Here are the details regarding the patch that will be applied at the start of the update to ensure the best possible gameplay experience.
Please see below for details.
3/16 Update Note
2 New Skins Added
[Heroic] - Muriel
[Nomal] - Gideon
Discounted Skins
- Period: 3/16/2023 - 3/28/2023 (KST, UTC+9) *Item prices will return to normal after the event, and may be sold again at a later date. *Only the Kima price is discounted.
1. Aurora: [Legendary] The Frozen Heart - Price before discount: 210 Kima - Price after discount: 150 Kima
2. Revenant: [Legendary] Dokkaebi - Price before discount: 210 Kima - Price after discount: 150 Kima
3. Storm of Bullets (Q-Skill)'s Base Damage Adjusted - Before: 8/14/18/24/30 - Now: 8/14/20/26/32
Dev Comments After the February 28th balance patch, the team received feedback that the nerf on Revenant was too great and that the hero was very different from how he was before. With this feedback in mind, we increased Revenant's Attack Speed and drastically increased the damage he deals from Mortal Shot (RMB-Skill).
[Crunch]
1. Crunch Charge! (RMB-Skill)'s Dash Speed and Distance Increased
2. Crunch Charge! (Enhancement, RMB-Skill)'s Dash Speed and Distance Increased
Dev Comments Based on the feedback, the skill's travel distance was too short for its casting time. We have increased the skill's Movement Speed and travel distance so the skill will be used more often.
Dev Comments Since the skill took a while to cast, the casting process was often interrupted. As a result, Crunch Swing (Q-Skill)'s skill casting time has been decreased.
Dev Comments Crunch Encore! (R-Skill) decreases Crunch's skill cooldowns and makes the overall skill use smoother. However, despite this effect, the skill itself had a long cooldown which made it hard to use in combat. We have decreased the skill's cooldown so it can be used more often.
[Twinblast]
1. Equilibrium (R-Skill)'s Physical Power Coefficient Increased - Before: 0.5 Physical Power - Now: 0.8 Physical Power
Dev Comments To increase the accuracy and damage of Twinblast's Equilibrium (R-Skill), the projectile's size has been increased and the damage calculation has been adjusted. Also, Boost Mobility (E-Skill)'s travel distance has been increased to improve Twinblast's mobility.
[Wukong]
1. Force (Nimble, RMB-Skill)'s Dash Speed Increased
2. Force (Strike, RMB-Skill)'s Base Damage Adjusted - Before: 60/85/110/135/155 - Now: 60/85/110/135/160
Dev Comments Adjustments have been made to make Wukong's gameplay feel more natural by improving Force (RMB-Skill) and Somersault (Q-Skill)'s usefulness and performance. Additionally, the chance of applying 'Mihu's Mark' for Change Stance (E-Skill) has been increased, and the effect upon killing a marked T-on has been improved to make Change Stance (E-Skill) more useful.
4. Commander's Eye (E-Skill)'s Magical Power Coefficient for Base Damage Adjusted - Before: 0.4 Magical Power - Now: 0.55 Magical Power
Dev Comments Suppress (RMB-Skill)'s area and range have been increased to make the skill more useful. Also, to make Commander's Eye (E-Skill)'s effect more noticeable, enemy heroes who use a skill within range will now take more damage.
[Howitzer]
1. Super Powerful Missile (Q-Skill)'s Base Damage Adjusted - Before: 85/125/175/225/275 - Now: 85/135/185/235/285
2. This Is Mine! (E-Skill)'s Area Adjusted - Before: 400 - Now: 600
Dev Comments Super Powerful Missile (Q-Skill)'s Base Damage after Level 2 has been slightly increased to mitigate the disadvantage of a non-targeting skill. Additionally, This Is Mine! (E-Skill)'s area has been adjusted to make the skill more useful.
Dev Comments Another Friend (Q-Skill)'s turrets could be easily destroyed by leveled up enemy heroes in the late game. This made it difficult to set up a fortified area with turrets. We increased the turret's Health, Base Damage, and Coefficient. Additionally, enhanced turret projectiles travel faster to better reflect Iggy & Scorch's combat style.
