Whats up! We would like to invite you to try out our latest demo! Which will be available from today and lasting for 1 month, we can't wait for you to play around with it and have some fun discussions about it!
For those of you who have already had a taste of our previous version, here are some of the major improvements we've made; - Added even more levels and challenges from the world of Jelly, which means you'll need to use all sorts of nifty maneuvers, such as stretching, jumping, and moving. And, to add to the excitement, there are some unexpected interactions you'll have to figure out to solve the puzzles...
- Addressed to the bugs and issues reported from previous versions.
- Added new levels to help you ease into the difficulty. We're hoping this will make your delivery journey even smoother this time around!
- As for the visuals, we've refined the colors to be softer and more delicate, with a fresh new UI to boot!
And for all you first-time Jelly Couriers out there, we've updated some screenshots on our Steam page. Take a look and get a feel for what's in the Jellyland for you!
Finally, we'd love for you to join our Jelly community. We look forward for any feedback and comments for this demo! Join our Discord Here
Thank you so very much for the wait, and hope you all have a happy wiggly day!
Thor and the Vikings are on a mission to save Midgard from Fenrir. To achieve their aim, they take a daring journey to Ancient Greece in search of a remedy. However, they soon realize that the task ahead of them will be harder than they imagined.
Take the journey of a lifetime with Thor and the Vikings! Go to Ancient Greece and help Thor, Hercules’ daughter Alexia, and the other warriors save Midgard from Fenrir. Fenrir, a giant wolf, is ready to destroy Midgard and all its inhabitants in his rage. Follow Fenrir’s story and explore the source of his immense anger as he sets off on a path of destruction. Discover a thrilling story and find out what made Fenrir so angry that he has resolved to destroy Midgard. Are you ready to join the Vikings on their epic quest to defeat the Minotaur? You’ll have to prove your worth by solving the Gods’ puzzles. Embark on an unforgettable adventure as you join the Vikings in their mission to bring peace back to the world! Get ready to embark on a journey to the mythical world of Olympus! Go on Zeus’ quest and find a special flower for the goddess Calypso. Along the way, you will explore the mysterious underworld, meet Hades, and uncover secrets about Cerberus.
Hey Everyone, it's me, Keystone Knight, the worst programmer on Planet Earth. Today I have a few things you've been asking for:
-Controls overhauled to be customizable. -Logitech wheel/pedal support, including force feedback on suspension/collisions and rough terrains. -An ATM in the gas station for depositing extra money rolls. This will become necessary later when you encounter items which cost more than the maximum amount you can carry in your inventory. -Misc optimization work. -Lots of terrain changes which won't make sense until later. -Reduced moonlight intensity. -Added proper brake controls to 250F. -Added proper brake controls to Eagle(car). -Addressed a clicking noise in 250F's engine loop. -Reduced engine noise of 250F.
Additional notes: -If your dirt bike stops running make sure you fill it up with gas ¯\_(ツ)_/¯
-I'll continue to make wheel support better as I receive more feedback.
-If you're like me and don't care about controls, don't worry, the next update will have randomly generated missions, where no mission is the same.
Coin Shop Item -Romantic Cupcake chair -Cupcakes waiting for love -Choco Wafer Bench -Couple Parfait -Happy day Cake photo zone -Chewy S'mores Cookie Décor -Wall hanging Giant waffle
Craft Item -Floating Love box -You and me bread cave -Fruit jam jam -Dripping Syrup -Sticky Syrup
You can craft at the carpentry table.
Speech bubble
Dessert & bread speech bubbles have been added. -Sweet chocolate -Kitty Bread
Couple speech bubbles have been added. -Think of you -I like you
You can purchase it at Coin Shop.
letter paper
2 papers have been added. -Bakery letter paper -Heart candy letter paper
It can be produced on a simple paper machine.
Improvements
1. When a message window such as the transaction window appears, press Y or Enter to activate the confirmation button. 2. If you press the sort item button in the inventory, animals are sorted in age order and fish are sorted in size order. 3. Added ‘Install storage box in locked state’ option in town options. 4. The required number of Bison, Bear, and Peregrine Falcon skeletal specimens has been changed. (Quantity of rib bones changed from 2 to 1) 5. The character creation has been modified.
Attention all survivors! We've got some exciting news for you. We've been using the site "Feature Upvote" to process feedback about our game, but we've decided to level up and move to Reddit to build our community further.
We believe Reddit will be a great platform for us to connect with our fans, gather feedback, and build a vibrant community around our game. Plus, let's be real, most of us are already on Reddit.
Our Feature Upvote page will not be accessible after March 13th, so if you haven't already, head on over to Reddit to join the fun. We’re new to running a subreddit, so any tips and ideas will be much appreciated.
We understand that some of you may be disappointed to hear that our Feature Upvote page is going away, but we promise that this move will be worth it. We're committed to creating a space on Reddit where our community can come together to discuss the game, share their ideas, and help us shape the future of Dysterra.
