Focus Entertainment and Hutlihut Games are pleased to reveal their new title: Void Crew, a thrilling space adventure where you explore, fight and loot through the galaxy with up to four teammates. Watch how much teamwork is… successful (well sometimes not), but is key, in the Reveal Trailer.
The game will be released in 2023 and is available to wishlist on Steam.
In space, no one can hear you scream…
…except your friends! Rally your crew, man your spaceship, and prepare for an epic adventure. Battle fearsome foes, salvage valuable loot, die repeatedly - while reclaiming humanity's lost territory together.
In Void Crew, humanity unites against a mysterious aggressor - the Hollow. As the chosen ones, it’s up to you as a crew of up to 4 mavericks to brave the void and bring order to the galaxy!
Embark on the most advanced spacecrafts ever built, and journey into deep space on thrilling missions that you and your crew absolutely never trained for! Asteroid storms, solar flares and your buddies’ screw-ups will be the least of your worries, as hostile aliens, and desperate human scavengers push your crew to their limits.Teamwork is key: pick a role and prioritize your most urgent tasks with your crew... or try to do everything at once and just wing it as you’ll be short on reliable manpower!
Void Crew will be released later this year and you can add it now in your wishlist on Steam. Sign up as a Focus member to get the latest exclusive info and upcoming special offers for Void Crew and the whole Focus catalog.
Neko Girls: Hentai Jigsaw Photo Studio - tabbuentertainment
It's time to get your hands dirty with five sexy Fruit Girls! Between March 16th and 23th you can grab Neko Girls: HJPS with 50% OFF or, even cheaper, if you get the CUMplete Pack with all the games from the Hentai Jigsaw Photo Studio series.
Since the game test, we have met many players who love TRPG and felt their enthusiasm for creation. In order to discover and share more outstanding creations, we have decided to launch a script co-creation event. We welcome everyone to actively submit contributions and create the next popular script! - Event time - From now until April 14th - Participation method - This event is based on existing maps for co-creation. We will open the maps of "Into the Dreamland", "North of the North Pole", and "Murder Sanatorium" for everyone to create their own plots, gameplay, and event processes. We will select high-popularity works and develop them in the game. *Note: We have felt everyone's strong demand for editor functionality and hope to implement excellent player creativity based on existing maps through this event. We will gradually open up co-creation of new maps and implement in-game editor functionality. Please stay tuned!
- Submission process - 1. Download the script editing form and create plot, gameplay, and process based on the format and specifications of the form.
Email Subject: [Script Submission] + Script Name + Author Name
Email content: Please attach the submitter's QQ and contact email address.
3. If you have any comments or suggestions about the script editing table during use, you are welcome to give us feedback through the "Collaborative Creator Communication Group" at any time! Meet fellow creators, exchange creative experiences, and get firsthand information about activities. QQ group number: 671620845
- Selection Instructions -
Popular Script Award: voted by players, the script with the highest popularity will receive a reward of 500 yuan in Steam gift cards.
Creative Script Award: Selected by the development team, the most creative script will be rewarded with a 500 yuan Steam gift card.
Most Influential Script Award: Share and promote your script on platforms such as Bilibili and Douyin (in any form), with outstanding dissemination effects and comprehensive selection based on playback/likes and other data. The award is a 500 yuan Steam gift card.
Participation prize: Players who meet the submission requirements can participate in the lottery and have a chance to win 5 sets of 50 yuan Steam gift cards and 5 sets of official version keys.
【The development team will select the winning script to be developed and implemented in the game, and credited accordingly. It will be updated for free in the official version later.】
The halls of Nadir are untouched by the changing nature but the Winter is slowly passing by. Let’s welcome the Spring with an opportunity to get Nadir 35% off! The Steam Spring Sale starts today, so don't miss your chance to conquer the afterworld!
A new update for Primal Carnage: Extinction is now available. Alongside today's patch, we have a fresh rotation of new looks in-store, a special Deluxe Edition DLC bundle, plus official support for Steam Deck!
NEW Deluxe Edition
Today we're launching aDeluxe Edition bundle for Primal Carnage: Extinction on Steam, which features a generous assortment of classic items!
We have two cosmetic DLC packs as part of the Deluxe Edition bundle - the Mercenary Megapackand Prehistoric Legacy Collection. In total, owning both of these grants you over 300 items, ranging from regular skins for humans and dinosaurs to model mutations and taunts.
Some of these items have previously only been available during special time-limited events such as the Summer Scavenger Hunt, but now you can acquire them as part of the Deluxe Edition bundle!
