Hello everyone, I am truly sorry about the launch of Last Stop no one is more disappointed then I am. These things happen and for that im sorry. All should be fixed and people have reported it working on the Steam Deck. we went through the code and removed a lot of bugs this morning as well as cleaned up project files and notest the game was running smother. however we did get reports that the option menu is now acting up and we will be working hard to fix that up as well. please stay tuned.
All player data has been wiped. Except for cosmetic items. This was planned since the beginning. This will be the one and only wipe!
Hello Arcadians,
As many of you know major changes have been coming to arcadius. I first wanna apologize for the lack of updates, This game is solo developed and I recently had a baby. I am back now and You can see what's new below here:
Why the changes?
Arcadius was always meant to be just a resource-gathering simulator with mining, fishing and woodcutting that is it. As a developer I personally over-scoped and added to many 'useless' skills, this update will put Arcadius on track to what it was always supposed to be!
Mining Rework
All skills have been reworked, Resources now spawn at a random location in "zones" instead of just staying in one area, This promotes players to not only mine one specific type of ore but multiple as well as move around the cave.
Woodcutting Rework
Like mining woodcutting has been completely reworked, Trees spawn in the grass area on the beach.
New Map
There is now a new map with the main focus being the cave. The smaller island will make playing with friends more enjoyable and make the island feel more populated
Patch Notes
• Mining Rework • Woodcutting Rework • Fishing Changes • Shop is now networked • Resources now spawn in zones instead of set locations • The difficulty curve has been adjusted • Alchemy Removed • Gathering Removed • Graphical Changes • Private servers removed • Optimization + More!
Today it's Sudocats 1 Year Anniversary! ːcathspawː The game just got the Overwhelmingly Positive status last week! ːlovecatː That's our 3rd game to reach such milestone. Thank you so much for all the support you've been giving us so far! We're purring loud for this!
So, what's next? Is the game done? Not yet! We do have plans for another update, however we are quite busy since A Castle Full of Cats' launch, and we have a lot of work to do before we can move on to Sudocats update. But rest assured: it's coming at some point on Q3 this year.
Join Cami and a few of Shiny Shoe's playtesters for a casual playthrough of Inkbound! Tune in WEDNESDAY, MARCH 15TH at 4:00 PM PT here! https://www.twitch.tv/playinkbound
Rewrote most of the code to take place under 1 scene for the LevelFinder so to reduce the size of game. Also added settings to make game run faster or slower using time.deltatime. Note doubling maxs at 8x and reducing mins at 0.015625x.
Temporarily removed the shopui to patch later.(Your items are safe with you in steam)
Hello, here's the changelog for our first Major Update!
Update version 1.31.0.0 This Early Access update includes brand new content, as well as a list of fixes and balancing changes
New Content
Added new Tiny Inkulinati Boss - Francis, who is also available in Duel Mode
Added new playable Tiny Inkulinati in Journey Mode and in Duel Mode - Andreas from Pentiment
Added new Beast army: Pigeons (Sword-Wielding Pigeon, Spear-Wielding Pigeon, Bow-Wielding Pigeon), Sheep Devotee and Wolf Pilgrim
Added 6 new Talents: Daily Prayer, Daily Heresy, Aspiration, Beast Friend, Blessed Anger, Cheaper-plated than cheap
Added 3 new Hand Actions: Add Armour, Add Armours, Stigmat Laser
Added 2 new Status effects: Armour, Cooing
New Battlefield object: the Pilgrim's Shrine
New Journey Mode minimaps and Battlefields, which some of them are also available in Duel Mode
Added new Prestige level in Journey Mode (7000)
Added Dante profile without Talents to Duel Mode
Balance
Bosses, Beasts and Battlefields:
Godfrey on Act 2 have “Inky Business” instead of “Healing Grief”
Deleted one of Hildegard’s Hand Actions on Act 2: “Greater Blessing”
Battlefield with Death are easier for Easy and Normal
Death has fewer and a little different Talents:
until the player defeats Death for the first time, Death will no have Talent “For the love of Hell’s Maw”
Death don't have “Healing Grief” Talent
Death have “Cheaper than cheap” Talent instead of “Cheaper Beasts” Talent
Death don't have now “Inky Business” Talent that grant her Ink every Chapter
Hell Balance:
Boss Dante: “Scorching Flames” Talent replaced with “Thorned Fingers”
Boss Dante Act 4: Hand Action “Draw Lazy Hell’s Maw” replaced with “Let them Bleed”
Apocalypse in Hell Battlefields will starts later
Decreased the number of Hell’s Maws during One-sided Apocalypse
Cook Exploder action (“Bean Time”) range has been increased from 2 to 3
Miraculous Healing Hand Action range has been increased from 4 to 5 and cooldown reduced from 2 to 1
Jaw Exploder attack damage has been increased from 3-5 to 3-6
Hat Exploder attack damage has been increased from 2-4 to 2-5
Bean Exploder attack damage has been increased from 2-3 to 2-4
The Bishop Cat's health has been decreased from 13 to 12
Consistent Gate health in Duel Mode – all Gates have 12 health
In the first act, during the Boss fight, the Head Exploder will not appear
Rebalanced minimaps
Tweaked certain Battlefields in Journey Mode:
