Gothic 1 Remake - T-Moor


On this day in 2001, the world was introduced to a masterpiece of a game that would captivate players for years to come. Its immersive living world, gripping storyline, and challenging gameplay have left an indelible mark on the hearts of gamers everywhere. Thank you to the creators and developers who poured their hearts and souls into this unforgettable game!

As a present for everyone, we want to follow up on our last tease and show you something similar. Enjoy!

Stay tuned for more updates.

For Gomez!
Gothic 1 - T-Moor


On this day in 2001, the world was introduced to a masterpiece of a game that would captivate players for years to come. Its immersive living world, gripping storyline, and challenging gameplay have left an indelible mark on the hearts of gamers everywhere. Thank you to the creators and developers who poured their hearts and souls into this unforgettable game!

As a present for everyone, we want to follow up on our last tease and show you something similar. Enjoy!

Stay tuned for more updates.

For Gomez!
Dota 2 - flynnch
  • Fixed an issue where some players claimed Fantasy Card Packs but were unable to open them. Because players were unable to participate in Fantasy for a week as a result, we have granted 2 Fantasy Levels to all players that experienced this bug.
Escape The Pacific - Gamers4Gamers Team
Hello Survivors,

This Experimental build brings you the long awaited Autosave feature, Quick Save/load, Rock Holder, Pack untying, Splitting item stacks in the inventory, UI fixes and refactoring of the game initialization engine.



How to switch between “Experimental” and “Normal” branches

In your Steam library, right-click Escape The Pacific and select “Properties”. A window will pop up. On the left select “Betas” and from the dropdown select “Experimental” to access this update. You can switch back to “None” to access the stable branch.

Version numbering system update

As of this update, we switch to a more straightforward versioning number with the format a.bbx.c.d. Looking at this update version we have 0.61e.1.0 with the following meaning:

  • 0 - This represents the Alpha stage and will switch to 1 once we exit Early Access
  • 61e - This is the current version and changes with every Major update. The “e” stands for Experimental
  • 1 - This is the patch number related to the Major update number and increases with every patch
  • 0 - This is the hotfix number related to the Patch number and increases with every new hotfix

Autosave

The new Autosave system will automatically save your progress at regular intervals or based on specific events during gameplay. This system will be an additional saving system running in parallel to the already implemented manual saving system.



The autosave system will be unique to each player profile and will hold dedicated autosave files for experimental and regular game builds.

The Autosave system will not override Manual saves.

When enabled, it will perform autosaves in the background as follows:

  • After the set time in the settings passed
  • Not implemented yet: After completing a quest
  • Not implemented yet: After reaching a new level

You can also set additional autosave triggers based on specific events:

  • When waking up
  • When leaving an island (by swimming, by canoe, by raft)
  • Every morning and every evening

If you select “when leaving an island”, the following applies, to avoid autosave flooding:

  • For the system to recognize that you are leaving an island, you have to physically be on an island before leaving. Sailing around in the ocean passing islands, will not trigger this type of autosave
  • “Leaving the island” means that the water beneath you has a depth of at least 8 meters
  • The autosave triggers once you have distanced yourself from an island by at least 60 meters

Quick Save/Load

You can now perform a Quick Save with F5 and a Quick Load with F8. Quick save is a faster way of performing a manual save. Quick load will perform a quick load, which will load the latest save (this looks at both manual saves and auto saves and picks the one that’s the newest one)

Rock Holder

Your survivalist life just got easier and more organized. Clean up around your base, bring resources from other islands back to your homestead safely or attach it to your raft to transport them wherever you may sail.



Get multiple items from Holder

You can now take out multiple items out of the item holders, without having to drop them from your hand before being able to pick another one.

Pack Untie

You can now untie all item packs.

Inventory stack split

You can now split item stacks by holding down SHIFT + Fire (default: left-mouse-button) and dragging the items to another inventory slot. The splitting happens automatically 50/50.



Refactored game initialization code

Another refactoring round took place this and past month. While this might seem unnecessary to the player, it was key to refactor the code for future-proofing of the game. When we started coding Escape the Pacific, the code was slim and we added new features in a super rapid way to be able to test what’s possible or not. As time passed, this snowballed into intertwined bugs created by no-so-clean code (as we call it).

Refactoring can be only appreciated by fellow coders and we understand if you’re not happy with this. However, we know already that you will be happy when the game loads faster, in a code-clean state every time and hopefully with less annoying bugs.


Changelog
  1. Autosave
  2. Quick Save/Load
  3. Rock Holder
  4. Get multiple items from Holder
  5. Pack untie
  6. Inventory stack split
  7. Refactored game initialization code

We have set up a Patreon for those who wish to support game development further. Steam announcement here: Patreon News.

The entire team is thanking you for your support, suggestions and most of all for your patience.

Do you like our game and want to help the development even more? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during the early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!

If you have any further questions do not hesitate to ask us. We will do our best to answer your questions as detailed as possible.

Peter,
G4GTeam.


Patreon
Discord
Twitter
Facebook
Youtube
LEVEL 0: A Backrooms Experience Prototype - RhinozeRob
We're thrilled to announce that our first free prototype is now available on Steam! With "LEVEL 0: A Backroom Experience" we're venturing into something entirely new. With your help, we want to try out concepts and game ideas before moving on to full production.



