Gamerant.com recently spoke to Egosoft founder and Managing Director Bernd Lehahn about the X series, Egosoft in general and its current developments. Text interviews are a rarity nowadays, but we do still appreciate them. Which is why we wanted to point it out here. You can find the interview on gamerant.com.
Today we would like to share some information about the balance changes that are planned to be implemented in the upcoming update. Please note that the announced changes in the mechanics of projectile damage shouldn’t be expected to be implemented with the next update. The work in this direction is still in progress and the final version is not ready yet.
We remind you that all the new features described in this news are not final and may be changed before they are introduced into the game or may not be implemented into the game at all.
Rebalancing the cabins from “common” to “special” rarity
Comment: in the current realities, most of the cabins and rare cabins are in little demand compared to the “Duster” and, especially, “Growl” cabins. Special cabins, in general, are hardly in use. Parameters were rebalanced on the same principle as they are configured for the cabins of epic and legendary rarity. For the most part, this is seen in the addition of energy in exchange for mass limit. Special cabins received weakened versions of the epic cabin perks. The change for “Guerilla” is aimed at improving the player’s starting experience.
Guerilla
Will give 9 pts. of energy (instead of 8 before)
Tonnage will be reduced from 3000 to 2800 kg.
Mass limit will be reduced from 6000 to 5500 kg.
PS increased from 300 to 350.
Duster
Durability will be increased from 170 to 200 pts.
Mass will be reduced from 300 to 250 kg.
Tonnage will be increased from 2000 to 2200 kg.
PS increased from 350 to 450.
Thug
Will give 10 pts. of energy (instead of 9 before).
PS increased from 350 to 450.
Sprinter
Cabin type will be changed to “light”.
Will give 10 pts. of energy (instead of 9 before).
Tonnage will be reduced from 2800 kg to 2400 kg.
Mass limit will be reduced from 6000 kg to 4700 kg.
Max. speed will be increased from 80 to 90 km/h.
Power will be decreased by 25%.
PS will be increased from 350 to 450.
Huntsman
Will give 10 pts. of energy (instead of 9 before).
Tonnage will be increased from 3000 to 3300 kg
Mass limit will be decreased from 7000 to 6500 kg
PS increased from 350 to 450.
WWT1
Will give 10 pts. of energy (instead of 9 before).
Tonnage will be increased from 3000 to 3300 kg.
Mass limit will be reduced from 9000 to 8000 kg.
PS increased from 350 to 450.
Docker
Will give 9 pts. of energy (instead of 8 before).
Mass will be reduced from 2400 to 2000 kg
Tonnage will be increased from 4000 to 5000 kg
Mass limit will be reduced from 12,000 to 11,000 kg
PS increased from 350 to 450.
Wyvern
Will give 11 pts. energy (instead of 10 before).
Tonnage will be reduced from 4000 to 3500 kg.
Mass limit will be reduced from 9000 to 8500 kg.
Hot Rod
Will give 11 pts. of energy (instead of 10 before).
Mass limit will be reduced from 9000 to 8000 kg.
Bear
Will give 11 pts. of energy (instead of 10 before).
Tonnage will be increased from 4000 to 4200 kg.
Mass limit will be reduced from 9500 to 9000 kg.
Fury
Will give 11 pts. of energy (instead of 10 before).
Tonnage will be reduced from 4500 to 4000 kg.
Mass limit will be reduced from 9000 to 8500 kg.
Jockey
Will give 11 pts. of energy (instead of 10 before).
Tonnage will be increased from 4000 to 4100 kg.
Mass limit will be reduced from 10,000 to 9,000 kg.
Trucker
Will give 10 pts. of energy (instead of 9 before).
Tonnage will be reduced from 6000 to 5500 kg.
Mass limit will be reduced from 16000 to 14500 kg.
Carapace
Max. speed will be increased from 50 km/h to 55 km/h.
Bat
The influence of mass on acceleration will be reduced by 43%.
Perk will be added: increases the number of extra charges from “Ammo pack” and “Microfactory” modules by 20%. Extends the radius of projectile explosions by 10%.
