Swords and Sandals Immortals - Whiskeybarrel Studios
Hey mighty gladiators, too tired for detailed explanation of patch notes ( long weekend but got a few hours in tonight ) , but check it out and I hope it provides a few fixes for some of the reported issues.

Big week next week, the last 'real week' of big updates before I park the game and let it breathe for a while.

Cheers Oli

Patch Notes V 1.0.5.N March 19 2023)


--- MULTIPLAYER CHANGES ---
• More anti-cheat measures
• Battle Intro screen now includes tiny version number so I can see what version players are on if I need to debug
• Proper warning text in Battle Intro now tells you if either you or your enemy has no weapon equipped and cannot do battle.

--- BALANCE CHANGES / STAT FIXES ---
• All gladiators in single player mode now start off with at least 10 stars
• Ultimate Warrior Talent nerfed to +10% per hit in a row ( down from 20%)

--- BATTLE CHANGES / FIXES ---
• Shadows and Dust movement now scales slightly with agility

--- SHOP FIXES CHANGES ---
• Potential fix for low value items

--- MISC FIXES AND CHANGES ---
• You can now add blueprints and runes to Unique items.
• Removed common armour/weapon items from boss rewards
• Most recently created gladiators now show up first in the load panel
• Multiplayer characters no longer show up to load in single player load game menu and vice versa
• Fixed offset position of King Lionel's weapon
Mar 19, 2023
A Hero's Rest: An RPG Town Simulator - Lokerian
We are deploying a fix to an issue that was brought to us since the last patch.

Patch Notes Hotfix v0.410.27:

Fixes & Improvements:
  • Fixed a bug that prevented the player in some situations from receiving rewards from Threats & King Requests.
  • The fix will not work retroactively for rewards that were created before the hotfix was deployed.
  • There's NO need to start a new save for the hotfix to take effect.
  • Corrected some Spell Mistakes in the inventory window.


Sorry for the inconvenience and thank you for supporting us during Early Access. If the download doesn't start automatically make sure to restart steam to trigger the download.

For the Full Patch Notes click Here.

Happy Questing!
Helmetman - c_r_u
Fixed an issue when purchasing multiple random boxes at the pharmacy
Move the popup window to the front when acquiring artifact skills
Fixed font overlapping in the skill acquisition window
Adjusted effects of some artifacts and skills
Mar 19, 2023
A-Spec First Assault Playtest - centaurianmudpig
Fixed an issue stopping all input during a mission when a controller (i.e. joystick/gamepad) is connected.
Zero-K - GoogleFrog


This update introduces Zeno, the 5th missile for the Missile Silo, which homes onto a target, hits it for a massive dose of slow damage, and then leaves lingering slow in the surrounding area. Another major change is an increase in general unit visibility via a few nerfs for area cloakers. As usual, there are a few months of fixes, features and, contrary to the title, performance improvements.

New Missile

Added Zeno, a homing slow damage missile built in the Missile Silo.
  • Has significant range, equal to Quake.
  • Homes onto its target.
  • Deals 10k slow damage to a single target.
  • Interacts with shields similarly to Eos, as 10k slow damage is 3333 damage to a shield.
  • Leaves a large area of lingering slow damage for 30 seconds.
Cloak Fields

