We entered these foreign lands only a few days ago, I don’t even know which country we’re in anymore. We can hear some gun sounds in the far distance, we have not seen any action just yet. We have set up camp at the foot of a mountain, just next to a small town. According to command, the Allied forces have a camp of their own nearby.
This village has little tactical importance and both the enemy and our own forces are small in numbers. Making it the perfect area to hold a little demonstration. We have received some fresh looking weapons in need of testing on a real battlefield. Let’s hope they perform as well as promised.
Or better yet, I hope we don’t have to use them at all.
Update from the Developers
Mapping demo level while developing early prototypes supporting design intentions
Identify player base feedback from Discord and Kickstarter comments
Actively meeting on what possibilities we have to transfer current player account progression from Heroes and Generals: WWII to Heroes and Generals 2: The Next War
Containing three powerful new rifles for big-game hunting, as well as a new and exclusive selection of Cosmetics, the Hunter Power Pack is available now on all platforms!
Tsurugi LRR .338
Ideal for long-range precision shots and fitted with a detachable 5-round-capacity magazine, this is a great choice for taking down big or dangerous game.
Malmer 7mm Magnum
This lightweight rifle is known for its strong performance and high versatility. No wonder hunters around the world have come to rely on it in the wild.
Olsson Model 23
Chambered in the popular .308 and sporting features such as a fluted bolt design and carbon fiber stock, this is an excellent choice for medium to big game.
Don't forget to check out the latest Dev Diary, in which we're sharing some secrets behind creating and adding new weapons to the game.
In addition to these impressive new firearms, we’ve added some fresh customization options to apply to your favorite weapons. Mix and match looks with a number of new Paints, Sprays, Materials, and Camos, exclusively available via the Hunter Power Pack.
Expand your style options with the Hirschfelden Cosmetic Pack! This optional DLC includes all-new weapon paints, sprays, camos, and materials, as well as a special premium wrap, all inspired by the beloved Hirschfelden Hunting Reserve.
As always, cosmetic items do not affect gameplay and can be used across all owned weapons and reserves. For more info about cosmetics and how they work, and to take a look at what some of the other existing packs contain, check out this article.
Standardized the hurtbox area around feet. → Eliminates differences in ability to avoid certain deployed projectiles (e.g. Ghiaccio's "Any form of attack stops cold when it hits my ultracold temperatures!" skill) by stepping backwards. *The purpose of this is to remove imbalances in different characters' ability to escape deployed projectiles while getting up from being downed.
Direction of counter HHA flying
Adjusted the force that sends opponents flying to the direction the initiating character is facing. → Under certain situations, when performing a successful counter, the target would go flying in the opposite direction from that suggested by the attack animation.
Guardbreak
Added damage reduction to combos that start out of guardbreak. → Reduces the reward for performing a guardbreak while maintaining the ability to pursue that guardbreak.
Damage received during skills that don't cause the victim to recoil e.g. Jonathan Joestar's "Tackle" special
Allowed damage taken during rebound protection to receive damage reduction.
Changed counterstrikes to not occur while taking damage from attacks that do not cause rebound. → Improves usability in neutral.
Damage received during attacks that do not cause recoil while in Resolve Mode.
Allowed damage taken during rebound protection to receive damage reduction.
Changed counterstrikes to not occur while taking damage from attacks that do not cause rebound. → Improves usability in neutral.
Recoil caused by leg sweep attacks
Shortened animation lead-in and sped up transition to downed state. → This was changed due to certain attacks that allow additional attacks on downed opponents to fail due to recoil invincibility.
The pivot line when characters swap positions in the air.
Resolved inconsistencies between characters' positional pivot lines and the center of their collision detection. → Under certain circumstances, when jumping attacks hit the opponent in the back, they were less likely to fall frontward. *This prevents confusion from guard direction working opposite to what is expected.
Collision detection (determines when characters push against each other)
Removed Stand collision detection during standing and crouching recoil animations. → Under certain circumstances, when jumping attacks hit the opponent in the back, they were less likely to fall frontward. *This prevents confusion from guard direction working opposite to what is expected.
Crouching recoil animation
Fixed a rare issue where being hit during the Stylish Guard's recovery would cause the crouching recoil animation to trigger. → Ensures that recoil animations are appropriate to the situation.