Pilgrim
A perk will be added: weapons that have energy damage and are mounted on an armoured vehicle with this cabin deal 15% more damage to heated parts.
Jawbreaker
Tonnage will be reduced from 6500 to 6200 kg.
Mass limit will be reduced from 17500 to 16800 kg.
A perk will be added: taking damage temporarily increases the inflicted damage. Max. effect — 15% at 1000 damage.
Other changes in part parameters
Car jack
The part will no longer drain energy.
PS will be reduced from 85 to 65.
It will not be possible to install more than one jack on the vehicle.
After using the module, the armoured car will receive a penalty to speed and power for 5 sec.
The time to activate the automatic car jack will be reduced from 15 to 10 sec.
Comment: we would like to make the module more popular, as well as give players a choice: wait 10 seconds until the automatic jack is activated, or install the module and be able to immediately return to combat after being turned over, but at the cost of a short-term loss in mobility.
Avenger 57mm
Firearm damage will be reduced by 9%.
Mass will be increased from 370 to 468 kg.
Ammo will be reduced from 35 to 20 pts.
Comment: analysis of statistics after previous changes to reduce energy drain while improving other parameters showed that the weapon has become too effective for a weapon of “common” rarity.
Ampere
Durability will be increased from 30 to 45 pts.
Gasgen
Durability will be increased from 36 to 72 pts.
Comment: both generators, in comparison with other generators (including the light “Thor-6S”), have a very poor ratio of survivability to damage caused by detonation relative to other generators.
ML 200
The ability to mount the legs on all sides of the armoured car will be added.
The animation will be changed: The legs will no longer stand in parallel to each other, their placement will resemble the legs of a spider.
The model’s hitbox will be slightly reduced.
Durability will be reduced from 810 to 750 pts.
The height within which the legs are still trying to find a point of contact when they come off the ground will be increased.
Comment: frontal mounting is aimed at expanding the capabilities of the in-game constructor. The changes in animations will be aimed only at visual improvement. Because of these changes, the hitbox and durability of the movement part were slightly reduced. Changes in height should reduce the number of situations where the leg “bends” and doesn’t look for a point of contact, although the length of a straightened mechanical leg allows it.
Bigram
Power penalty will be reduced from 25% to 20%.
Comment: these legs show lower efficiency compared to “ML 200”. Because “Bigram” was initially designed as a “lighter” version of mechanical legs, it should consume less power. We should note that changes to the animation and installation on all sides of the vehicle cannot be implemented to “Bigrams” due to their specific features.
Icarus IV
PS will be increased from 220 to 350.
Icarus VII
PS will be increased from 220 to 300.
Comment: we are happy with the current parameters of hovers (especially considering the planned changes on firearm damage for projectiles, after which a lot can change), but in the 5000 - 6000 PS range they stand out too much (especially “Icarus IV”), which we wouldn’t like to leave unnoticed. Increasing the PS should improve the situation.
Catalina
The minimum delay between the accumulation of the bonus will be increased from 3 to 4 sec.
The amount of damage required to accumulate the bonus when using weapons of “common” rarity, will be increased by 12%.
Comment: increasing the delay should slightly equate automatic weapons to single-shot weapons in terms of the rate of bonus accumulation from the perk. The damage requirement for weapons of “common” rarity turned out to be too low compared to other rarities.
ST-M26 Tackler
The perk of “ST-M26 Tackler” is now implemented through damage blocking rather than damage resistance. This is due to technical features and optimization.
AM-5 Avalanche
Fixed an issue where the “Avalanche” projectile didn’t lose direct firearm damage when destroying vehicle parts.
Omamori
Fixed an issue where the damage absorbed by “Omamori” was further (repeatedly) reduced by the resistance upgrade, the talent of the co-driver “Grizzly”, or any other similar perk.
Annihilator
The drone’s maximum flight speed will be reduced from 150 to 90 km/h.
Now the reduction of speed and power of the cabin from perk will be 3% (instead of 4% before).
Drone durability will be increased from 58 to 84 pts.
Damage will be increased by 6%.
Comment: with the drone’s previous flight speed and the size of the penalty to the enemy’s speed and power, it was almost impossible to break the distance and drive away from him. These changes are aimed to equalize the two types of counterplay destroying a drone or breaking the distance) without drastically changing the overall effectiveness of the weapon.
