Prism-kunZi can frequently be found doodling in #design_bureau and takes commissions on Twitter.
Light Mechanized Vidstar Platform
Hardpoints: 1x Heavy, 4x Micro
Supple synthetic skin, the best hair a vat can produce, bleeding edge multi-micro-camera optics, and more facial muscles than the original human body for that extra sadistic expression.
I want to say the braincase is for a real brain, but I feel like if that were a thing, we’d be seeing way more insane mannequins piloted by cephaloids. Probably just no expense spared for these physical models of beloved synchstars.
Looks light on its feet (if you can call them that) due to the agrav leg setup. In reality, these models are just about as armed as a Sledger. Drops any significant semblance of armor for the sake of a compact high-rating power plant. Shielding ends up fantastic, holds up to more than you’d expect for someone so small.
Arm-mounted HF blades and caseless submachine guns come baked in standard, but the heavy mount is clearly modular considering the variety of footage involving unruly worshippers getting pasted by so many different weapon types. Nothing quite like seeing someone get flashed with a healthy dose of radiation.
Oh, and the skirt’s a heat sink for the heavy. Naturally.
Do I like it? The hell do you think?
- MB
p.s. Annotations aren't mine. Neat, though.
Dennis purchased a cup of affogato from the JUST ICE vendor and walked, carefully spooning the gelato into his mouth, wary of backsplash from pieces that fell off the tiny spoon. There was one cloud in the sky and he wished it would occlude the sun, because his hands were full and he couldn't take off his jacket without putting his ice cream down. Which would have required him to awkwardly balance the cup on the boardwalk railing, or set it down on the ground, and he didn't want to do that. The wind might knock it over.mellonbread is a long time member of the discord and can also be found on Twitter.
The tac rig came through the glass wall of the Companolo outlet. It burst out through the smiling dog's head and hit the boardwalk running. There was a long machine gun in its hands and before it hit the ground it was already firing. There were no appendages in that suit, Dennis knew by looking at it. A torso and a head suspended by powered armor, mechanical legs thrashing inhumanly, robot arms bouncing at the shoulders so the elbows and hands stayed perfectly level, holding the stream of bright colored tracers on the NOSPOL plainclothesmen exiting the DEALSLAVE. In a moment it was on top of them, then over them, turning briefly at the waist to hose down a straggler without stopping.
Faber wasn't far behind. They piled out of the prowler like spiderlings from an egg sac crushed under your thumb, wrapped in armored swaddling. The flinch reaction was well beaten out of them and they didn't cower under the hail of 8mm FMJ, counting on their rigs to protect them as they lined up their shots.
The van behind them exploded. Their suits did not protect them against that. The armored phocomelus catapulted him(?)self over the edge of the boardwalk, down to the beach below. Dennis wished he had a gun, or some other way to participate.
Then he stopped wishing for that, disappointed with himself. Nothing he could do would improve this already perfect moment of catharsis.
Solo Nobre did have a few libraries. One of the best was the Vorebey Book Reliquary, which fulfilled a triple museum, mausoleum, and book-haus purpose. All quiet stone and death, like the Necropolis - I used to go there for a sleep when it was raining. Out in front of it, the Corvid moleques were usually hawking used books and samizdat, their wares laid out in blankets on the street - ready at a moment's notice to run. Later, we'd make a joke of gunning our engines when we turned that corner; watching them run, though none of us really cared to enforce anything. Inside, you could enjoy the echoes of fine heels on fine polished marble in the lobby; an enormous cross whose arms are the reliquary on the left, toward the west, and the library at the right.Eschaton has an AO3 account containing more of their writing in addition to their many posts in #lore_boar.
I'm not much of a reader, but it wasn't that big a library, and they don't let someone like me leaf through the relics. After a while you start rereading the titles that are worth reading and thinking about all the stuff that's not in there. I hear back in the Center worlds, they have archival libraries going all the way down to the beginning of history, without lacunae. That's what happens, I guess, when your culture hasn't been repeatedly burnt to the ground and encrusted with new layers of censorship every changing of the guard. You could probably lob a balĂŁo in any direction down there and erase something priceless - culture steeped on culture, eons of memory suffocating the ability to feel anything new. Think of it. Maybe the real answer is in the middle. Some stuff's got to be forgotten, some kept. Someone has to decide.
The foot of the lobby's cross was a pre-colonial church; I have read when they picked apart the ruins after the “Noite Longa,” they actually found a congregation in there, bits of communion mixed with plaster still in their teeth.
