Spring has arrived at Rusty Lake in a burst of shrimp, fresh memory cubes and, most importantly, discounts as we are part of the Steam Spring Sale!
You can now get Cube Escape Paradox Ch.2, The Past Within, Rusty Lake Roots, Rusty Lake Paradise, Rusty Lake Hotel, The White Door and Cube Escape Collection for 40% off! Happy official start of Spring from The Lake!
Update 6 is here! The highlights for this patch include the reworked donation system, rock styling and a brand new animal! You can find a rundown of everything that's new in the full patch notes below.
As mentioned in our previous dev diary, the team has been working on a number of updates concurrently in an effort to better space out our release schedule. We've worked very hard to get this update out in a timely fashion, so we hope that everyone enjoys all the new content available in Update 6.
If you’re yet to play the game or think it’d make a great gift, we'd like to mention that Prehistoric Kingdom is currently 20% off on Steam!
Possibly the largest mammal to ever walk the Earth, Paraceratherium is our latest arrival! This animal features two alternate species (transouralicum, bugtiense) and the small, alternate genus, Juxia. We're incredibly proud to finally include this classic animal in Prehistoric Kingdom!
Donation Boxes
Donation boxes are a module that allow guests to donate directly to the park. Strategically placing them in high traffic areas near good scoring exhibits will help net a greater number of donations.
However, donation boxes have a limited monthly capacity! This means that once they’re filled up, guests can no longer use that box. At the end of each month, their earnings will be automatically collected and the boxes will be emptied.
Players can research bigger donation boxes to help raise the potential of their monthly donation income.
New Rocks & Styling
The art team have remade all our rocks to better compliment our other assets, utilizing a different art direction with new visual features like detail normals to preserve their fidelity.
Moss, sand and snow styles are also now available for rocks! These three substrates will always appear on the top side of a rock no matter how you rotate or scale them.
Please note that while we've tried to keep the general shapes fairly close to our current rocks, some build adjustments may be required depending on how you’ve used them in the past.
Mangroves
Three variants of mangroves are now available for the Wetland biome, the perfect companions for your swamp-dwelling animals!
Automatic Grass Masking
Placing select items such as feeders, modules, walls, floors and roof pieces will automatically mask-out grass from the surrounding area. This functionality extends to water, too!
Known Issues & Additional Notes
Some users may experience an extreme drop in framerate when terrain painting. This is is currently under investigation.
Many digsites are unintentionally available to unlock during the early game. We are working to resolve this as soon as possible.
After placement, some Paraceratherium may temporarily contort their bodies to a disturbing degree. This behaviour was previously observed with Dilophosaurus and Scelidosaurus.
Donation boxes are still being balanced, we'd appreciate community feedback to get them working nicely!
Donation boxes are currently not recolorable. This is a system issue that will need to be addressed in the future
We will be working to improve the economy over the coming weeks
Full Patch Notes
Features
NEW: New Animals
Introducing 2 new species of Paraceratherium and an older, alternate genus, Juxia!
New dig sites: Chitarwata Formation, Hsanda Gol Formation and the Sharamuran Formation
NEW: Donation Boxes
Added donation boxes
Added medium and large donation boxes to the Research Tree in Challenge Mode
Additions
Animals
Added new animal dung type: Avian Dung
Buildings & Scenery
Added 3 types of rock substrate styles: moss, sand and snow
Automatic Grass Masking - Placing down modular structures will now automatically remove the grass underneath
Foliage
Added Mangrove 1, 2 and 3 to the Wetland biome selection
Water
Grass is now automatically removed by water
Changes
Balance
Balanced tree coverage values across all biomes, with exhibit foliage density now being more forgiving
After repeated user feedback, the duration of day length relative to night length has been increased
Animals
Animal dung size has been balanced, now smaller animals generate dung mounds more appropriate to their size
Added support for rating differences among unique animal alt. species
Changed Tarbosaurus’ rating from 5 to 4 stars
Changed Edmontosaurus kuukpikensis rating from 4 to 3 stars
Guests
Facilities rating now starts at 5 stars, with stars being lost depending on the stage (red/yellow/green) of each guest need category
Guest need satisfaction is much more accurate now, with every individual affecting the score. The guest facility rating should be easier and more consistent to maintain in the green, with clearer indication of when things are going wrong
Guest need visuals have been adjusted, staying green when things are ok, only deteriorating when struggling to satisfy a need
Buildings & Scenery
Foliage masking is now cleared by default when starting foliage removal
Players can now click through a habitat marker to select modular items on the other side. This should resolve a selection edge case that made it harder to select modular items on the marker’s edge
