・Fixed some spelling mistakes in the English version. ・Fixed some dialogue missing in the English version. ・Fixed a bug where Cruz's image was not displayed in certain places.
This face-lift has been a slow burner for quite some time, as I wanted all buildings to be ready before release. Each building now has a distinct look, primarily to give them some character, but also to help you learn the map (for anyone who hasn’t played yet, prior to this all buildings looked pretty similar).
Some of the new looks:
Ranch buildings
Hal’s house and Autumn’s Library
Ruth’s Ranch animal store
You may have also noticed a few small updates over the last week or three. Over the course of these, the below list have all been added or fixed.
New special interactions ahead of secret achievements
The Pumpkin contest introduction cutscene was starting with the pumpkins half-grown!
Closed a few exploits where you could earn a crazy amount of affection points with Claudia, Ruth or any biome-barn resident that enjoys water!
Closed a softlock opportunity when first revealing the farm field
Changed Henry’s response to essence items once the apothecary has reopened
Fixed a bug that was stopping crop fertilizers from being applied
Fixed a few random typos
Fixed an issue where the fireplace wasn’t always accepting wood!
Giving positive gifts in a row will now earn you karma with the town. Currently this is set to happen every 5 gifts, and if you give a dislike gift it’ll reduce your counter by 1.
Adam, Lee and Ethan were occasionally appearing in the wrong place once the reserve has been opened
You can now partially pay Ruth’s tab using the Nature reserve’s funds
Additional dialogue
Morgan now visits Autumn on his birthday!
Changed Akra’s birthday to Spring 10
Fixed a bug where Claudia’s white mouse quest wasn’t completing
Added ‘Encourage’ as an action within the chicken drop game
Stopped owned Buzzards flying away
Additionally I’ve completed a decent chunk of the next update where a new character considers moving to Autumn, and along a new tool/game mechanic with them! I’m going to carry on with this as the main focus, and hopefully release it early April.
Thanks for reading. Get in touch in the forums, email or Discord with any questions, feedback, issues, or just to say hi :)
Updated Now! 15% off discount comming soon! v1.1.0 Something New! English localization is not finished yet, and will update the text within a week. 1.New Difficulty. 2.New characters: Snappy Bobcat, Foxy. 3.Added 5 new monsters. 4.Added 4 Synergies and its 24 related skills. 5.Add new hidden achievements. 6.Add new controller tips. 7.Add restart button. 8.Add 9 new bosses. Adjustment: 1.Reduce the brightness of the special effects of Holy Pillar Limited Edition, Bumper, large fireball, Random Buzz; reduce the effect of the special effects of level 5 coverage wide. 2.Summons disappear directly after death. 3.Adjusted the in-game synergy table. 4.Optimized boss skill tips 5.Added absorb shield of Fire and Furious. 6.Added Lifesteal of Defensive Tech and fixed incorrect cooldown. 7.Added affix of Hungry Shaun series skills. 8.Increased the level 4-5 damage of some skills. (Bull, Hedgehog, Common Bathroomfly, Mistletoe) 9.Add Yang force extension of Heroic Verse series skills. 10.Increased Chain Lightning series skills crit damage. 11.Add Yang force of Spew Fire. 12.Increased the number of bottles thrown out byMolotov. 13.Increased the damage of Robotic Turd and increased the bonus of perception. 14.Increased the damage of Cute Wabbit and decreased its cooldown. 15.Decreased cooldown of Froglit. 16.Decreased cooldown of Breath of Nature series skills. 17.Decreased cooldown of Dust Attack series skills. 18.Decreased cooldown of Greed series skills and adjusted its level 5 affix description. 19.Decreased cooldown of Ordinary Finger series skills and increase the growth of its level 5 of the Yang Force; the minimum interval of 1 second to trigger the skills after the syngergy. 20.Decreased the cooldown of Boom Keg series skills, level 4 and level 5 add +1 Dexterity when released. 21.Decreased cooldown of Ghost series skills. 22.Decreased cooldown of Jade Serpent series skills. 23.Decreased the existence time of Level 3-5 of Nail skill. 24.Changed Reflect Shield of Dragon Turtle to bonus Yang Force. 25.Adjusted The Stationary Dead skill. 26.Changed Corpse Blade's bonus to Yang Force and Dexterity. 27.Modified Armorer's Pillar to Yang Pura series skills, get shield replenished to get temporary shield. 28.Adjusted the dice as buff skills and modify its effect. 29.Changed Level 5 effect of Loan:fixed to get 500 money and 1000 loan 30.Modified description of Overlord Spear,Dragon Prince and Phoenix Beauty. 31.Fixed problem that the shadow of flying sword does not disappear 32.Fixed the problem of disappearance of flying swords after changing away the skill "The Bird is the Word". 33.Fixed the incorrect number of Bottled Fire in synergy. 34.Changed the Fire Rain Synergy into every 0.7s increases 1 Max Shield. 35.Changed the Synergy effect of Flamemeld Shield into spewing fire and lifesteal. 36.Changed the Synergy effect of Elemental Infused into dexterity increase. 37.Reduced CD for dragons and phonexies for Mystical Protection Synergy. Fixation and adjustment for character and active skill: 1.Added shield maximum to 2,000 2. No more stats gained when the character die (e.g.: shield) 3.Increased the HP growth of Boss summoned by Nemless Hero (Nightmare only), and there will be one boss at a time. 4.Increased perception when "kick the monsters" effect is triggered by active skill of T-Swift after ancient fields, and the number increased is related to the total kicked monsters; Fixed the problem that Darth Meower is thrown. 5.Added perception rolling effect for green poop summoned by Doggo after ancient fields; added Yang force rolling effect for red poop. 6.Increased the possibility for temporary shields obtained through Porky's active skill. 7.Extended the existing time for Pearls summoned by Miss Shirker's active skill. Bug Fixation: 8.Fixed the problem that maximum for part of the talents are wrong. (Click "Reset" on the Talents Page)
Today in devlog #4 we will talk about another of the pillars of development: programming.