Character Specific Changes
Jonathan Joestar
Dash Forward
"Sendo Overdrive" skill
"Overdrive Barrage" skill
Dio Brando
Dash Forward
Crouching strong normal attack
"Useless, useless, useless, useless!" skill
"I'll suck you dry!" skill
"That must be five or six ribs broken!" skill
Robert E. O. Speedwagon
"Martial Arts, the Eastern mystery!" skill
"Don't try to bluff, you rich little snot!" skill
"Aren't you acting tough!" skill
Joseph Joestar
Backstepping
"Clacker Boomerang" skill (Hamon version)
Lisa Lisa (Elizabeth)
Standing strong normal attack
Jumping strong normal attack
"Blasphemy is prohibited!" skill
"Hamon Master" skill
"All I need is this scarf!" skill
"You picked a bad time to test me!" skill
"Die with regret" skill
"Snake Muffler" skill
"Settle this with style" skill
"Prepare to die!" skill
"Smooth as silk" skill
"Futile!" skill
Cancel Hamon Chain recovery into GHA
Caesar Anthonio Zeppeli
"Seated Jump" special
"Bubble Launcher" skill (aerial)
"Hamon Kick" skill
"Gliding Bubble Cutter" skill
Esidisi
"Think fast!" HHA
Wamuu
"He bent backwards!" skill
Rudol von Stroheim
Reversal Assist
"Farewell, you annoying Englishman!" skill
Mariah
"If you're not allowed to touch something, it makes you want to touch it more..." style
"Sorry, but you'll have to die now." skill
Iggy
"Ha ha, sucker!" skill
"A nasty habit" skill
Old Joseph Joestar
Assault Assist
Reversal Assist
"Hamon Overdrive!" skill
Jean Pierre Polnareff
"Reap as you sow!" skill
"My secret weapon!" skill
"Off comes the armor!" HHA
Hol Horse
"Come get us!" skill
Josuke Higashikata 4
"Break through, beat you up!" skill (weak version)
"Meet my homing missile!" HHA *HHA secondary skill
"You're already fixed!" GHA
Koichi Hirose
Stand Mode crouching strong normal attack
Shigekiyo Yangu
Standing strong normal attack
Crouching strong normal attack
"Don't come any closer!" skill
"Don't underestimate Harvest!" skill
"I can get anything I want!" skill
Jotaro Kujo
User Mode standing medium normal attack
All User Mode and Stand Mode jumping attacks
"ORAAAA!" special
"ORAAA!" skill (medium attack)
"ORAAA!" skill (strong attack)
Yukako Yamagishi
Jumping medium normal attack
"Love Deluxe" style
"You shithead!" special
"You dumbass!" skill
Akira Otoishi
"Spitfire!" skill
Giorno Giovanna
"This doesn't feel good..." special
"WRYYYYYYYYYYY" skill
Dashing *Golden Wind Requiem only
Crouching medium attack during GHA effect *Golden Wind Requiem only
"Can you escape destruction?" skill *Golden Wind Requiem only
Guido Mista
"Places, everyone!" special
"Time to get to work!" special
Bruno Bucciarati
"I've got you!" special "Pass, pass, pass!" skill
Diavolo
Forward Step
Backward Step
User Mode standing medium normal attack
User Mode standing strong normal attack
User Mode crouching strong normal attack
User Mode jumping medium normal attack
Stand Mode jumping medium normal attack
Stand Mode jumping strong normal attack
"The passage of time resumes!" skill
"This is the end!" skill
"Time has been erased..."
