擒贼先擒王 - 哈喽哈喽
hello everyone!

We have made the following updates to the game:

1. Open up the past of skeleton soldiers 1

2. Modified the bug of Lvpang's past 1

3. We have increased the knockback effect on all character attacks

Thank you for your support of the game!
Mar 14, 2023
WICKED AEONS Playtest - Dev_AngelCorp
Minors fixes, mostly for the relations dialogs
DAVE THE DIVER - DAVE_CM


Hello Divers! 🐬

We're excited to announce our 1st Fan Art Event!🎨
You can send in anything and everything game related whether it be Dave, fish, sushi, or whatever you please. It doesn't have to be super polished, a casual sketch or doodle is fine - so feel free to share!

The Devs will be picking a few of their favorites to showcase on Twitter and Steam after the event.
Four winners will be chosen and each be given a free Steam Gift Card! 💳

[Event Link]

[Event Period]
  • 2023/3/14 - 2023/3/31 12:00 PM (PST)
[How to Participate]
  • Share your art in our official Discord's 🎨fan-art-new channel within the event period.
  • Select the 🎉Event tag when uploading.
  • Previous fan art also counts if you re-upload it during the event period.
[Event Prize]
  • Steam Gift Card $20 USD x 4 winners
[Winner Announcement]
  • Winners will be announced shortly afterwards.
[Notes]
  • Keep the contents family-friendly, keeping in mind the age of our youngest players.
  • Explicit and uncomfortable subjects are not allowed and can be deleted based on our server rules.
  • Stealing someone else's work without permission may result in a disqualification.
  • Multiple submissions are permitted, but only 1 prize can be won per person.
  • Please include your Discord name in your work.
  • AI-generated works are not counted as eligible for the event.
  • The event schedule and rewards are subject to change. We will notify you if there are any changes.
  • If you are having trouble viewing the fanart channel, click on the #dave-the-diver channel in the list and select your language role.
Mar 14, 2023
Pandora - hurakan
store bug patch
Mar 14, 2023
Paint By Numbers - Merkredy
Mar 14, 2023
Magitek VR - Sneaky_Hobbits
In this big update we have added a big graphics update, all new particle systems to fire magic, some polish changes to all fire spells as well as a long list of bug fixes.

Fire Magic
  • Graphics upgrade to all fire spells
  • New fire charge particles and haptics
  • Haptics improvements to all fire spells
  • Fire spark no longer has seeking when charged
  • Enemy fire sparks can now be manipulated
  • Fire arc manipulation is now improved to provide much better control
  • Fire arc gesture tweaked to make easier to cast
  • Fire spray now 50% larger and does more consistent damage
  • Fire spray cast now requires a small amount of charge to reduce misfires
  • Fire blast has a new particle system, much better damage detection and now does more consistent knockback at close range
  • Improved particle fade effects on fire spells
  • Tightened all fire gestures to reduce misfires
  • Fire burn marks are now left by fire spells when they hit parts of the environment

General
  • Added a new decal system
  • Charge instructions and videos are now added to the player menu
  • Upgrades to the haptics systems to allow for more complex haptics
  • Improved lighting on all scenes, low graphics modes should look much better now.
  • Post processing for PCVR, find this under the settings menu to enable
  • Improvements to spell casting while moving - currently this is applied to fire spark, arc and ball.
  • Optimised all fire spells to provide more consistent frame rate
  • Optimised the sandbox scene on low graphics modes
  • Enemies now have death forces applied to them correctly when they die from thermal deaths

Bug Fixes
  • Stopped players from using backpack in the arena
  • Removed spell animators from story mode spell unlocks
  • Fixed mistake in earth gauntlet description
  • Optimised air gust particle systems to reduce frame drops
  • Stopped earth magic from being unlocked at the end of story mode
  • Fixed bug where players did not die when falling off arena map
  • Enemy bodies now show when they die from thermal damage
  • Adjusted all item spawn points on the sandbox item spawners
  • Fire spells can now no longer be manipulated while holding an item
  • Removed air acceleration for air magic users to fix the case where the movement controls could be used to fly
  • Keys in story mode now save to the backpack correctly
  • Earth gloves now destroy themselves after a time to stop them building up in the scene
  • Removed plastic items from sandbox
Mar 14, 2023
Void Blitzing - Felix Pretorg
-Fixed an issue related to the automatic repair upgrade where it would only work once.
-The instructions screen shown on the first gate used to appear again when continuing a saved game and retrying.
Wurm Online - Demona


