MIR4 - krw11


From my battle to our war, MMORPG MIR4

Greetings, This is MIR4.

We are distributing the data patches to fix some data on March 14th (Tue).
Please download the patch to implement the newest data.

■ Patch Details
- Implemented the improved pWEMIX$ image

※ The data will be downloaded automatically upon re-logging in after completely ending the game client.

We will do our best to provide a stable gaming environment.

Thank you.
Oathbreakers - Warcrown Entertainment
New Arctic Zones:
- Z1C, Z1N (Full Loot Zones)
- Z1O (Normal Loot, Non-Haven, Loadstone Zone)

New Instances:
- 4x Dungeons (Full Loot)

New Monsters:
- 8x Regular Monsters
- 4x Boss Monsters

New Challenges and Minigames:
- The Cryptic Crucible (V18.X)
- Il'Heim Intelligence Tower
- Warriors Guild Damage Overload
- Merchant Guild Package Delivery

New Guilds:
- Cooking Guild (V18.X)
- Adventure Guild (V18.X)
- Warriors Guild
- Alchemy Guild
- Blacksmithing Guild
- Water Guild
- Titans Guild
- Merchant Guild
- Thieves Guild

38 New Status Effects (V18.X):
- 7x Cryomancy
- 7x Typhomancy
- 6x Electrokinesis
- 5x Pyromancy
- 3x Geomancy
- 3x Shadow
- 3x Aeromancy
- 2x Occult
- 1x Divine
- 1x Discipline

6 New Spell Types (V18.X):
- Bullet
- Spray
- Beam
- Megaball
- Megaspray
- Megabeam

New Weapons:
- 2x T3 Weapons
- 16x T4 Weapons
- 23x T5 Weapons
- 13x T6 Weapons
- 4x T7 Weapons
- 2x T8 Weapons

New Items:
- Turbo Rod Gun (V18.X)
- Remote Stove (V18.X)
- 21x Potions
- T3 Pickaxe
- T5 Pickaxe - Nosgard the Depleter
- Remote Forge
- T5 Backpack - Arctic Ghillie
- Remote Recycler 3000
- Box of Gold (10k)
- Merchant Delivery Packages
- Frost Wolf Tooth
- Frost Goblin Necklace
- Polar Bear Fur
- Melongrass
- Eye of Icanis
- Yeti Bone
- Crab Eye
- Papa Bear Fur
- Frosted Rod Gun
- Frosted Fish
- Frosted Seaweed
- Ecopearl
- Shadowerb
- Remote Woodchipper

Misc:
- 55x New Quests
- 18x Achievements
- 7x Combat Music
- 3x Zone Music
- 6x Weapon Types
- New Weapon Tiers (6, 7, 8)
- Hydromancy Imbuer
- Cryomancy Imbuer
- Frozen Weapons Chest
Fixed Bugs:
- Monsters standing still after leaving combat while stunned
- Monsters occasionally appearing dead for some when alive
- Amplify and Magnify Statuses not effecting later applied stacks
- Earth Guild guild level requirements not showing on purchasable items
- Woodwork guild level requirement not showing on Tree Illusion potion
- Looking up underwater looks weird
- Accidentally grabbing invent items with offhand while equipping 2handed weapons
- Hole in Blump Enclave
- Battle Tower prize room window/walls holes
- Battle tower level skipping
- Music not playing in Battle Tower
- Occasionally stuck on black screen when booting up the game

Changes:
- All magic cooldowns reduced by 30%
- All bone weapons are now T3
- Swing distance requirements on melee weapons reduced (easier to hit big)
- Trees and Ores hits till depletion reduced by 30%
- All monster damage potential reduced by atleast 20%
- Pre-alpha teleporter moved to Water Guild
- Items that are now available in the world are removed from pre-alpha room
- Armour Resistance stat caps at 20% (prev 10%)
- Guilds Perks now refer to the stat they increase instead of generic terminology
- Potions now heal/damage double their previous amount and have 10 uses
- Shields now heal you on use (as well as applying their status effect)
- Active fish cap added to fishing for performance reasons
- Reward bonus from Charisma added to PlayerUI after reward claim
- Assignment boards colour code the difficulty of task
- Karma loss penalty added when logging out in combat
- Zone transitions made smoother
- Currency trading now logs in Player UI when giving
- Achievement docks now log your reward in the Player UI
- All static refiners have a chance to give up to 200% resource value
- No Karma loss when hitting self
Mar 14, 2023
Card Crawl Adventure - Arnold Rauers
Hello,

this is update 163.