These are all planned changes for the upcoming “Dronapocalypse” update. The update is planned to be released next week. See you soon, survivors!
For more information on Crossout, follow these channels:
We will update the game during our maintenance on March 9th, which will last for 3 hours and run between 12:30-15:30 (UTC+8). After the maintenance we will give all players 8,000 Bronze Coins, 300 Honor, and 15 Unit Medals as compensation for any inconvenience caused. Be sure to arrange your time accordingly.
Check out the full Patch Notes and join in the discussion on our Discord.
The Greatest Penguin Heist of All Time - That Fish
The long-awaited update is here! It features complete overhauls of many of our current-standing systems, new in-game maps and blueprint tracking, a new awesome camera item, general quality of life features that will improve the social aspect of the game, and much more!
For the coming update, That Fish and I are going to be working on tandem on adding new social content in the form of new mini-games, new weapons & cosmetics,and we will also be overseeing the heists themselves and increasing their complexity to make playing the heists as fun and engaging as possible! Of course, we will also continue our efforts with the networking code to ensure it runs as well as it can.
Stay tuned for more updates!
For a look at the full changelog:
Features
Changed and reworked the entire rendering pipeline
Updated and improved lighting in all levels
Reworked and rewrote the entire AI code, including 60% less CPU footprint from AI:s
Added in-game menus for key-bindings and graphics
Added 5 new noots for enemy AI
Added new in-game maps, allowing players to see where they are
Added new blueprint tracking, allowing players to track blueprint hints during play
Added the ability to join heists mid-session
Added Lobby chat
Added a new social level called Penguin Village, intended for chatting and hanging out with friends
Added a new Enemy Randomizer mode, allowing players to face off with enemies wielding random weapons
Added a new Camera item, allowing players to see themselves from a new angle
Added a new Clown Horn. It toots!
Added 12 new cosmetics
Cone of Shame
Crockett Cap
Ear Muffs
Bowler Hat
Halo
Sailor Hat
Leaf Skirt
Traffic Cone
Bunny Tail
Punk Leather Bracelet
Fanny Pack
Parka
Bugs & Fixes
Fixed the flying pizzas that cause massive lag and make Pizza Panic unplayable
Fixed the massive performance issue in Pongolantis
Changed downed timer to not go down if a penguin is being rescued
Decreased likelihood of objects falling through the ground
Added in respawn points and ammo caches to Et tu, Bingus
Added a dequip tooltip above the hotbar
Added a loading screen for exiting heists
Added directions to the hotel in Playa del Sol
Made it more clear that the Search button is also a Refresh button
Made the wizard no longer give the Staff of Plague, but instead the correct blueprint is received
This week’s update includes the last of the Poll 78 changes, some Group Ironman fixes, and improvements to PvP!
Poll 78
The last of the improvements you voted for in Poll 78 are live this week!
Firstly, we’ve launched a bunch of improvements to the Motherlode Mine:
Adjusted the respawn rate of veins on the upper and lower levels.
Added more veins to the southern area of the Mine.
Added a Level 54 Agility shortcut between the Bank and the southern part of the mine.
While we’re on the subject of Mining, we’ve also renamed Mining nodes throughout the game to indicate which ore they contain. No more hours spent right-clicking and identifying! Accordingly, the Tutorial Island dialogue will no longer refer to prospecting.
Poll enthusiasts will be happy to hear that we’re finalising the questions for Poll 79 this week. While you wait, we can tell you that Poll 79 will include a question about reworking Combat Achievements as a points-based system, giving you the freedom to mix and match your Achievements instead of having to complete every tier. It’s exciting stuff, so keep an eye out for the blog!
Group Ironman Fixes
Group Ironman Storage will now be locked 10 minutes before a game update reboot, minimising the chance that transactions are prematurely cancelled and items lost.
The Ironman Tutor will now pay attention if you previously indicated you never wanted to downgrade while informing you about Iron mode. He’s also got more information to share about Unranked Group Ironmen!
Group sizes for ranked GIM now correctly reflect the largest group players have been a part of.