Together with CyberPunch Studios, we came up with the idea of creating our own spin-off in the Backrooms universe. That's how "Level 0" came to be. What you can try out here is just the first step. This is how we envision the framework for a Backrooms game.

Of course, this is just a prototype. That means the ideas aren't fully developed yet, and some mechanics are still straightforward, while there's a lot of potential to explore.

This is where you come in. Try out this prototype, have fun with it, and then let us know what you think of "Level 0." Would you play a full version? Maybe this theme doesn't appeal to you at all?

We would be immensely grateful if you could provide us with feedback. Perhaps you even have some ideas for a potential full version. Please share them with us! Join the conversation in the comments, discussions, or on our {LINK REMOVED} server. We're simply excited to exchange ideas with you!



We hope you have lots of fun playing, and we look forward to hearing from you!

Your team at Headup

Mar 15, 2023
Helicopter Gunship DEX - Jimmy Arcade
1. Fixes the glowing and/or flickering trees which were sometimes visible during darker missions.

I had to rebuild all of the tree models due to a texture issue which took all day!!

2. I am still trying to track down some odd things happening with clouds and/or transparent objects such as rotor blades or targeting pod glass where they appear to become separated from the main model and/or follow the main camera movements.

If you spot this happening please try turning off TAA in the Video Options Anti Aliasing section and choose either "OFF" or "FXAA" instead and see if that solves the issue.

3. Tomorrow I shall be looking at why the Norway terrain doesn't load on the Steam Deck.
Figment - Bedtime Digital Games
Figment 2: Creed Valley offers tons of new features and mechanics

Gameplay:
  • Dusty has gotten better at swinging his sword over the years, he now hits enemies more easily
  • Dodge is now directional, meaning you can reposition yourself more easily during combat
  • Enemies attach to the beat of the soundtrack, each adding their own musical layer to the fight
  • New animations for Dusty and Piper
  • Piper is now a controllable character in local co-op or via Steam Remote Play (!!!)
Quality of Life:
  • Chapter Selection Screen is available, if you want to resume specific levels or play specific fights
  • Localization in 17+ languages
  • Items are color-coded depending on their use
Mechanics:
  • Switching states of mind allows you to see the universe around you in 2 different ways
  • Mind Converters also change NPC dialogue, can open/block puzzles


If you own Figment 1, you get an additional 33% off on Figment 2

On the store page, you can find the "complete the set" bundle. Through which you'll get a heavier discount if you own Figment 1. On top of the initial 15% launch discount

https://store.steampowered.com/bundle/31028/Figment_Bundle/
Fishing Planet - Dennis_FP
Hello anglers!

Keeping our tradition of giveaways on the Twitch platform, we are happy to present another Twitch Drops Campaign dedicated to one of the most expected, exciting and wonderful holidays - St. Patrick Clover Drops Campaign!
In the boxes, you will find unique baits that are simply adored by the St. Patrick holiday inhabitants of Fishing Planet waterways!

All you need to join the new Drop Campaign and receive gift boxes, just to watch streams marked with a special icon on Twitch from the 15th of March 2023, 16:00 (4PM) UTC, till the 20th of March 2023, 23:00 (11PM) UTC! In these gift boxes, we’ve collected everything you need to kick the Snakes and their minions and complete all St. Patrick missions!

To start receiving prizes, you need:
- if you play on PC or PlayStation, connect your Steam account to your Twitch account:
- go to Twitch and open the Fishing Planet category. You can also use the link:
https://www.twitch.tv/directory/game/Fishing Planet
- find a streamer with Twitch drops and watch broadcasts marked with a special icon!

Regardless of the platform the streamer uses, you will receive boxes for the platform you’ve connected to Twitch.

If you watch 30 minutes of streams, you’ll get Small Clover Box containing:
  • Clover Coins - 3
  • Drunken Worm - 13
  • Credits - 1703
If you watch 60 minutes of the broadcast, you’ll be rewarded with Medium Clover Box with the following:
  • Clover Coins - 7
  • Drunken Worm - 13
  • Bully Grasshopper - 13
  • Credits - 1703
For those of you who will watch 90 minutes, we’ve prepared Large Clover Box containing:
  • Clover Coins - 13
  • Drunken Worm - 13
  • Bully Grasshopper - 13
  • Pickled Jauari Palm Fruit - 13
  • Credits - 1703
  • Bait Coin - 1
Enjoy the streams and tight lines!
The Crimping - Mama Makes Games
Hello and thank you to everyone who has played The Crimping! I've heard you all and it seems the #1 thing you'd like me to change or improve about my game is to expand it out!

I care about your feedback and want to let you know that I've been working on a very large expansion of the game that will greatly increase your playtime (with hand-crafted, Mama-made content, of course!). You can expect its release in a couple days! Thank you all and please stay tuned!

<3
Kim
Mar 15, 2023
Bloody Efforts - FM OstryTM
Hello

We've noticed that there was an issue with raising flags. The stuff is already fixed :) We've added some small improvements to AI in Rankeds as well.
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