■New Fevermode ・Click Fever:Click repeatedly to increase productivity. ・Gatling Fever:Random power up every 6 clicks. ・Monster Fever:Let's defeat the monsters by clicking with the Servant. You can click a lot more!
■New Animation Add 4 animetion
■New Item and Upgrade Add 4 Item Add Many Upgrade
■New System Item Lvup:Consume 500 items to level up.Power enhancement. Add Achievements:Steam Achievements. Data erasure protection:3 seconds long press safe time. Allagemode:You can play in your living room.Feel safe!
■Thank You The development team has done an excellent job. Players want to play longer. Players want more clicks. Players want to study digits...Really?
The team responded to the request and made it very long and lots of clicks. Let's click! Let's Fever! Thank you Cliker Mania!
To make sure the stability of the game operation and to improve the service quality and experience, Blood of Steel will be shut down for maintenance and update from 02:00 on March 12,2023 to 04:00 on March 12, 2023, UTC. The game world will be closed at that time.
We will close the game match and the login entrance at around 01:45. The account database will be under additional maintenance and backup to ensure the stable and smooth operation of the servers! It does not rule out the possibility of opening ahead of schedule or delayed due to specific conditions. Please arrange your time reasonably.
Patch Notes:
1. Fix the bug of abnormal combat settlement in the open world, and deal with the acquisition and loss of stars and protection cards in the open world
If you have any questions about the game, please contact us in discord or Steam community.
Well, we´re a bit behind schedule (we´ve had to divide our attention over to some business-related stuff and client projects), but now its starting to feel like the next big update is on its homestretch. This is what its about:
The next area (prisoner camp / a cyberpunk gangland) is about 90% done. Most of the time has gone into churning thru the audiovisual stuff and actual level design -- to tell the truth, since we wanted to offer some contrast to the previous work, it overscoped a little. But now its very much there, and we´re just going thru connecting areas, finishing up with interactions, fixing bugs, and wrapping up.
There's a new pickup + a new interaction system to play with.
There's a group of new enemies and a very demented boss fight to look forward to.
More music! The initial release had maybe 3 songs or so. Now we've got seven additional tracks by Jesse, plus a few "inside the world" kind of songs that oughta be fun. A Lot of vibes to be had!
And some polish into existing systems. We've carefully expanded the combat and enemy design, to give more variation, readability, and fun.
And thank you for the continuing support and feedback!!!! Rest assured we read each one, and copy all the wishes and critique into a backlog. We´re super grateful about the positive reviews and word of mouth! You help us immensely in pushing this game forward! Sorry about the lack of news items or information on our progress - we try to bring value into these newsletters and even them out. We've shared some media in our twitter & discord, but now it felt like the time to put something in Steam as well.
Gaze and light-based attacks are now blocked by vantabud and vantabloom darkness.
Spaser rifles now deal plasma damage instead of light damage.
Phase cannons and decarbonizers now deal disintegration damage instead of light damage.
Plasma damage now has its own death message.
Nerfed psychodyne helmet.
Added several new wall descriptions.
Added an Ego requirement to [redacted].
You now need to be adjacent to a creature to perform the water ritual.
Primordial soup no longer cools into shale.
Removed an outdated version of cryokinesis from ice frogs and gave them Freezing Ray.
Star kraken no longer excrete quasi-real starch and lignin.
It's no longer possible to deal negative damage.
Dromad traders now politely pretend to be fooled by the disguises their customers wear.
Made further adjustments to make creatures prefer not to use non-weapon equipment as improvised weapons.
Messages displayed for taking zero damage now say "no damage" rather than "0 damage".
Added rules text for what camel bladder does.
Accomplishments based on eating something no longer complete if you fail to eat the thing.
Pyrokinesis and Cryokinesis can no longer be activated on the world map.
Cooking effects triggered by drinking freshwater no longer trigger on the world map.
Added a basic description to Rebuke Robot ability.
The heads of high-level robots now more consistently contain high-level bits.
You now get an appropriate message when you attempt to shield slam a target you can't reach because it's playing.
You now get an appropriate message when you attempt to shield slam a target who's out of phase with you.
Twinning and trining lampreys now spawn with the same effects in place that the lamprey spawning them has.
Fixed various bugs that caused the allegiance of twinning and trining lampreys to behave strangely in some interactions of their spawning behavior, Proselytize, Beguiling, love injectors, and/or cloning.
Fixed a bug that caused Disintegration, Light Manipulation, and Stunning Force not to benefit from Two-Headed.
Fixed a bug that allowed you to eat a luminous hoarshroom at no action cost if you did it through thethe overlay UI inventory view.
Fixed a bug that caused agolmaggots to lack any natural weapons.
Fixed a bug that made non-companion creatures sucked through spacetime vortices create action queue inconsistencies.