Hello, explorers 👋 Patch 2.6 still needs some fine-tuning, which is why Beta 2 is now live! It would help us a lot if you could check the beta out and share your feedback. This will make the experience on release a lot more enjoyable for all explorers of the Radius 😌
As always, the beta has its own save folder and the saves will be compatible with the live version, once 2.6 goes out of beta. To access the beta go to Steam, Select Into the Radius game, Manage>Properties>Betas> select “active-beta” 🛠️
🔸 We have updated and improved translations in 8 languages (German, French, Spanish, Italian, Russian, Simplified Chinese, Japanese, and Korean). 🔸 Fixed MSAA and Ultra graphics settings. 🔸 Improved overall stability and fixed reported crashes and bugs.
Welcome back to another #FeatureFriday update, everyone! ːlettuceː
We are increasingly eager to share the most recent TFM developments with each passing Friday! ːreexcitedː Although we couldn't release a fresh build of the game this week, we've been working hard to improve the game's overall performance and stability significantly. ːreimpressedː
Here's a list of the changes we've made:
Internal Build Changelog
(these will be available in a future release)
ːhappyhfː [Feature] Several additions and improvements for the Map Editor based on Update 0.7 changes. ːhappyhfː [Content] New Constructions: Fletcher's Hut, Gardener's Hut, Sheep Barn, Transmutation Hut, Shield Workshop, Tailor's Workshop, Masonry, Forester's Hut, Farmhouse. ːhappyhfː [Content] New Professions: Fletcher, Gardener, Shepherd, Transmuter, Shieldsmith, Tailor, Mason, Forester, Farmer. ːhappyhfː [Content] New resources: Herb, Fiber, Magic Dust, Fruit, Stone, Grain. ːhappyhfː [Content] Implemented the new food consumption and energy regeneration flow for the characters. ːhappyhfː [UI/UX] The assigned workplace information has been added to the character detail panel. ːhappyhfː [UI/UX] Tooltip improvements for traits with experience. ːhappyhfː [Fix] Refactored faction techs, weight modifiers, and several prerequisites. ːhappyhfː [Fix] Removed stack count from items. ːhappyhfː [Fix] Fixed an issue with alert prerequisites. ːhappyhfː [Internal] Energy value and energy value type fields have been added to item databases. ːhappyhfː [Internal] Version 0.7 branch has a new save folder and saves structure now.
We're always striving to make TFM the best game it can be, and we appreciate your continued support and patience. As always, please let us know if you have any feedback or suggestions for future updates, and please consider joining TFM's Discord. ːhappyheartː
There is no better time to embark on your fishing adventure! Call of the Wild: The Angler is 50% off during the Steam Spring Sale. Also don’t miss your chance to grab the Norway Reserve with a fresh 90% discount.
Make sure to take advantage of the discounted prices and spread the word amongst your friends before the sale ends on March 23rd 10am PT.
For anyone who doesn't know, Tea Time is a regular live stream event hosted by Slitherine CMO Marco A. Minoli, where Slitherine developers and members of the community come together to discuss and showcase various aspects of their games.
In this week's episode of Tea Time, Marco has shown some exciting screenshots about Field of Glory Kingdoms.
See below this week's episode of Tea Time
One of the most interesting aspects of the gameplay footage was the focus on diplomacy and alliances. Players will be able to form alliances with other factions in order to increase their power and influence. However, these alliances are not always stable, and players must be wary of betrayals and backstabbing.
Another exciting feature of the game is the emphasis on exploration and expansion. Players will be able to discover new territories and expand their kingdoms, building new cities and fortifications along the way.
Kingdoms features one campaign and three scenarios, one of which is Manzikert. Here, you will have to win as either the Byzantine Empire or the Seljuk Turks. These focused scenarios are excellent for short multiplayer games.
Stay tuned to know more and don't miss the latest news for the upcoming Field of Glory: Kingdoms
Our playtests were an amazing experience for us, we want to thank everyone who took part and who gave us feedback about Filthy Animals.
We’ve been reading everything you’ve sent and are hard at work incorporating your feedback into the game. We can’t share everything we’re working on just yet but we thought it would be cool to take a peek at some of the stuff we’re working on based on your playtests feedback.
Expanded Tutorial
One of the key notes we received during the playtests revolved around how players control their mutant animals. We already have a tutorial level - The Sewers - but we’ve decided to expand and make sure everything’s just that little bit clearer so you can get into the game with confidence.
So when you run through the level you’ll be able to see holograms of mutant animals performing the actions you need to do. From picking up items and gathering loot to throwing objects and raising your mutant arms, our helpful holograms will show you exactly how to do everything.
You’ll be able to replay these holograms as many times as you want and you can always restart the Sewer level from the level select screen - so if you ever forget how to play or need a reminder of a mechanic, you can fire it up and reacquaint yourself!
We hope that this will help make getting started with Filthy Animals smoother and get essential gameplay info to you quicker and easier, giving you more time for crime, eating tacos, and CHAOS.
Performance Enhancements and Tweaks
We know not everyone has the most powerful computer on the planet and we want to make sure as many people as possible get the chance to play Filthy Animals.
One of the things we’ve been working on over the last few weeks is optimization. There are many small changes we’ve been able to make that help boost performance on all systems - especially lower-spec PCs - without compromising how the game looks and feels.
There’s more work to be done regarding performance, our job isn’t finished yet, but Filthy Animals has already received a considerable performance boost - with more to come!
The Road to Release
We haven’t announced a release date just yet but everything we’re doing is focused around getting Filthy Animals ready for launch. We’re smashing bugs, fixing little errors, and putting that final level of polish into the game.
We’re incredibly excited about what we’ll be sharing with you soon, so don't forget to wishlist Filthy Animals to make sure you're up to date with all the latest news as we head towards release!
We listen carefully our players! We have developed new puzzles and improved the gameplay mechanics in order to break the repetition feeling of some of our players felt. There are also some good updates. We have listed below: - General Minor and Major Bugs are fixed. - We have brought new clothes and accessories for our Characters. - We have improved the Boss Ghosts' AI system. - Updated some of our Textures and Materials for presenting better visuals in the Scenes.