Extremely Realistic Siege Warfare Simulator - Neverland Entertainment
Hello Commanders!
We are releasing some content updates and optimizations. Check it out now!
1. Added a new co-op map, Win with Wisdom 2. We are testing a hidden function: In the preparation stage of multiplayer games, by pressing Ctrl and A, the host could access the function of AI versus Player. Activating this function requires all players to be in group 1, and now only 3 maps support the new function, Wagon Battle, Fight For Every Inch, and Cover of Night 3. Fixed an issue that sometimes the camera gets stuck when the chat window pops up with player maneuvering siege equipment
What do you think about the update? We look forward to your feedback in reviews, discussions, and our Discord.
Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.
Hi, everyone. Welcome to another developer's diary that is totally not about the Philosopher's Stone, instead, it's about the Stone Philosophers.
With the opening of the Floor of Philosophy in the Grand Library, you now have a chance to talk to those Statues of Philosophers, along with some corrupted books on this floor. By talking, I mean they will use quite a lot of speech-based combat skills to attack you, causing emotional damage.
One of those skills is the newly added "Kenga Speech" which can cause damage based on the user's speech skill levels and stun targets. The name of this skill originated from the Chinese/Japanese word "懸河" to describe someone with extraordinary debating skills to support their points with endless arguments and an enormous vocabulary of words like the flow of rivers. Coincidently, it's also an Indian name for girls with the meaning the river. It may also be considered related to the horned deity "Ikenga" worshipped by people living in Southeastern Nigeria, a deity that encourages people to pursue greatness. If we keep digging, we can find it's also the name of a Fintech company located in modern-day South Africa. Isn't that fascinating that people all around the world with different cultures and language backgrounds are using this word? Whether this is evidence of the human collective unconscious or the remaining memory before the destruction of the Tower of Babel is another topic to study later.
With new enemies, it also comes with new rewards. To start with, you can turn those Statues of Philosophers into your pets and use their speech skills and speech-based combat skills to benefit you in your journey in this supernatural world. Should you decide to destroy them and the corrupted books come with them, the loot is also good. You can find stones, curse stones, skill books, spell books, crafting recipes, religious books, and scrolls from them.
Talking about scrolls, we just got some new scrolls this week as well. Well, the parody is quite obvious. The Scroll of Objection! with a red figure pointing a finger forward is a scroll that can give a character the "objection!" effect that can reflect all incoming emotional damages from skills for one turn. In both of the Chinese versions, the effect is using the Japanese words from where the easter egg coming from. The Scroll of Paradox, with a platypus that has not yet become a fossil on it, can cause confusion among enemies.
Meanwhile, some progress has been made in the main story. The Path to the Black Pyramid is now accessible. A document left by one of the missing professors, illustrating their unfortunate journey can also be found in the otherworldly version of the Desert of the Trapped. But, as always, I am not going to spoil too much about the story here.
Now, let's talk about another a bit more serious topic. Have you ever questioned the meaning of your common daily life? What's all that about when you go to work/school every day and repeat? What's all that about when I update this game every day and write a developer's diary every week? Most of us, are common people that may be forgotten in history one day. Most of what we did for decades may never be known to most other people just like this almost 19-year-old game. Such is absurd of life. Maybe nothing will ever change after all that you and I have done. But, will you just give up? Here is my answer: You can find the "Le Mythe de Sisyphe" of Camus on the Floor of Philosophy.
Today's changelog: ############Content################# [Effect]New effect: Objection! (Reflect 100% incoming emotional damage from skills) [Item]New item: Scroll of Objection! [Item]Scroll of Item Illusion can now be recycled into paper. [Loot]Statue of Philosopher may now drop Scroll of Objection! [The Path to the Black Pyramid]Added some stairs and decorations. More parts of this area are accessible. [The Path to the Black Pyramid]Added shade enemies on the 2nd floor of the path. They will not leave this area. ############System################# Added a function to get all accessible tiles from a certain point of the map. Added a module to cache calculated map area data. ############Debug################## Fixed a bug that acid element-related special attribution may not display in item description windows. Fixed a bug that Scroll of Paradox can only be used once per battle.
