Mar 11, 2023
Exodus Vigil Playtest - krisonstrings
Focus is improving the cinematics between missions
- Reframe camera in cinematics to focus on characters better
- Changed cinematic camera work to not move so much
- Removed showing swishing feet in cinematics
- Added transition text to mission 3 outro
- Changed some strange camera angles
- Mission 2: Fixed issue where patrolling guards were sliding along the ground
- Mission 2: Allow the player to control the camera when climbing
- Mission 2: Increased sneak speed
- Fixed issue of inventory persisting across missions
- Show hint to climb when near a ledge
- Added footstep sounds for sprinting and walking with a torch
- Fixed an issue where sprinting would sometimes do the sprint animation at a walking pace
Extreme Tag! - SUP3RBOB
Early Access V1.1



Features:

- Added a new Temple map

- Added a push mechanic that lets you push away nearby players in game

- Added a map importer that lets you import your own custom maps and upload them to the Steam Workshop and play them online with other people

- Replaced the colour wheel in the loadout menu with eight different colours to choose from

- Added new music tracks to all maps



Fixes:

- Loadout menu options now highlighted so that you know which one is currently selected

- Fixed issue where the default map in the host menu was set to an old cut map

- Possibly fixed the issue where cosmetics for some people are floating

- Possibly fixed an issue where if the hiders win in a hide and seek game, it'll sometimes say the seekers won



Known issues:

- If you join a lobby that is hosting a custom workshop map and you don't have the map downloaded, your game may crash or play without a map
Operation: Harsh Doorstop - =DRK= Bluedrake42
Visit our Unreal Marketplace store by CLICKING HERE.

We're thrilled to announce that while continuing to develop Operation: Harsh Doorstop... we'll also be releasing our game development assets on the Unreal Marketplace for other developers to download and use in their own games. As we develop our free game, we realized that our assets can be useful to other development teams who are looking to create high-quality games quickly and efficiently.

Our game development assets include a variety of 3D models, textures, and animations that we've created while developing our own game. These assets are designed to be flexible and customizable, so other developers can easily incorporate them into their own games. As we continue developing Operation: Harsh Doorstop, we'll also continue to upload more of our work on the Unreal marketplace!



How to get our game development assets

Our game development assets are available for purchase on the Unreal Marketplace. Simply visit our store page BY CLICKING HERE, and you can download our assets and start using them in your own game development projects. We're excited to see what other developers can create using our assets, and we can't wait to see the amazing games that will be developed with them.



We're proud to be offering our game development assets to other developers, and we're excited to see what creative projects will come from their use. Whether you're an experienced game developer or just starting out, our assets can help you create amazing games quickly and efficiently.

Download our TRAINING SHOOTHOUSE.
CLICK HERE to visit it on the Unreal Marketplace.



Press SHOW MORE to view additional screenshots.

[expand type=More Screenshots of our Shoothouse Pack]











[/expand]

Download our premiere FOLIAGE PACK.
CLICK HERE to visit it on the Unreal Marketplace.



Press SHOW MORE to view additional screenshots.

[expand type=More Screenshots of our Foliage Pack]








[/expand]
Kingdom of Atham: Crown of the Champions - Osi
-Fixed stone not being harvestable.

-Removed empty decoration books from the vendor.
-Removed annoying mine debris lingering around.
ROBO OH - Foxy Boxy Games


東京ビッグサイト EVO Japan2023 DAY1 [3/31(金)]

格闘ゲーム最大の祭典・EVOjapan2023 の DAY1 にて、インディー格闘ゲーム「ウチュメガファイト」・「ロボ王」が共同スペースにてサイドトーナメント開催!さらに、豪華ゲストを交えたトークイベントを開催します。3/31は東京ビッグサイトに集まろう!

[Joint Tournament Main Site]
http://uchuzine.com/umf/evoj2023/



各タイトルの詳細ルール・エントリーは、それぞれ下記のTonamelページから!