Music
Character dialogue now reduces mid-frequencies of music
Less volume reduction on music when character dialogue is present
Opening full screen management menus will no longer end currently playing music
Graphics
Improved environmental reflection fidelity
GUI
Max. incubation capacity displayed in the Nursery Holder now accurately represents the park-wide max. capacity
Re-integrated terraform action tooltips after they had been disabled for some time, giving more contextual cues as to what the current input is
Tutorial Improvements
Introduced an additional 4 minutes of music cues to the tutorial
Fixed cinematic camera frame skips
Notification audio is muted during loading
Introduced a dynamic animal tracking camera mode to better complement the Mammoth Outro section of the tutorial and various other dynamic elements
Improved responsiveness of Dryosaurus running away from the player camera during the ‘Let there be light!’ objective
All placement objectives are now properly constrained to their respective areas of effect
Improved placement action feedback when user input is constrained by specific ranges
The kiosk shell structure is now automatically selected for placement during the ‘Bread and Circuses’ objective
Statue placement is more accurately curated during the ‘Bread and Circuses’ objectivet
Disabled Animal Movement functionality after the ‘Accommodating a Predator’ objective
Fixed potential soft-lock occurrences that would allow users to wildly terraform the landscape during the early sections of the scenario
Bug Fixes
Critical
Fixed Error Dialogue not showing up on screen when a park’s save file failed to generate
Fixed a critical issue related to certain keybind input not registering after having played the tutorial
Improved multiple guest navigation problems, guests should have a relatively easier time properly navigating the park, though this is an on-going process that we’ll keep working on in the future
Music
Fixed Management Dashboard music stopping abruptly when still inside the menu
Fixed an issue causing in-game music to stop when opening the Options Menu
Audio
Fixed the research unlocking audio playing when holding click over a locked research element
GUI
Fixed a bug related to the displayed incubation number in incubation notifications
Fixed the Nursery Menu creation button not updating properly when switching nurseries
Fixed the Excavations Menu skin unlock toggle and tooltip not refreshing properly during balance or rating increase - the game’s feedback for unlocking a new skin should be much better now in this regard
Performance
Resolved a memory leak related to the waste management system
over the past few weeks we've noticed an increase in the feedback given us by the members of our Discord server, which makes us really happy. If you also want to give some feedback, share your progress, report a bug, ask for advice or just chat with other players, you can join our Discord using the link below:
This is a permament invite link. For the future, you can also click the Discord link which appears on our store page in the menu on the right under "Official Discord Server".
Spring has arrived at Rusty Lake in a burst of shrimp, fresh memory cubes and, most importantly, discounts as we are part of the Steam Spring Sale!
You can now get Rusty Lake Hotel, The Past Within, Rusty Lake Roots, Rusty Lake Paradise, The White Door, Cube Escape Collection and Cube Escape Paradox ch.2 for 40% off! Happy official start of Spring from The Lake!
Now in inventory when you move your character with the tab menu open, items will no longer reorder. Items you remove will be removed and an empty slot will exist for you.
Removed text on the character/back of your weapon.
Mouse cursor will now appear when you open the map.
When another player does not see you, you can't shoot him through any obstacles.
Increase helmet resistance to increase the skill gap of a 2 tap
Now you can shred medium backpack for 1 plate armor
Weapons/Grenade Changes:
Reduced damage distance and grenade damage.
Reduced the number of grenades.
You may carry:
2 with basic backpack,
3 with medium and
5 with military
You can now drop your bullet vest so you can craft a new one. If you had a military before you were not able to craft a new one.
Bullet drop has been increased.
Reduced the speed of player with weapon.
You can now “Put away” your weapon and run. This speed is what you used to run with your weapon out. (New input added in order to remove your actual weapon from your hand)
Weapons sounds have been updated.
Sounds :
Better spatialization
New weapon sounds based on the distance
Sounds can now be heard up to 300 meters away. • Glock ~> 150m • Ak & M4 ~> 250m • Decapitator ~> 250m • SVD ~> 300m
Level Design & Map :
Foliage has been reduced
Loot fixed in the buildings
Mall roof patched (you can now reach the roof without having weird circles on the floor)
Collision around buildings fixed
Reduction of small objects that was blocking the players from freely moving.
Spring has arrived at Rusty Lake in a burst of shrimp, fresh memory cubes and, most importantly, discounts as we are part of the Steam Spring Sale!
You can now get Rusty Lake Paradise, The Past Within, Rusty Lake Roots, Rusty Lake Hotel, The White Door, Cube Escape Collection and Cube Escape Paradox ch.2 for 40% off! Happy official start of Spring from The Lake!