While the main highlight of the upcoming update is the Twitch Integration itself (with chat minigame and chat polls), you can also expect:
Fuel prioritization
Forest Mysteries and Orders rebalance
2 new Forest Mysteries
2 new Orders
And more!
Please make sure you’re ready for the new update and finish your current settlement before the Update goes live tomorrow (sometime between 2:00 pm and 4:00 pm UTC).
May the storm be gentle on you, Eremite Games
HOW TO PREPARE
We release new content Updates every two weeks on Thursdays around 2 pm – 4 pm UTC. As we make multiple changes to the game’s systems, balance, and content, the game needs to force-finish any settlements that are in progress when you download the update. This aims to prevent various game-breaking bugs that could occur otherwise.
IMPORTANT: If you have a settlement in progress, it will have to be force-finished when you download the Update. You will be reimbursed with Citadel Resources but you will have to start a new settlement. Your meta progress (that is: Experience, Level, completed Deeds, unlocked Upgrades, Citadel Resources, etc.) will remain intact.
In the main menu, under the “Play” button, there’s a countdown to upcoming Updates. Please finish your current settlement before the update day if you don’t want it to be completed automatically.
Here is your opportunity to acquire premium items and a chance to win the Premium Sub Attribute Changer when you complete all draws!
The Draw ‘Em All Event makes its return!
Event Period:
3/15/2023 ~ 4/12 23:59 PDT
Event Mechanics:
Use tickets to draw from the Event Board. You can earn tickets by completing Daily Missions up to three times. Each mission will give you three (3) tickets for up to a total of 9 tickets per day!
Draw from the Board to receive rewards! Each draw you perform will be counted and tallied.
When you reach the total number of 60 Draws, you will receive the 5 Premium Sub Attribute Changer!
World files: Updated DWG with all of its intended corporations. They currently don't serve a purpose but will do so when DWG HQ layout is updated. Craft will be updated to proper corporations at a later date.
[Neter] Marlin (DWG): Applied connection rules, adjusted terrain prediction time. Transient (SD): Completely remade; now classified as a spacecraft, retains its cargo carrier status; when attacked, broadsides from afar with a long-distance laser. Deimos (SD): Updated with interceptor decos, minor evasion tweaks, EMP-proofing. Anguish (TG): Redesigned; it's now a melee mech with a large sword using a laser cutter core. Removed "comment" annotation from Neter Adventure raft.
Patchwork (DWG): Overhauled; still retains its original identity but has been modernized. Wanda (DWG): Updated cannon to be APHE, weakened missiles. Slight difficulty balancing tweaks to Adventure for some designs that could spawn as the first enemy when they shouldn't have. Removed LH Current and GT Weaver from spawning in Adventure (cargo craft)
[AotE] Slight tweaks to early unit spawning for Adventure.
[Glao] Granite Squadron (OFD): New fighter unit, replaces Fighter; 3 small fighter drones using burst APS. Fighter (OFD): Retired.
Optimized In the no-hunger and cold-free mode, there is no famine judgment BUG does not pick up silver Optimize The statue actively ignores the ghost hand as a target to avoid wasting bullets Value The number of gem drops for a monster, which increases with the monster's level BUG After a single archive is corrupted, it may cause the archive list to not be displayed New features can be set to receive displaced people, and a certain number of displaced people will randomly appear every year. New feature Merchants can be entrusted with money to attract displaced people
Firstly, we really want to thank you for playing our demo, joining our discord and giving us valuable feedback on our game. Your support and suggestions motivate and help us make the right decisions so we can turn The Magical Mixture Mill into the best game it can be.
Today we have a special announcement… We will be releasing it into Early Access on April 5th and we are super excited!
It is a very special, fuzzy feeling to see a vision come to life. The original idea for The Magical Mixture Mill was sparked four years ago. It started as simply “Hey! Wouldn’t a potion brewing automation game be cool?” but the idea slowly evolved and crystalized as the years went on.
We set out to make an automation game that was approachable and easy to pick up while still challenging you, the player. Easy to learn, hard to master. You know the deal.
Our main inspirations were Factorio and Stardew Valley; borrowing some ingredients from both while also adding our own special sauce. Oh yeah, and we also wanted everything to be a bit weird since…well, there are a lot of magical mushrooms and mind altering brews in our game after all!
Making a game is a huge undertaking. Especially so when you are a small team like us. Glowlight consists of two programmers and two artists - each with our own specialisations and focuses.
Being just the four of us, our biggest limitations are time and mental bandwidth. That means that getting a good idea is the easiest part - executing it within time is the real challenge. Especially since testing new features is so vital but can be quite time consuming depending on the feature.
And, for some insane reason, we decided to make a game with a lot of overlapping systems that all need tweaking and calibration before they come together to create something bigger.