Thank you for your continued support and interest. We are proud to announce the launch of a major update to Metal Mind, which will bring you a brand new gaming experience.
Made a complete out-of-bureau enhancemen system.
Stripped the style system and the out-of-bounds enhancement system.
Optimized the level map of the game and shortened the experience time to 35 minutes.
Bomb traps can be re-generated.
Created new laser traps.
Merged the mechanics of superheat and overheat, differentiated the genre features and fixed the related text.
Adjusted equipment properties for different genres.
Adjusted weapon related values, especially for overheat and non-overheat weapons. Overheat weapons have longer overheat duration and non-overheat weapons have longer cooldown.
Overload maneuver has a longer invincibility frame.
Added sound effects that were previously missing.
Adjusted the drop probability of dungeon weapons.
Added new weapon shooting effects.
Passes no longer inherit progression modifications.
Adjusted the path finding AI of enemies
Added startup effects to Ninja Style.
Non-combat time no longer increases movement speed.
Closed the entrance to other difficulties.
Finally, we are looking forward to your feedback and suggestions for this update, if you have any questions or suggestions, please feel free to contact us.
Thank you again for your support and love of Metal Mind, and we will continue to work hard to bring you an even better gaming experience. Thank you!
Firstly, as we announced during the Steam Mystery Fest, we will have a DUBIUM Final Beta Test coming for you guys, and we are thrilled to announce that the DUBIUM Final Beta Test will begin on March 27th!
The Final Beta Test will be the last test before the official Early Access release in 2Q of 2023. We have improved and developed new and existing content based on the feedback we received from you during the last Steam Next Fest.
Top 5 Feedback from the Demo
Development Status (Final Beta Test)
1. Tutorial
1. [⭕] Tutorial
2. Player Report System
2. [🛠️] Player Report System
3. New Content (Mini Game, Map, Character)
3. [⭕] New Content (Mini Game, Character))
4. Platform (PC, Console, Gamepad)
4. [🛠️] Platform (PC, Console, Gamepad)
5. Localization
5. [⭕/🛠️] Localization
In addition to implementing the feedbacks, we have worked very hard to provide the best gaming experience, including an in-game tutorial and new content
We are thrilled to share this news and excited to see our Frontiers back in action. We also hope that you guys will experience the new and improved DUBIUM and share your feedback and opinions about the game!
Don’t forget to sign up for the last beta test and join our Official DUBIUM Discord Server. There will be events you can enjoy with rewards.
Thank you for waiting and we hope to see you guys back soon.
For more details about the Final Beta Test, check the info below! ⬇️⬇️⬇️
l How to Sign Up for DUBIUM Final Beta Test 📃l
To sign up for the DUBIUM Final Beta Test visit the store steam page and click the request access button in the DUBIUM Playtest.
📢 Please Note!
DUBIUM will be open to everyone during the Final Beta Test. Invite your friends to play with you!
Make sure you have the most recent build.
Please check the minimum/recommended specifications for optimal test participation, which is available on the DUBIUM store page on steam.
During the Final Beta Test, we will be collecting information. This information is gathered to facilitate game services. To provide optimal services “MUMO STUDIO” may use this information. The following logs that will be collected are listed below: - Anonymous ID or, computer configuration, gameplay behavior, progress, browser type, platform type, and software usage
If you are experiencing any issues, please come to Discord and let us help you in the feedback
Thank you to all, the Frontiers who have patiently waited for "DUBIUM". We hope to see you guys soon!
Fixed and fully optimized English translation errors. Fixed black screen problems in some parts. Fixed duplication bug of characters in some parts. Added 3 CGs
After completing more than 5 endings, you can unlock all DVDs.
Commander! The game has now installed a new mode: Daily Naval Battle (Test Version). You can enter the experience by clicking the button on the top left of the game! This mode is a third person ship shooting game, Players can personally experience launching artillery shells and bombarding enemy ships! Dealing with the enemy in a hail of bullets! You can also obtain random Level B skill fragments * 100 if you win a battle. This gameplay is only a trial version, and there are many areas that need to be improved. If commanders have any suggestions for improving the gameplay, please leave a message~ You can also join our QQ group to discuss: 588921856