Narancia Ghirga
Stand hurtbox
User Mode standing medium normal attack
User Mode crouching medium normal attack
User Mode jumping medium normal attack
Stand Mode standing weak normal attack
Stand Mode standing medium normal attack
Stand Mode standing strong normal attack
Stand Mode crouching weak normal attack
"I'll make you swiss cheese!" skill
"Attack!" skill
"Yes! Right on time!" follow-up skill
"I know how to waste you!" follow-up skill
"I'm gonna kill you!" follow-up skill
"Blast off!" skill
Trish Una
User Mode crouching medium normal attack
User Mode crouching strong normal attack
"With the force of a vise!" special
"Something soft is even more unbreakable than diamond!" skill
"Spicy Lady!" skill
"Crush!" skill
"Nobody's getting taken out today." skill
"Make any material soft!" HHA
Ghiaccio
"Will you lay off?" special
"And now you're frozen solid!" skill
Risotto Nero
"Assassin" Style (vanishing while jumping forward)
"Assassin" Style (vanishing while jumping backward)
"Assassin" Style (vanishing while stepping backward)
Crouching medium normal attack
Jumping weak normal attack
Jumping strong normal attack
"You can find iron anywhere in this world." skill
"Control iron within 5-10 meters" skill
"The assassin that no one could find" skill
Jolyne Cujoh
Stand Mode crouching strong normal attack
"String Barrier" skill
Narciso Anastasia
User Mode standing strong normal attack
Stand Mode standing weak normal attack
Stand Mode standing strong normal attack
Stand Mode crouching weak normal attack
Stand Mode crouching medium normal attack
"Shut yer trap!" special
"You're in range!" skill
"And... RELEASE!" skill
"Dive!" skill
"Go to hell!" skill
Gyro Zeppeli
User Mode crouching medium normal attack
Steel Balls returning after a skill
Golden Spin Mode
"Scan" skill
"Raaaaugh!" skill
"One moooore shot!" HHA
Diego Brando
User Mode crouching medium normal attack
"My speed is supreme." special
"You flinched!" special
"Gouge" skill
"Useless, useless!" skill
Ikuro Hashizawa
"This is Baoh!" Style
"Baoh Melting Acid Phenomenon" skill
"Baoh Break Dark Thunder Phenomenon!" skill
Assists
Adjusted uses of Assault Assists and Reversal Assists - Hol Horse: 2/1 (-1 Reversal Assist) - Josuke 4: 1/2 (-1 Assault Assist) - Narancia Ghirga: 2/1 (-1 Reversal Assist) - Father Pucchi (Final): 2/1 (-1 Reversal Assist) - Diego Brando: 2/1 (-1 Reversal Assist) → Brings it more in line with other characters
Adjusted cooldowns (time until Assists are usable again)
General
Practice Mode
Fixed issue where Recording Mode would not record Stand Mode follow-up skills and Stand Rush. → This was a bug and has been fixed.
We hope you continue to enjoy JoJo’s Bizarre Adventure: All-Star Battle R.
We just released the Showcase Update, bringing new features, fixes, and improvements to players on all platforms.
Highlights
Say Hello to your Free Trophy Cabin!
Proudly display all your trophies from the Layton Lake and Hirschfelden reserves in the spacious new Trophy Cabin. Pool table and hot tub included! Also, check out our Trophy Cabin Dev Diary for some extra behind-the-scenes insights.
Spend less time prepping and more time hunting with Loadouts
Shorten the time between hunts by saving your favorite configurations of weapons and equipment into different loadouts. You can switch between them at any time by heading to your nearest Cache.
Full Patch Notes
ADDITIONAL NEW FEATURES
The Apex News Feature has been added. Now players will be able to see the latest news as a pop-up in the main menu.
Trophy Lodges can now be renamed!
A keybind option to toggle Clue highlights on/off has been implemented. Developer’s Notes: This new option has been bounded to "C" by default. Players, who have previously bounded this key to another action, should check their hotkeys and make sure it's working correctly.
We’ve added a Sharpness slider to the Graphics Quality settings.
We’ve added a Press & Hold indicator for skipping intro cinematics.
Players can now add waypoints when looking through binoculars.
The in-game DLC Store is now available for players who bought the game on Epic Games Store.
An extra screen with DLC details has been implemented in the in-game DLC Store on PC.
A new multimount Trophy has been added: Bison Bonanza!
ADJUSTMENTS & IMPROVEMENTS
Textures and selected models for plaques and plinths in Trophy Lodges have been improved.
PlayStation players should no longer experience crashes when accessing the Storage menu.
The distances at which animals will spook when hearing gunshots has been adjusted.
Lever-Action Rifle (Whitlock Model 86 & Coachmate) reload animations have been updated.
Mission items in the Codex menu have been categorized.
The estimated distance to an animal can now be seen on the spotting widget in the UI.
Ranger has become a passive Perk that increases the estimated distance accuracy shown in the UI.
Information about an animal's state is now visible by default when they are spotted.
Zeroing can now be acquired as a tier-two perk.
Various character transparency issues have been resolved. Developer’s Notes: Specifically, this fixes a bug where antlers would seem to twitch in odd directions while the player was moving.
Gameplay
We added some general improvements to The Hill Caller Skill.
The zero distance of the Crosspoint CB-165 crossbow has been increased from 10/30/50m to 20/40/60m.
We’ve increased the bleed damage caused by .22LR truncated cone bullets to ensure quick kills on small birds, even on flesh wounds.