all Battlefields in Journey Mode have been rebalanced – they should be easier at lower difficulty levels
the difficulty level should increase gradually
excluded Skeletons army from few small Battlefields
Limited the number of Donkey-Bards Godfrey draws during Boss battle:
Act 2 - none
Act 3 - max 1 Donkey-Bard
Act 4 - max 2 Donkey-Bards
Prestige adjustment after Boss battles:
Act 1: from 35 to 20 Prestige
Act 2: from 20 to 35 Prestige
Act 3: from 20 to 50 Prestige
Act 4: from 20 to 75 Prestige
Plague Cloud should spawn less often on lower difficulty levels in the first Acts
Changed difficulty level parameters in Journey Mode:
EASY:
Starting stats changed:
starting Health changed from 18 to 25 HP
amount of starting Quills increased from 4 to 15
starting Gold increased from 200 to 300
starting Ink increased from 15 to 16
Boss starting Ink now increased every Act by 1 (not by 2)
More Prestige bonus after successful run: from 0 to 400 Prestige
MEDIUM:
Starting stats changed:
starting Health changed from 15 to 20 HP
starting Ink increased from 12 to 14
amount of starting Quills increased from 3 to 5
starting Gold increased from 150 to 200
Boss starting Health increased every Act by 2 (instead of 3)
More Prestige bonus after successful run: from 250 to 800
HARD:
More Prestige after successful run: from 1000 to 1400
UI and Effects
Added the ability to control the camera by using RMB
Added new animation for the “Pet” Hand Action
Improved UI of AOE actions (ex. the fields that are excluded from the Action are now highlighted in purple, now UI shows that flying Beasts can’t occupy enemy closed Gate)
Effect range of Hand Actions and objects (Tomb and Belfry) are no longer shown on Abyss
Bug Fixes
The Altar object will now disappear after being devoured by Sir Snail
Apocalypse Fire no longer skips fields
Beasts, which are immune to infections, will no longer be affected by the 'Stinking Breath' Beast Action
Enemy Beasts will no longer self destruct by walking through Campfires if their health is lower than the damage taken for stepping on Campfires
Triple-field Actions are now usable when the selected middle field is an Abyss field
The 'Dance Macabre' effect can be now dispelled by receiving damage from Bonfires
Beasts can no longer create field effects on fields that are occupied by undestroyable objects (ex. Boulder, Rock)
Fire Sparks can be created now on fields, that are occupied by a destructible Battlefield objects, such as Belltowers or Altars
Created Fire Sparks will now overwrite positive effect fields, such as Divine Clouds of Inspiration which will cause them to disappear
Decreased game stuttering before AI actions
Cook Exploder attacks no longer pass through Gates
Removed a bug where doors wouldn't open when AI was drawing a Beast on them
Increased the chance of a new different Battlefield in the next battle location in Journey Mode
The player will no longer get stuck if exits the campaign after losing a Boss fight
Fixed bug with incorrectly Boredom counting in the non-battle location “Inkulinati Guild”
The game got stuck when Sir Snail on the gate was about to move
Strange Beasts are displayed in proper order
Fixed bug: Items in shop repeat themselves if Beast or Hand Action was not collected or bought from previous shop visit
Other minor bugs have been fixed
Texts and Localization
Improved descriptions of Beasts
Localization updated for all languages
Other Changes
AI logic has been improved
There should be no NBL “Masters Cousin Twice Removed” and “Inkulinati Guild” in Act I
Known Issues
We are aware and actively working on the issue regarding the Tiny Inkulinati getting stuck in the Shift animation in the beginning of a battle
Campaign difficulty tooltip HP displays wrong value after returning without starting the Campaign
Bug that occurs when the Beast occupying the Gate is devoured by Hell's Maw - the Gate remains open and the Hell's Maw doesn't devour it
Thank you for all of the feedback, reports and suggestions! Keep them coming, as we continue our work on further updates.
Hi, Backpackers! It’s Jasper and Calvin aka Jas and Gangs!
We wanna let you know that we’re coming to PAX East - you can meet us and play Backpack Hero on our stand from March 23rd till 26th.
But there’s more! We'd love to get to know Backpack Hero community members better! That's why we're thinking of organizing a small get-together outside of PAX - meet up in a bar, have a drink, and just hang out. Let's see how many of you are interested first. Just fill in the form https://forms.gle/eyvB8ZEnwT2xK1Tb6 and we'll get in touch with more details once everything is set up.
Cooking Live - Italian Kitchen Simulator - Victoria S.
Jane’s been asked to shoot a TV program called “Cooking Strike” to show off her incredible cooking skills, and she needs to complete five levels in a row to make sure she’s ready!
While you complete the levels to get ready for the show, the TV crew will bring some more professional equipment.
If you fail a level, your progress will be reset and you’ll have to start from the beginning! You can try as many times as you want. The TV show’s paying for the food, so you won’t be using yours up.
When you finish the fifth level you’ll receive a big reward that includes booster parts, Coins, Rubies, and blog points!
If you don’t complete all the levels before the event ends, don’t worry. You aren’t losing anything, and there’ll always be another TV program!