First of all, thanks for the great reception of the World 4 Update! It has been by far the most appreciated of our updates since we launched Early Access back in April 2022. Everyone has enjoyed playing Calie, fighting the new Zodiacs and the new direction for game progression that felt more coherent and less chaotic.
It feels like everything is nicely coming together but we are not done yet! Today we release a new update, one of many planned before the Final Release of the game anticipated to be Q4 2023.
These upcoming updates, as well as today's one, are focusing on what is feeling to be the most urgent elements to work on at a specific state of the game. In this case we received a lot of feedback about how complicated it felt to make meaningful & varied builds in the game, so let's discover together what are the changes we made to improve this.
We have added a rarity system for Auras, similar to what is already in place for Gambits. We made it so you will find rarer Auras in each new world, this way you always improve your build through the runs instead of having always the same possible elements in each worlds.
There are 4 rarities for the Auras -
Common - white
Rare - blue
Mythic - orange
Astral - purple
Common, Rare and Mythics exist with better and additional effects depending of their rarities.
On the other side Astral Auras are extremeley rare but have very unique effects that can litteraly change your runs. You can even find them in World 1 if you are lucky but your chances increase when you go to next worlds.
The Common and Rare auras can be upgraded through a new system called the Aura Upgrader.
This new element allows you to upgrade -
a Common aura into a Rare aura
a Rare aura into a Mythic aura
It does not pick a random higher rarity Aura, it is the same Aura that evolves into a better version. It is free to use in Andromeda's bar but you can only use it 2 times in a run (or 4 times in co-oop). We did that so when you find a Common aura that you like in World 1, you are guaranteed to be able to have its Mythic version at the end of your run and be able to build around it if you wish to. But you are also free to keep it to upgrade new ones later or even salvage it to get a drink from Andromeda. In addition to that, we have created more effects for each elemental families -
Poison Meteors
Poison Explosions
Ice Swords
Lightning Strike
Fire Shield
There is also some new non-elemental effects unique to certain Astral Auras.
We have also improved existing ones visually and on their gameplay. Most of them now have possible new synergies like an Aura spawning Ice Sword when breaking Targets or the possibility to create Fire slimes or Giant slimes (or both!)
We had about 40 Auras that had little to no synergy with other elements, we removed most of them to create 250 new Auras. They are meant to create fun builds that will use your gambits & prowesses as much as possible. To us, this is the progression element that was missing to link every systems together in a coherent way!
Oh and yes we have made new Gambits for all the new effects that we implemented! Speaking of gambits we have made their icons and spells icons visible even when they are closed so you can know about them even before opening them, it made building much faster and game needed to be faster now that you need time to think to make your builds.
37 new hero Spells
We have increased the number of spells to 20 unique spells per hero, Kiran & Ayla in particular really deserved more attention as their spells were created a long time ago.
We kept as much as possible what makes each hero unique -
Ayla low mana costs spells & high mobility,
Kiran's raw power,
Octave's mobility, long range & speed
Calie's versatility
That being said, we have tried to give a bit of everything to each hero!
These new spells make us reach more than 130 spells in the game right now as you can see with the icons -
Progressions changes
A lot of things have changed in the progression as you can see right there!
That's right, merchants will now be in Andromeda's bar! Why? Because it allows you to build all at once and it prevents breaking the flow of the run when starting a new world. It also allows you to better prepare for boss fights! (They are no longer there at the start of each new world)
Removing one room per world allows us to have 2 special rooms per world instead of one(Cetus, Pavo, Yalee Kingdom, Forge etc.) so you will now meet more special rooms.
Speaking of special rooms, the Echo Isles(where you get NPC summons) are no longer linked to Minibosses rooms because it was complicated to understand and many players would not do these fights and miss the Echo Isles room that is crucial for progression.
The new synergies and more special rooms make you stronger than before and we had to increase enemies health points to balance the game - Building is now an important part of the game progression so we expect players to feel weak if they did not build correctly or on the opposite strong if they found good synergies!
