Full Gear - Dieuwt
Hello, adventurers!
The walls have looked ugly for too long, there's been requests to swap modes, and Boosts and Challenges are unclear. Also, crashes. But no worries! All these things have been fixed! This should reduce the amount of rage you feel when playing the game. Though not by a lot. It's a hard game.

Reviews
First of all, I want to stress how enormously important it is to leave a review. Any review. Even if it's a single word. Once a store page reaches 10 reviews, it gains a permanent visibility boosts, which means more players, more feedback, and a better game. If you own Full Gear, please consider taking 1 minute to do so.

Keyboard Support
I've also gotten several people asking about full keyboard support, and the answer is: I'm working towards it. Using throwables with Tab/Space is a good step, next up will be scrolling through buttons with keyboard only. This could take a while, so please be patient and keep your mouse close for now.

Until then, enjoy a slightly better version of Full Gear.

v1.0.3: The Visibility Patch
Added: the Modernizer, a Utility in the Base that allows you to switch to Modern mode.
  • There's been several requests to do this - it's the opposite of the Unlock All button.
  • Simply activate it and press Yes. The decision cannot be undone, as it only appears in Traditional Mode.
  • Naturally, the mode explaination texts have been adjusted accordingly.
Added: conversations and explainations on how Boosts and Challenges work
Added: you can now switch targets on throwables with Tab.
  • Works with bombs, guns, setups, and potions.
  • Targets active enemies, then enemies, then Drones, then traps, then forcefields.
  • Shoot with space. You can also change tiles with the arrow keys, WASD, etc.
Buffed: now, any Bells Marks nearby enemies for 20 turns.
  • This ensures that Marks are more common, and grants Bells a proper reason to hang on to.
  • It did give the Bell of Calling an indirect nerf: Marking radius 20 tiles -> 10 tiles, turns Marked 30 -> 20.
Nerfed: minimum enemy activation distance 8 -> 6
Nerfed: Void Spiders no longer automatically activate
Fixed: crash when Current's Eye would throw things on Traps
Fixed: rare crash when spawning enemies
Fixed: improved lighting a bit
Fixed: some walls being not visible, creating gaps in the surrounding walls
Fixed: with Green Gears, Berries would grant Max Health
Mar 12, 2023
Parts Unknown - Highdev777
Car controls are smoother and vary between car. Online quick match coming soon for competitive play. We will work on getting the game ready for Playstation and Xbox now that the game server is active.
Mar 12, 2023
Femdom Wife Game - Zoe - Femdom Wife Game
Changelog:

- Added a new "footjob during pussy licking" event.
The event has two variations depending on whether you fail or win the mini-game.

- Added Zoe's phone. Zoe will receive texts based on your progress, you can read them when she leaves her phone on a counter.
(You need a new game to get the messages)

- Added five new mini-events in the post-wedding section.

- During the wedding, Zoe will now drop a hint about foot worshipping and feminization if your stats are high enough.

- Improved the bed cunnilingus animations (the old ones).

- Correction of a large number of typos and grammatical errors (thanks for all the feedback!)

As usual, this is the first version of this release, so I'll be following the feedback closely and fixing the problems as soon as possible!

Have a good day everyone!
Mar 12, 2023
Kandria - Shinmera
A new hotfix is live with the following changes:

- Fix issue in depot directory listing causing local mods to crash
Reported by Ghost_Hunter_2000
- Fix rare issue related to cursor switching
Reported by Charlie
- Fix rare save issue where catherine will lose her companion, leading to a crash
Reported by Ari
- Fix controller rumble stuck state
Reported by Ghost_Hunter_2000
Alight in the Dark Playtest - Xortrox
Change Log

Vanish now prevents damage taken before enabling, if you get hit and vanish is available/out of cooldown
- this means if you take no damage if vanish has cooled down and you get hit by an enemy
- this allows for a more AFK playstyle as you will now be able to take a hit and stay invulnerable for 5 seconds, having time to react
- also works for bosses that would otherwise have one-shot you

Permanent Upgrade window now contains a Stat Information section which describes each Stat in detail

Render pipeline has been upgraded from built-in to Universal Render Pipeline which allows for tweaking performance heavy aspects of rendering and post processing as well as improving graphics fidelity

Render resolution can now be changed in settings for performance increase (<100%) or fidelity increase (200%)

Post processing can now be disabled and enabled through settings

UnholyWater's AcidBlob projectile now forcibly spawns unholy water at target position after 0.2 seconds, if not reached by then in order to ensure always spawning

All lifetime statistics and game statistics can now count up to a higher maximum value (int64/long)
- this would've been an issue for at least total lifetime damage dealt quite fast

Lore trailer 1 now plays after Photo Sensitivity Warning if you've not seen the lore trailer before and is also available to rewatch under Menu -> Cinematics

Fixed an issue where Map names would no longer show up in Map Selection Window
Fixed floor visual gaps in Fire Void

Debug/Experimental
Added experimental Graphics.activeTier setting based on which quality setting you pick
Added a log entry about rendering path, but it's technically not based on the unity setting itself yet, just whether or not you're GraphicsTier.Tier1
Mar 12, 2023
Feartress - amiles
Firstly, apologies for the huge gap between updates. Most of the changes upon initial release were bug fixes, and once these were complete our progress on new features was slow due to us being a small two-man team with other work commitments to attend to. With that being said...

