The whole server will be maintained from 10 o'clock to 14 o'clock on Thursday, March 23. You can't log in to the game during the maintenance process. Please inform each other. The new server S294 will open at 10 a.m. on Saturday, March 25. On March 23, the return of veteran players will start. The return activity of veteran players begins: The activity time is from 0:00 on March 23rd to 23:59 p.m. on March 29th. Return player definition: calculated from the first login at the beginning of the activity. Players who have not logged in for 7 consecutive days will be judged as returning players after logging in for the first time during the activity time, and the status will not be modified. Returning players can bind a non-returning player on the same server. Non-return player definition: Players who do not meet the definition of return players will be judged as non-return players when they log in for the first time during the activity time. The intermediate state will not be modified. New characters created during the event are also non-returning players. Non-return players can be bound by three returning players in the same server. During the activity: Returning players will be awarded corresponding resources and ingot rewards according to the loss time when they log in for the first time. During the activity, all players can receive daily login rewards every day. During the activity, returning players and non-returning players can receive the corresponding rewards after the recharge reaches the corresponding amount. Distribution of additional rewards: When receiving the single-day and continuous recharge benefits in the return activity, the players bound to it will also receive the corresponding rewards through email. If you want to receive multiple rewards, go to your former comrades-in-arms and let them return to fight together. Remember to bind you after letting them log in to the game!
Today is World Sleep Day and the first day of Steam Spring Sale. "Insomnia: Theater in the Head" is currently available on Steam for just $1.99. You can also get a extra discount on the purchase of the Perfect Day Studio bundle/Insomnia Deluxe Edition.
The theme for this year's World Sleep Day is "Sleep Is Essential for Health", so if you want to participate in celebrating World Sleep Day, taking a nap or getting an extra hour of sleep is fine. "Insomnia" have also recently support Japanese/Korean/Turkish language, so we hope that people around the world with similar experiences will sleep well.
Once again, we sincerely hope that everyone can sleep well (if you can't sleep, come and play "Insomnia" :)
We have made balance changes in the patch mainly focusing on Magic attacks.
A variety of changes have been made such as damage buffs, QOL improvements, and lowering the high skill ceiling that was required for certain elements.
As mentioned, this patch focuses on elements related to Magic attacks. In our next updates, we plan to focus on Physical attacks as well.
Our efforts to smooth out the balance of Skul are a continuous one. We also play our game to grasp a better understanding of our community and their feedback. Through your voices, we continue to work hard to provide a betting enjoyable playing experience.
Changes Made
Skulls
Mage
<Common>
Increased the amount of mana gained by using basic attacks on enemies: 1 → 2
Increased the damage of basic attacks
Increased the damage of [Fireball]
Increased the damage of [Fire Arrow]
Increased the damage of [Meteor Strike]
Adjusted some skill effects so it does not visually block enemies
<Mage>
Now attacking an enemy with a basic attack restores 2 MP
Adjusted the mana recovery rate while meditating: 1000% → 1500%
Adjusted the mana recovery rate after swapping: 100% for 10 seconds → 150% for 10 seconds
<Grand Mage>
Adjusted the mana recovery rate while meditating: 1200% → 2000%
Adjusted the mana recovery rate after swapping: 150% for 10 seconds → 200% for 10 seconds
<Archmage>
Adjusted the mana recovery rate while meditating: 1500% → 2500%
Adjusted the mana recovery rate after swapping: 150% for 15 seconds→ 200% for 15 seconds
The damage of blazing trails will now be increased once the player manages to hit a burnt enemy with [Fire Arrow]
<Sage>
Adjusted the mana recovery rate while meditating: 1500% → 2500%
Adjusted the mana recovery rate after swapping: 150% for 15 seconds→ 200% for 15 seconds
The damage of blazing trails will now be increased once the player manages to hit a burnt enemy with [Fire Arrow]
Adjust the cooldown speed of Awakened: 60 seconds → 50 seconds
Adjust the duration of Awakened: 10 seconds → 15 seconds
Alchemist
<Grand Alchemist>
Changed the attack type and damage of [Unstable Summoning]
<Dark Alchemist>
Changed the attack type and damage of [Unstable Summoning]
Living Armor
<Common>
Increased the range of combo attacks
Increased the number of spirit flames gained by basic attacks and dash attacks