Additionally, Gambits and Auras now become rarer with each new world and the rarest can be found in Minibosses instead of Zodiacs as Zodiacs will now give a choice of rarer Auras.
What is next?
We hope you will enjoy all this new content coming for Astral Ascent, there is still a lot more that we would like to take time to improve before final release including Zim-Zim, Minibosses, Echoes, Elites, Andromeda challenges and much more!
The very next update might be lighter than this one because we also need to make progress on the final release content including missing Zodiacs, final boss and reworked narration (a lot of changes are moving for narration!)
We hope you will have fun in the game with this update and as always do not hesitate to share the game if you like it, it is extremely appreciated!
Thank you all for your patience these past few months. The much awaited Logistics and Outposts 5.0 update is here! This update brings many new mechanic changes to the game, designed not to be more difficult or overwhelming, but rather add another layer of thoughtful complexity.
Logistics is the catch all term for the management of two new resources: Food and Supplies. Both are stored in your camp like Timber, so more storage is a must. Food and Supplies are consumed daily by your troops and give them various buffs and debuffs depending on how well you are keeping them in surplus.
For a visual representation of this, two new units, the Servant and the Mule, will now appear in your camp. These units do not require recruitment (they automatically scale with the size of your army) and will for the most part take care of themselves, following the camp around and bringing goods back from the nearest settlement.
Outposts are a whole new facet of the game designed to facilitate an aggressive playstyle, if managed carefully. Outposts attach to the closest settlement when placed down, and if manned with troops, will provide an “oppression” bonus, effectively nullifying the effects of unrest at that location and boosting production. The balance of course is in giving up groups to man these far-flung outposts, where they will be unable to support the main army in large battles.
This update is quite complex and there are likely scenarios myself and testers did not account for. So as always, if you see anything odd, please create a post on Steam or join the Discord server and create a bug report. There may need to be a few balance changes with Food and Supply amounts, so if something seems too easy or too hard, please make a note of that as well. I am grateful for your help and support!
Update Log:
Added food resource
Added supply resource
Added food and supply extraction option to settlements
Added food and supply daily consumption
Added unarmed convoys with porter civilians
Added randomization to convoy stats
Added servants and mules that follow the formation when relocating and ferry goods to camp when it is set up near a captured settlement
Added requirements section to camp tab to see food and supply requirements per day
Added accommodations section to camp tab to see overall army numbers and tent space requirement
Added personnel section to camp tab to see food and supply related buffs and debuffs
Added food and supply buffs and debuffs based on fulfillment
Added convert to silver button in treasury section of camp tab
Added tooltips to all text items in camp tab, valuable information is gleaned from these
Added “target unarmed” option to the Legion menu
Added outpost flag structure, structures and points placed near it will attach themselves
Added dropdown on each century to assign group to outposts in legion tab
Added outposts menu to view, rename, and teardown bases if needed
Added outpost interaction with settlements, blocks unrest penalties and boosts production if nearby
Added new a music track
Added UI scaling size option
Added coloring to some notifications like deaths and ambushes
Added strength counts to settlements, convoys, and warbands
Fixed archer and artillery points facing north on camp relocate
Fixed pop-in for barbarian clothes and objects
Fixed guards not climbing up in battlements
Fixed player falling through ground on relocate by disabling collision with structure plans
Fixed convoys ending up in settlements close to the homebase, and now, outposts
Improved worker code with a rewrite, allows for multiple workers on the same task
Improved in-game options menu layout
Improved help menu by breaking up larger sections
Improved notification text color visibility by darkening it
Improved in-camp navigation by removing torch navigation obstacles
Lowered unrest penalties
Reduced ambush frequency and chance
Slowed convoy movement speed
Increased convoy spawn rate
Increased build tool range
Increased internal storage cap to account for more starting resources
Increased starting gold and silver
Updated help menu with new logistics and outposts sections
Changed main menu theme to new music track
Final notes:
Some of you may have noticed that the promised “more building options and structures'' line in the roadmap is not yet delivered… In order to meet Steam’s Spring Sale deadline I decided to leave that out of this release. Expect something to come out before work on the next major roadmap update begins!