- Griswold Ficke, "Brigadors of Solo Nobre"
As Solo Nobre progresses through its economic and social rationalisation, I am reminded that not everyone is in tune with our mission. For those that recognise us as what we are - liberators, bringers of prosperity and stability - the fruits of Concern investment are eagerly harvested and enjoyed, the seeds replanted so that they may grow again and tenfold. But there are some among our native business partners who do not fully understand the purpose of the Concern's system, and their particular greed must be pulled by its roots before it can spread.heroin chic-fil-a is often found honing their craft in the #lore_boar channel.
In the past few months I have become acquainted with certain high-profile natives who have extensive private investments in Solo Nobre, permitted under trade agreements and licensing fees with the SNC. While they have been a useful source of information and business opportunities, I and my fellow Informatics departments have noticed a disturbing trend of irrational economic activity among the local tycoons: IP infringement, unsanctioned trade and dividend evasion, to name but a few of their sins.
We do not work for individual profit. We are part of an organisation, and our first and foremost priority must be the wellbeing and prosperity of that organisation. Going into business only for ourselves makes us all weaker - do our limbs and organs fight each other for nutrition, or do they work in concert for the health and development of the whole body? I cannot fault anyone for private enterprise, but I draw the line at business which directly impacts the Concern's profits, and among the native investors I see that kind of business running increasingly rampant.
For the centralismos that continue to keep the Concern out of their business, I remind them that one man went into business for himself, and took this entire colony with him. I hope they remember how that ended.
-Svati Vadekar, SNC Informatics Division
-Operations Director, 2nd Station
Own a Zweenie for home defense, since that's what the 4 Founders intended. Four separatists break into my house. "What in Martim’s beard?" As I grab my tanker cap and Zweenie rifle. Blast a searing armor-piercing laser through the first man, he's dead on the spot. Draw my Nobrelite on the second man and fire a burst off, miss him entirely becauseArcticST6 is a server regular and can usually be found sharing WIP sketches in #design_bureau.
"It’s an assault rifle
-MB"
and nails the neighbors dog. I have to resort to the Parliament cannon mounted on my Betka loaded with canister shot, "For the NPA lads" the cluster shot shreds two men in the blast, the sound and extra shrapnel set off the district alarms. Fix bayonet and charge the last terrified Corvid. He bleeds out waiting on the MPs to arrive since district comms have been jammed, Just as the founders intended
That's it. I'm sick of all this "Masterwork Graser" bullshit that's going on in the War Council OpFor Threat Evaluation system right now. Black Hands deserve much better than that. Much, much better than that.Eschaton has an AO3 account containing more of their writing in addition to their many posts in #lore_boar. ceriseCisilipp is one of our moderators and is often seen in the #welcome_brigador channel.
I should know what I'm talking about. I myself commissioned a genuine Black Hand from Clade Vocc for $20,000 dollars (that's about 400 of our “raincoats” to the SNC – you are keeping up on OpFor mercenary bonus programs, right?) and have been practicing with it for almost 2 planetary cycles now. I can even cut slabs of Ed's Solid Meat Product™ with my Black Hand.
Spacer weaponsmiths spend years working on a single Black Hand and fold its lens up to a million times to produce the finest grasers known to mankind, in any species.
Black Hands are thrice as deadly as dirt-eater grasers and thrice as focused for that matter, too. Anything tubarao can chemically disassemble, a black hand can melt better. I'm pretty sure a black hand could easily dissolve a Citadel sporting full ERA with a simple full-spectrum pulse.
Ever wonder why colonial militaries never bothered with space forces? That's right, they were too scared to fight the disciplined Vidstars (you are watching OpFor holovids, right?) and their black hands of destruction. Even in the Siege of Andros, colonists targeted the spacers with the black hands first because their killing power was feared and respected.
So what am I saying? Black Hands are simply the best weapon that the galaxy has ever seen, and thus, require better stats in the OFTE system. Please find enclosed a binary file attachment with the proposed changes.
- Colonel Travis Martin, NEP
BRIG'ARDCORE is a mod which aims to promote a more tense and tactical sandbox gameplay with more diverse enemies and weapons including flamethrowers, sabots, proximity mines and time bombs. Many aspects of the base game have been modified to achieve this. BRIG'ARDCORE plays best at difficulties 2-4 for light vehicles, and 5-8 for heavy vehicles. It's not even remotely fair and death can come suddenly, so long runs and campaign missions are not recommended for beginners.As of time of writing, BRIG’ARDCORE is in version 1.09 and can be downloaded via the #uploads channel in our discord server. Please be sure to pay attention to the installation instructions that come with the zip file!
