Changes: -Increased the camera distance while climbing Giants for better visibility of the fight. -Increased the scale of health bar of Giant weak points. -Slightly lowered On Damage FXs of weak points for better visibility. -New animations for both light and heavy attacks of Claymores.
Fixes: -Red laser Giants no longer activate their teleportation if player is climbing them. -Character no longer enters diving animation in certain zones without water. -Items no longer disappear from inventory after crystals are embedded in them.
Added lower case support for naming. Text input for naming is auto focused for convenience. Added biome specific colouring to the solar system map planets (Star Chart Only). Added support for opening colony from solar system map info card (Star Chart Only). Added support for opening colonizing menu from solar system map info card (Star Chart Only). Fixed the in system resource transfer resetting upon turn execution bug.
GHPC Early Access has been updated to version 20230228.2.
This is a minor update, introducing small adjustments and bug fixes.
EDIT: We updated the build on 2023-03-13 with a small hotfix to correct an issue where M113 and BRDM-2 crews ignored the new panic rules.
Changelog
Added gunnery optic to commander's M85 cupola machine gun on M60 series tanks (automatically used when the cupola gun is selected)
Tank and scout vehicle crews will now abandon their vehicle when it is combat ineffective
Light vehicle crews will now have a chance to panic and bail out when their crew compartment is pierced by munitions, with a higher chance for larger caliber threats
Added an option in the Q menu to bail out, allowing the crew to be saved in a hopeless situation (in a campaign, this avoids harsher logistics penalties for personnel losses)
Tuned suspension on several vehicles, especially the BTR-60PB, which should now be much less eager to spring into the air
Free cam is now immune to blur effects
Added correct tracer ratio to .50 caliber belts for M85 cupola guns
Reverted previous decrease in maximum spall bounces for better damage effect
Removed spall penalty on 3BM20
Increased scroll speed on unit switch menu
Updated credits
Fixed T-72 tanks' TPD-K1 gunsight having too low magnification
Fixed base model M1 Abrams lacking lighter colored backing field for number decals
Fixed BMP-1 gunner being immune to compartment penetration panic
Fixed .50 caliber ammunition carrying too much velocity at long range
Fixed mesh issue on T-72M1 commander hatch
Fixed rare issue that could cause a unit's loss not to be fully registered
Journal: A new section of the Archive which chronologically lists significant milestones as they are achieved. Could be useful to help with getting back into an adventure after taking a long break.
- Reworked Hardcore and Normal modes - Fixed the flashback bug on the Tower. There was no any effect on its start in the latest build - Logical inaccuracy with the transition to the chapter 1 locations from the prologue and chapter 2 fixed - Some borders on some levels was added - Completely fixed the inventory issue on the last level - HUD for snow goggles was added. (It can be turned off in the HUD options menu) Some more minor fixes and additions.
I remind you don't have to start a new game after updates if you don't want to. You can choose the version on which were made your saves in Beta Versions section on the game's preferences on Steam to continue playing through.