We have some major improvements to announce with Feartress v0.4, out now!

These include:
  • Improved title screen/loading pages
  • MUCH improved tutorial to help new players get started, with task checklist and extra guidance from LNK
  • Extra building actions to make the gameplay more active - can manually chop for wood / mine for stone
  • New shop items
  • Additional dialogue
  • Improvements to combat UI including Win Chance timeline visualization
  • An additional 35 achievements - more than doubling the original amount!

Oh and one more thing... game music and SFX! I've created an album of 25 songs totaling an hour of in-game music, along with sound effects for buildings and actions.

We were so excited about this announcement that we even made a trailer for it!


A lot of effort was put into getting the release ready, hope you guys enjoy the improvements. We'll continue to try to make the game better beyond this upcoming release - if you have any suggestions or feedback you can join our discord server and let us know!
Mar 12, 2023
Nightly Maintenance - TWhippp
  • Going into settings will no longer send you into an infinite void of despair. It's finally safe to come out and tinker with your options.
  • We've squashed the pesky Nightmare bug that was hoarding your achievement, and it's now free for the taking. It's time to put on your party hat and celebrate your well-earned victory over sleepless nights and terror-induced sweats!
Ages of Conflict: World War Simulator - JoySparkGames
Hello, there have been a lot of requests to make Scenario creation easier and one of the most requested features is the ability to edit Terrain in Scenarios. This update makes that possible!

You can also save the edited terrain map as a new custom map file if you want! Also take a look at the rest of the changes below. Look forward to other scenario maker improvements coming in the future!



Additions
  • Added ability to modify and paint Terrain in Scenario Maker
  • Added ability to save modified terrain map as a new or edited map
  • Added ability to change maximum number of nations in an alliance in God Mode
  • Added Malta & Pantelleria to Europe Map & Scenario
Bugfixes & Improvements
  • Terrain now shows when editing nation borders
  • Set Terrain mask as the default mode in Map Editor
  • Improved God Mode Panel
  • Adjusted Settings Panel Slightly
  • Fixed past alliances appearing in statistics
  • Fixed Jordan in World Map Scenarios
  • Fixed USA Scenario crossings
  • Fixed cursor disappearing in Menu (maybe)
  • Fixed Cyprus geography in Europe Map
Other
  • Created a BETA branch for v2.0.6 in case this update breaks something and people want to use the previous version
Mar 12, 2023
Future Breach 64 - yuriythebest


-Added team colors and flags to the level generator. Now, the building's colors will be different depending on the faction parameter of the location. I also hope that the randomly added colors will make the levels easier to navigate and not blend together, and also give the appearance of design/purpose
-in the "blue" areas (your faction), the scientists are friendly and you should protect them from enemy forces (to be done), in red areas you will capture the enemy scientists
-Turret building, Destruction, Damage, Repair
- if you kill someone while he is building a turret, the turret flies apart
-Been working on the whole system that keeps track which squadmate is dead / hiring/ firing/etc. It's the more "boring" part but very crucial, and was very time intensive since there is a lot to keep track of such as the whole database of squadmates, which are currently hired/dead/etc, visualising everything. I also tried to keep the UI as simple as possible since I didn't want complexity for the sake of complexity
-changed the visuals of the squadmates to make them more distinct from SWAT and more futuristic. Added custom destructor and medical visuals
-Added the ability to retrieve downed squadmates. If you don't, they won't be present on the next mission or you will have to spend funds to hire new ones
I got a cat maid - yaborossi


Starting from a giant egg, you will hatch an alien gecko and assist her growth. Through activities such as cleaning, feeding, and interacting, you must ensure the gecko's healthy development. In the game, her needs for satiety, cleanliness, and favorability must all be taken care of, so you must always pay attention to her basic environmental needs to enhance the interaction between you two. If you take good care of your alien pet, you will discover more amazing storylines, and of course, intimate interactions with her!



Are you ready to embark on a sci-fi adventure with your "Lifeform: Zero"? Add it to your wishlist now and start nurturing your unique alien gecko!

Wishlist now!
https://store.steampowered.com/app/1848270

Story
A small meteorite crashes into Earth from deep space, and your country discovers a mysterious life egg containing life from another end of the universe. The existence of the egg is believed to have potential threats and is sent to the top-secret SCR center for safekeeping. As a death row inmate, you now have the opportunity to become a staff member of the SCR center to assist in researching and nurturing the egg in exchange for clemency. However, no one knows that this will be the beginning of all sinking and destruction.




Game Features
- Raise an alien gecko "Lifeform: Zero".
- Hatch from a huge egg and grow from infancy.
- Take care of the alien gecko by cleaning, feeding, and interacting with it.
- Satisfy the interaction with Lifeform Zero to improve its affection.
- Enjoy an intimate interaction experience with the alien gecko.
- Advance the story and uncover the mysterious truth behind "Lifeform Zero".


Wishlist now!
https://store.steampowered.com/app/1848270


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Wishlist now!
https://store.steampowered.com/app/2130800

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