A few GIM Combat Achievements were erroneously being counted toward the total number in the interface. This was a purely visual bug, but it has now been fixed.
Wilderness and PvP-related Changes
After considering player feedback, we’ve made environmental changes to the area outside Venenatis’ lair to prevent abuse of the nearby single-way combat zone:
The entrance to the lair now faces west instead of south.
Added trees immediately behind the entrance to prevent Ranged and Magic attacks from the single-way combat area.
Wilderness monsters on the permanent Deadman World now have the chance to drop an Imbue Scroll along with their other loot, providing an alternative means to imbue items on this world. The chance is higher for higher-level monsters.
Target worlds no longer have misleading messages about the non-existence of PJ timers.
12th Annual Golden Gnomes
Voting for the 12th Annual Golden Gnomes has now closed - tune in on March 24th to find out who will be taking home a coveted Golden Gnome trophy!
We'll be streaming the event live from JagexHQ - another Studio stream! The Event kicks off at 17:00on the Jagex Twitch channel. We look forward to seeing you there!
Other Changes
The Birthday Event has now been removed. Thanks to everyone who participated! Time to start planning the 11th Birthday Event…
A new option has been added to the Controls section of the Settings menu, which allows you to toggle whether the Trade option is shown on other players.
The Poison/Venom timer will now only reset after 54 seconds of being out of combat, up from 18 seconds. This should help Poison Dynamite to function until a more definitive fix is implemented.
We’ve learned that the pathfinding changes for Bankers from last week’s update are not behaving as intended in certain circumstances. Consequently, we’ve reverted the changes until we’ve reviewed this feature and ensured it works as planned.
The change remains in place for Herman Caranos.
The Varrock Armour's smelting boost once again works with Perfect Gold Ore.
Loot in an instanced King Black Dragon lair now stays on the ground for longer, as in most other boss instances.
Fixed a typo in the Ecumenical Key’s Examine text.
Removed extraneous quote marks that appeared on the Prayers' mouseover text.
You now get full experience for cutting teaks and mahogany trees on Etceteria.
Chat messages from a Player Moderator or Jagex Moderator can now be right-clicked to learn more information about what the crown icons mean, including a link to a webpage which explains in greater detail.
Crack the Clue Hints
Woox is back with another couple of helpful hints. The first hint is for the clue obtained outside Lumbridge Castle. The second hint is the clue obtained inside the Stronghold of Security.
Happy hunting, we'll be back next week with more if it looks like you could use a helping hand!
PvP Rota
The PvP rota has moved to Period B:
560 - (UK) - PvP World
579 - (US) - High-Risk PvP World
561 - (UK) - Free-to-Play PvP World
580 - (US) - LMS Competitive
World 390 (AUS) for LMS Competitive has been de-activated with this rota. The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week. That's about all we've got for this week, but we wanted to take a brief moment to highlight an upcoming event that might interest some of you!
On March 19th, at (TIME) - you might want to tune in to Hemmiez on Twitch to check out the TzHaar World Series. Over the course of the past month, talented PvMers have been submitting speedruns for a number of Inferno categories (Standard, Melee, No-pillar) and the Fight Caves to see which JalYt have what it takes to really impress the TzHaar. If you've already got an Inferno cape of your own and are looking to take your runs to the next level, you can always check out his detailed guide on all things Inferno speedrunning!
There are bound to be some fantastically skilled players on display, so if PvM is your thing and you have a need for speed, tune in this Sunday!
After receiving feedback from players, I have agreed to add some important changes to the gameplay.
Items now home in on the player when they get close after about a half-second of spawning.
A sound is played when an enemy carrying a tome enters the screen.
The player gets extra coins from collecting items they can't carry any more of.
Vampires have been revamped with much less HP and stay invincible when spawning in.
Made various other enemies weaker and slower to balance the level difficulties and make it easier for the player to destroy as many enemies as possible.
Decreased the number of spades from large groups of enemies that were made weaker.
Fixed a few typos.
Added a better hint message at the bad ending screen.
None of these changes invalidate scores. If anything they should make it easier to get higher ones. I hope these changes provide a better gameplay experience. Enjoy!