March’s "Small Cherry Tree" skin turns your marble planters into adorable, tabletop cherry trees! Available through the month of March in the Marks Shop at any settlement token, this skin can be applied to any Marble Planter to give it a unique and fancy look!

Server Changelog

  • New: Added religious advisors and altars to all SFI starter towns on non PvP servers. These were already on NFI and have just been included on SFI now. Religious Advisors will convert you to a deity of your choice.
  • New: New title has been added for 100 skill in Blade Smithing. Congrats Nineol!
  • New: You can now paint Marble Planters.

Holy Site Tweaks and Changes

  • Bugfix: Fixed "%THEIR%" displaying in holy site messages instead of the player's pronouns when performing exorcism actions.
  • Bugfix: Added several missing spell effect descriptions related to holy sites.
  • Bugfix: Planning buildings at holy sites is now properly prevented.
  • You can now feast at the Sampo even if your hunger is low.
  • Reduced amount of holy site corruption and/or power loss from pulse events, especially when *there are fewer participants.
  • Increased spawn rate of creatures from holy sites.
  • Actions that increase or decrease a holy site's power or corruption at a holy site (purifying, desecrating, praying, preaching) will now affect the holy site even if you are beyond your maximum Faith gains per day. You still can't gain Faith more times per day than normal, but you can now contribute to the holy site without daily limits. The 20-minute prayer cooldown timer still applies.
  • Praying, preaching, desecrating, or purifying a holy site will now have greater impact, especially at low skill levels.
  • Reduced chance and amount of holy site corruption from performing special actions, prayers, or sermons. Chance now scales with existing corruption, with special actions having no chance at all at 0 corruption.
  • Holy site items now show "Power:" and "Corruption:" instead of "Ql:" and "Dam:" when examining them.
  • Holy site visual effects are now visible to all players within an activated holy site, even those who worship a different deity or have low Faith.
Crusader Kings III - PDX-Trinexx
Hello! My name is Chad and this is my premiere here on the forums. We’re really excited to kick off a series of dev diaries showing off all the work we have put into Tours and Tournaments. To briefly reiterate a bit of what was covered in our last dev diary, the Tours & Tournaments Expansion will provide a comprehensive rework of the Activity system. Not only have we reworked Feasts, Hunts, and Pilgrimages, but we have added brand spanking new Grand Activities: Tours (also in this dev diary), Tournaments, and Grand Weddings! Along with this rework comes the new Travel System (which I’ll be talking about in more detail today) and the long-awaited Regencies feature–both free additions. You can expect to hear more about all these additions in subsequent dev diaries!

Read more about Dev Diary #119 on our forums!



Please note the standard disclaimer that all images are of things currently in development and are subject to change before release.

Travel

As we said in last week’s dev diary, we want to reinforce the connection between the character and the map. And what’s the best way to do that? Travel.

Every character in the game now has a bonafide Location. With the new Travel Mechanic in place, every character travels to activities that aren’t held in their current location (including the AI). Whenever you plan a Grand Tournament or accept an invitation to your vassal’s Feast, you now also have decisions to make about how you get there. Will you be daring and choose a dangerous route or play it safe? Who will you hire as your Caravan Master to ensure the journey goes smoothly?

The Basics: Speed, Safety, Danger
Every Travel Plan has two basic stats: Speed and Safety. Speed is represented by a percentage, where 100% is standard (roughly similar to army movement speed). To no one’s surprise, this affects how fast a character moves from province to province. Safety is a value ranging from 1 to 100 and counteracts Danger.