Increased the damage of [Soul Sword] for each enhancement level
Increased the damage of [Soul Burn] for each enhancement level
Increased the damage of [Soul Knuckle]
Changed the attack type of [Soul Knuckle]'s first enhancement level
Increased the damage of [Soul Charge] for each enhancement level
Adjusted that each enhancement level of [Soul Charge] to be immune to knockbacks
<Soul Knight>
While using a skill in the 1st enhancement stage, changed the spirit flames to only consume a portion of it rather than fully consuming
Adjusted the number of attacks of [Soul Sword]'s 2nd enhancement stage: 2 → 1
Changed the attack type of [Soul Knuckle]'s 2nd enhancement stage
Changed the attack type of [Soul Charge]'s 2nd enhancement stage
Great Warlock
<Common>
Increased the animation speed after completing concentration
The player now becomes invulnerable during the animation after completing concentration
[Abyss Spike] changes
Increased skill damage
Completing concentration changes the attack type
Cooldown adjustments: 15 seconds → 20 seconds
Increased the speed of projectiles
[Abyss Meteor] changes
Reduced skill damage
Completing concentration increases the skill damage
Cooldown adjustments: 25 seconds → 40 seconds
Changed the projectiles to now fly to nearby random enemies
[Abyss Orb] changes
Increased skill damage
Completing concentration increases the skill damage
Damage output is increased depending on the time concentrated
Cooldown adjustments: 18 seconds → 25 seconds
Decreased the duration of projectiles
[Abyss Beam] changes
Increased skill damage
Completing concentration changes the attack type
Damage output is increased depending on the time concentrated
Added a knockback effect
Cooldown adjustments: 20 seconds → 30 seconds
<Great Warlock>
Increased basic attack damage
<Abyssal Monarch>
Adjusted the maximum number of spikes that can appear while concentrating [Abyss Spike]: 1 → 10
Increased the damage of spikes while concentrating [Abyss Spike]
Increased the damage of pulses while concentrating [Abyss Orb]
increased the damage of lasers while concentrating [Abyss Beam]
Rock Star
<Common>
Holding down the basic attack button will allow the players to continue using the basic attack
Ninja
<Common>
Players will now be invulnerable while using a swap skill
Increased the damage of [Flash Rampage]
Increased the damage of [Full Blooming Blade]
Increased the damage of [Shadow Clone]
Increased the damage of [Wheel Shuriken]
<Ninja Master>
Cooldown adjustment of [Flash Rampage]: 10 seconds → 8 seconds
Changed the attack type of [Flash Phantom Slash]
Increased the damage of [Exploding Shuriken]
Cooldown adjustment of [Exploding Shuriken]: 16 seconds → 7 seconds
Increased the damage of [Phantom Cross]
Players will now be invulnerable while using [Phantom Cross]
Increased the damage of [Transform: Phantom Wheel Shuriken]
Archlich
Increased the damage of chains that spawns near enemies every 10 seconds
Increased the damage of combo attacks
Increased the animation speed of all skills and [Deathtrap]
Increased the damage of [Deathtrap]
Defeating enemies with [Soul Steal] will now amplify Magic attack rather than increasing it
Increased the damage of [March of Death]
Adjusted the chains to spawn more tightly while using [March of Death]
Adjusted the chains that spawn while using [Prison of the Damned] to be recognized as one attack rather than recognizing each chain
Increased the damage of [Deathly Chill]
Davy Jones
Increased the explosion damage of both normal and special cannonballs
Increased the explosion damage of enhanced normal cannonballs
Increased the reload speed rate depending on the attack speed
Increased the damage of [Bombs Away!]
Increased the damage of [Lower the Anchor!]
Increased the damage of [Prepare for Boarding!]
Increased the damage of [At the Ready!]
Yaksha
Increased the size of Domain of the Wicked
Adjusted the Domain of the Wicked to inflict a stun effect on enemies who are caught inside while the skill is being activated
Incoming damage is reduced by 30% in the form of Rakshasa
Stomping, which was activated while using a skill in the form of Rakshasa will no longer damage enemies
Increased the damage of [Taoist Spell: Rakshasa's Punch]
Increased the damage of [Taoist Spell: Iron Strike]
Increased the damage of [Taoist Spell: Demonic Massacre]
Increased the damage of [Taoist Spell: Rakshasa of Iron Will]
Items
Ceremonial Dagger
Increased crit rate: 5% → 10%
Victory Baton
Increased Magic Attack: 70% → 85%
Fragments of Sun Wagon
Increased the size and damage of the trail of fire
Increased the trail of fires chance to inflict burn: 8% → 10%
Charred Jamadhar
Increased the chance of basic attacks inflicting burn on enemies: 10% → 15%
Increased the damage of additional Magic damage
Chest of Flames
Cooldown adjustment: 2 seconds → 1 second
Aftershock
New effect: Stunning an enemy increases skill cooldown speed by 60% for 5 seconds.
