Against the Storm - Leisurely Luke


Greetings, Viceroys!
Later today (March 15) at 6:00 pm UTC, we’ll be joining BearlyTactical on Twitch to show you the preview of the Twitch Integration Update.

BEARLYTACTICAL ON TWITCH

While the main highlight of the upcoming update is the Twitch Integration itself (with chat minigame and chat polls), you can also expect:
  • Fuel prioritization
  • Forest Mysteries and Orders rebalance
  • 2 new Forest Mysteries
  • 2 new Orders
  • And more!
Please make sure you’re ready for the new update and finish your current settlement before the Update goes live tomorrow (sometime between 2:00 pm and 4:00 pm UTC).

May the storm be gentle on you,
Eremite Games

HOW TO PREPARE
We release new content Updates every two weeks on Thursdays around 2 pm – 4 pm UTC. As we make multiple changes to the game’s systems, balance, and content, the game needs to force-finish any settlements that are in progress when you download the update. This aims to prevent various game-breaking bugs that could occur otherwise.

IMPORTANT: If you have a settlement in progress, it will have to be force-finished when you download the Update. You will be reimbursed with Citadel Resources but you will have to start a new settlement. Your meta progress (that is: Experience, Level, completed Deeds, unlocked Upgrades, Citadel Resources, etc.) will remain intact.

In the main menu, under the “Play” button, there’s a countdown to upcoming Updates. Please finish your current settlement before the update day if you don’t want it to be completed automatically.

PREVIOUS UPDATES
https://store.steampowered.com/news/app/1336490/view/3667656258520766684
https://store.steampowered.com/news/app/1336490/view/3659774324617359177
https://store.steampowered.com/news/app/1336490/view/3659773057719588996
https://store.steampowered.com/news/app/1336490/view/3640631489831270819
Mar 15, 2023
Freestyle 2: Street Basketball - [GM] Winter


Here is your opportunity to acquire premium items and a chance to win the
Premium Sub Attribute Changer when you complete all draws!

The Draw ‘Em All Event makes its return!

Event Period:

3/15/2023 ~ 4/12 23:59 PDT

Event Mechanics:



Use tickets to draw from the Event Board. You can earn tickets by completing
Daily Missions up to three times. Each mission will give you three (3) tickets for
up to a total of 9 tickets per day!



Draw from the Board to receive rewards! Each draw you perform will be
counted and tallied.

When you reach the total number of 60 Draws, you will receive the 5 Premium Sub Attribute Changer!

Rewards Table List:






- FreeStyle 2 Team
From the Depths - Ruggedlegs
World files:
Updated DWG with all of its intended corporations. They currently don't serve a purpose but will do so when DWG HQ layout is updated. Craft will be updated to proper corporations at a later date.

[Neter]
Marlin (DWG): Applied connection rules, adjusted terrain prediction time.
Transient (SD): Completely remade; now classified as a spacecraft, retains its cargo carrier status; when attacked, broadsides from afar with a long-distance laser.
Deimos (SD): Updated with interceptor decos, minor evasion tweaks, EMP-proofing.
Anguish (TG): Redesigned; it's now a melee mech with a large sword using a laser cutter core.
Removed "comment" annotation from Neter Adventure raft.

Patchwork (DWG): Overhauled; still retains its original identity but has been modernized.
Wanda (DWG): Updated cannon to be APHE, weakened missiles.
Slight difficulty balancing tweaks to Adventure for some designs that could spawn as the first enemy when they shouldn't have.
Removed LH Current and GT Weaver from spawning in Adventure (cargo craft)

[AotE]
Slight tweaks to early unit spawning for Adventure.

[Glao]
Granite Squadron (OFD): New fighter unit, replaces Fighter; 3 small fighter drones using burst APS.
Fighter (OFD): Retired.
Hero's Adventure: Road to Passion - 小丢丢萌萌哒
各位玩家好,我们刚刚更新了一个版本,调整了【切磋后角色状态】,并优化了【守门类事件重复触发】等部分事件的逻辑。若大家在游玩过程中遇到任何问题,都可以加入官方玩家群,联系带【问题反馈】的管理员向我们反馈。

