Change Camera Angle (Need to update map if you use it) Hide Control platform arrow in Play mode Improve Network lag with reactors Fix Ragdoll with No Physical Interaction OFF
Greetings, fellow Wayward Strand enthusiasts! We're here to share some exciting news and updates with you about the game and our studio, ghost pattern. We've had a lot going on lately, from GDC talks to award nominations, and we're thrilled to share all the details with you.
The first big news is that Wayward Strand is currently on sale as part of the Steam Spring Sale, at a discount of 20%. This is a great opportunity to pick up the game at a reduced price and experience the beautiful, interactive storytelling that we've poured our hearts into.
Also, if you played Wayward Strand and loved it (thank you!!), leaving us a review, even a short one, is a massive help for us with our first, self-published game! We'd love to create more innovative and truly original experiences like Wayward Strand, and having lots of positive reviews would be a huge help in getting us there.
Talks at GDC!
Another bit of news is that we're headed to the Game Developers Conference (GDC) in San Francisco next week. Jason and Georgia will be delivering a talk titled "The Secret Lives of NPCs", where they'll dive into the structure and production of the unique narrative mechanics in Wayward Strand.
If you're interested in narrative focused game development, digital storytelling, or just want to know more about our game, and you're heading to GDC, we'd love for you to join us there. You can find more information about the talk and how to attend on the GDC schedule page.
Additionally, Maize and Tfer, leads on our audio team, will be delivering a talk called "An Important Conversation about Conversations," which focuses on the production pipelines and experiences of recording almost 20,000 lines of dialogue for Wayward Strand. Doing this recording with on a shoestring budget and ending up with such incredible quality VO is a monumental feat for a small indie studio like ours, and we're excited to share our process and insights with the community.
Both talks are happening on Tuesday at 10:50 AM, so mark your calendars and join us if you can. And, if weβre able to share the recordings in the future we will be sure to do so.
More Awards!
In other (and also good) news, we're pleased and humbled to announce that Wayward Strand has been nominated for an AMAZE award! The AMAZE award recognises innovative and groundbreaking games from all over the world, and we're honoured to be included alongside the other incredible titles.
We'd like to give a special shoutout to WINGS fund, who support the category we were nominated in. The fund focuses on supporting and empowering women-led studios, and it's an incredible and generous resource for our industry. See the full list of incredible nominees here.
Cool other stuff from the Wayward Team
But that's not all! We'd love to share the brand new trailer for our collaborator Olivia Haines' new video game, Surf Club.
Olivia is an incredibly talented game developer and artist, and we're honoured to have worked with her on Wayward Strand. Surf Club looks absolutely stunning, and we can't wait to play it ourselves. You can wishlist it on Steam now!
And a final note that Wayward Strand post-launch development is still ongoing, and we're working hard to add more save-load functionality to the game. We'll have more information to share soon, so stay tuned.
We hope you're all as excited as we are about these updates and news. Thank you so much for your ongoing support of ghost pattern and Wayward Strand - we couldn't do it without you!
Corrected some issues will mild illnesses when playing on the longer day settings.
You will no longer get stuck after leaving a fishing boat.
Horses will no longer walk underwater.
Fixed a bug with lumber camps and mines where they would randomly restart their productions.
You will no longer keep receiving firewood if you walk away while chopping wood at a wood block.
Fixed a couple automation bugs, including bone charms not being sent to sheds and trading posts.
Fixed a bug where the player was not able to visit the herbalist when they are seeing patients.
Tweaks
Sheds no longer count towards business competition.
Fixed some freezes and issues when opening the hiring menu.
Moved the building 'favourite' button to the building info portrait, rather than being on the building icon.
You can no longer hire the town reeve or abbot once they leave your service.
You can now interrupt and talk to your family members that are doing chores.
You can now only change business hours and wages before work starts.
Removed the fence upgrade from huts to allow for more compact hut placement.
Balanced some building prices.
Added some new colours to inventory icon fonts.
New
Pets! You can now have up to five pets that will follow you, can be fed, and can be petted. Available pets are foxes, chickens, and cats (more to come), and they are obtained through random events.
Removed the "Rodent Catcher" upgrade from buildings and replaced it with a cat related event.
*WARNING* Pets also have lifespans and will die.
New trees and textures
Caravans are now a bit more dynamic and requested items will change over time.
New props around towns to make them more lively and lived in.
New tasks that the AI can carry out during their day-to-day lives.
Storefronts are now included as options in automation.
