Welcome to our last planned patch for Season 2. This patch will include bugfixes, some weapon balancing, and a handful of miscellaneous changes/fixes. More importantly, this patch will contain the content for our end of Season event, which we will dive into all the details of with an additional Blogpost on Wednesday when the event kicks off. We heard that there are some permanent cosmetic rewards up for grabs!
We've had a lot of fun this season, and we're super thankful to all of our players who have been with us reporting issues, bringing points of interest to our attention, and creating exciting conversations as we start to close the curtains on Season 2. Onto the Patch Notes!
Changes
We have adjusted some of the big meta weapons to feel less oppressive. We will of course check how this shifts the current usage % of the weapons and will also keep a close eye on the KBR, due to the Basilisk changes.
Weapon Changes
Melee
Damage reduced from 45 to 40
This is to address the "one-shotting" of our fellow Striders, an unintentional result in 2.7 when we tuned their health.
All SMGs
Default spread increased from 3 to 4
Mid-air spread increased from 3 to 4
Fall off damage now begins and ends sooner, from 20-50m down to 10-40m
Voltaic Brute
Reduced damage from 9 to 8
Increased horizontal and vertical recoil
Basilisk
Fire Rate reduced from 0.5 to 0.6
Projectile speed reduced from 54000 to 45000
Miscellaneous
Updated the description text of the Scanner tool (formerly knows as the Mineral Scanner) to reflect it's additional abilities e.g. showing Prospectors through smoke. This is something that has been talked about by our players a lot and we're very interested in how players have used the Scanner so far. We're all for cool ways to use the Scanner. However, we will be continuing to keep a close eye on this topic and will make adjustments to the usage of the Scanner where necessary.
New player match parameters (beginner matchmaking) have been adjusted to lengthen the amount of time before players on new accounts are moved to the general matchmaking lobbies
Healing speed forge perk values have been reduced from 10%-30% to 4%-20%. We will of course monitor the situation closely, to check if this adjustment keeps the time to regenerate in check.
Our In-game news system received a bit of a visual overhaul
Bugfixes
Fixed an issue with the Alien Forge getting stuck in the 'Forging in Progress' status.
Fixed a visual bug causing Forged items to appear to have no max payout when using Standard Insurance.
Fixed an issue that caused players to mysteriously teleport against their will.
An exploit near Skeleton Skull has been fixed.
An out of bounds exploit near East Collection Point has been fixed.
An out of bounds exploit in Woodcutter Camp has been fixed.
An out of bounds exploit above the entrance to Korolev Quarry has been fixed.
An exploit location near Lagoon Thermal Ponds/Geothermal Plant has been fixed.
An unintended access point to the mountain above Root Rock Tunnel has been made inaccessible.
A collision issue that allowed access to an unintended area in Green's Prospect has been fixed.
An inconsistency between the tooltip information and the actual amount of healing received from Weak Stims has been corrected.
Some spelling errors and translation issues have been adjusted and corrected.
Localization has been fixed for the descriptions of healing consumables in the following languages: DE, ES, FR, IT, JP, KR, PL, PT, RU, and CN.
Fixed an issue that caused the Report UI menu to break when switching between 'Cheating' and 'Behavior' tabs.
Fixed an issue that caused the Contract Progress UI to not properly update when using resources in crafting.
A bug with Cheating Compensation was fixed.
An unintended exploit that allowed Prospectors to survive virtually any fall without dying has been fixed.
Fixed an issue resulting in interaction prompts being invisible when being deployed during a Storm/Peak phase.
Fixed a visual issue with backgrounds in our in-game News system.
Fixed a visual inconsistency with the Tharis Ingot charm and the icon associated with it.
- Starting grid returned to the loading screen - Tips before race returned, but smaller at the bottom of the screen - Default player's skins were made more interesting - Your steam nickname is filled in by default during registration - Call "Get out of the way" -> "Great race!" - Fixed the "Profile" button in the main menu
This should come as no surprise for anyone that played during the first week of our PC Open Beta last September: Creator VS is coming back!
The Creator VS event—which pitted entire communities against each other in a race to rack up wins for their favorite creators—was the breakout moment of the Omega Strikers PC Open Beta. It allowed over a million players to participate in what the ultimate winner of the event, Moist Cr1TiKaL, called “the greatest leaderboard of All Time.”
So yes, we’re bringing it back when we launch on April 27th, and this time we’re raising the stakes by adding revenue-sharing for all sales on the skins we’ll make for the top three ranked creators. The event will also be followed by separate cash-prize tournaments in North America and Europe which the top 8 creators in those regions will be invited to.
If you have a community of over 100,000 on any social media platform and you want to take part in Creator VS 2.0, let us know by expressing interest here. Or if you’re a player and you want to see your favorite creator in the event (plus their custom emote in Omega Strikers!) share that link with them and encourage them to sign up. Please don’t sign up on any creator’s behalf—we want to speak with creators or their agents directly.
Here are the rewards for content creators participating in Creator VS 2.0 Event:
1st Place - 1% of all net revenue from Season 2 + an original skin in the game designed in collab with Odyssey with a 70/30 net rev share split in favor of the creator + a statue in their honor in the game's main lobby for the duration of the season + a custom nameplate in-game based on them (usable by all players) + their emote unlockable in-game for free for all players for the event.
2nd Place - 1% of all net revenue from Season 2 + an original skin in the game designed in collab with Odyssey with a 70/30 net rev share split in favor of the creator + a custom nameplate in-game based on them (usable by all players) + their emote unlockable in-game for free for all players for the event..
3rd Place - 1% of all net revenue from Season + an original skin in the game designed in collab with Odyssey with a 70/30 net rev share split in favor of the creator + a custom nameplate in-game based on them (usable by all players) + their emote unlockable in-game for free for all players for the event.
4th–10th Place - A custom nameplate in-game based on the creators (usable by all players) + their emote permanently unlockable in-game for free for all players for the event.
All other participants will get their emote unlockable in-game for the event (usable for free for all players) regardless of how they rank in the event.
The top 8 ranked NA and EU creators will also get invited to separate NA-only and EU-only creator tournaments—participants will be encouraged to bring whoever they want as teammates, even if it's just two really good Omega Strikers players from their community.
For now, we want to share some sneak peeks at the in-progress custom nameplates. They make REALLY good mobile wallpapers if you're a fan of these creators.
Dyrus
Hafu
IKeepItTaco
Rayditz
Tuonto
Vienna
Everyone in the top 10 won a nameplate, and we're still working on a few of them! Expect to all see all 10 when we launch April 27th.
Also... original skins!
One of the coolest prizes from the previous event was of course the original skins starring the winning creators. Here's a little 2D artistic rendition of how they're coming together! From left-to-right, that's Rakin's Juliette, Moist's Asher, and LilyPichu's Juno.
Again, if you have a community of over 100,000 on any social media platform and you want to take part in Creator VS 2.0, let us know by expressing interest here.
Launch is only two months away! You can always pre-register to be the first to play the game on PC, Mobile, or Nintendo Switch, or Join our Discord to be a part of the journey. See you soon.
• the "Factory" exercise from the "Technology" course has been improved; • fixed several problems with the assessment in the "Aim trainer" course; • a confirmation window was added when trying to exit the program; • some minor improvements.