Hey, I still need debugging help with 2 issues:

1) Sometimes the game does not start when hitting the character play button.
2) Sometimes the first secondary equipment Item can not be selected after finishing and then starting a a new run.

If you encounter these issues use "Alt+D" to turn on the debug console,
click on the red error icon in the console to expand the error message
and make a screenshot so I can see what is happening on your side, thanks!

What's new?

Fixed: Magnetic Coil ignores second lightning dmg target when it already Shocked the same target.

Patchnotes history.

Cheers!

🍻
Mar 14, 2023
幻想乡之玉 Playtest - 索罗茨亚
内部测试用
Settlement Survival - winjoo
[Important] This update is implemented only in the testing version (Alpha) of our game and will not be synchronized to stable release version (steam default one) until it is stable enough.
If you want to experience new contents in advance, you can manually switch the game to Alpha version as describe below.

Feature Adjustments:
  • Items in the inventory can be transported when the structure is disabled. Right-click on items in the inventory and laborers will start transporting them, right-click again to cancel the transport.
  • The resource points can be reset when starting a new game but only available for random maps.
  • The terrain can be reset based on existing map settings when starting a new game but only available for random maps.
  • Added the function of setting the enrollment for school-type structures.
  • Supply Terminal will not transport items from another Supply Terminal.
  • After canceling the 'Auto-assign People to Workplaces' feature, unemployed citizens who have the corresponding profession will automatically work there.
  • The recipes from expired event will automatically be canceled in the building interface.
  • Adjusted the logic of the adult school so that citizens who enroll will become students and won't be able to join on jobs.
  • Disabled the transformation of professions for traders in a caravan.
  • Removed Easter Island related recipes from BBQ House.

UI:
  • Added tips and buff icon for random events.
  • Improved the secondary tab UI of the Dock, Delivery Center, Delivery Terminal and Supply Depot.
  • Improved the game tutorial.
  • Improved the timeline UI.
  • Improved the Dock tab UI.
  • Improved the Choose Products tab UI in processing structures.
  • Improved Transfer tab UI in Pastures.
  • Improved the appointing administrators UI.
  • Improved the icon for the highest level of Happiness.
  • Improved the disease alert text for bubonic plague.

Bug Fixes:
  • Fixed the problem that the buffs provided by Advanced Bedding are ineffective.
  • Fixed the problem that traveling merchant is not able to move under certain circumstances.
  • Fixed the problem that the tutorial stopped playing when pausing the game.
  • Fixed the wrong display of the caravan transport progress when silver coins are carried.
  • Fixed the problem that the demolition work gets canceled when clicking pause.
  • Fixed the problem that the boiler icon of a house is not showing when loading the game.
  • Fixed the problem that when clicking a building, the effective range is not showing under certain circumstances.
  • Fixed the problem that the transport progress of the caravan stopped under certain circumstances, resulting in the caravan not being able to depart (the problem can be solved by dismissing the caravan and forming a new one).
  • Fixed the problem that the mod list in old saves was not displayed in the loading interface after unchecking the mod or changing the save name.
  • Fixed the problem that boarding schools will err on the side of enrolling laborers under certain circumstances.
  • Fixed the problem that the Jam Workshop repeatedly appeared in the bottom menu bar.
  • Fixed some text errors.



Guides of switching to Alpha version:
  1. Switching Method
    Right-click Survival Settlement in the Steam LIBRARY, select 👉Properties - 👉BETAS, and choose the game version👉(alpha) you want to participate. No need to fill in any code and the game will switch to the version of your choice after closing the window. (In some cases the game may need update and Steam restart.)

  2. Game Saves Compatibility
    In cases of major content changes or new contents, game save file in Alpha and stable version may not be compatible.
    We will try to avoid this situation as much as possible and will post a notice about save file usage in advance if necessary.
  3. Warning
    In Alpha version, you may come across more bugs or crashes. No need to panic. Just contact us through the following ways.

Contact us:
Discord - Join our community Discord
Steam community - Join Steam community
CounterSide - GMXiaoLin


Dear CEOs,
On&Hot Time event will be held to celebrate the beginning of Spring!



◆ On Time Event Period: 

March 16, 2023 (Thu) ~ March 21, 2023 (Tue)


◆ On Time Event Gift:
3,000 x Eternium

10 xT4 Enhancement Modules

1 x Fusion Core


◆ How to Participate in the On Time Event:

Event gifts will be given to your mailbox every day upon login.