Next week I will be traveling to San Francisco for the GDC! If there are any Legates stationed on that remote frontier, let me know, and let us meet up around the conference.
Pathfinder: Wrath of the Righteous - Enhanced Edition - tired_darkspawn
Hello, pathfinders!
Winter storms fade away, and the warm spring winds bring great news. Don't miss the Steam Spring Sale - you can buy a lot of games, including ours, at a great discount! The sale has already started and will go on until March 23.
Right now Pathfinder: Wrath of the Righteous - Enhanced Edition is 70% off, the first Season Pass is 70% off, and separate DLCs are up to 50% off.
We wish you a fascinating spring adventure in the vast lands of Golarion!
The Threat has once again invaded The Dreaming and expanded its grip on the world. To counter this, the Receivers are reaching out to you to support and give you more power and control of your Reality.
We are thrilled to announce a new update for Receiver, just in time for a sale on all of our titles and additions of new bundles. Support Wolfire in its goal to create more games and exciting content by checking them out!
This update brings some exciting changes and improvements to the game, including a new Modifier system that allows you change the gameplay in some fun ways. We’ve also fixed a set of performance issues and bugs, in particular one bug that had a major impact on Linux performance.
We’ve also added support for custom seeds, allowing you to replay the same world again, or share the seed with your friends to challenge each other.
We would love to hear suggestions for future modifiers in our Steam community or our Discord server.
New Modifiers
Green Demon: try to complete the game while being chased by a slower but immortal kill drone.
Thick Fog: Darken the world and shorten your view distance, making enemies harder to see and increasing their potential to surprise you.
Spawn Magazines: At long last, additional magazines will spawn in the world, allowing you to have more than the ones you initially manifest.
Tough Killdrones: Killdrones take more of a beating by requiring that you hit vital components, no more random chance of destruction by any hit.
Deadly Threat: Everything is worse. The Threat is made near impossible to overcome.
Other Changes and Fixes
Add a “Modifiers” menu button to play custom games.
Reduce garbage generation in Shell Casings scripts.
Fixed an issue with Revolvers.
Made VSync turn off by default.
Improved the Settings menu to be nicer to use and interact with.
Implement FOV Slider.
Stop limiting the games FPS to 60.
Globally enable round interpolation inside of magazines.
Adjust player camera near-plane.
Implement a speedrun split timer for tape-pickup.
Added an advertisement for Receiver 2 in the pause menu, can be completely disabled via settings.
This is the actual last chance, we had a scheduled post that didn't get deleted after our campaign was extended a week. Woops. Anyway, this is the actual last chance! Sorry about the confusion!
It is time for the annual Spring cleaning Sale, and we are happy to announce that we're running some discounts, as well!
For the duration of the Spring Sale, we will be running a 30% Discount for Dorfromantik itself, with a 20% Discount on the OST. Whether you are planning on getting a (early) gift for a loved one's easter basket, to celebrate the equinox, or another big spring event, this is a great time to do that!
Spring is here, and we have some sales to celebrate the occasion! Grab all of our games at a 30% discount from Mar. 16th to Mar. 23rd during the 2023 Steam Spring Sale!
As always, be sure to follow us on Steam and Twitter for the latest on our games!
The Kinky Kitsune and The Tantalizing Tanuki - Pecan
Spring is here, and we have some sales to celebrate the occasion! Grab all of our games at a 30% discount from Mar. 16th to Mar. 23rd during the 2023 Steam Spring Sale!
As always, be sure to follow us on Steam and Twitter for the latest on our games!
St. Yariman's Little Black Book ~Complete~ - Pecan
Spring is here, and we have some sales to celebrate the occasion! Grab all of our games at a 30% discount from Mar. 16th to Mar. 23rd during the 2023 Steam Spring Sale!
As always, be sure to follow us on Steam and Twitter for the latest on our games!
Spring is here, and we have some sales to celebrate the occasion! Grab all of our games at a 30% discount from Mar. 16th to Mar. 23rd during the 2023 Steam Spring Sale!
As always, be sure to follow us on Steam and Twitter for the latest on our games!