Dear SoulWorkers, This is Kyeong-Bae, Park of Superany Studio in Lion Games.
Finally, we can get rid of our thick, woolen winter wear and boring sweaters. Happy Spring Day to you all!
And today, I want to talk about the Second Update of this Month (March 23rd, 2023).
1. NEW COLLABORATION I just attached ONLY ONE mysterious picture on [Notice] 2023 March Update Preview. But, the first comment of the update preview was… [The Collab is with Guilty Gear]~!
OMG! Yes, you guys are Correct! New Collaboration will be SoulWorker X GUILTY GEAR -STRIVE- (Arc System Works)!
[Synopsis] It happened without any sign or warning... Alternate Vacuum appeared in District 6 with Unprecedented Energy.
The person who came out of the Vacuum called herself... Jack-O' Valentine. And Jack-O', A Wanderer from Another World, joined forces with SoulWorkers to find a way back to Her World.
2. UPDATE PLAN: COLLABORATION SoulWorker X GUILTY GEAR -STRIVE- Update will be divided into Two Parts.
▶ FIRST UPDATE: March 23rd Update ▶ SECOND UPDATE: April 6th Update
I am going to tell you about FIRST UPDATE of SoulWorker X GUILTY GEAR -STRIVE- today.
[COSTUME] GUILTY GEAR -STRIVE- Costumes will be added. ★ Costume for Female Characters ★ Costume for Male Characters ★ Costume for Each Character
Okay, here are some pictures (★ Costume for Female Characters) of Jack-O' Valentine Costume for SoulWorkers!
▶ Costume Name: Scales of Juno ▶ It will be updated in the FIRST UPDATE (March 23rd).
[SOUL MATE] THREE NEW SOUL MATES (SoulWorker X GUILTY GEAR -STRIVE-) will be updated!
- Two + One Soul Mates for the FIRST UPDATE (March 23rd) > Ramlethal Valentine (Rank S) > Ky Kiske (Rank A) > Faust (Rank B): Enable to get Rank SSS if you participate in the FIRST & SECOND Collaboration Update EVENT~!
※ This is a development specification; it may be altered due to various internal / external issues.
[AKASHIC RECORD] TWO NEW AKASHIC RECORDS will also be added!!
- Two Akashic Records for the FIRST UPDATE (March 23rd) > Sol Badguy (★5) > Jack-O' (★5)
※ Please check the [FURTHER INFO] section of the table above carefully. ※ Skill Names: Different / Skill Options: Same → Not Possible to Equip Together ※ This is a development specification; it may be altered due to various internal / external issues.
3. COLLABORATION EVE SPECIAL EVENT There will be Two Special Events for New & Existed SoulWorkers!
(1) COLLABORATION EVE [LEVEL BOOST]: I have decided to provide 'Soul Jumping Ticket' through this event. - This Ticket is Amazing; Use this ticket to the Character you want to level up Fast. > Character Level: Use 'Soul Jumping Ticket' → INSTANT LEVEL UP → Lv. 76 > Class Up & Desire Awakening > Enable to Play from Season 2 (All Season 1 Main Quests - Cleared)
- Please accept ‘Soul Jumping Ticket’ gift on time.
※ [PLEASE NOTE] For Dhana Opini - Enable to Use this 'Soul Jumping Ticket' AFTER MARCH 23RD UPDATE
(2) COLLABORATION EVE [SPECIAL LOGIN CHECK]: - More detailed information about this event will be announced later! (Yay~!)
Superany Studio and I will consider and develop contents you can love. ALWAYS, I am so delighted YOU are with us!
Fixed load and turn execution bug reported by Jorgas (Thanks for the save files!) Fixed salvage with unconstructed mining mothership. Fixed salvage triggered prematurely, now mining fleet has to stay in orbit for a full turn. Fixed tooltip not scaling properly with UI scale. Fixed opponent AI mining fleet hanging around your system, when cannot enter orbit for salvaging. Adjusted mining and colony vessels construction time and credit cost, reduced them.
Still debugging the Arcology Complex Bug reported....
Version 3.2 patch notes ・Fixed an issue in which the quest "The Lovers #2" in the DLC "Behind the Secret of Rainy Woods" where users could not progress under certain conditions.
newly added: 1. New play method: daily sea battle.
Adjustment: 1. SSR and above commanders will not be inherited. 2. When opening the server list, it will automatically locate the corresponding group according to the login history. 3. If there is no reward available for signing in every day, it will not pop up on that day. 4. Optimize the main interface resource layout.