On this occasion we introduce you to David Tabernero, Programmer at Praenaris. David is mainly in charge of creating all the systems and mechanics that we will enjoy in The Silent Swan, working together with the whole Praenaris team. Among his tasks are:
Creation of new mechanics: David is in charge, through code, of shaping the mechanics that make up the videogame. These mechanics are previously specified from the design team which explains to David how they want the player to interact with the different elements of the scenario so that David can recreate it in the most faithful way.
UI and Game Feel: On the other hand David is also in charge of building all the interface systems that we will see throughout the video game, from the pause and start menus, as all the indicators and icons that we will see throughout the extensive world of The Silent Swan. This task would not be complete without adding the "Game Feel", it is all those little details that help the player to have a more satisfying gaming experience, details such as the transition between the audio of the different areas of the game, the vibration of the controller at certain times and the different camera turns help the player to have a much more immersive experience.
In addition to meeting David, in this post we leave you his social media so you can get to know David better and see first hand all the love we are putting in each section of The Silent Swan.
Exciting news, everyone! Get ready for a thrilling new update to our beloved game! Our team has been working tirelessly over the past few months to bring you an even better gameplay experience, packed with thrilling new features and enhanced gameplay.
Prepare yourself for a sneak peek at what's to come: a brand-new game mode, breathtaking skins, innovative gameplay systems, and so much more! We can't wait to share all the exciting details with you, so stay tuned for the big reveal.
New Mode: Free2Bomb
Get ready for a fresh take on your favorite bombing missions with the all-new Free2Bomb mode!
Get ready to shake up your bombing strategy with our thrilling new game mode, F2B! This exciting mode brings a fresh twist to traditional bombing missions by introducing biological munitions (C4-F2B) that EU teams can acquire from existing installation areas and place anywhere they want.
But that's not all - the core engagement area has also been revamped, making F2B vastly different from the traditional Demolition mode. With new challenges and strategies to explore, F2B promises to keep you on the edge of your seat with every mission.
Stay tuned for more details on this exciting new mode before the next update, and get ready to blow away the competition with your new F2B skills!
Spray System:
Looking for a new way to have fun in-game? Say hello to the Spray System!
We are introducing this brand-new feature to AVA Global for the first time. This new system will provide you with scalable content in-game, that will add even more fun to your gameplay.
Try using this Spray System to send different messages to your teammates and opponents. We'll be adding more items to the system in future updates, and you can expect to see the "Duck" and "Caiman" in the upcoming March update.
Get ready to spray and play!
New Season, New Changes
>Battle Pass: Season 3 'Core'
As winter draws to a close, so does Season 2 - Bloody Bark. We want to take a moment to express our gratitude to all our fans who supported us during this epic season. Your enthusiasm and dedication have made it a resounding success.
But don't fret, because we've got even bigger things in store for Season 3 - Core, which will kick off with our upcoming update. And to sweeten the deal, the Season 3 Battle Pass will unlock the exclusive "CORE" seasonal skin, guaranteed to make your enemies tremble with fear.
And that's not all - we've also got an exciting lineup of other skins in store for you, so keep your eyes peeled for updates on what's to come. Get ready to level up and dominate the competition in Season 3 - Core!
>ARENA Rework
Get ready for an all-new ARENA Season format as we gear up for Season 4! We're excited to introduce a revamped structure that will provide a more cohesive and engaging experience for players.
And that's not all - after the conclusion of Arena Season 3, we'll be launching Arena Season 4 with the next update, so get ready to dive back in for another round of intense competition.
The new format will feature shorter durations but still offer rich rewards, so get ready to compete like never before and climb the ranks to become the ultimate champion. Stay tuned for more details on what's to come in the next exciting season of ARENA!
> Game Usability Fixes:
As we transition into a new season, we've made some improvements to the game's usability.
The winter lobby will be replaced with a new "Spring" concept lobby to coincide with the change of seasons.
Additionally, the In-Game Store categories have been revamped as well to make it easier for users to find and purchase skins.
Look out for new "Spring" skins as part of the In-Game Store overhaul!
As we head into the new season, we're working on various things to bring you more content and fun in AVA Global.
Stay tuned for more updates and get ready to enjoy all the new content coming your way!
*Please note that the content introduced above may be subject to change due to internal reasons.