◆ Hot Time Event Buff:
1)Gear Crafting Credit Discount -20% 

15th of March, 2023 (Wed) 00:00 ~ 18th of March, 2023 (Sat) 23:59 (UTC+9)
14th of March, 2023 (Tue) 10:00  ~ 18th of March, 2023 Sat) 9:59 (UTC-5)


2) Battle Eternium costs  -20% 

19th of March, 2023 (Sun) 00:00 ~ 21st of March, 2023 (Tue) 23:59 (UTC+9)
18th of March, 2023 (Sat) 10:00  ~ 21st of March, 2023 (Tue)  9:59 (UTC-5)




[Notice]

  1. CEOs can only receive the On Time event gift once a day.

  2. The On Time event gift will be deleted when the valid period expires, please receive it within the period.

  3. The applied Hot Time effect can be checked by clicking the Hot Time buff image on the nickname to the right of the lobby screen.
CounterSide - GMXiaoLin

Welcome to Caffè Strega!

It’s a lovely and cozy afternoon, which means it’s definitely time for a delicious cup of coffee!

Are you in the mood for a hot or iced coffee, a Frappe, or maybe some desserts?


Take a look at our special menu, where you’ll find a perfect selection of Beverages and Dessert that are sure to please.




[Place an Order]


Hold on for a moment! 

It would be disappointing if it ended like this!
We have a special prize for 5 lucky winners!

Are you curious about what kind of prize we have prepared?

It’s Fusion Core!


Lucky winners are selected by below method:

1st lucky winner – who ordered the third APT CoreSoda.

2nd lucky winner – who ordered the 14th Mint Choco Frappe.

3rd lucky winner – who ordered the 314th Pumpkin Night Frappe.

4th lucky winner – the CEO who placed the 750th order.

5th lucky winner – the CEO who placed the 1000th order.


We are also very curious to find out who will be the lucky 5 CEOs!

We kindly ask for the participation and interest of all our CEOs.


Unfortunately, we do not offer delivery for our beverages and food at this time.

We hope you have a delightful coffee time at Caffè Strega and we look forward to welcoming you back again soon!



◈Event Duration

– 14th of March 17:00 ~29th of March14:00 (UTC+9)
– 14th of March 01:00 ~ 29th of March 00:00 (UTC-5)


◈ How to Participate

1.After reading the event details, please click on [Place an Order!].

2.Feel free to select the menu items you want (multiple selections are possible) and submit your order details along with your business registration ID.

3.Once submitted, your event participation will be automatically confirmed. Lucky winners will receive additional rewards.


◈Event Rewards

Participation reward:

APT Core Coupon * 50

Special reward for winners:

Fusion Core * 10


◈ Event Results

▷ 5th of April 14:00 (UTC+9)
▷ 5th of April 00:00 (UTC-5)

Rewards will sent during on the 5th of April Regular Maintenance.


[Notice]
  1. This is a not real product event. Selection is only draw for lucky winner.
  2. CEOs can apply only once per account
  3. Business registration ID that matches the participating server are available to receive the reward.
  4. Studiobside reserves the right to change, modify, or cancel the event depending on its circumstances. If any changes occur, they will be notified on this event page.
  5. Any matters not listed on this page will follow the Terms of ServicePrivacy PolicyOperation Policy, and Event Policy.
Depersonalization - CocoLa03
Hello everyone!

After the launch last year, we’ve received plenty of suggestions and feedback. So for 3 months after the launch, we’re kept fixing BUGs and optimizing while we were busy with the development of the new version. And as the development is now gradually stabilized, we would like to share the development progress to you in a more timely manner.

Therefore, in the middle of each month, we will update the monthly report to show our work to you. If you have any question, please don’t hesitate to leave a message, or join our community!

Discord
Twitter

QA

Q: Will you fix the problem that the character can be stronger with no limit?
A: We will give a upper limits and balance with an expanded career system, and limit career types for some modules.

For example:
For each character, in addition to the job(primary job) you choose at the beginning, you may have some advanced jobs to choose. The possible effects are:
1. Increase the upper limit of the specified skills/attributes of the character
2. Increase the character's native skills
3. Give the character one or more additional traits while the job is in effect.

Q: The current tutorial is not enough to understand some settings
A: The more detailed tutorial has been scheduled. We expect that we can begin in the summer.
Previously, because of the lack of manpower and time, the tutorial is abbreviated, after which we will carry out more optimization.

Q: Can player-made modules be associated with the Space-Time Temple?
A: That’s free, we have no explicit restrictions.
If the content creators are willing to add plot eggs of the Space-Time Temple, but at present we are not too satisfactory for this piece of the settings. The future expansion of the Space-Time Temple still needs to accumulate a period of time. But what won't change is that our goal for the Space-Time Temple is to provide support for the many story modules.