This is the main reason we decided to release our game in an Early Access state: to get feedback and to help iron out the kinks. We are NOT releasing into Early Access to get an early revenue to fund the rest of the game. Our funding is secured and the game will reach a 1.0 state - unless a big meteor hits earth or something, in which case I am sure you can forgive us.
So, as we work towards our full version over the next many months, our goal is to gather a dedicated player base that will help us test our features and give us the feedback we need to improve them. That’s where you come in!
Our core systems are already in the game and we only plan on adding minor features going forward. The main focus will be split between bug fixing, core system tweaking and content.
Stability and critical bugs are our top priorities. In terms of content, we want to make more biomes, more ingredients, more workstations, more quests and - of course - more hats.
So yeah! We will keep you all updated as much as possible and will answer any questions and discuss any feature with you all. We are happy to have you along for the ride and promise to do our best work! See you on April 5th!
English ############Content################# [Item]New Item: Eye Drop. (Remove blind. They are sold in hospitals or even grocery stores.) [Item]New Item: Scroll of Paradox (Cause confusion on enemy groups. It does have a platypus on its icon. :P) [Loot]Added an item drop list for Statue of Philosopher. It contains stone, Curse Stone, Scroll of Paradox, and some skill books. [Skill]Kenga Speech's stun chance now scale with its user's speech skill levels. [Skill]Changed "Too Young Too Simple"'s silence effect trigger mechanics, only targets that can receive emotional damage can be silenced. The silence chance is scaled with the user's speech skill levels. [Skill]Increased the base power of "Too Young Too Simple." (63 -> 80) ############Debug################## Fixed a bug that some items have "Apply: Normal" in their item description windows. 简体中文 ############Content################# 【物品】新物品:眼药水。(移除致盲效果。在一般的医院和杂货店均有出售。) 【物品】新物品:P社卷轴(不对,应该是悖论卷轴,会对敌方队伍造成混乱。图标上确实有一只鸭嘴兽。:P) 【掉落】为哲学家的雕像加入了物品掉落列表。(包括了,石头,诅咒石,悖论卷轴,一些技能书) 【技能】悬河之辩造成的晕眩效果的成功率现在受到这个技能的使用者的说服力技能等级影响。 【技能】改变了图样图森破的沉默机制,只对会受到感情伤害的目标才可能造成沉默。沉默概率现在受到使用者的说服力技能等级影响。 【技能】增加了图样图森破的基础技能威力。(63 -> 80) ############Debug################## 修复了部分物品的详细说明窗口中会出现施加【普通】状态的文字的Bug。
Enter into the Endless Possibility! Hello, Admirals.
We have confirmed an error where the ‘Yan Shiqi’ Mate was equipped with two A Grade Gear when obtained using the ‘Yan Chest’ Pick-Up gacha mechanic, which started on Mar. 15 (Wed) 00:00 (UTC+9).
Therefore, these Gears will be retrieved and replaced with Base Gear. Please see below for more details.
Details on Replacing Relevant Gear with Base Gear
- Gear to be Retrieved: The 2 Gears that are equipped when Yan Shiqi is acquired through Pick-Up – Yan Shiqi's Attire and Yan Shiqi's Guanmao - Retrieval Date: Gear will be retrieved all at once and replaced with Base Gear during the March scheduled maintenance * Even if you equip the relevant Gear to another Mate, the Gear will still be replaced with Base Gear. * The issue where the Yan Shiqi Gear icon is not displayed will also be fixed during the March scheduled maintenance.
We apologize again for the inconvenience caused by this issue, and will continue to work hard to ensure that we can provide players with more reliable services.
Welcome to Cassette Beasts – Developer Blog Roundup #3!
Tom and Jay here again to welcome to our third roundup blog! This time we'll chat about Custom Game Modes and the friends you'll meet in New Wirral.
It’s dangerous to go alone in New Wirral, so Rangers encourage prospective adventurers to travel alongside a partner. In Cassette Beasts there are 6 partner characters to find and unlock. Once unlocked, they will happily travel and battle alongside you whenever you want.
If you need to swap who you’re travelling with, just pop back to Harbourtown’s Gramophone Cafe, where everybody meets up.
During local co-op multiplayer, the second player takes control of the active partner character. In battle, each player has exclusive control over a single character and gets to decide what move they use.
If you’re playing alone, you’ll have control over both characters during battle, of course!
Let's meet some of these partners!
Kayleigh If you played our Steam Next Fest demo, you’ll have met Kayleigh. She gives the player their first tape and explains some of the basics of life in New Wirral.
Meredith Meredith is a sarcastic and antisocial Londoner who occupies herself repairing Harbourtown’s electronics. She likes dumb action movies and bands with tragic backstories.