Repair: 1. The consumption and acquisition details of the hang up will be displayed completely. 2. Repair the problem of clicking and reporting errors on ship drawings. 3. Improve server stability. 4. Improve the game startup speed. 5. Repair of fragmentary bugs.
We would like to inform everyone that Continent of the ninth seal will perform its server maintenance. This is for new updates, changes, server refresh, etc.
[Estimated Time]
4-5 hours (Subject to change)
[Start Schedule]
March 15, 2023 18:00 PST March 16, 2023 02:00 UTC March 16, 2023 03:00 CET
Please note that during the maintenance, the game server will be inaccessible. We can only ask for your kind patience during this time.
For any inquiries, please do not hesitate to contact us on our customer support service center or on our official Facebook fan page!
With the recent addition of parks and flowers, the current build radius quickly got too small. So, with this patch, we're changing up how building space and town movement works! Previously, a radius defined how close your town can move to landmarks, but now it's now based on your town's actual shape. This means that, if you build your town in the shape of a triangle, you'll be moving a triangle around on the map. If you decide to make a squiggly wave of a town, you can slither inbetween landmarks like a snake. All up to you!
In addition, the max building range has been increased from 50 to 150, allowing you to build 9 times as much as before.
What's next?
We're still working on the next map updates, forging it into a continuous experience. In the meantime, a Quality of Life: Housing update will add multi-drifter housing and other various improvements.
Enjoy the new update!
Early Access 0.7.2: The Engineer
The Engineer and Town Movement changes
New Specialist: The Engineer.
Updated town collision to use the town shape as a collider.
Implemented Physics-based town movement.
Maximum build radius increased from 50 to 150.
Town now has a weight cap. Once the cap is reached, you can no longer build.
New construction: Town Tugger. The Town Tugger adds 2000 weight capacity.
The Townheart has 4000 weight capacity.
Weight tiers are now based on a percentage of the total weight capacity.
Removed double-click town movement.
Improved click-and-hold movement to now support reverse movement.
Energy Pole, Walkways and the Town Tugger can be placed regardless of weight capacity.
Town Weight is now calculated using the sum of all constructions, not counting items any longer.
Construction weight is no longer calculated from item weights.
Re-balanced all construction weights.
New Overlay: Weight Overlay. This shows the weight above each construction.
Added a tutorial showing different ways to move the town.
Town movement now has a cooldown when 0 energy is reached.
Electrocrafter, Electric Scrapsmith and Electric Desalinator can only be unlocked if you have an engineer.
The Electrocrafter can only be worked by The Engineer.
Fixes
Fixed landmark UI error where it would state you're not in swimming range when you needed tools to salvage.
Fixed issue where main menu would not load correctly because PlayerData was empty, resulting in the main menu consisting of only ocean.
Fixed a 4 length tiled walkway sometimes showing as a grassy walkway instead.
Fixed issue that caused a boat to not despawn correctly when moving away from the landmark it was moored.
Fixed issue where closing a landmark panel would spawn an error.
Fixed issue where game would give an error when generating a new world.
Performance
General performance improvements.
Misc
Added Engineer and Botanist idle animations.
Various small changes and fixes.
Wood walkways beauty score from 1 to 0.
Grassy and Tiled walkway beauty score from 2 to 1.
Alright, the day has come to release the final piece of the game content: the New Game+. For those who yearn even more to play after the full campaign, this is the solution. The NG+ will basically be endless: You can delve into as deep as you can but as far as we know, everyone will face defeat at some dimensional depth in the NG+.
However, please note that this first NG+ release has only the first dimension. The next update will open up the rest.
What to expect from Dimension 2?
Stronger enemies
Familiar unique items, but with much more power
Unit houses can be upgraded up to level 5!
Rune house can be upgraded up to level 5!
New rarity level for items. It holds 4 magical properties!
New enemies
Mixed monster groups
Bosses with deadly auras
And here's the change list:
Added New Game+!