You can expect to encounter a dazzling array of situations as you travel across the map. Perhaps you will encounter a hermit living among the wilderness…


[Image: Event where you encounter a hermit]


Or perhaps you’ll meet someone from a different culture who can speak your native tongue…


[Image: Event where you encounter someone from faraway who can speak your native language]


Or maybe you will even chance upon a knight-errant and convince them to join your entourage?


[Image: Event where you encounter a knight-errant]

Danger lurks in every corner of the map. Every province has a Danger score based on a variety of factors like terrain, county control, owner, et cetera. Traveling through the mountains might expose you to treacherous cliffs, while sailing the seas presents its own, unique hazards, for example.



[Image: Event where one of your entourage members falls from a cliff in mountainous terrain]


[Image: Event where you encounter a squall destroys your sails while traveling at sea]

There are also several dynamic factors that affect how dangerous provinces are. For example, Holdings decrease Danger while any army activity (sieges, battle, raiding) greatly increase danger. While there is always a possibility of encountering Danger, a well-prepared traveler who invests in their Safety will encounter dangerous events far less frequently.


So how do I prepare to set out on the open road? Glad you asked, let’s take a look at the brand new Travel Planner.


[Image: Example of planning to travel for a Pilgrimage]

Caravan Master
Along with the Travel System, we introduce the Caravan Master as a new Court Position. The Caravan Master is the face of your journey and handles all the banal, practical aspects to traveling. Hiring a skilled character will increase both your Speed and Safety while providing some passive bonuses to Army Movement Speed, Supply Limit, and Court Grandeur.



[Image: Selection window for choosing a Caravan Master court position]

Travel Options
Every time you set out on a journey, you have the chance to pick 2 Travel Options. These additional features provide a range of possible bonuses when added to your travel.


[Image: Selection screen for choosing Travel Options]

Most Travel Options have an associated cost for the benefits they provide. Hiring Experienced Sea Captains will add a salty sea dog to your Entourage, thus making your journey across open water safer. Some are unlocked by Buildings in your domain or your character’s Traits. To illustrate, if you have built Stables or Camelries up to level 4 or higher, you can unlock the Superior Mounts Travel Option and get a nice boost to Speed. It costs nothing, of course, since you own the Stables already.


[Image: Superior Mounts Travel Option]

Another example is the Train Knights Travel Option, which is unlocked by having Military Academies built in your domain. When selected, 3 of your least-skilled Knights are added to your Entourage. It increases your Safety and there is a chance for each Knight to increase their skills along the journey.


[Image: Train Knights Travel Option]

While it’s not required to select Travel Options (especially for short journeys), they can prove quite useful when setting out on a longer journey, such as a Pilgrimage. This is also a way to affect which characters join your Entourage, the group of characters who travel at your side. Some characters, such as your Court Physician and Bodyguard, will automatically join your Entourage if you employ those Court Positions. Otherwise, your Entourage is primarily composed of characters relevant to the Activity to which you are traveling. Your Knights will join you for Tournaments, for example.

Custom Route Editor
When planning a journey, you will always be presented with the shortest path towards your destination. But perhaps you really don’t want to travel through your Rival’s lands or maybe you’ve always wanted to see the splendor of Rome? Well fear not, for we have included a Custom Route Editor!


[Image: Example of adding waypoints to a journey via the Custom Route Editor]

We allow you to customize your route by adding waypoints along your path. If employed cunningly, you may be able to avoid assassins hired by your Nemesis or gaze up at Caesar’s Needle from the hallowed streets of Rome.

Additional Notes
Since Travel inevitably touches nearly every aspect of the game, I figured I’d spend some time here at the end attempting to answer a few questions that are sure to arise.

The focus for this expansion has been to create a Travel System that will specifically work for getting characters to and from Activities. With that said, we’ve endeavored to make this system as flexible as possible for future work and iterations–which is why it’s a free feature. The Travel Mechanic has also been integrated into smaller activities such as Meet Peers, Grand Blot, and Grand Rite. We are currently working on integrating the mechanic into more game systems.

