I wanted to update you all on the recent patch that was released on Friday briefly and was shortly withdrawn. Unfortunately, I ran into some issues with the patch that affected allies, so I had to revert to the older build, version 1.056.5. I apologize for any inconvenience this may have caused.
While, I've fixed the issues with allies the same day, I decided to leave the patch in the Development branch to incorporate some additional features I was working on and to test it further.
Today's patch includes the features and bugfixes from Friday, such as the ability to preview quest rewards directly from your journal and the ability to search for specific cards in your journal and see if they can be found in any available quests.
And I've also added 15 new perks for Nymph characters, 5 per Nymph subspecies, and a new Ulniir subspecies, the Foxfolk, along with their associated cards.
Thank you for your continued support and patience as I work to make the game the best it can be.
You can read more details in the patch notes below.
Patch Notes - 10/3 # 1.056.6
Bugfixes
Fixed an issue with Elite allies and Companies, preventing future instances of them instantiating if an instance of them was to die upon arrival.
Fixed an issue with Control effects in PlayOne constructs debuffing the Presence buff prematurely.
Fixed an issue with Primal not boosting Amplify by +1.
Added an entry in the Combat Log whenever an Ally leaves play due to their Health or Lifespan dropping to 0 due to the effect of a card.
Updated A2 entry in the Codex as it was referencing an outdated example.
Fixed some typos and issues in DLC4 events.
Journal Improvements
Added a 'possible rewards' field in the quest descriptions.
You can search the Journal for a specific reward to see all the quests that drop this reward.
You can also click the new preview rewards button to view them in card format.
Hotfix - 10/03 # 1.056.6a
Fixed an exception error that could be caused while attacking Enemies with allies.
Patch Notes - 13/03 # 1.056.7
Bugfixes
Several cards that apply statuses upon harming an Enemy incorrectly stated that they wouldn't break CC. (Only cards that apply Bewitch/Freeze/Stun upon damaging an Enemy don't break CC.)
New Content
Added a new Ulniir subspecies: Foxfolk and their assorted cards.
Tweaked the Ulniir starting Decks to accent their diversity as a Species. This change won't have any effect on existing characters.
Tweaked Lake Inalla areas as a suitable Starting Area for Level 1 Foxfolk chars.
Added 15 new Nymph perks and their assorted cards.
In total there are 21 new cards.
New Modding Additions / Ripple effects extensions
"Recall Element", this ripple effect triggers each time Recall draws a card from your Discard pile that is of 'Element'. (In contrast the "Recall" ripple effect, would trigger once per card having the Recall effect.) Recommended wording is: "Whenever you Recall from your Discard Pile a(n) 'Element' card (this turn), ". Element can be any of the available damage types: Fire, Air, Water, Slashing, etc.
"Recall Element" is a different ripple effect than "Recall Card" and will trigger along with it.
"Discard Element", this ripple effect triggers each time the player chooses and discards a card that is of 'Element' ie. with Ctrl+Click, pointing the card arrow to the Specter, clicking the discard button etc. (In contrast the "Discard" ripple effect, would trigger once per card having the random Discard effect.) Recommended wording is: "Whenever you choose to Discard a(n) 'Element' card (this turn), "
"Discard Ally", this ripple effect triggers each time the player chooses and discards an Ally card ie. with Ctrl+Click, pointing the card arrow to the Specter, clicking the discard button etc. (In contrast the "Discard" ripple effect, would trigger once per card having the random Discard effect.) Recommended wording is: "Whenever you choose to Discard an Ally card (this turn), "
"Discard Element" & "Discard Ally" are different ripple effects than "Discard Card" and will trigger along with them.
"Befriend Fails", this ripple effect triggers each time a Befriend effect fails. Recommended wording is: "Whenever a Befriend Action fails (this turn)"
Different types of these can be encountered late-game, providing a new challenge to even skilled players.
They currently have a shockwave and ranged attack, with the latter varying according to the biome that they're situated.
In game improvements
New Dialogue System This currently applies to the Necromancer's attack dialogue but will be rolled out to more situations. You can also add player speech bubbles to Your screenshots with ~.
New crate destruction animations that vary with biome.