Stigma Leg
Cooldown adjustment: 2 seconds → 0.5 second
Sphere of Sniping
Adjusted the magic arrows to now penetrate enemies
Increased the damage of magic arrows
Reduced the preparation time for magic arrows
Magical Choker
Increased the damage of magic projectiles
Reduced the preparation time for magic projectiles
Increased the duration time of punishment but decreased its size
Item effect changes
Upon using a skill, punish a nearby enemy to deal Magic damage. (Cooldown: 30 seconds) The punishment moves toward a nearby enemy, and enemies hit by it receive 10% more amplified Magic damage for 10 seconds. (Maximum 50%)
Dark Priest Robe
New effect: Crit Rate increases by 30% while the barrier is activated
Frost Witch's Staff
Item effect changes
Freezing an enemy triggers the Frost Witch’s magic to deal Magic damage to surrounding enemies and inflict them with Freeze. Upon dealing damage to the enemy with the Frost Witch’s magic, Magic attack increases by 8% for 12 seconds. (Stacks up to 80%)
Manatech Circulator
Item effect changes
When using a skill, the cooldown of a different skill on cooldown decreases by 2 seconds
Golden Whip
Item effect changes
Increases Gold gain by 15%. Increases Crit Rate by 25% for 4 seconds when hit
Demonomicon
Now players can gain it through a new item called 'Prohibited Book'
Adjusted the item rarity: Unique → Legendary
Item effect changes
Magic attack increases by 60%. Upon using a skill 4 times, one of the 3 spells written in the Demonomicon is triggered for 10 seconds.
New Items
Golden Wand
Every 100 Gold spent increases Magic attack by 1%. (Stacks up to 70%)
Prohibited Book
Increases Magic attack by 15%. Obtain 1 page of the spell book each time you deal damage to an enemy with the skill. (Maximum 3 pages from the same target) Upon obtaining 500 pages of the book, the item changes into the 'Demonomicon'
Grace of Leonia
Gain a 15 HP barrier every 30 seconds. Magic attack increases by 50% and a barrage of orbs shoots out at nearby enemies every 5 seconds while the barrier lasts, dealing Magic damage.
This item can only be obtained by defeating the Chapter 4 boss 'Leonia Grand Priest'
Quintessences
Increased the damage of Wraith
Increased the damage of Dwarf
Increased the damage of King Dwarf
Increased the damage of Raven Soldiers summoned by the Raven Lord
Increased the required range to reach Archdemon's max damage
Increased the damage of Imp
Increased the damage of Balrog
Dark Abilities
Silent Cries
Item effect changes
When using a skill, the cooldown of a different skill on cooldown decreases by 20%/30%
New Curses
Ambition
Obtain all the following effects based on the amount of Core Quartz in your possession.
1 or more: Increases Physical attack and Magic attack by 5% per Core Quartz.
3 or more: Increases max HP by 3 per Core Quartz
5 or more: Increases skill cooldown speed by 5% per Core Quartz
7 or more: Amplifies damage dealt to enemies by 2% per Core Quartz
Stages
Changed the summoning animation of 'Dimensionist' in the Dark Mirror mode
Etc
Fixed an issue regarding the buttons not functioning properly in the Dark Ability menu while using a keyboard
Adjusted the function buttons in the Scroll & Dark Ability menu to be unbindable with other buttons
Adjusted the button bindings used in the Scroll & Dark Ability menu while using a controller
Adjusted the Ⓑ button to now close the Scroll menu
Bug Fixes
Fixed an issue regarding crit attack could also be activated to Fixed damage
Fixed an issue regarding some Quintessences' abnormal damage output
Fixed an issue regarding the Great Sage’s Time's cooldown not activating
Fixed an issue regarding the effects of Great Sage’s Time could be activated even though the requirement of 4 skills being on cooldown was not met
Fixed an issue in which the player could receive damage as the gates closed on the way to the Chapter 4 boss
here is a regular update, the changes: changed some icons/weapons, add weapon knife type and debuff state, break weapon decrease DMG dealt instead of FOR, rename 3 difficulties (hard+ -> very hard -> challenge -> challenge+), Awan can get the royal sword in ch 27 if she is not Abigail's daughter, update all screenshots, updated SRPG Studio to the latest version v1.278.
Notes: This version has been slightly playtested.
Thank you for your support, David Nguyen.
PS: the next update could arrive in a long time so enjoy this version!