V0.6.0315b17版本更新日志

【新增】
  • 霖安城增加茶摊商贩
  • 大梁客栈宝箱增加机关开锁机制
【调整】
  • 调整切磋状态规则:所有切磋战斗结束后不再继承战后状态,状态恢复到切磋前,本门掌门切磋失败不再扣除关系。
  • 调整各门派练功弟子练功等级限制,40级以后仍可以切磋
  • 调整携带宠物入城的规则为名声达到3级
  • 调整野狼谷救助楚襄城郎中战斗失败条件为郎中死亡
  • 调整楚襄城战后脏街传送点改为传到大地图
  • 调整进入摸金门的条件为名声3级
  • 调整三大主城牢房看守事件为贿赂或靠关系走后门后不重复触发
  • 调整脏街守门事件为贿赂后不重复触发
【优化】
  • 优化楚襄决战事件:进入元帅大帐将自动触发剧情,可以选择和完颜乌珠开战、立即决战、完成拘魂丹事件、请安、离开等互动
  • 优化无名小村猎户修弓事件,靠近猎犬会有选项并且携带狼肉也可以完成事件
  • 优化将军府差事事件,玩家加入燕铁军后差事事件失效
  • 优化了游戏物品、剧情、buff效果等部分文本描述
【修复】
  • 修复了部分老存档无法剿灭门派的问题
  • 修复了武器附带的连击效果在退出战斗后未及时清除的问题
  • 修复了角色可以坐到未开启场景座椅的问题
  • 修复了欧冶恒可能被传送至迷踪林的问题
  • 修复了在迷踪林与猎户战斗失败出现卡住的问题
  • 修复了叶银瓶开化塔事件守将没有获得碎银的问题
  • 修复了叶银瓶好感事件失败仍算完成的问题
  • 修复了佟道辅死亡后,神捕门最后阶段任务无法完成的问题
  • 修复了高悟性影响的连击变为负数后导致其他途径连击减少的问题
  • 修复了个别情况下仍无法参与珠光宝气楼拍卖会的问题(需要等待下一轮拍卖开启)
  • 修复了无法触发心灰意冷结局的问题(需要读取未触发事件前的存档)
  • 修复了在拍卖会放弃竞拍时触发战斗仍加速的问题
  • 修复了琳琅棋局战斗胜利后通过读档导致秘籍丢失的问题
  • 修复了个别“降低装备穿戴条件”特征失效的问题
  • 修复了特定情况给队友下毒没有生效的问题
若大家在游玩过程中需要任何帮助,都可以加入官方玩家群,联系带【问题反馈】的管理员向我们反馈。也欢迎大家加入官方玩家群,互相交流游戏经验,群里还有玩家投喂各种攻略心得。

官方玩家20群:295390373
官方玩家21群:550219413
官方玩家22群:343709025
官方玩家1群:597962931 (已满)
官方玩家2群:1169723804 (已满)
官方玩家3群:753982506 (已满)
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官方玩家18群:165072814(已满)
官方玩家19群:611246285(已满)


Territory: Farming and Fighting - loomingco
Optimized In the no-hunger and cold-free mode, there is no famine judgment
BUG does not pick up silver
Optimize The statue actively ignores the ghost hand as a target to avoid wasting bullets
Value The number of gem drops for a monster, which increases with the monster's level
BUG After a single archive is corrupted, it may cause the archive list to not be displayed
New features can be set to receive displaced people, and a certain number of displaced people will randomly appear every year.
New feature Merchants can be entrusted with money to attract displaced people
The Magical Mixture Mill - CamillaHOOK


Hey, magical mixers!

Firstly, we really want to thank you for playing our demo, joining our discord and giving us valuable feedback on our game. Your support and suggestions motivate and help us make the right decisions so we can turn The Magical Mixture Mill into the best game it can be.

Today we have a special announcement… We will be releasing it into Early Access on April 5th and we are super excited!



It is a very special, fuzzy feeling to see a vision come to life. The original idea for The Magical Mixture Mill was sparked four years ago. It started as simply “Hey! Wouldn’t a potion brewing automation game be cool?” but the idea slowly evolved and crystalized as the years went on.

We set out to make an automation game that was approachable and easy to pick up while still challenging you, the player. Easy to learn, hard to master. You know the deal.

Our main inspirations were Factorio and Stardew Valley; borrowing some ingredients from both while also adding our own special sauce. Oh yeah, and we also wanted everything to be a bit weird since…well, there are a lot of magical mushrooms and mind altering brews in our game after all!

Making a game is a huge undertaking. Especially so when you are a small team like us. Glowlight consists of two programmers and two artists - each with our own specialisations and focuses.

Being just the four of us, our biggest limitations are time and mental bandwidth. That means that getting a good idea is the easiest part - executing it within time is the real challenge. Especially since testing new features is so vital but can be quite time consuming depending on the feature.

And, for some insane reason, we decided to make a game with a lot of overlapping systems that all need tweaking and calibration before they come together to create something bigger.

This is the main reason we decided to release our game in an Early Access state: to get feedback and to help iron out the kinks. We are NOT releasing into Early Access to get an early revenue to fund the rest of the game. Our funding is secured and the game will reach a 1.0 state - unless a big meteor hits earth or something, in which case I am sure you can forgive us.

So, as we work towards our full version over the next many months, our goal is to gather a dedicated player base that will help us test our features and give us the feedback we need to improve them. That’s where you come in!