Many players felt that cloak was a bit too prevalent and that whether to use it lategame wasn't much of a choice. We address this with a few targeted nerfs to area cloak. Most notably, Cornea has a directional cloak field rather than a huge bubble, and larger armies are slower to cloak. The latter is implemented with the new cloak rate mechanic.
  • Area cloakers now apply cloak at a set rate, starting with units closest to the centre of the bubble.
  • Cloak rate is in terms of mass per second, and only spent on units that are ready to cloak.
  • For reference, Bandit has 90 mass, Lance about 300, Dante about 800, and Detriment about 2400.
  • Cloak can still be maintained on any number of units.
  • Units with personal cloak are unaffected. They don't wait to be cloaked, and don't spend cloak rate that could be used on other units. This includes units that cloak while stationary.
Cornea cloaks a much smaller area, but the area can be moved with Fire Special Weapon (D).
  • Jamming range 550 -> 600
  • Cloak field range 550 -> 400
  • Can shift the centre of its cloak bubble up to 200 elmos away
  • Has a cloak rate of 1200 mass/s
Iris has a small range reduction and cloaks at a slower rate than Cornea.
  • Cloak field range 400 -> 360
  • Jamming range 400 -> 360
  • Has a cloak rate of 800 mass/s
Commander Area Cloak loses a similar amount of cloak range and has the same cloak rate.
  • Cloak field range 350 -> 320
  • Jamming range (with cloak field module) 350 -> 320
  • Has a cloak rate of 800 mass/s
Conjurer is the most efficient cloaker in terms of cloak rate per cost.
  • Has a cloak rate of 600 mass/s
Balance

Puppy now leaves wrecks and debris when killed, but not when it hits a target. Previously it left nothing.

Imp now only barely "makes cost" against a lone Scorcher.
  • Cost 120 -> 125
Snitch costs a bit more to spam.
  • Cost 160 -> 170
Cyclops slowbeam had a bug that made it do 3x the intended damage to shields.
  • Slowbeam damage to shields 2000 -> 666
Hercules can reach the ground and lift everything.
  • Fixed a weapon bug that caused its laser to not reach ground units while cruising.
  • Can now transport Shogun and Reef.
Advanced Radar is a bit too good after its cost reduction from 500.
  • Cost 400 -> 450
Maps and Campaign
  • Added Zeno to planet Nataa (the Missile Silo mission).
  • Tweaked planet Mstaras (the Gunship Factory mission) to be a bit easier on difficulties below Brutal.
  • Added startboxes for Angel Crossing, Calamity v1.1 and Supreme Crossing V2.
  • The "Sun, Fog & Water" map tweaking tool now loads its defaults from map settings.
  • Added shadow density to "Sun, Fog & Water" map tweaking tool.
  • Added compatibility for more metal layout standards.
  • Removed map fog by default. This is the type that was visible when zoomed out.
  • Tweaked the lighting and water settings on a few maps.
Graphics and Interface
  • Reordered battles in the multiplayer lobby to put empty autohosts below running games.
  • Build spacing UI has more options, found under "Settings/Interface/Building Placement".
  • Added a contrast adaptive sharpening shader. It can be enabled under Settings/Graphics/Effects with "Sharpening".
  • Added notable death explosion to ingame unit help menu (accessed via space+click).
  • Added better support for flipping the minimap, which is useful when used with a flipped camera.
  • Added a widget that displays map info like a label on a painting. Disabled by default.
  • Fiddled with the way line of sight adds to radar. This unlocks more ways to customise radar coverage.
  • Tweaked war and peace detection to spend a bit more time playing peace music.
  • Fixed slight visual misalignment when Missile Silo launches missiles.
Fixes
  • Improved performance of game mechanics that handle orders.
  • Fixed significant framerate drop (with certain settings) caused by many multi-weapon striders firing at once.
  • Fixed kicking a spectator sometimes causing a player to resign.
  • Fixed X-Ray shader issues on some hardware.
  • Fixed a rare bug with jumpjet behaviour.
  • Fixed a rare crash in the tab playerlist.
  • Fixed missing text on shield charge bars.
  • Blitz description no longer mentions its old EMP death explosion.
Mar 19, 2023
Sisypush - Centi Games
Sisypush version 0.6 just released. This build is again only available to testers, but adds some long overdue features and polishes many aspects of the game. There is also a brand-new level.

