Sorry to keep you all waiting, after continuous development and adjustment, we inally finished the Mac version. After testing and optimization, the recommended configuration model for the mac version is now confirmed as: macbook pro 2020 or better devices
Tip. 1, we have made some optimization, so that some earlier Mac models can also experience the game, but there may be obvious heat phenomenon (higher machine temperature), it is recommended to reduce the screen settings and close the vertical synchronization during the experience. 2、Mac version supports cloud archive, but does not support cross-platform cloud archive (i.e. users who have played on windows before cannot synchronize cloud archive to Mac) Problems encountered during the game experience can be left under this announcement, and you can also send email feedback to us.
I’ve been working on a new project for a few months and I’m very glad to share today the brand new Steam store page for this upcoming game!
Here is below a quick FAQ to discover this new game called Destroy The Monolith. But first, let’s watch a trailer made with footage from the current alpha version!
What is Destroy The Monoliths?
Destroy The Monoliths is a single-player real-time strategy tower offense roguelike where you explore a randomly generated map, mine the terrain to get resources, and build turrets to both protect your base and fight corrupted monoliths that keep spawning ever more minions.
When will Destroy The Monoliths be released?
My ideal plan is to release the game in Q4 2023. But this may change depending on the amount of content I decide to add to the game. Also, I’m not sure yet if there will be an Early Access phase or directly a v1.0 launch. I will keep you updated once I make my decision!
Is there a Demo available?
Not yet! I do plan to release a Demo on Steam at some point (probably at the start of a Steam event…). But I wish to make some more progress in development before that. For now, you can try a free early alpha version here (please send me your feedback!).
As of now, I will also post these here on Steam, so be sure to wishlist and follow the game to not miss any information!
Best way to support the development?
Wishlist Destroy The Monoliths! It helps a lot to increase the visibility of the store page. If you know friends who are into this kind of game, spread the word! If you are a content creator or a streamer, play the alpha version on stream or in video and share the word with your community! The best way to support the development is to grow around Destroy The Monoliths a very friendly community of indie gaming lovers ;)
Platforms?
PC (Steam) for Windows, MacOS and Linux. No plan for consoles for the time being.
Languages?
English and French. No other language is confirmed for now.
Controller support?
I recommend playing the game with keyboard and mouse, but all common controllers (XBox, PlayStation, Nintendo) will be supported.
Multiplayer?
Destroy The Monoliths is a single-player game, no plan to add multiplayer.
Best place to contact Radiant Sloth for questions, suggestions or bug reporting?
You can post a topic on the Steam Community forums. I regularly read all topics so this is where I’m most likely to reply! Alternatively, you can use the contact form on my website if you wish to send me a private message: https://radiantsloth.com/contact
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I hope you enjoyed discovering the new game I am working on! If you have any questions I did not answer in this short FAQ, please ask me in the comments!
Thanks for reading, and see you next time! And please wishlist the game ;)
Patch 1.0.6.0 has now been released for Tactics Ogre: Reborn.
Update contents: - Bug fixes relating to parameters, finishing moves, and weapon skills of weapons obtained by defeating the Dark Knights - Bug fix to address the availability of Musical Instruments I in shops
Smoother Gameplay & Better UX It's been one month since the last update, so you can expect a huge update from 0.2.4!
No more lag
In the previous versions, the game will always stutter whenever there's new object enter the screen. The lag is caused by the process of shader compilation and there's no built-in solution that works out of the box in Godot 3.x.
A custom shader caching solution was implemented to force shader compilation to happen in the loading screen beforehand, so there will be no more lag in the runtime.
And not just Pingo, any game made in Godot 3.x is free from the lag now, as the shader caching solution has been open sourced and free to use under MIT license!
Better UX
Customization is now optional, you can start the game right away from Level Select screen without going through the Customization screen.
Animations are added to some UIs when they are showing up and Confirmation Popup has improved a lot in terms of looks and feels.
Arcade Mode
Since Pingo Adventure will be showcasing in GDC 2023, "Arcade Mode" is implemented to act as a restricted mode for showcase purpose, in order to:
- Hide Settings - Hide Quit button in Main Menu - Play video after idle for a while - Only show selected levels
Even though it is not a feature made for player, but you can still test it out by pressing Ctrl + F2 or Select + Start to toggle the Arcade Mode. Have fun!
Thanks for Playing
0.2.4 will probably be the last update for the closed beta.
Thanks to all the passionate playtesters and their constructive feedbacks, Pingo Adventure has improved so much since the day closed beta launched. Therefore, Credits page is added in this update to list down all the helpful playtesters, thank you!
Join our Discord server now to follow the development!
Changelog
General
Turn off physics interpolation warnings
UI
General
Fix no BGM after exit game level
Arcade Mode
Toggle with Ctrl + F12 or Select + Start
Showing "ARCADE" label after version string in main menu
Remove buttons to Settings and quit game
Show IdleScreen after a while without any input
Quit game(return to LevelSelect) on idle(IdleScreen shows up)
Confirmation Popup
Add animation on pop up
Add background color to header
Selected button with solid background color
Consume cancellation input like Escape key and B(XBox controller)
Game
Show "Game Over" text on game lose to ensure smoother transition when loading GameOverScreen
Life counter is not showing on changed
Customization
Made optional in LevelSelect
Make sure costume with collider doesn't collide with game objects
Remove empty costume slots
LevelSelect
Animation on shows up
Add preview of customized Pingo
Settings
Hide EditorSection pingo pattern background, as it occasionally overflowing
PauseMenu
Fix header blocking mouse click to exit button
Game Score
Animation on shows up
Interruptible
Credits
List all playtesters
Game
General
Pingo invert pull direction
New extra life sticker texture
Intro Level
Rope doesn't automatically let go when out of range