[Muriel]
1. Glory of Osyne (RMB-Skill)'s Targeting Adjusted (Heroes Behind Walls Can't Be Targeted)
Dev Comments This feature of Phantom Dance (E-Skill) would be more effective if Shinbi charged at the enemy more aggressively. To encourage a more aggressive approach, the amount of Vamp has been slightly increased. Additionally, Shinbi was pressured to carefully manage her Mana since the Mana cost was set to 120 no matter what. As a result, the Mana cost has been decreased.
- Improved loading and animation. - Reorganized the tutorial sequence to make it easier for new players to learn about the game. 1. Tutorial: Basic #. Introduces basic combat information, including the Battlefield layout, basic interface, and controls.
2. Tutorial: Advanced I #. Introduces advanced content such as how to use the Item Shop and play in the Jungle.
3. Tutorial: Advanced II #. Introduces advanced content such as Prime Spirits and the Prime Guardian.
4. Useful Features #. Introduces useful features, including the Signal (Ping) system, Scoreboard, and Watcher's Eye, and teaches players how to use them in combat.
[Honor System]
- Added a way to view the votes received by a player in real time on the game result screen. - Receiving 5 or more votes from a single game grants the recipient the 'Paragon Honor Badge'. - Added graphs for each vote category that display the votes received by the player on their profile page. - Honor Points Acquisition Conditions #. Acquiring the Paragon Honor Badge grants additional Honor Points. #. Receiving a vote 20 games in a row without a single report grants additional Honor Points. - Honor Points Deduction Condition #. Honor Points are deducted when a player goes AFK for a set duration or abandons the game.
[Competitive Demotion and Protection System Added]
- After achieving a Rank for the first time, the player is protected from demotion due to defeat for the next game. - After achieving a Grade for the first time, the player is protected from demotion due to defeat for the next two games.
Additional Improvements
[Game Results Screen Improvements]
- Improved the graph menu's default so that it now displays by unit.
[In-game Physics Engine Improvements]
- Improved an issue where using a Hero's movement skill would randomly place them to a different location. - Improved the free-fall effect when a Hero used a movement skill such as teleportation or charge on terrain with different elevations.
[Matchmaking Improvements]
- Improved and added team separation rules. - Adjusted the Placement Match requirement in Competitive (Points → the number of Victories & Defeats). - During expanded Matching, the most popular region will be selected. The main region will be prioritized if there are multiple popular regions. - A party of 5 queuing for Quick Battle will now only be matched with another party of 5.
[UI Improvements]
- Improved the Kill Streak effects. - Improved the Game Results screen. - The Hero portraits on the Game Results screen will now display the currently equipped Hero Skin. - Added a Matchmaking region expansion notification UI (displayed after 3 minutes). - Improved the Quick Shop screen. - Added new loading screens.
[Chat System Improvements]
- Improved the chat disabled notification UI. - The in-game Allied Team chat is now disabled by default.
[Effect Settings Added]
- Added the ability to enable/disable effect settings for Iggy & Scorch's turrets. * The enabled turret effect will be displayed when Iggy & Scorch get close to the turret.
[Server Stability Enhanced]
- The penalty for deliberately leaving a match will not be applied if the match is canceled before the Draft phase due to an unstable connection. *When Matchmaking is successful, a pre-connection test will be run first before the match starts.
Bug Fixes
- Fixed an issue where Wraith's Zero Flag (RMB-Skill) could pass through Steel's Ironclad Wall (E-Skill). - Fixed an issue where a Hero would be blocked intermittently when a skill was used on terrain with different elevations - Fixed an issue where damage dealt by summons (Turret by Iggy & Scorch, Clone by Wukong) would not be included in the graphs on the Game Results screen. - Fixed an issue where Pings would randomly display 999 in the Matching region change tab. - Fixed an issue where aiming at a T-on with full Health would duplicate the Health Bar. - Fixed an issue where the Quick Shop screen would still appear after setting the HUD UI to hide in Game Settings. - Fixed an issue where the item descriptions for Destroyer's Stone/Bone Crasher and Stone Breaker were different. - Fixed an issue where Watcher's Eye would be applied on the ground in a certain location. - Fixed an issue where hovering the mouse over the Watcher's Eye skill while it was on standby would change the view to aiming mode. - Fixed an issue where Dekker's Enclosing Bulwarks (R-Skill) would not display the duration increase in its level up information. - Fixed an issue where reporting a chat during the Draft phase would make the mouse cursor disappear. - Fixed an issue where Khaimera's Quick Swing (Q-Skill) couldn't be used to attack the Mana Spirit. - Fixed an issue where the text would overlap when a spectator entered the Draft phase. - Fixed an issue where the game would start without selecting heroes if the last player was forcibly disconnected due to an unstable connection in Competitive. - Fixed an issue where the upgrade information for Iggy & Scorch's Flaming Oil Canister (RMB-Skill) would not include the Magical Defense Decrease effect UI. - Fixed an issue where the highlight on the Matchmaking region expansion checkbox would disappear when the player moved to a different tab and came back. - Fixed an issue where sometimes the same heroes could be selected in Competitive. - Fixed an issue where a hero could not be rotated in the Training Grounds tab. - Fixed an issue where the system message would display twice in a row if the player clicked the region expansion button while Matchmaking was in progress.