Features
  • Storing level progress now works! (Stores which levels you completed, and your best scores in terms of least steps and least pushes)
  • Each level now has a unique name
  • Add UI elements to the pause menu that display the current level's name and number
  • Add a UI element that displays in-game stats. This displays the number of steps and pushes you have made so far in the current level (can be toggled on or off, is currently off by default)
  • Add a setting to toggle on or off the in-game stats UI
  • Change footstep sounds
  • Add wet footstep sounds when player walks in a river
  • 'Undo' now also creates a history point in certain cases (to be specific: in case you did not press 'Undo' before, or pressed it before but then pushed something afterwards, in these cases 'Undo' will create a history point, which you can return to by pressing 'Redo')
  • Add a particle effect when walking on normal ground
  • Improve 'walking up' and 'walking down' animation
  • Improve 'pushing up' animation
  • Add a new level 'Spark'. (Currently this level is positioned at 4-3)

Maintenance:
  • Canvas textures (i.e. buttons and other UI elements) now use 'nearest' filtering instead of linear filtering, resulting in a sharp UI
  • Change placement and anchoring of version label in the main menu slightly. It should now be placed correctly regardless of your screen's aspect ratio.

Bug Fixes and Other Small Improvements:
  • Fix a bug that lead to a rock in a river being able to crush the player if the player entered the river from left or right
  • Fix a bug in release builds of the game that that lead to all interactable elements and the player appearing at the center of the screen when using 'Undo' or 'Redo'.
  • Fix two missing floor tiles in level 1-10 ('Hauling')
与我签订契约,成为救世勇者吧! - TemporDS
This update adds an initial artifact to the mage and further expands the mage's card pool

Mage adjustment:
  • Mages have added initial artifact focus glasses==Mage classes have the ability to convert mana colors since
  • Flame Shaping==Add a new card, choose between a single attack, range attack, and random target combo
  • Wishing==Add a new card, choose: choose one of the attack, draw, and defense effects to execute
  • Rigid Body==Add a new card, and the damage taken this turn will be reduced, but it will not be lower than 1 point
  • Vampirism==Add a new card. Each attack this turn can restore HP
  • HP increase==Add new cards, growth cards, and increase the maximum HP of the brave in this battle

BUG repair:
  • Silk element+fix the problem that the chain attack did not trigger after the attack
  • Choose a card. After the skill is cancelled, the problem of being unable to use the Warrior attack can be fixed
Mar 19, 2023
The Past - Earthquake Game Studio
Fixed bugs in the game after importing exe
This is a Ghost - Nuci
Fix :
Ouija sync, Ghost Tracker.
You can no longer use the shield in crouch.

Changes :
Decreased the chance of the entity turning off the transmitter (Ghost tracker).
Overall decrease in activity in hard, normal mode.
Decreased number of candles for Ouija board.
Increased grace period in easy mode.
Increased duration of footprints in hard mode.
The chances of writing have been increased.
Identity and date can be written 3 times.
Overall balancing of difficulties.
The revenant has a higher chance of using his ability.

New features:
Addition of a quest
Community Announcements - 284964062
🔥EXP multiplier 10 times UP!🔥
🔥treasure chest drop rate 10 times UP!🔥

Brand new version 🔥⚡[online version]⚡🔥

Brand new version 🌸 Spring promotion 🌸, heroes, skin DLC all free!

Brand new version 🌸 Spring promotion 🌸 A brand new Survivor base with a spring twist!

Brand new version 🌸 Spring promotion 🌸, brand new training ground, skills, skins to view more clearly!


The probability of getting a treasure chest of material points in the game has increased by a huge amount!

Newcomer benefits CDK has been arranged in the in-game CDK input: jiangshitafang
Brand new version 🌸櫻花季🌸Benefits CDK has been arranged in the in-game CDK enter: yinghuaji
Version update benefit CDK has been arranged in the in-game CDK enter: jiangshitafangyyds
More benefits in the official Q group to get: jiangshitafangyyds
More benefits in the official Q group to get: jiangshitafangyyds[/h2

1. shelves "online system"
(1) online system by creating / joining the room with friends or players to play online
2) online multiple players in the enemy blood and our blood status synchronization
3) The game can be shared by the right mouse button above the refreshed hero cards, right click to share the equipment in the backpack
2. Fix the problem of proficiency skills falling into place
3. Fix the problem of confusion of some hero fashion clothes
4. Add 4 new collectibles
5. New online mascot collectibles




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