[ROBO OH Tournament Registration]
https://tonamel.com/competition/lBkKV

[Uchu Mega Fight Tournament Registration]
https://tonamel.com/competition/c9kUM
Mar 11, 2023
Lone Fungus - BASTI
- Fixed the percentage counter
- Fixed Great Spin Slash damage which I messed up
- Fixed typos in the new settings menu
- Fixed some controller bugs with the new settings menu
- Some Greencap dialogue tweaks
- Warrior Statue dialogue re-work
- Some animation tweaks when picking up Relics/triggering Boss Titles
- Fixed Screw King constant hit spark FX
- Screw King dialogue reworked
- Some tweaks to Master Blockmonster
- Some tweaks to Rogue Armadillo
- Added some enemies in one room in Mossy Ruins that felt a bit empty
- Tweaks to Greencap taking damage SFX and FX
- Rewritten Arcane Masters dialoge
- SFX given to Electro Hive Boss
- SFX tweaks to various other things
- Visually re-made the difficulty window a bit
- Area music will continue from last postion after saving
Mar 11, 2023
Ballistic Zen - Alex//Fyve (BUY BALLISTIC ZEN)
Patch 1.5 brings the experimental custom maps feature.

You can learn how to make maps here: http://www.footnotesforthefuture.com/guides-and-resources/ballistic-zen-custom-maps/

Join the discord to share maps with others! https://discord.gg/XS29Pdr

Changes:

  • Experimental Custom Maps feature
  • Lines can cross themselves!
  • NPCs are more common
  • Replace skin with heat-resistant wraps on the arm model
  • Cars will stop bobbing when you're near them so you can land your jumps
  • NPCs will no longer stop you if you're going at a high speed
  • Custom Lines no longer reflected in game complete screen
  • Fixed some dialogue typos
Mar 11, 2023
Striving for Light: Survival - Deventide
New Features

Fissure - New Melee On Attack Skill Node



Now the ground was shattering and the soil was torn apart!

Your melee attacks have a 50% chance to create a traveling fissure, which can replicate itself 2 times. Fissure knocks back enemies. Damage is scaling with your melee damage and with skill stacks. Fissure size scales with AoE size.



Improvements
  • Revert B button on controller for options, achievements and leaderboards
  • Prevent skip of last screen on space button pressed
  • Fragmentation projectiles are now affected by player effect transparency setting as well
  • Final adjustments and fixes for steam deck verification

Balancing:
  • Elites HP scaling now increases with higher waves
  • Elite enemies are now immune to all knockback sources like projectiles and skill AoE effects (previously was only melee weapons)

Bugfixes
  • Fixed duplicated character achievements in the in game achievements menu
  • Fixed wrong possibility scaling on stacked melee On Attack skills
  • Fixed wrong tier description on character achievements
  • Fixed select button icon in skill tree placement on ultra-wide monitors
  • Crab elite shader is now applied correctly
  • Fixed duplicated achievements (v.0.9.3.2a)
  • Mouse is now switched visible again after wave completed on keyboard and mouse input (v.0.9.3.2a)

If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!
vivid/stasis - kouneyagami
Greetings to all vivid/stasis players!
This is the changelog for the 2.0.4 update, the fourth update of the Launch Barrage event.

NEW SONG:
"-1" by nm-y
Obtain it in the in-game song shop!

BUG FIXES / QOL:
- Nonexistent encores can no longer be selected when switching packs/returning from Node Flowchart.
- The "Critical Eye" achievement will no longer pop up when a song glitches and ends early. (We're still looking into why this happens at all!)
- Song select will no longer display an "AC" badge if a song glitches and ends early.
- The Numpad keys should now properly show up in Keyboard Control rebinding.
- Note hitsounds properly save now in both menus.
- The game now has a failsafe for if it fails to sync song data with the cloud.
- The Shop screen now has a function to let you preview the songs.
- The Shop screen now displays the Points cost in yellow text.
- You can now directly go to the song select from the Shop after purchasing a song.
- The credits for Chapter 1 no longer appear pixelated.
Mar 11, 2023
Lost Oliver - bitlifestudio
Improvements/bug fixes, based both on user feedback and things I thought could be better

Bugs:
  • Visual bug in game settings: When selecting control options and exiting to the menu, the "left"/"right" arrows would become visually active.
  • Bug in the "play" button on the main menu: If the player had already completed the entire game and used the "play" button, the game would crash on a dark screen.
Improvements
  • UI: You can now toggle the User Interface on/off, no longer needing to hold the button down to see current skills.
  • Added two more songs that will be played during gameplay, I noticed that many users have more than two hours of gameplay and I thought listening to the same song for a long time would be a little annoying. Credits added to the main menu.
  • Added new achievement: Killer: earned by killing Oliver with Earthquake. (For those who have already played the game and are only interested in having all the achievements: it can be easily obtained in level 7)
...