Added German + Turkish translations
Level cap set to 60
Summon abilities are now command cost based, leveling up corresponding unit house will reduce amount of summons
Reduced effectiviness and occurrence of Mana Regeneration and Mana Cost reduction affixes
Increased Mana from level-Up cards a little bit
Reduced HP from high level level-up cards
Fixed Outskirts orc hut counting in minimap
Fixed staff of chickenify bug
Added tutorial for Broken Runes
Fixed typos
Added reset volumes button to audio options
Fixed necrodome erroneously counting towards area cleared stat
Fixed quests completed stat not counting new tutorializing quest skipped on old profiles
Fixed Westguard bridge winches staying dead after restart
Highlight corpses on minimap when pressing raise without any raiseables in range
Reduced Epic item drop rates at levels 20+
Broken Rune now shows which rune it will unlock
Updated NPC portraits
Fixed bugs with Archmage & Mirages
Improved Burn affix
Tweaked Merchant item rarity probabilities
Reordered visual effect layers
Fixed FXAA
Fixed bug with walls disappearing in Prison Dungeons
Added improved visual effects for Rune of Vigor and Rune of Bashing
Tweaked balance for Rune of Vigor and Rune of Bashing
Fixed a few collision issues
Horde info screen command wheel draw bug fix
Fixed stash gamepad tooltips draw order
Unified Bear Toughness talents descriptions
Added revive wheel tooltips
Added mouse wheel sensitivity control (mainly for touchpads)
Hide quest arrows when showing tutorial popup
Improved support for Widescreen displays when near borders of the level
Prevented Elven Queen from spawning after quest's been completed
Fixed an issue with achievement 'Good as New'
Fixed shadow bugs in item panel image
Compactified rune details panel
Fixed darkness issue when shadows are turned off
Fixed World Map view for wide screens
Fixed a crash issue when crafting items
Fixed double exit sign on minimap
Updated credits
Currently we're working on the rest of localizations. This is the last step in the development cycle for the Steam release so we'll be soon announcing the full game launch date too.
T-64A(1971) — a missing description of the mid layer of the composite armour for the hull has been restored.
Pantsir-S1 — erroneous recon ability has been disabled.
Challenger 2E — hard-kill APS testing area has been removed from the test drive.
M53/59 — a bug has been fixed where crew members inside the hull might be affected by napalm damage.
Type 61 — impact smoke grenades have been changed to those which is spread by explosive action in the air (report).
Type 61 — a bug has been fixed where all available smoke grenades were discharged at once.
Char FCM 2C bis — a bug has been fixed that prevented rear machine-gun from firing to the sides.
Aircraft
AH-6M — a bug has been fixed where the “Airframe” modification might affect max speed by 0.7 km/h in RB.
Lynx AH.Mk.1 — a bug has been fixed where the stock helicopter’s max speed might increase in AB by installing the 2xITOW or 2xTOW-2 weapon setups.
F-80 — a bug has been fixed that prevented armament setups which include 4x1,000 lb bombs. Missed info of the 1,000 lb bomb has been restored to the cursor hover menu.
Ka-29 - a bug has been fixed that prevented HIRSS, countermeasures, and IRCM display while the 2A42 cannon was installed. The 30mm 2A42 cannon has been added to the offensive armament menu. The crosshair has been added for the 2A42 cannon.
AH-6M - an ammo capacity for the machine-gun pods has been increased: to 6,000 rounds for the M134, and to 1,200 rounds for GAU-19 machine-guns.
Tornado F.3 - Skyflash missiles have been changed to the Skyflash (DF).
UH-1D - icons for the missiles have been fixed.
Tornado F.3 - a bug has been fixed that prevented the AIM-9L missiles with the BOL flare/chaff pod (when the countermeasures researched and missiles modification is not).
P-47D-30 (Italy) - HVAR rockets have been added.
F-4J and F-4S - Mk.77 incendiary bombs have been added.
Bf 109 G-10, Bf 109 G-14 - a bug has been fixed part of the wing disappeared when installing the 20mm MG151 gunpods (report).
Naval
A few changes to damage control tips:
Tips to activate extinguisher, vessel repairs, or water pumps now disappear smoothly in a few seconds and immediately after the required button was pressed.
If damage control actions are set in the auto mode (long hold of the [6], [7] or [8] buttons), the corresponding tips are not displayed.
Interface
A bug has been fixed where pressing the minimap button in the multifunctional menu or radio reports many times caused the opening of the gaming chat.
Custom interface colour setup now corresponds to the helicopter HUD interface and indicator.
A bug has been fixed with incorrect position of the gaming chat in the helicopter HUD.
A bug has been fixed where the battle chat was dubbed in the spectator’s view.
A bug with missing description in the secondary armaments tooltip has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.