The provided information may be subject to change. Please see the update notices for details.
Greetings, Warriors! This is Paragon: The Overprime.
We'd like to let you know that maintenance is scheduled for March 16th. Please see below for details.
3/16 Server Maintenance Notice
Maintenance Time March 16, 2023 11:00 ~ 13:30 (KST, UTC+9) March 16, 2023 11:00 ~ 13:15 (KST, UTC+9) *The maintenance time and details are subject to change.
Match-Making Closing Time March 16, 2023 10:00 (KST, UTC+9)
During Maintenance 1. You cannot log into the game during maintenance. 2. Ongoing games will end during maintenance. 3. Matching will be disabled 1 hour before maintenance.
Maintenance Details 1. New Skin Addition and Select Skin Discount Event 2. Hero Balance Changes 3. Honor System Update Part 2 4. Tutorial Revamp 5. Competitive Demotion and Protection System Addition 6. Miscellaneous Improvements and Bug Fixes
*Maintenance schedule and details are subject to change. *The game will not be accessible while maintenance is in progress. *Please note that the game in progress will be turned off when maintenance begins. *Please log out safely before maintenance starts.
We would like to apologize to all our Warriors for any inconvenience. Our team will do its best to provide the best possible gameplay environment.
Fixed an issue where setting values for sound-related options were not saved.
Unit ratings are now displayed before the name of the unit.
The engine has been updated to 2022.2.10f1.
The model of the farm has been changed to a windmill.
Improved the performance of the model's outline display algorithm.
The display of regions has been changed from a tree to a hexagonal tile format. We've expanded the number of paths you can travel, which should allow you to be more selective in your expeditions. This feature was added because you couldn't progress if enemies were blocking your path, which we don't think is necessary anymore.
Region loading is now faster, and performance on the expedition screen has been optimized.
There are new nodes in the region: Unknown Random events will occur at these nodes, and you won't know what to expect until you reach them. There may be a battle, but you may also gain something, lose something, or gain a reward in exchange for losing something.
There are new nodes in the region: Transport Carriage At this point, you can pay a wagon vendor a small amount of money to gather troops so that your leader can resupply the troops he is currently employing. After paying, a certain amount of troops will be available for hire at the Wagon after 24 hours. This will make it easier to use troops that are often underutilized due to supply issues.
Due to the addition of new locations, the overall region is now a bit larger.
Fixed a bug where values were being saved differently depending on the language when saving preferences. Some users may see some option values change after receiving this update.
The image for each nodes has been changed.
The UI has changed from a blue toned color scheme to red.
Sanctuary UI has been improved.
The Wishing Well UI has been improved.
Improved the UI of the difficulty selection screen.
Combat locations now display the appearance of one of the featured enemies.
Combat locations will now display the type of enemy that appears.
Tooltips for spots have been changed to be above the rest of the UI.
Fixed an issue where it was not possible to see enemy movement and attack range when holding LShift.
Added a map feature that allows you to check your expedition status while in combat and camping. (Default shortcut M)
Improved the day and night dial images.
Removed shadows from 3D texts and added outlines.
Spellstones have been renamed to Ruby, as they previously had a similar icon and name to Magic Stones, which caused some confusion, but hopefully will be clearer now.
Added tiers to relics.