On top of a couple of additional minor tweaks, some animal awareness states will now be available for all players to observe instead of only players who have selected the Spotting Knowledge Skill. Developer’s Notes:All players will now be able to observe animals in three key states: Calm, Alerted, and Fleeing or Aggressive. Those who decide to take on the Spotting Knowledge Skill will be provided with an additional range of states visibility information. With these changes, we hope to improve First-Time User Experience and keep things balanced and exciting for our existing community!
Animals will stop in their tracks more accurately.
UI
Spanish special characters will now be displayed correctly in the Russian translation of the game.
Audio
We’ve adjusted the dog's responsiveness to the gunshots and added a reaction to thunder.
Visuals
Choosing the low preset quality now also updates shadow quality, terrain detail tessellation, and scene complexity.
Small visual improvements to the sky when raining have been added.
The Volume Fog Quality has been optimized on PC and no longer appears pixilated, regardless of the chosen graphics setting.
Performance
Memory usage while switching reserves has been improved.
BUG FIXES
Gameplay
The Hunting Dog realized it doesn’t have gills and no longer lies down underwater.
The Moose Great One now spawns with Great One-fur types only.
The Hunting Dog will now respawn on land if pushed into the water.
A number of issues causing need zones to disappear after game updates have been addressed
We fixed an issue with waterfowl failing to flee when there's no valid threat.
Animals no longer teleport while drinking.
An issue with alligators despawning incorrectly has been resolved.
We fixed an issue whereducks sometimes did not leave high altitudes.
Using the Keen Eye Skill will no longer discover invalid points of interest.
Toggling between the x-ray and regular view no longer changes the reset view.
Players can now interact with the trash bin for the New England Mountains main mission, Second Home, without having to quit and re-enter the game from the main menu.
We’ve fixed an issue for the Parque Fernando mission, Shot for Shot, where two out of the four targets werenot visible unless the player was zooming in at a specific spot.
Crashes in certain locations on various reserves on Xbox have been addressed.
Moose have had their internal organs checked and they all should be valid targets again.
Taxidermized Great One Moose with fabled type furs will now display the correct fur in the Trophy Lodge.
UI
We’ve updated the default keybinds for gamepad when placing waypoints with binoculars.
Various quality-of-life fixes were added to the harvest screen. Developer’s Notes:The latest killed animal will now be properly displayed in the Trophy Manager even if the player already has ten harvests saved.
The ability to mute individual players in multiplayer chat has been added.
Metric and imperial range measurements in the Weapon Wheel will now display correctly when toggled.
We’ve fixed a number of mission waypoints that reveal new areas of the map.
Hunt Club events no longer move to the 'Completed' tab before they are finished.
The Great Ones count in the hunting profile of a player's Codex now update properly.
The Equipment Selector now shows up every time as intented when pressing up on the D-pad.
We’ve fixed an infinite loading issue that sometimes appeared if a player changed to another profile from the EULA and Privacy Policy screens on Xbox.
We removed the option to retrieve a Trophy even though the animal was not placed in any Trophy Lodge.
We fixed an issue where the Options menu became locked after a player unlinked their Apex Connect account using a controller.
The unsaved harvest pop-up is no longer closed when a player uses a controller to check "Don't Show Again".
The issue with the Taxidermize button of the last unsaved harvest not working while being accessed directly from the harvest screen has been fixed.
We’ve fixed the issue of the “Claim Reward” prompt not being aligned to the center of the screen.
When assembling a multimount, the last highlighted animal on the list will no longer appear instead of the selected one.
The female Hunting Dog now has the correct picture in the My Dogs menu.
We fixed an issue where the D-pad scroll functionality in the EULA and Privacy Policy screens was occasionally unresponsive.
The issue with numbers on the HUD becoming bigger if the player switches between controller and keyboard & mouse has been resolved.
The in-game currency cost to rename a player's Hunting Dog will now only be deducted if their chosen name change was successful.
Developer's Notes: There were a number of players reporting the re-naming system was broken, causing loss of cash and no name change.
The Mission list no longer overlaps with other UI elements.
We’ve fixed a misaligned image in the Mission Items Codex UI.
Reserve subcategories the Mission Items have been added.
Some truncated text in the Equipment Slots Inventory UI has been cleaned up.
Players can once again select Matmat’s Multi Trophy Mount while using keyboard in a Trophy Lodge.
We fixed an issue where players would sometimes trigger the “Overwrite” option using a controller in the Trophy Manager screen.