Our core systems are already in the game and we only plan on adding minor features going forward. The main focus will be split between bug fixing, core system tweaking and content.

Stability and critical bugs are our top priorities. In terms of content, we want to make more biomes, more ingredients, more workstations, more quests and - of course - more hats.

So yeah! We will keep you all updated as much as possible and will answer any questions and discuss any feature with you all. We are happy to have you along for the ride and promise to do our best work!

See you on April 5th!

I Heard There Are Monsters Here - jingqi.yin
1. The Slime opens the advanced form
2. Novice guidance to send 10 Common Equipment Chest
3. Optimize magic store purchase prompts
[Neolithic]To the End - orochi2k
English
############Content#################
[Item]New Item: Eye Drop. (Remove blind. They are sold in hospitals or even grocery stores.)
[Item]New Item: Scroll of Paradox (Cause confusion on enemy groups. It does have a platypus on its icon. :P)
[Loot]Added an item drop list for Statue of Philosopher. It contains stone, Curse Stone, Scroll of Paradox, and some skill books.
[Skill]Kenga Speech's stun chance now scale with its user's speech skill levels.
[Skill]Changed "Too Young Too Simple"'s silence effect trigger mechanics, only targets that can receive emotional damage can be silenced. The silence chance is scaled with the user's speech skill levels.
[Skill]Increased the base power of "Too Young Too Simple." (63 -> 80)
############Debug##################
Fixed a bug that some items have "Apply: Normal" in their item description windows.
简体中文
############Content#################
【物品】新物品:眼药水。(移除致盲效果。在一般的医院和杂货店均有出售。)
【物品】新物品:P社卷轴(不对,应该是悖论卷轴,会对敌方队伍造成混乱。图标上确实有一只鸭嘴兽。:P)
【掉落】为哲学家的雕像加入了物品掉落列表。(包括了,石头,诅咒石,悖论卷轴,一些技能书)
【技能】悬河之辩造成的晕眩效果的成功率现在受到这个技能的使用者的说服力技能等级影响。
【技能】改变了图样图森破的沉默机制,只对会受到感情伤害的目标才可能造成沉默。沉默概率现在受到使用者的说服力技能等级影响。
【技能】增加了图样图森破的基础技能威力。(63 -> 80)
############Debug##################
修复了部分物品的详细说明窗口中会出现施加【普通】状态的文字的Bug。
Uncharted Waters Origin - Uncharted Waters Origin


Enter into the Endless Possibility!
Hello, Admirals.

We have confirmed an error where the ‘Yan Shiqi’ Mate was equipped with two A Grade Gear when obtained using the ‘Yan Chest’ Pick-Up gacha mechanic, which started on Mar. 15 (Wed) 00:00 (UTC+9).

Therefore, these Gears will be retrieved and replaced with Base Gear.
Please see below for more details.

Details on Replacing Relevant Gear with Base Gear

- Gear to be Retrieved:
The 2 Gears that are equipped when Yan Shiqi is acquired through Pick-Up – Yan Shiqi's Attire and Yan Shiqi's Guanmao
- Retrieval Date: Gear will be retrieved all at once and replaced with Base Gear during the March scheduled maintenance
* Even if you equip the relevant Gear to another Mate, the Gear will still be replaced with Base Gear.
* The issue where the Yan Shiqi Gear icon is not displayed will also be fixed during the March scheduled maintenance.

We apologize again for the inconvenience caused by this issue, and will continue to work hard to ensure that we can provide players with more reliable services.

Thank you.
Cassette Beasts - fee-ona
Welcome to Cassette Beasts – Developer Blog Roundup #3!

Tom and Jay here again to welcome to our third roundup blog! This time we'll chat about Custom Game Modes and the friends you'll meet in New Wirral.



It’s dangerous to go alone in New Wirral, so Rangers encourage prospective adventurers to travel alongside a partner. In Cassette Beasts there are 6 partner characters to find and unlock. Once unlocked, they will happily travel and battle alongside you whenever you want.



If you need to swap who you’re travelling with, just pop back to Harbourtown’s Gramophone Cafe, where everybody meets up.

During local co-op multiplayer, the second player takes control of the active partner character. In battle, each player has exclusive control over a single character and gets to decide what move they use.

If you’re playing alone, you’ll have control over both characters during battle, of course!



Let's meet some of these partners!



Kayleigh
If you played our Steam Next Fest demo, you’ll have met Kayleigh. She gives the player their first tape and explains some of the basics of life in New Wirral.



Meredith
Meredith is a sarcastic and antisocial Londoner who occupies herself repairing Harbourtown’s electronics. She likes dumb action movies and bands with tragic backstories.