With even the official soundtrack included in the bundle, we think this is a great value starter pack for new players! If you already own PCE, you can choose to upgrade to Deluxe with a discount. And for those only interested in one of the item collections, you can also choose to buy each DLC pack separately.
Importantly, by purchasing the complete Deluxe Edition you will be supporting future development! We're committed to providing more updates and new content for the game (Version 3.0 is on the way!), but your help is invaluable in keeping us going.
Players who own both the Prehistoric Legacy Collection and Mercenary Megapack DLCs will receive a special golden nameplate in-game that is visible to other players, as a sign of their supporter status.
Steam Deck
We're rolling out official support for Steam Deck this update. We'd received quite a few requests for this, and since we love the Deck we were happy to oblige!
It might be a while before Valve reviews our compatibility status again, so for now we may not show in the "Great on Deck" section. But fear not, with today's update installed you should be able to boot the game up with no problems on Steam Deck. You can now play PCE multiplayer wherever you go, so long as there's good internet access (or do some solo Survival if the wi-fi is out).
If you're lucky enough to own one, please let us know how your experience on Steam Deck goes! We've fine-tuned the graphics options on first boot so that you should have rock solid performance, but if you encounter issues we'll endeavour to investigate.
St. Patrick's Event
Spring is almost upon us and this St. Patrick's Day we're celebrating again with a gaggle of green cosmetics. Two new sets of bold dinosaur skins headline this store rotation, the Green Menace packs! Between them there's 14 voracious veridian creatures ready to be set free...
Marching into the store are several new mutations as well, ranging from the snarling Sarcophagus Acro to the terrifying Thanatos Carno, ready to give you a snap. Not to mention, there's two weird and wonderful Pachycephalosaurus variants - Annectens and Kapros!
Outside of the store, there are a handful of new free drops being added to the game. Why not get into the spirit with a Lucky Fedora, or bling out your Acro with the Goldrush skin!
As always, you can check out all of the latest items added to the game on our Special Event Trello board!
Changelog, Version 2.9.13
Updated to a newer version of Steamworks for better compatibility
Reduced size of the game's .EXE file, may improve performance
Fixed an issue with Ptera grabbing people when hovering
Added new St. Patricks Event cosmetic content
Smoothed out Commando's head to be less polygonal
Another fix for the "Not So Fast" achievement not triggering correctly
The death screen now has multiple variants of each death hint while waiting to respawn
Updated the game's startup splash image
Main menu sidebar is now hidden when not connected to economy, instead of showing a bunch of garbled text.
Added new golden nameplate for Deluxe owners which appears on main menu and when spectated
Added a fallback fix for being stuck in team selection when joining a match - you should now be auto-assigned after a short time if team select appears for a game that has it disabled.
Added new Steam Deck default system settings for smooth performance on handheld, (automatically applied when playing on Deck)
I am Daniel Dolui, Co-founder and Creative Director on Wolcen: Lords of Mayhem.
”Wolcen : Endgame” is the biggest content update Wolcen: Lords of Mayhem ever made, released for free three years after the launch of Wolcen: Lords of Mayhem. Our team is super excited to see you guys experiencing the new chapter of the game and the whole new endgame system we have created.
Over the past months, we have been working tirelessly to expand the content of the Wolcen: Lords of Mayhem with a new chapter, game mode, monsters, skills, itemization option, and necessary massive changes to the balance of the game to include new content but also make more character builds viable in the game.
More importantly, we have added a new endgame game system in the form of an infinite game loop with increasing challenges and rewards. It even allows your character to gain more and more powers and break all limitations regarding difficulty levels, rewards, and even the possibility to gain more Attribute and Passive Skill Points than before.
To achieve this, we had to re-balance every aspect of the game, including items, the way they are generated, and the way they impact all other game systems. Wolcen: Lords of Mayhem today is a very different game from what it was three years ago. As I described, It is like a new game experience.
Unfortunately, in order to implement these changes, some previous content would become incompatible. We understand that this decision may be frustrating for many of you, and we sincerely apologize for any inconvenience that this may have caused. However, we know that the acquisition of loot is the heart of an ARPG, and we wanted you to keep all compatible items: they have all been stored in a new storage chest in Stormfall near Mohabi (see image below), you can retrieve and equip them simply by interacting with this new chest.
We also know that the prospect of re-leveling your characters can be daunting, however, we hoped to mitigate that by not only having converted high-level characters start at 40, but by reducing the experience required per level between levels 40 and 90 by up to nearly half: ultimately making reaching level cap a far less disheartening and grindy goal than it was prior to Wolcen: Endgame.
Please know that this decision was not taken lightly, and we explored every possible alternative before arriving at this conclusion.