New LOD system for buildings. This may improve performance on some systems.
Hope you have fun!
Me and a few others did a bunch of testing, but from a testing point of view the game is very vast and dynamic. So it's hard to nail down everything. Please do let me know if you have any issues.
We are thrilled to announce that Desolation, our open-world horror game, is now available for purchase on Steam at a price of 4.99β¬, Β£4.99 and 4.99$!
Please note that Desolation is in the early access phase, which means there may be some bugs present in the game. However, we are here for your feedback and we will work hard to address every issue we hear about. We will also be pushing out daily patches to ensure that you have the best possible gaming experience.
We believe that Desolation has the potential to be something truly special, but we need your help to make it happen. We are counting on our community of players to help us shape and mold this game into something great. Your feedback is invaluable to us, and we are listening closely to all of your suggestions.
So, if you're looking for a horror game that will keep you on the edge of your seat and if you want to be a part of making Desolation reach its full potential, join us on this journey. We can't wait to see what we can achieve together!
Crash Fixes
Fix for crash when trying to Add a Lock to a Mod Door that doesn't support it
Fix for crash when Mage enters the map already detected
Belongings
Clicking a Belonging Slot will now Filter by that Slot Type
Clicking again will clear the Type Filter
Clicking in a Blank Slot will clear the Type Filter
UI
Hide Buttons faster when no longer usable
Menu
Rename Exit to Exit Game
Second, we launched another update to the beta. All the features listed below will be visible in the beta which you can play right now!
If you want to try the beta for yourself: In your library, right click on Fire & Maneuver, select properties, select BETAS, and on the right panel, switch from (None) to (testing- Public testing branch)
We've also added some new maps to the game! Thanks to our amazing community, we were able to collaborate and create some fresh new content for you to enjoy.
Here is a list of all the new maps available in the beta:
New Maps Added to Beta Include: - 2v2 Alma - 1v1 Mountain Lake - 1v1 Ridgeline Pass - 1v1 Missionary Ridge - 2v2 Lake Fortress - 2v2 Sakura Grove - 1v1 The Monastery - 1v1 Calatafimi
Next up, we've extended the world map to include Japan! Get ready to experience the thrill of battle in a brand new location. Imperial Japan and the Tokugawa Shogunate are going to be Fire & Maneuver's next DLC, which we plan on releasing on launch day, April 7th. For now, you can play them completely for free while the beta is active throughout March.
In addition, we're excited to announce that Japanese voice lines have been added to the game, making the experience even more immersive. A new unit preview system when you move to a new tile. Improved lighting for trees and new artillery sprites for all nations!
We've also been hard at work fixing bugs and implementing quality of life improvements. Your feedback has been invaluable in helping us fine-tune the game and make it the best it can be.
Last but not least, we've added Bloody Cards to the game. This feature not only allows players to prioritize their units based on damage but also adds to the distinct visual experience during battles.
As always, we appreciate all of your support and feedback as we continue to work on the game. We can't wait for you to experience everything we've been working on. Keep in mind, the full release is coming soon, so stay tuned!
Remember, the beta is the perfect opportunity to try out the new content and help us make sure everything is polished and ready to go for the official release. So jump in and let us know what you think!
I would be remiss if I didn't do a St. Paddy inspired image of Bria, so...:) Now that is out of the way. I am working on the Eric Day 1 content, and I got through first half of it. Now, I am working on the "Night 1" part of the segment. Only downside is I have been ill, so it has been slower this week than I would like.
Right now, I am at the Swim Practice portion and expanding on that piece. Renpy 8.1 is at 91% on GitHub, so it is getting closer to release. ;)
One of the promises is that AV1 video will be released there and it is supposed to be better than VP9 (a common codec used with WebM). I will probably test it soon, but my main concern is responsiveness. My goal when video play is to less delay when it start playing. AV1, from what I heard, can be a CPU intensive item unless you have a RTX 40xx GPU. So, need to test that. ;)
Between March 16th and March 23rd, ARIDA: Backland's Awakening participates in the Steam Spring Sale with a 50% discount. If you already have ARIDA, how about giving a trip to the Brazilian backlands to a loved one? ππ΅
And, talking about this promotional moment, we would like to invite the streamers to be part of our server's content creators club on Discord.
Stay tuned! In a few weeks we will have good news about updates to our game, both in PC and mobile versions. We're watching all the feedback you give us! π
Come and enjoy the 50% discount to see the beauty of backlands plants in the ARIDA world.