Hello everyone A few places on the map have been adjusted, -Adjusted TLVL2 map grass -Fixed trunks and rocks with Normal showing dark parts -Adjusted the Rcon system that was giving problem with the amount of player 100 players -Improved Rcon communication. -Added in-game replay and autorecording system. -Teleport in the recording system when you click on your character's death icon. -To enable recording you need to go in settings and enable auto recording, before entering the server.
Animals
Hyena
- Increased Hyena damage with +15 attack
Lion
- Increased Lioness damage with +20 Attack - Adjusted Lioness staying in the water without swimming - Adjusted some of the lions' growls and lioness' adult and Sub-Adult roars - Adjusted Lion and Lioness jump
Zebra
Adjusted Zebra Jump
Leopard
Adjusted Leopard Leap
Rhinoceros
-Adjusted and Improved the Rino rotation in all stage
Hippos
-Adjusted and Improved Hippo's rotation in all stage
Gazelle
-Adjusted and Improved Gazelle rotation turn - Adjusted Gazelle Jump
NEW CONTENT: Added a new pawn enemy type (red outline). When killed they spawn a projectile.
FIXES: Fixed an issue causing a crash from explosions comparing unset values. Fixed blackhole upgrade not spawning correctly. It now spawns where the hits occur.
I am currently working on a larger content patch, but I like to get any crash related fixes out ASAP.
More content is coming, but it will take some time. Unfortunately I am only able to work on this part-time. I have a full-time job that supports the family and pays the bills. I just want to provide some context for anyone who wasn't aware or possibly wondering why things may be progressing slower then other games. Thank you to everyone for feedback and support.
Important message: Hi everyone! This is only a small patch but with potentially huge improvements for many players in regard to performance! A quick note on what's happening behind the scenes. I have recently completely reworked my office space and equipment, being a solo developer it is very important to have the best possible equipment and environment to work in to keep things moving fast. This process has taken some time specifically moving the games project files over to a new system as well however everything is now complete and thus updates should now be on the way faster! The next big update is also still coming along very well with more info coming very soon! Thank you to everyone who has played Fargone!
Changed
-Improved several back-end systems to allow for faster and easier additions of new weapons and equipment in the future -Upgraded several back-end systems for greater stability
Fixed
-Fixed a major bug with fog rendering that could cause some players huge FPS issues -Crash when loading into a character or creating a new one -Fixed crafting and cooking items that will not working despite having the required materials/ingredients -Fixed crafting/cooking duplication glitch
Do not be alarmed if the main menu still says 0.1.1.5, this is me being silly and forgetting to update the main menu version number!
Unfortunately the last patch broke savegames again. I need to find a better solution for this, but in the meantime I made a hotfix that clears your savedata to prevent the game from crashing.
Changelog
Increase save file version, this clears your save data on launch of the game.
Due to recent events in my personal life, I will have to place LandTraveller on hiatus for new content updates. Because the game is already nearly 4 years behind the projected completion date and it isn't known when there will be a new content update, I have decided to make LandTraveller Free to Play. There will be no micro-transactions or any in-app purchases. In recognition for those who have supported and followed this game over the years, everyone who had purchased the game will receive bonus content whenever the next content update is.
During the hiatus, I will still provide basic support and collect feedback. Indeed with the game now open to a wider audience, I anticipate more feedback. This will surely make the first update post-hiatus a big one. It is unknown at this time what the new update schedule would look like, but it will continue to prioritize the completion of the story mode.
Thanks again for your loyal support, and I welcome the new players. I hope you enjoy the game.
1. We modified the monster's ui, and when the monster's health value reaches a certain standard, it will turn red. We think this can increase the player's game experience.
2. We have added a return key in the plot mode to facilitate the operation of players.
367: Early Access 0.16.12 - March 11, 2023 8:10 PM EST • Added Enchanter's elite Zamtil set items. • Added a resist icon next to damage types on skill tooltips.