We've changed the reward structure for Altars of Sacrifice. Previously, it rewarded certain tiers of magic with certainty, but now the rewards are more granular and probabilistic. We hope this will increase the rarity of rare tier magic and make it more valuable to sell in the shop.
The start screen has been rearranged and the race symbol images have been improved.
<BALANCING>
AoE cards can now be use over obstacles.
The amount of money you receive from battle rewards has been reduced by about 25% across the board. Instead, the daily income coming in from silver mines has been increased from 30 to 100.
The total amount of troops appearing in all types of shops has been reduced by about 40%, in exchange for the addition of transport carriage.
The ability to avoid battles has been removed. It is no longer necessary, as the widening of the paths in the region has created enough space for bypassing.
Removed an algorithm that allowed the AI to use range magic when a player's troops are in stealth to predict the location of the stealthy troops.
Sniper health increased by 5%.
Magic effectiveness that increases with intelligence increased from 2% to 3%.
Damage bonus from camping increased from 5% to 15%.
Archery Training, Swordsmanship Training, and Arcane Enhancement talents increased from 3% to 4%.
Added 23 new artifacts. They now also provide leader stats based on the tier of the artifact.
Troop experience gained from battles has been reduced by 50%.
Increased the cost of unlocking the first troop slot from 1 gold to 5 gold.
<NOTICE>
We updated the Unity Engine to version 2022.2.10 with the expectation that it would resolve some internal issues, but instead we encountered a serious issue that broke connections between various prefabs. We tested as much as we could and got it back up and running, but the biggest problem is that whenever we modify an existing prefab, it is again breaking connections between random objects for unknown reasons. Unfortunately, I wanted to warn you in advance that until this is fixed in the new version of the engine, the client may be quite unstable. I'll do my best to double-check before each new release to make sure I'm not introducing another issue, but if you run into any issues like the game freezing, please let me know. I'll try to make a hotfix as soon as possible.
Dear player: To bring you an improved gaming experience, we will undergo online maintenance on March 16 (UTC+8). Top-up and matching features may be unavailable during this time. Please note you must quit the game and download the update patch afterward to enjoy the newest additions!
LUNAR WHISPERS PRIZE POOL NOW AVAILABLE
Freyja has arrived on a path of moonlight with the stars at her fingertips Stars carrying seeds of love cross the river of dawn, sending warm dreams to the other side S-level "Freyja's Dream" appearance for Serena, A-level "Kikyo" appearance for Moon Rabbit, S-level "Small Puffer Fish" appearance for Flying Machine, and other new appearances are now available! An Avatar Pack event corresponding to the prize pool will be available at the same time. Share the game to claim Tickets and purchase packs to unlock exclusive avatars!
NEW MECHA GUERILLA HUNTER IS HERE
A mecha hunter who specializes in hunting animal-shaped AI, the ability to scout ahead to obtain information from far away and quickly reach its prey in close range is the key to Guerilla Hunter's success. In battle, it can use its air imaging device to generate continuously moving projections to confuse enemies, as well as its warp speed engine to leap to one of its projections to launch a surprise attack when necessary. In medium and long-distance combat, Guerilla Hunter will first use its Detection Crossbow to shoot a special bolt that can continuously transmit positioning signals at enemies. After obtaining its enemy's location information, it can then use its rifle to strike the enemy precisely. In close-distance combat, Guerilla Hunter can use its powerful pump-action shotgun to launch powerful and accurate attacks to finish the game quickly. Hidden in the shadows, the hunter reigns supreme. As the guardian of the forest, Guerilla Hunter will take care of any uninvited guests who disturb the peace of the forest. The Guerilla Hunter Mecha Pack is now available. Buy it now and get a free A-level skin!
NEW EVENTS
1. Language of Love Language of Love is available from March 16 to March 30, with over 530% in prize value and Cupid Tickets! 2. Guerilla Hunter Special Training Complete missions to claim the Updated Mecha Pack and a chance to directly get the new mecha Guerilla Hunter! 3. New Pilot Preview A new pilot is coming! Share unlocked puzzles to claim great rewards. Share for 5 days to listen to the Pilot Voice in advance. 4. Spring Planner From March 16 to March 30, log in during the event to claim points and get an A-level Weapon Appearance Choice Card!