Stunning and throwing explosive flyers now cause them to detonate on impact.
Several more
Seasonal Bonuses 🌱
We've been doing some redecorating for the hub world.
Spring breeze also applies to the shifting winds themes of Gnarled Gardens.
New moon variants.
Check the bag at the top-left of the hub
13% in-game XP bonus.
Taking part in the Steam Sale, the game is on Sale with 20% off in addition to the heavy discount in early access.
Bug fixes Include
Clockwork turrets (particularly ceiling variants) are now lighter.
Fixed rare dead-end glitch with level generation.
NOTE: the price will rise in near future as the game approaches full release.
Patch 0.114.3
Fixed potential crash where spring version of hub would not load for Mac/Linux (due to it being uploaded to the wrong but similarly named subdirectory directory).
It's St. Patrick day Commander! Let's have some party, clovers, gold and bier for the crew! But most important: This limited time special suit for our sexy Leprechaun! You can get it by completing several missions or through the special sale! Don't miss her! Good luck!
AI scheduler - Added column for controlling maximum number of cars - Added column for controlling maximum number of humans - Added column for controlling the globals.cfg traffic multiplier - Added column for controlling the globals.cfg humans multiplier - Added ability to load and save presets
Bus colour scheme [NEW] - Change the repaint of the bus almost instantly without needing to respawn the bus again
Cruise control [NEW] - Give your foot a rest on a long motorway/highway and enable cruise control to automatically control the throttle and maintain the current speed - Note: This may not work well with buses that have a manual gearbox - Note: Tapping the brakes more than 5% will deactivate cruise control
Driver Seat - Lean forward with an assignable hotkey, handy at junctions where you can't quite see the view you'd like. The amount you lean forward is also customisable per bus - Zoom hold with an assignable hotkey. The amount you zoom is also customisable per bus - Added head tilt setting per bus (up/down) - Added lean forward customisable setting - Added zoom hold customisable setting
Hotkeys [NEW] - Added more than two dozen customisable hotkeys for managing various AUXI features and OMSI 2
HUD - Added brake bar HUD item - Added cruise control HUD item - Added gear number HUD item - Added throttle bar HUD item - Changed style of HUD items which have a progress bar
Weather - Added seasonal dynamic weather modes - Spring - Summer - Autumn - Winter - Dynamic weather modes now enforce the season on any map, applying the appropriate textures for that season (changes to this setting don’t take effect while a map is currently loaded) - Changes in weather are even more gradual and are based on the update interval. For example, if the update interval is 10 minutes then when a weather update is fetched the weather will gradually change over the next 10 minutes from the current weather to the recently fetched weather - Weather no longer needs to disabled in AUXI in order to change the mode
- Added some OMSI script variables for managing some features in AUXI, please see the manual for more details - Configuration file has been overhauled to simplify implementing new settings in the future, sadly this means your current configuration will be reset to default settings. The new configuration file is now located in the AUXI folder and is created when AUXI is first started - Fixed various bugs - Updated translations - Manual ver 1.3 ENG / ver 1.3 DE
Pick up cool and intimidating surprises in the Frosty Onyx Random Box from 13th March (11 AM) until 20th March (11 AM CET)! If fortune smiles, you might land the mighty ‘Onyx Dragon’ title, a frosty weapon skin or one of many other ice-cold treasures.
To kill a beast, you aim for its head. The key to victory lies in crushing the morale of the enemy! Why waste resources to occupy an entire country, when you can demoralize and defeat the opponent by conquering its center of power - the capital?
Join our brand-new Capital Rush event this weekend and fight for world domination with 99 other players! To win this event you will need to seize control over enough enemy capitals before any of your rivals do. Strike now and conquer the world!
Event Details:
Player count: 100 3x speed Starts immediately Free country selection Free for all (No teams) Point of Interest (POI) feature activated 30 POIs to win the map No AI peace period
If you want to participate in this event, simply go to the game list: Within the sign-up period new event rounds will be created on demand and shown on top of the list of new games.
Take part in 3-day event, unlock new sexscenes & gather Vault Coins! Gain Bonus Scene by purchasing one of time-limited offers or get it later in the Vault!