Some Schemes are still completable while you or your Target is traveling. For example, you can still sway a character or attempt to learn their language while either of you are traveling. You cannot, however, attempt to seduce someone who is not in your location. (The power of letters only goes so far…) These Schemes will be frozen until both characters are no longer traveling.

I know you’re all eager for things like trade routes–so are we! That won’t be coming in this expansion, but it is something we have our eye on for the future.

Tours
Hello hello hello, I am Meka66 and it has been a while since I was last able to write a dev diary, way back in my Hearts of Iron days. Today I'm here to talk to you about Grand Tours!

What is a tour? Well, more broadly a Grand Tour is your opportunity to use the travel system to hold royal visits across your realm; bringing you closer to your direct vassals and giving you the opportunity to get closer to sub-realms usually in your periphery, yielding powerful rewards to help you manage your unruly subjects; both noble and lowborn.


[The art in this screen is placeholder until we get our more complete gorgeous art.]

Primarily, you will be visiting vassals, choosing from one of three things to do on your visit: Tour the Grounds, Attend a Dinner, or Attend a Cultural Festival. Each of these will yield different rewards both for the realm you're visiting and for yourself personally. Let's start with Tour the Grounds.


Here you can plan your route around your kingdom

Stops
Tour the Grounds


Arrival at a Tour of the Grounds, the layout of this window is still being worked on.

When Touring the Grounds of your vassal's holding, you're having a look around at daily life in your vassal's capital; visiting the village, hanging around their holding, and exploring their hunting grounds. Overall this results in a boost in Control in counties within your vassal's realm, since it is difficult to ignore the authority of the King when he's right on your doorstep.



One of many opportunities to raise control in your vassal's holdings

You'll also have opportunities to boost your prestige and renown, by flexing your hunting skills on your dear vassals.


An opportunity here to show off your hunting skills

Hosted Dinner


Arriving at a dinner

Next up we have the Hosted Dinner. The dinner is much like a feast, but far more intimate. The dinner will give you opportunities to not only share some time with your vassal and form friendships and gain hooks, but it is also an opportunity to interfere with their court; offering their courtiers a better life in the capital, becoming the guardian for your vassal's heir, and discovering secrets at your vassal's court.


One of many opportunities you have to make friends, learn secrets, and gain hooks.

Cultural Festival


Arriving at a Cultural Festival in Sweden. A true oxymoron if ever there was one.

Lastly we have my personal favorite, the Cultural Festival. A realm is typically made up of all sorts of people belonging to different faiths and cultures, and what better way to demonstrate the magnanimousness of your rule than to experience the strange traditions of your subjects? If you're a highly diverse realm like Khazaria or a stranger in a strange land like a Norman invader, this is an excellent opportunity to get some powerful bonuses to cultural acceptance.


Spreading cultural acceptance around your realm by showing your subjects you embrace their traditions. Here we have the Emperor visiting a Bulgarian nativity play.

But no culture is a monolith of course, and Cultural Festivals can still yield powerful rewards even if you're visiting a county of your own culture. Showing your respect for the customs of folks outside of the capital will result in potent popular opinion gains, allowing you to bring your unruly subjects in line.


Same-culture festivals still yield powerful rewards.

The Tour Planner
Your tour consists of several stops across your realm, with one of the above activities taking place at each location. Here we have our beloved Byzantine Emperor planning a tour of his realm; having dinners with his powerful vassals, touring the grounds of his distant subjects, and observing the local culture of his Armenian and Bulgarian subjects.


A roundabout route of the Byzantine Empire

A Travelling Court
But visiting nobles isn't the only thing you're doing on your tour, of course. You are traveling with your court! On your journey, you'll get a chance to meet with your lowliest of subjects, and what you do with them exactly is up to you! You may encounter drunkards muttering of rebellion in a tavern, or be accosted by highwaymen on the road. While most travel events are just about things that happen on your journey, a tour travel event is an opportunity to remind the commoners that their liege is ever present.