Audio
The Cacciatore 12g shotgun echo now triggers when fired while aiming.
Visuals
The player's shadow no longer flickers when spawned.
Graphical corruption no longer occurs when switching ammo while reloading.
Water should no longer occasionally flicker.
We fixed a number of graphical issues occurring when a player automatically reloaded any of the WP6 weapons.
The player's character now properly grips their ATV handlebars in first-person view.
Multiplayer
Names should no longer disappear from the Harvest Screen when players leave a multiplayer session.
‘Twitching’ movements should no longer occur when looking at other players in multiplayer.
The long-standing issue with switching barrels on the Grelck Drilling Rifle in a multiplayer session while being within 1.5 km distance from another player has been fixed!
We fixed a minor third-person animation issue for the Modern Muzzleloader when reloading in a crouching position in multiplayer.
An issue where audio for the Goose and Jackrabbit Callers was being heard twice during a multiplayer session if triggered by another player has been fixed.
We hope you’ll enjoy all of the free content, improvements, and fixes contained in this update, as well as the new Hirschfelden Cosmetic Pack DLC and Hunter Power Pack DLC, now available on all platforms. Happy hunting!
The service will undergo emergency maintenance. Sorry for any inconvenience caused.
NA - March 14, 2023 - 07:00 PM PST/PDT
EU - March 15, 2023 - 03:00 AM CET
Maintained servers - All Servers
Estimated time - 2 to 4 Hours
Content
Modification of abnormalities in the fashion attributes of assassin elves weapons
※ Note - During the maintenance, you will be temporarily unable to enter the server to play the game. - The maintenance will be delayed or advanced according to the situation, please be well noted. - When the maintenance ends, the compensation items will be sent by mail. (once per account)
Please feel free to contact us if there is any problem or if you have suggestions for the game. Thank you again for your support and love for Bless Unleashed!
We've deployed a new hotfix. Dual Universe is now in version 1.3.4. Changes are below:
Bug Fixes
Fixed maintenance unit being unable to process dispensers when dismantling.
Fixed error when activating a transponder without tags ever set.
Properly remove all properties and make the element stackable when clearing dynamic properties.
[Construction Tutorial - Copy, Paste, and Element Tools] Fixed a blocker after using the elevator to skip the tutorial.
Maintenance unit can now correctly pick up mining units and industry units.
Fixed anticheat violation when trying to reconnect to the game after a spurious disconnection.
Known Issues
We are aware of and still investigating ongoing issues with EasyAntiCheat, causing some players to get an error popup when switching between accounts. This can mostly be avoided by entirely closing down the client between login attempts.
We continue the work on fixing and improving the game thanks to your feedback. Thank you very much for your support!
Due to technical reasons (the problem is solved, but time is lost), the release of the game has been postponed for a week and will take place on March 31st. Steam support refused to update the release date on the game page, so you have to use the news.
Get ready for the Grand Finals of the KARDS Open XV!
Two qualifiers were held in February and March where over 150 participants battled it out for a shot at earning their share of the 1500 USD prize pool and the title of KARDS Open XV Champion. The top 8 participants in each of these two qualifiers have now made it to the Top Cuts weekend. These top 16 players now face off against one another to try and make it to the top 4. All the action of the top 4 Grand Finals will be broadcast live on the KARDS Twitch Channel on Sunday, March 19th @ 13:00 GMT.
KARDS Open XV Broadcast
Make sure to follow us on Twitch and tune in for the broadcast, as we’ll have giveaways going throughout the broadcast with card packs, draft tickets, and more!
Type OPENXV into the Twitch chat during the broadcast on March 19th to enter the giveaway!
The Grand Finals games are all best of 5 series with 1 ban in Conquest format. Deck lists are open - type !decks into the Twitch chat to bring up deck lists for the top 4, including the deck import codes that you can use to try them out yourself!
KARDS Open Prizes
The KARDS Open has a prize pool of 1500 USD that is split the following way:
1st: 600 USD
2nd: 450 USD
3rd: 250 USD
4th: 200 USD
5th - 8th: 500 Diamonds and 2000 Gold
9th - 16th: 200 Diamonds and 1000 Gold
17th - 32nd: 1000 Gold
Diamond and Gold prizes will be delivered to participants’ accounts immediately following the KARDS Open Grand Finals.
Join us on Twitch on March 19th at 13:00 GMT and find out who will be the KARDS Open XV Champion!