Eugene
Eugene, the self-proclaimed “Protector of Harbourtown”, also appeared in our Steam Next Fest Demo. When and where he’s from isn’t clear, other than his quest is to rid New Wirral of the undead… but something doesn’t quite seem right. Why are these vampires wearing suits?

As for the other partner characters, you’ll have to wait and see!



When you have a rest at a campsite (or in the cafe) your friend will usually have something to say. Every once in a while this triggers a social event that will progress your relationship with them to the next level. These social events increase the strength and abilities of your fusions by increasing the strength of your bond.

Choosing certain dialogue options can also lead to something more than friendship…



Have you ever wondered what the Rangers of Harbourtown do? Well, it’s time for us to go into more detail…

If you played our Steam Next Fest demo, you’ll already know the basics. At the beginning of Cassette Beasts, you wash up on the shore of New Wirral, an island on what seems to be another world. There you meet Kayleigh, a kind and friendly ranger, who takes you to Harbourtown and shows you the ropes.

Along the way, you and Kayleigh encounter a strange and otherworldly creature known to the residents of New Wirral only as an ‘Archangel’.



Finding more of these Archangels is the key to finding the way off New Wirral and back to your home world. But to survive them you’ll need to get stronger--and that’s where the Rangers come in…

Rangers
Harbourtown’s Rangers exist to support the community. They maintain the town, manage supply lines and deliveries, and keep important routes safe for travel. Occasionally, more dangerous situations pop up, and these fall on the Ranger Captains--the highest ranking rangers--to resolve.

The Captains are also responsible for training new recruits, and in your case that means battling! Each of the 12 Captains has tapes based around a particular strategy they favour in battle. If you’re not prepared with a strategy of your own it can be a difficult fight.



Postgame
If you’ve seen these bad boys in screenshots and videos before and wondered what they are, they’re what the Rangers call ‘Rogue Fusions’. Rogue Fusions are unnaturally strong monsters that have fused in the wild. Some Rogue Fusions surround themselves with a swarm of other monsters, and others seem to increase in power in other ways… As a Ranger and a recognised combat pro it’ll be your job to keep them under control.



But why do they form, and why are they becoming more frequent and dangerous…?

In the postgame, there are new monsters to encounter and record, and new bosses to fight. Each Ranger Captain can be rematched. This time they won’t hold back, and will unleash their perfected strategies on you!

And of course if that’s not enough for you, beating the game unlocks additional game modes...



Custom Game Modes
Once you've beaten the game, Cassette Beasts has a number of options you can use to customise your next playthrough.

While we recommend playing the game through normally on your first playthrough, these options can also be unlocked with a cheat code--handy if you're playing the game on a different machine at a speedrun competition! The cheat code will be shared after the game's release.



Let's go through these one by one:
  • First up, we have "Tapes Break Permanently," which means that any tape with 0 hit points can't be repaired and will be unusable for the rest of your playthrough!
  • "Defeat is Game Over," where a single loss in battle means game over – no matter how many tapes you have left.
  • "Randomise Monsters" lets you mix up the habitats of monsters, as well as the starter and partner tapes.
  • "Randomise Types," my personal favourite, you can randomise monster species' types, as well as their colour palettes and movepools to match.

  • "Randomise Moves". This option can be used to randomise the default set of moves for monsters, as well as the moves you unlock by upgrading tapes.
  • "Random Seed" option, which can be used to control all the aforementioned randomisation options. It can also control the randomisation of certain variables in the game, even when no customisations are enabled – perfect for speedruns.
These options are our answer to the Nuzlocke and permadeath features the community has been asking for.

Speedrunning & LiveSplit Integration
A small but dedicated speedrunning community grew around our last game, Lenna's Inception, after its launch. We learned a lot from this community about what makes a game suitable for speedrunning and what does not, and factored this into Cassette Beasts.

On all platforms, you can enable an in-game timer in the settings menu at any time. This timer displays in the top left of the screen, and records how long you've been playing your save file for. It automatically pauses on loading screens and during character customisation.

While the in-game timer is enabled, you can hold the middle mouse button (or Y on a controller) to speed up dialogue, and automatically select dialogue options.

If you have LiveSplit installed (available for Windows only), you can connect Cassette Beasts to the LiveSplit Server component, and automatically send split commands based on certain in-game events. The game tracks numerous stats in your save file, for the purpose of achievements. These stats include which bosses you've defeated, how many species you've recorded, and so on. Any of these stats can be used to trigger splits.

The LiveSplit integration is fully configurable through an INI file, so you can create your own list of custom splits!



We hope that this will make speedrunning Cassette Beasts fun and easy for people to get into.

More information about how to configure the LiveSplit integration will be published on the wiki after the game releases.



That's all for this week, folks! To see more in detail, you can view the individual posts below. If you want to know more, why not swing by the official Discord! As well as that, you can always follow us on Twitter! for future updates!

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