FEATURES AND CHANGES:
[expand type=details]
More than 30 additional player weapons
2 additional player abilities
All vehicles in Brigador made playable
Modified enemy vehicle destruction effects (faction/unit specific gibs, turret gibs, persistent wrecks etc.)
Modified weapon firing and impact effects (dustclouds, shockwaves, smoke trails, richochets, etc.)
Increased visual range
Increased enemy visual range and engagement distance
Health greatly reduced on all player vehicles
Altered loadout on some player vehicles
Weapons as horns for some player vehicles (Prowler, Rounder, Hound, Operator)
Unique fixed primary/secondary weapons for some player vehicles (Oxybeles, Prism, Butcherbird, Hun, Roadie, Actias, Operator)
Performance and functional changes to many existing player and enemy weapons
Rolling coal and burnout horns on certain player vehicles (Fatshoe, Propter, Hannibal, Rolston)
New enemies
New enemy weapons
Altered loadouts on several enemies
New enemy actions including taunts, sick burnouts and rolling coal
Revised spawnlists for greater enemy variety at lower difficulties
New Easter Eggs
Brother Cotton Boss fight mode
and much more.[/expand]
- Billman Assault Mech: An aggressive mech with modest aux/turret armament but a reinforced ramming prow and a boost ability instead of its stomp, ideal for ramming through enemies or obstacles alike.The vehicle packs by thedanyourmancouldsmelllike can be found in the #uploads channel. Be sure to follow the installation instructions.
- Antoninus Light Mech: The NEP's overliteral answer to the Chook, a durable but somewhat sluggish twin aux light mech.
- Scuttleray Powersuit: A recon powersuit that sits somewhere between the Mog and the Pellinore, faster than the latter and better armed than the former.
- Flathead Medium Tank: An astoundingly conventional MBT, main/small armament, decent speed, decent HP, just a capable, if unremarkable machine.
- EscorpiĂŁo Light Tank: A better armed and armoured Betushka variant with poor speed but a powerful and long lasting boost to allow for burst agility.
Vicar Light Tank: A Betka with a Marlowe turret. Slightly worse handling and shields, but you can run a Galinha.
- Caçador Assault Gun: A boxy light SPG with a main/small armament. Durable for its size, but its fixed forward armament hurts it outside of gunnery duels and ambushes. Hit and run.
- Caesar Combat Car: A Loyalist ball-tread test bed based off an old armoured car. Fragile, but with high forward and reverse speeds and a twin aux armament it's still a capable combatant in the right hands.
- Throne Attack Agrav: A floating Monarch upper with twin aux, a devastating belly slam and deceptively high mobility, the Throne's a consummate brawler.
- Ravager Grav-tank: A Raider derived grav-tank, trading its long operational range, heavy armament and some performance for a turret and extra durability, better suited to the direct combat roles they find themselves in inside Solo Nobre.
- Viking Grav-tank: Another Raider variant, this one an intended outrider for the parent vics, with higher speed but a lighter aux/tur armament in a turret.
- Hussite Heavy Grav-tank: A massive combat vehicle intended for infantry support and assault across broken terrain, the Hussite uses a heavily modified and up-armoured Huss chassis as its basis, switching the two fixed forward Heavies for a casemate Main hardpoint in the lower hull and an Auxiliary weapon in a dorsal, fully traversable turret.
Stellar Jockeys note: The following two videos were made possible in-engine because chasiubao had been given access to a fork of the engine and could (re)write parts of the game's code as needed. This is why things like spawning in new units at runtime, faction infighting, weapon switching and various other things not achievable with the modkit are possible.
Satellite Mind is a large and fairly difficult map set in a high-end district that also just happens to contain one of the NEP's largest communications arrays. You've been contracted to destroy various NEP structures in the district because they are ruining the client's view.
This map was also very much built with powersuits in mind, and more or less functions as my love letter to the Juke, which I would very highly recommend using here (regular boring non-Juke loadouts are included too). Or, if the Juke isn't your thing, feel free to play it in Freelance with your powersuit/small vehicle of choice instead.
This zip contains two maps, Black Fairy and I'm Not In Love - both have been improved on since their original versions last year, such as a slightly larger map, a new area, changes to enemies, new enemies, and even a playable version of one of the new enemies, complete with custom sprites. Of course, this time around there are more than just Spacers lurking in the forest...Briggs’ maps can be found in the #uploads channel. Please be sure to follow the installation instructions. When not making maps, Briggs can also be found making other things. Speaking of…