We believe that these changes will ultimately make the game more enjoyable and rewarding for all players, and we hope that you will give the new version a chance.
We did our best to keep everything that you unlocked prior to Wolcen: Endgame.
Active Skills changed a lot so we had to reset the Modifier Trees.
All unlocked Skills remain unchanged.
All previously unlocked Active Skills have been adjusted to level 40.
The Passive Skill Tree changed radically with Wolcen: Endgame, so we had to reset it.
All previously unlocked cosmetics, dyes, and pets have been retained.
War Table: Our new endgame loop is heavily dependent upon it. We had to reset it.
Champion of Stormfall is also used for the news endgame system. We had to reset it
However, completed Mirrormaid Ship projects are kept.
Attributes have been reset.
Items compatible with “Wolcen: Endgame” have been kept and can be found in a new chest in Stormfall (see image above).
Quest progress is unchanged.
Players who reached our previous endgame will now have to finish Act 4 and then access the new endgame mode.
Character’s level hasn’t been changed for players who didn’t reach the endgame or didn’t reach level 45.
However, we had to adjust the level to 40 for all other characters. We understand the frustration of losing time of play and we tried to make everything in the transition as smooth as possible, by providing every eligible character with plenty of unique items to allow for different starter playstyles, and drastically reducing the experience needed to reach the maximum level.
We hope that you can restart the game in an enjoyable way and start hunting for new items again.
There are multiple reasons why we had to reduce character’s level:
Act 4 and the new endgame mode are based on a replayable loop that relies on the War Map and Champion of Stormfall.
These systems were deeply modified to allow the infinite difficulty mode.
A new infinite progression over level 90 has been added and is dependent on the XP curve, which was deeply modified as well to allow this to happen.
As we mentioned, a deep rebalancing pass was implemented, especially for endgame content.
Because of this, It was necessary that every character could start the game in a safe and stable way. We have defined that the maximum level for this to happen was 40.
We have updated our game for free since our launch in 2020 and as you know we aim to keep developing content for the game in the future and share more awesome game experiences with you. The changes we made were important to be made so we can iterate on a new and stronger basis and create better content in the future.
We also want to assure you that we are actively listening to your feedback and suggestions, and we will continue to make adjustments and improvements based on your input. We value your support and appreciate your understanding as we work to make our game the best it can be.
Thank you for your continued support, and we hope to see you in the game soon.
Sincerely,
Daniel Dolui and the Wolcen: Lords of Mayhem team.
Chapter 2 is in the works and I'm putting the finishing touches on everything. A large part of this will be the new procedural mission system which is taking longer than expected. Here is a quick overview of current progress:
100% - Chapter 2 content (locations, characters, etc.) 100% - Chapter 2 story integrated - can play through Chapter 2 100% - Azimuth – The last major ground combat system completed. 30% - Procedural mission system 0% - Testing, adjustments and cleanup
Chapter 2 will focus on the Aznari, the Jhemm and fleshing out the story around your place in the Universe. Eventually, you will acquire “Azimuth” – the very last combat system to go in the game. There will be a few surprises in this chapter and I really hope everyone enjoys the story as it sets the premise for the end game.
What is Azimuth? Well, without spoiling the story, it is a form of Ultimate. You charge energy by traveling through FTL space, fighting enemies or using Aznari Shards. When the gauge is filled, you can build a series of effects including heals and immunities, AP bonuses for your crew, AP penalties for enemies – or, just unleash all your power to annihilate an enemy squad. Some bonus effects persist through the entire area until you leave to a new section of the map.
Chapter 3 will include “Azimuth” for space combat with a number of effects you can use against enemy ships. Once this is introduced, space combat will receive a major tuning pass.
Chapter 2 also introduces several new characters, additional locations to explore, and various activities related to the core game story.
A very large part of Chapter 2 will be introducing branching procedural missions. This has been very challenging and one of the main reasons for delaying Chapter 2. My goal is to provide a number of mission trigger types (looting, exploration etc. ) that will initiate missions with multiple objectives. Once these missions are completed, the payoff needs to be worthwhile as you will be traveling to a variety of locations to complete various tasks.
For those of you with existing saves, you will be able to pick the game up where you left off and continue your journey.
That’s all I have for now. Thank you for supporting Stellar Tactics! I'll keep everyone updated as I finalize Chapter 2.
Fruit Girls: Hentai Jigsaw Photo Studio - tabbuentertainment
It's time to get your hands dirty with five sexy Fruit Girls! Between March 16th and 23th you can grab Fruit Girls 1: HJPS with 50% OFF or, even cheaper, if you get the CUMplete Pack with all the games from the Hentai Jigsaw Photo Studio series.