MECHA ADJUSTMENT
1. Moon Rabbit Increased mecha DUR from 2,000 to 2,100.
2. Neutron Star Increased the secondary weapon's cooldown from 4.6s to 5s.
3. Skyfall Increased the primary weapon's damage vs. mecha from 123 to 126. Reduces the primary weapon's reload heat dissipation efficiency from 120 Heat/s to 80 Heat/s.
4. Aurora Reduced the Max Energy of tactical skills from 110 to 100.
5. Boltus Increased the lightning mark's lightning damage vs. mecha from 180 to 195.
6. Michael Increased the secondary weapon's first stage and second stage dagger damage vs. mecha from 63 x5 to 70 x5. Increased the secondary weapon's third stage dagger damage vs. mecha from 51 x9 to 58 x9. Increased the damage vs. mecha of Core Module 1 Meltdown Command's feather explosion from 30 to 34. Increased the secondary weapon's first stage and second stage dagger damage vs. mecha of Core Module 2 Overload Command from 60 x9 to 67 x9. Increased the secondary weapon's third stage dagger damage vs. mecha of Core Module 2 Overload Command from 60 x12 to 67 x12. Reduced the cooldown of tactical skills from 8.4s to 8s.
WEAPON ADJUSTMENTS
Laser Gun Removed the characteristic that allowed the Laser Gun to penetrate the defenses of some mecha.
ADJUSTMENTS & OPTIMIZATIONS
1. Added 3 universal Tactical Chips to Team Deathmatch Mode: Primal Foraging: After dealing damage to an enemy mecha with less than 30% DUR, increase the mecha's movement speed by 20% for 2s. Iron Coalition: After destroying an enemy mecha, instantly restores the Shield of friendly mecha within 30m by 100. Volcanic Eruption: After assisting in the destruction of an enemy mecha, increases the height of the mecha's next jump by 50. 2. Adjustments to the effects of Caramel and Trio of Enders' exclusive Tactical Chips: Bear Paw Rocket's new effect: Reduce the cooldown by 3s if a tactical skill destroys an enemy mecha. Weapon Master: Increased the primary weapon's damage bonus from 7% to 9%. 3. Optimized the Sticker Pack preview screen so that players can now preview the items in Sticker Packs and see their corresponding probabilities. 4. Optimized the League Pass Frame adjustment feature so that players can now go directly from the Premium Lucky House to the League Pass Frame's Assemble screen. 5. Optimized the effects of the SS-level "Wild Bee Meteor" appearance for Ranger. 6. Fixed an issue that caused the animation to become abnormal when opening Premium Balls under extreme circumstances. 7. Fixed an issue that caused Hurricane to not block missiles correctly while flying under extreme circumstances. 8. Fixed an issue that caused the display background of the SS-level "Big Tony" appearance for Ranger to sometimes be missing. 9. Adjusted the location of the Badge redemption button in Magic Hunter Mode and added this button to the button customization settings.
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A strange person has appeared in the Training Ground.
DECLARATION OF FAIR PLAY
We're dedicated to creating and maintaining a fair, harmonious environment for competition. We prohibit hacks, scripts, add-ons, and other illegal third-party software, as well as adhere to a zero-tolerance policy regarding any behavior that could adversely affect the gaming experience. We will regularly release and update the list of offenders for any transgressions related to the issues above, and we welcome reports from any player so we can keep this a fair game for everyone. The regularly updated banned list will be announced at the end of every month and can be viewed on official platforms, such as the official channel or communities.
Finally, thank you for following and supporting Super Mecha Champions. We look forward to seeing you on the field!
1. Add pass guard role performance kmsc configuration
Bug Fixes
1. Fiixed the greenhouses collapse animation performance incorrect problem 2. Fixed issue that Jiang Ziya temporary recruitment skills can not normally be released 3. Fixed the issue of riots occurring in the Hongye when challenging the new land
- Added Difficulty options on In-Game Main Menu and when started a New Story. Can be changed at anytime you don't have to start a new story. - Fixed issue with Tank being Default Control Type. - Improved Item and Door Interactions. - Fixed some Portuguese Translations issues. - Fixed some English language issues.
Sometimes updates brings news bugs so.... If you are experiencing issues, Please let me know.