To this effect, we have several Intents. Intents in Tours determine what exactly it is you hope to do with commoners while on the road; do you want to show charity, assert your authority, or just drink and visit brothels on your merry way across your realm?


Here we have the intent selection screen, which can be changed at any time before or during your tour!

We'll start with the more stone-faced intents: Altruism and Justice.

The Altruism intent is inspired much by the concept of both charity and the Royal Touch; the belief that Kings had the power to heal the sick just with their touch. On an Altruistic route across your realm, you will show your piousness and generosity to your realm; giving piety, popular opinion, and stress loss with the right traits (compassionate, zealous, etc).

An altruistic opportunity to show you are not disgusted by your subjects… or not

Justice is your chance to remind commoners that the crown is ever-present, and you can show justice, whatever it may mean to you. This can include judging local trials, meeting with peasant leaders, and sending in your men to clear out bandits. Justice results in stress loss for the appropriate traits, and some chances to fill your dungeon and increase control along your route.


A chance to bring the Crown's justice to the countryside

Lustful characters can also benefit from the Lechery intent, giving them the opportunity to seek out new paramours on the road and pay visits to local brothels to reduce their stress and find new lovers. If you're a player who enjoys lustful content, this intent is for you; otherwise, the lechery intent is entirely opt-in. What you want to get out of your tour is up to you!


This intent can be particularly useful if your spouse is unable to give you an heir

Lastly we have the Relax intent, which is the default. In this intent, you just want to use your time on the road to visit taverns and take it easy on your tour, giving you large gains in stress reduction.


There are all manner of ways to reduce stress on your Tour.

Tour Type
But there is more! What primarily motivates your tour is determined by your Tour Type, of which we have three: Majesty, Taxation, and Intimidation. These options will determine what exactly it is you demand from your vassals when you stop by for a visit, is it just to show how much of a great ruler you are? Or is it to extract taxes? To strike fear into your unruly subjects?

A Majesty Tour is all about vassal opinion and prestige. During your visits, you will show your grace and magnificence to all.




A Taxation Tour is all about finding those little loopholes and oversights your vassals have been taking advantage of and tying them up, and taking what is rightfully yours. You may cause some upset, but it's all worth it to fill the treasury, right?




Intimidation Tours are all about showing how much your vassals should fear you. You'll get chances to do all manner of things to unsettle your subject. Direct confrontation can be a powerful tool, and can even motivate some vassals to leave their hostile factions against you.




Which Tour type are you most interested in trying first? We would love to hear your thoughts!

Each time you perform an action which corresponds with your selected tour type, it will increase this tour success bar here. The rewards you get at the end of your tour will scale and change depending on just how successful you've been in achieving your goals, and if done right, it can be a powerful tool for strengthening and stabilizing your realm.


Here we have the Majesty success bar

Tours are a big investment in both time and money, but they also yield powerful and long lasting rewards; everything from cultural acceptance to control to dread to prestige, a tour is an all-encompassing realm management tool, taking your court on the road and bringing the presence of the crown wherever it is needed.

That's all for now, we'll be around to answer questions as always. See you next week where we'll talk about some of the smaller-but-broader systemic changes we've made to vassals, buildings, men-at-arms, and more!




Beasties - Monster Trainer Puzzle RPG - roka_flonja
Hello,

we have a short news about our game "Beastie". The game was successfully released on Nintendo Switch and PC in June 2022. Unfortunately, the hoped-for success failed to materialize, which we attribute primarily to our responsibility. We would like to thank everyone who supported us during the development and release.

However, we believe that it is not too late to support the game and increase its success. Therefore, we would like to encourage all players to leave a review on Steam. Every review counts and helps us improve the game and make it more popular.

Thanks again to everyone who has supported us. We hope we can continue to count on your support.

GIVE AWAY

We want to thank you and have created a give away. If you want a chance to win a Beasties Nintendo Switch Key, then use this form.
https://form.asana.com/?k=iAxTCK_KPpjTyGccpETNCA&d=466283151033027



We can't wait to read your feedback!
Your team @rokaplay
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