Q: Can I customize the resources in the module?
A: Great question! This is really being done!
We are currently overhauling and optimizing the underlying code so that all resource configurations can be read from within the in-game and external mods.

Q: What does the Mod making tools like?
A: Because we opened the MOD, in order to meet the creative will of the creators and to approach the goal of a future where everyone can participate in the creation, we have designed different types of modules to meet the needs of different creators.

For example, for creators who like story content, we have prepared a new version of Text module. Creators only need to focus on story structure and character as well as some character resource packs, and background image.


For creators who love reasoning and level design, we’ve made the Rules Play Module(the upgraded module). You should control yourself and then solving different problems and solve the risk at the end.


The last one is exploration module. It doesn’t has specific editing interface, but the approach is definitely to select existing resources and generate rooms by dragging and dropping configurations.


Q: What’s the intended solution to the problem that the current dice mechanism has too much randomness.
A: We've added several skills to exploration process to check the important branches.
Choosing the right skill will make it easier to succeed, while penalties will exist for unsuitable skills. Also if an important check fails, we allow another remedy after the failure.

Q: Will the game have a replay function?
A: Yes, but we will achieve it more efficiently, such as the current text module.
In order to make it more efficient for creators to join the module, we are now working on a new version of the text module feature. It requires the recording of individual actions.


New features has been finished. AI Sothoth will return! Maybe we will update it in the next update.

Now Sothoth has plugged into ChatGPT's interface, the character's dialogue will be much more intelligent than before.

This feature maybe updated in the next update. What worth noting is that we will support MOD for ChatGPT's training guide as well, so investigators who are interested in this piece can try it afterwards.

P.S.
Because it is a private key, there will be concurrent problems for multiple people to access the processing,
so the configuration of the MOD supports modifying the key to your own private access key. if you are worried about exposure to the public, please be sure to modify the MOD to be visible only to yourself or your friends.




New optimization: General interaction optimization completed
Because the current version of the skill check is too much consideration for the experience of multiple characters to pass the module, but not to fully consider the single character to reach all ends. Therefore, if the character wants to carry out an action, they often can not succeed and feel uncomfortable because the "unlucky" roll.
So we added skill substitution to some important branch-selected actions. And added the option of remedies after failure. When an action is to be performed, choosing the right method will make it easier to succeed, while the wrong method will have penalties.




What needs to say is: Some special action doesn’t need a skill check, such as using money to buy someone, open the room with a crowbar, processing synthetic items, all can exist a certain success method.


Other notes
The above schematics are development design draft, everything is subject to the final actual update.
In addition, due to the limitation of graphic space, the details that can be displayed are limited.
Besides the above, the rest of the work is also in progress, such as modules with new contents, controller interaction features, functional gameplay modules. And various optimizations: like text module, generic interaction optimization, hint messages, dice check, etc.

In the following monthly reports, we will try to release the work that has been completed, or is largely completed, and for the work that is under development, please acquiesce that we are working intensively on it.

Because we want to express our sincerity with the completed progress, preferably already the finished picture, obvious progress effect. And not just some plans and development lists, so that the unfinished work is not described afterwards.

At the end
Finally, thank you all again for your support!
We know that we can't get this far without everyone's tolerance and encouragement. There is still a lot of room for improvement in the current content of Depersonalization, and the playable modules need to be filled with more content. We also want to link up with many of the biggest players in the world, and we have the creative workshops and online features that we promised before...

We will continue to update for a long time, perhaps encountering some unexpected difficulties, or perhaps some of the content presented in the middle is not satisfactory to you. But we will not give up and keep working hard towards the goal, and accept your feedback, constantly to create new modules, optimization, and achieve our promised goal little by little.

Finally, finally, thank you again for accompanying us to grow, and we will try to present you with good content!

Ocean Punk - gglaive3
Sorry for giving a bad experience to the players.
The existing bugs and translation problems in the English version have been fixed.
So we reopen the English version now.
Eris and the fading kingdom - Fiinrii
Coming later this year is the Eris and the fading kingdom Shores of Tir nAill FREE content update. This update is huge and filled to the brim with new content.

WHATS NEW?
  • 6 Brand new areas to explore
  • 20 Brand new enemies
  • 14 New bosses to test your strength against
  • New Music tracks

This update doubles the amount of content in the game and it is all free. I hope you look forward to more adventures in the kingdom of Tir nAill when the update launches later this year on both the PC and Mobile versions of the game.

...