English ############Content################# [Egypt]New location: The Path to the Black Pyramid. [Butterfly]Added butterfly support to The Path to the Black Pyramid. [Lost in the Sand]Story continues. (Variable from 820 to 825) [Lost in the Sand]Added a chest that contains a new document "Professor Singh's Note #3" and some supplies in the other world version of the Desert of the Trapped. [Battle]If a skill's damage is absorbed by "Spirit of Guardian" or reflected by "Spirit of Mirror," its state effect will not apply to its target. [Effect]Spirit of Guardian will no longer automatically get removed after battles. [Effect]Spirit of Mirror and Spirit of Guardian will no longer get removed by one single physical attack, they will now trigger one after another. [Effect]Adjusted the effect display priority, the mirror is now always above the guardian. ############System################# Added code support to make elemental-based reflection effects. ############Debug################## [Pet]Fixed a bug that gives mummy water elemental bonus. 简体中文 ############Content################# 【埃及】新区域:前往黑暗金字塔之路 【蝴蝶】前往黑暗金字塔之路上可以使用蝴蝶。 【迷失于沙粒中】故事剧情继续。(变量820 -> 825) 【迷失于沙粒中】在异世界版本的被困者的沙漠中加入了一个箱子,其中有一份新文档【辛格博士的笔记#3】以及一些补给品。 【战斗】如果一个技能的伤害被守护精灵吸收,或者被镜之精灵反弹,则其可能造成的状态变化不会发生。 【状态】守护精灵现在不会在战斗结束后自动消失。 【状态】一次物理攻击不会同时消除目标身上的守护精灵和镜之精灵,会先后触发。 【状态】更改了状态现实优先级,如果同时存在守护精灵和镜之精灵,会优先显示镜之精灵。 ############System################# 加入了基于元素属性的反弹效果的代码支持。 ############Debug################## 【宠物】修复了一个造成木乃伊释放水属性技能会有加成的Bug。
NEW: Auto-save the current game (if possible & needed) when new game is started, not to loose any unsaved progress in case of accidental clicking
NEW: Cutscenes skip button
NEW: Station names can be localized (translated or transliterated)
UPDATE: Back button on error screen now shows keybind and text "Back to menu"
UPDATE: Close menu now bound to Close Panel action
UPDATE: Ingame UI is hidden when Rush Hour or Timetable map endscreen is shown
UPDATE: Loading screen between levels updated to match the screen on initial game load
UPDATE: Localizations (cs: achievements, research, tutorials; de: tutorials, ui; es: achievements, ui; fr: tutorials, ui; hu: achievements; ja-JP: tutorials, ui; nl: all; no: ui; pl: all; zh-Hans: research, tutorials, ui)
UPDATE: Localizations (zh-Hans: station names in stock maps)
UPDATE: New loading screen upon game start
UPDATE: Removed reset all button
UPDATE: nl is now considered translated while jp and de in progress (fell below 90 % threshold)
PERF: Start-up speedup - do not populate ResearchPanel in non-endless levels
FIX: Black screen upon first game start
FIX: Build button was not set interactable after failing or completing a Rush Hour map and loading another
FIX: Close menu button did not properly start map on first launch
FIX: Close panel button for some panels in editor did not work
FIX: Closing modal when another is open will unpause time when it should not
FIX: Controller support could break after moving analog sticks
FIX: Current game page was not always refreshed when a save failed to load
FIX: Debug menu could still be opened while main menu was shown
FIX: Flying score elements where invisible on Rush Hour wave completion
FIX: Keybind to reset ui scale did not apply the scale to the main menu
FIX: Keybound buttons would trigger even when button was hidden
FIX: Level would not load when last action was save but it was previously a finished timetable map
FIX: Load button was not shown when new game was started
FIX: Loading failed when a referenced station no more existed
FIX: Localized station names caused sensor malfunction (configuration not loaded properly)
FIX: Losing wave 3 in prague rush map takes you back to prague and finish the story
FIX: Main menu would not show when error occurred on initial game load
FIX: Map detail icons showed when map item on saves page was selected
FIX: Map string field was not interactable
FIX: Map voting buttons ingame where always shown even when already voted
FIX: Menu could be closed when no level was loaded due to an error
FIX: Menu scale was to small
FIX: Menu would open when closing using escape to close build menu in editor
FIX: Navigation could get lost in some cases and navigation highlighter did not fit properly on some elements
FIX: Navigation would not work on some modals in the menu
FIX: New game button closed menu instead of starting new game in some cases
FIX: Perpetual route toggle could be set even when that upgrade was not unlocked
FIX: Rebinding actions would still execute binded events while binding
FIX: Removing all saves from active level while game over screen was shown would still show restart from last save button
FIX: Save button was not visible when replaying finished Timetable or Rush Hour map
FIX: Save loading failed for saves containing overriden routes from some signals.
FIX: Save modal closable with escape
FIX: Scrollbar on timetable maps page didnt work
FIX: Second of music would play when starting game
FIX: Starting new Rush Hour game would have time control keybinds non functional until clicked
FIX: Starting the story would show the map before showing the illustration
FIX: Station listings in stations panel in editor flashed white when opening
FIX: Steam Deck controllers were not working
FIX: Story didnt continue when save modal was opened and time keybinds didnt work after load
FIX: Story save before Prague Rush story could not be found when another level was loaded before
FIX: The background blur would be removed when the delete map dialogue was hidden while the menu was still shown
FIX: The main menu was still shown after a level was restarted
FIX: Time buttons had 3d sound instead 2d
FIX: Time keybinds did not work upon continuing save after first game load
FIX: Timetable panel was empty when returning to editor after a trial train
FIX: Toggle UI keybind only showed UI
FIX: Two menu pages could show at once when map failed to load
FIX: Various UI elements had incorrect sorting orders resulting in incorrectly hidden or shown elements
When you clear a song, your score will be uploaded to the Steam Leaderboard. You can check the ranking in the song information window. You must clear the song at least once after the update.
And the items below have been updated
Song Lock/Unlock feature is removed, Now all songs are playable.
Table of changes in the BR of Hunter aircraft in RB:
Hunter F.58 9.3 -> 9.7
Hunter FGA.9 unchanged
Hunter F.1 unchanged
Hunter F.6 10.0 - 9.7
J34 RB 9.3 -> 9.0
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Join the latest event and check out the lewd surprises. Celebrate St. Patrick’s Day with special garments, a hot animation & tons of other spicy goodies. Hot deals will also be available, so you can save your green.
Don’t miss your chance to get xxx-tra lucky! The event is only available between March 16th ~ 20th.
Greetings! Today, we share our first puzzle element in the FC Zone - the pushable box.
We wanted to create a tool that allowed the player to overcome challenges and obstacles while feeling engaged in the gameplay. That is why we implemented the pushable box as a versatile and reliable object that the player can use to solve puzzles and navigate the game world.
The pushable box is a physics-based object with realistic weight distribution and force simulation. This design ensures that the player must apply the appropriate amount of force to move the box in the desired direction. Moreover, this approach offers a realistic and immersive experience for the player.
The pushable box functions as a platform. The player can jump on top of the box, allowing them to reach higher locations or access areas that would be inaccessible otherwise. The box can also serve as a climbing tool to help players traverse over obstacles.
Additionally, the pushable box can trigger pressure-sensitive buttons or activate machinery, making it an essential tool for advancing through the game. The box's presence in the game has multiple purposes, making it a versatile and valuable game mechanic.
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