Eugene Eugene, the self-proclaimed “Protector of Harbourtown”, also appeared in our Steam Next Fest Demo. When and where he’s from isn’t clear, other than his quest is to rid New Wirral of the undead… but something doesn’t quite seem right. Why are these vampires wearing suits?
As for the other partner characters, you’ll have to wait and see!
When you have a rest at a campsite (or in the cafe) your friend will usually have something to say. Every once in a while this triggers a social event that will progress your relationship with them to the next level. These social events increase the strength and abilities of your fusions by increasing the strength of your bond.
Choosing certain dialogue options can also lead to something more than friendship…
Have you ever wondered what the Rangers of Harbourtown do? Well, it’s time for us to go into more detail…
If you played our Steam Next Fest demo, you’ll already know the basics. At the beginning of Cassette Beasts, you wash up on the shore of New Wirral, an island on what seems to be another world. There you meet Kayleigh, a kind and friendly ranger, who takes you to Harbourtown and shows you the ropes.
Along the way, you and Kayleigh encounter a strange and otherworldly creature known to the residents of New Wirral only as an ‘Archangel’.
Finding more of these Archangels is the key to finding the way off New Wirral and back to your home world. But to survive them you’ll need to get stronger--and that’s where the Rangers come in…
Rangers Harbourtown’s Rangers exist to support the community. They maintain the town, manage supply lines and deliveries, and keep important routes safe for travel. Occasionally, more dangerous situations pop up, and these fall on the Ranger Captains--the highest ranking rangers--to resolve.
The Captains are also responsible for training new recruits, and in your case that means battling! Each of the 12 Captains has tapes based around a particular strategy they favour in battle. If you’re not prepared with a strategy of your own it can be a difficult fight.
Postgame If you’ve seen these bad boys in screenshots and videos before and wondered what they are, they’re what the Rangers call ‘Rogue Fusions’. Rogue Fusions are unnaturally strong monsters that have fused in the wild. Some Rogue Fusions surround themselves with a swarm of other monsters, and others seem to increase in power in other ways… As a Ranger and a recognised combat pro it’ll be your job to keep them under control.
But why do they form, and why are they becoming more frequent and dangerous…?
In the postgame, there are new monsters to encounter and record, and new bosses to fight. Each Ranger Captain can be rematched. This time they won’t hold back, and will unleash their perfected strategies on you!
Custom Game Modes Once you've beaten the game, Cassette Beasts has a number of options you can use to customise your next playthrough.
While we recommend playing the game through normally on your first playthrough, these options can also be unlocked with a cheat code--handy if you're playing the game on a different machine at a speedrun competition! The cheat code will be shared after the game's release.
Let's go through these one by one:
First up, we have "Tapes Break Permanently," which means that any tape with 0 hit points can't be repaired and will be unusable for the rest of your playthrough!
"Defeat is Game Over," where a single loss in battle means game over – no matter how many tapes you have left.
"Randomise Monsters" lets you mix up the habitats of monsters, as well as the starter and partner tapes.
"Randomise Types," my personal favourite, you can randomise monster species' types, as well as their colour palettes and movepools to match.
"Randomise Moves". This option can be used to randomise the default set of moves for monsters, as well as the moves you unlock by upgrading tapes.
"Random Seed" option, which can be used to control all the aforementioned randomisation options. It can also control the randomisation of certain variables in the game, even when no customisations are enabled – perfect for speedruns.
These options are our answer to the Nuzlocke and permadeath features the community has been asking for.
Speedrunning & LiveSplit Integration A small but dedicated speedrunning community grew around our last game, Lenna's Inception, after its launch. We learned a lot from this community about what makes a game suitable for speedrunning and what does not, and factored this into Cassette Beasts.
On all platforms, you can enable an in-game timer in the settings menu at any time. This timer displays in the top left of the screen, and records how long you've been playing your save file for. It automatically pauses on loading screens and during character customisation.
While the in-game timer is enabled, you can hold the middle mouse button (or Y on a controller) to speed up dialogue, and automatically select dialogue options.
If you have LiveSplit installed (available for Windows only), you can connect Cassette Beasts to the LiveSplit Server component, and automatically send split commands based on certain in-game events. The game tracks numerous stats in your save file, for the purpose of achievements. These stats include which bosses you've defeated, how many species you've recorded, and so on. Any of these stats can be used to trigger splits.
The LiveSplit integration is fully configurable through an INI file, so you can create your own list of custom splits!
We hope that this will make speedrunning Cassette Beasts fun and easy for people to get into.
More information about how to configure the LiveSplit integration will be published on the wiki after the game releases.
That's all for this week, folks! To see more in detail, you can view the individual posts below. If you want to know more, why not swing by the official Discord! As well as that, you can always follow us on Twitter! for future updates!