items.
This update took longer than normal, and I do apologize for the delay and thank you all for the patience being a solo developer does take its toll at times.
A new map is still planned to be added and this map will feature new POI and also new graphical assets, I will also venture into some of the new feature UE5 has to offer in this process.
Full Patch Log for 0.23.03.21
Updated • AMD FSR 2 updated to 2.2. • DLSS updated to 3.0. • Container inventories are now stored when picking up an item as long as the item is still selected, unselecting the item will drop the inventory in a bag - (does not apply to vehicles). • Setting loot spawn multiplier to zero will now disable POI loot spawning. • TakeAll now only take items from the selected vehicle Inventory being displayed. • NPCs now auto de-spawn in inactive areas. • Updated research unlocks to support player rank requirements. • Disclaimer screen Updated. • Rebalanced resource gathering output for nodes. • NPC spawners will now despawn NPCs in zone that are inactive to reduce CPU load. • Updated Textures of Birch Trees. • Gasmasks on sleeping players now stop snoring. • Foundations have been doubled by health by 2x • Pillars have been doubled by health by 2x. • Some Research Bench items can no longer be researched using a Kit. • Some craftables now require a Level 2 Workbench to be crafted. • Crafting level 1 craftables on a Level 2 Workbench will offer a buff to crafting speeds.
Added • Added sound effect when container inventory is dropped. • Added New Item - Level 2 Metal Workbench. • Added New Item - Level 2 Electric Furnace - used to make High Grade Metal. • Added New Item - Metal Mold. • Added New Item - High Grade Metal. • Added New Items - Weapon Parts which can now be looted. • Added New Item - Assembly Kit which can now be looted these are used in weapon crafting. • Added Darker Power workshop skin for the AKU. • Added Bio-hazard workshop skin for the Locker. • Added searchable Fuel Cans. • Added Fuel Cans to Legacy/Rise Island Maps. • Added New POI Shutter Village to Rise Island. • German Localization Added - special thanks to Scootworks for taking the time to translate the game. • You can now change your vehicle license plate name via the storage UI. • Added New Item - Safe. • Added New Item - Laser Grid Door. • Added New Item - Armored Door. • Added New Item - Land Mine. • Added New Item - Toxic Waste lootable from barrels. • Added admin loot respawn command - "respawnloot" • Added admin give player item command - "giveplayer" • Added New Item - Hedgehog. • Added New Item - Chair Turret. • Added New Item - Chair Turret Ammo Box. • Added New Item - Mint Seeds. • Added New Item - Rope Wall. • Object pooling has been added to help maintain system performance. • Compass now displays clan member names under there icons. • Added Server Community Link Setting to dedicated server config this allows server owners to show a link for players to join there via discord or a website from the in-game menu. • Chat activity is now logged to the GameEvents.log file.
Fixed • Fixed not being able to take all from drop container inventories. • Fixed Water texture glitch in DX11 Mode. • Fixed vehicle glass texture glitch. • Fixed Furnace reducing metal fragments rather than metal ore when foundry pot is added to the Furnace. • Fixed being able to add health to the destructible doorways using a hammer. • Fixed bunker ladders not working correctly. • Fixed research bench not showing glass ceiling researched. • Fixed bug that caused players to load to their sleeping bags rather than where they disconnected. • Fixed Luck not applying correctly to grade find chance when looting. • Fixed inventory paint function being called in error when swapping armor or weapons. • Fixed vehicle parts not spawning with grades in loot boxes. • Fixed craft menu unlocks not always updating the clients UI. • Fixed Roller Doors Motors not always loading connected. • Fixed game crash due to crafting time being reduced to low from buffs - the lowest item crafting time is now 0.1 seconds. • Fixed dropped storage from not being auto removed when take-all is used. • Fixed stamina exploit when using crouch and sprint keys at the same time.
NEW ITEMS
Chair Turret This turret runs on 2 stroke fuel and can take 2 types of ammo being ether Stones or Can Bombs, the turret covers a small radius and is able to yaw in all directions and can be unlocked via the Research Bench.
Metal Workbench Required for crafting high end items like weapons and turrets.
Electric Furnace Requires Power rather than fuel to run and can smelt low-grade metal into high-grade using the metal mold and can be unlocked via the Research Bench.
Safe The only storage which is only accessible by the owner or clan members, in PVP the safe must be destroyed to be looted.
Laser Grid Door Requires Power and can be shot through.
Armored Door This is the strongest door in game, Armored building parts are also planned to be added.
Rope Wall No not for climbing on but to allow players to open their bases up and still have some level of protection.
known issues • There are currently some known issues with vehicles not always syncing correctly when being dismounted when moving, this seems to be related to chaos physics in Unreal Engine 5, to avoid this issue I would recommend stopping before exiting your vehicle for the time being. • Large amounts of Roller doors in a single area are known to cause large FPS drops.
Localization updates do take time so if there are any missing translations, please be aware these will be translated in future updates.
If you wish to keep up to date with the games progress and current road map, please come join the official Remnants discord group.
As always if you find any issues or bugs, please report them in-game or via the discord group, if there’s major issues or you wish to discuss them in more detail feel free to on the discord group, I do try my best to test every update best that I can but at the end of the day I’m only one person :-). Thank you everyone for your support and feedback.