And for those of you who are part of our Discord server, don't worry. We'll still be moderating the server and keeping an eye on things. So feel free to drop in, ask questions, or share your thoughts – we're always listening. We understand, though, that our community would benefit from more direct interaction between our developers and players. Going forward, we'll be increasing the visibility of our Dev team in order to foster a more engaging and collaborative environment.
What are you waiting for? Come join us on r/dysterra_official and let's make some magic happen. We can't wait to see you there!
🔥 Refining Attacks
Now that we have all of the “bones” in our new boss(See last weeks’ Dev Note), we can make it move and do things. We’ve started working on designing its combat attacks. Here’s a look at one of the attacks we’ve designed so far.
🛡️ Armor Designs
Here’s the design sheet for our (planned) Tier 5 titanium armor. Note: It will probably change quite a bit once we 3D model it.
Have a great weekend, you splendid survivors! - Director K
With the release of the Chapter 3 (Misha Route) update, we've received a message from the developer, Daraneko Games, mainly to explain some things about the update, and plans for the future of the game.
I'm sorry for being so slow, and I'm very thankful for all the players who enjoy my game despite the long wait.
Not even I expected this update to take so long, so I was honestly disappointed in myself.
(I wanted to release it in December at the latest, but ideally I wanted it to be out even earlier.)
I think this is the most behind-schedule I've been ever since I started making games.
As for what caused the delay, there's far too many reasons to list out here...
(More content than usual, my poor physical and mental condition, working three days a week for a game designer gig to earn living and development expenses... and more!)
But one thing's for certain: continuing at this pace won't make anyone happy.
Not me, not the publisher PLAYISM, and certainly not you, the players.
So I would like to talk about how I'll improve my development speed, and also about my future plans for this game (such as how long the next update will take).
◆Measures---------------------------
There are many reasons this update is so late, and the one that can be worked on the most and also affected development the most... is my own temperament when it comes to game development.
When I'm concentrated on my work, I can work really fast (fast enough to surprise even PLAYISM) but when I get stuck, I get really stuck (so much that I can imagine the guys at PLAYISM shaking their heads at me).
Of course, ideally I would keep myself in good mental condition, but to be honest, a lot of times it's hard for me to control.
I spent a lot of the past year in a bad state, and that played a part in delaying this update.
When I'm making games for work, my mood doesn't swing to and fro as much (which might have to do with the fact that there are people holding me accountable), and I can force myself to concentrate when I'm really cornered.
And so, I think this is what I should do to fight this problem:
1. Make strict weekly schedules and adhere to them as dilligently as possible (to put more pressure on me regularly)
2. Share that schedule with PLAYISM, and regularly report my progress to them in voice chat (to create a work environment where other people are constantly involved)
That's what I plan on doing from now on.
Im going to make a strict schedule juuust stressful enough to push me to work without overwhelming and killing me, and get PLAYISM to go "Where's the game? Are you done yet? Can you hurry up already?" and beat me into shape regularly.
(PLAYISM note: No developers were or will be harmed in the process of developing this game.)
This is a personal project of mine, which I'm making based purely on my own tastes and sensibilities, so I can't just hire more people like a company or something.
If something needs to be done, it'll be to myself.
◆Future Plans---------------------------
As for my plans for the future of this game, my current goal is to make and release the entire Misha route, up to its ending, by September this year.
I'm planning on finishing Chapter 4 in around July, not release it in an update yet, make the ending, and then release the whole thing.
As an Early Access game, it might be a better idea to release Chapter 4 once it's done.
But for this game, I want the last branching path at the end of Chapter 4 to be super hype and exciting to play.
So ideally, I want players to play it all at once, in a rush of adrenaline!
So if I release Chapter 4 first, even if everyone loves it and can't stop talking about it and are on the edge of their seats... but the next update is months away, that would be a miserable way to present the story.
That's why I'm aiming for a September release of everything up to the ending.
But PLAYISM's warned me that they won't wait for me anymore if I'm late for the September deadline, so if anything comes up that delays development, I'll release Chapter 4 first in its own update, and then the final chapter when it's ready.
I'll just have to work hard, motivated even more by the desire to present the story how I want to.
----
Anyway, for the rest of March, I'll focus on fixing bugs and, based on player feedback, adjusting game balance and adding or improving features to make the game more interesting.
If you could send me your thoughts on the new enemies and advanced classes, it'd be especially helpful for when I develop future content.
With your feedback, I can adjust the advanced classes, and release them in their finished states by the time Chapter 4 is released.
(I'm planning on implementing features to add more variety to the combat, such as with the Swordmaster's combo skills!)
We at PLAYISM think that the most important thing is that Daraneko can be satisfied with a complete, fun game, so we'll provide support wherever we can.
(And no, we'll wait for Daraneko even if we end up missing the September deadline!! Don't worry!!)
As fans of the game ourselves, we're excited to see where Goshe and Misha's journey leads them, so we can't wait for the next chapter!
Please enjoy the update and keep supporting the development of The Use of Life!
COMMAND MECHS, CONQUER MARS! Greetings from the Space Gears team!
We've taken the liberty of sending a forward team to prepare the Martian environment for your arrival. Rest assured! We'll also continue working on making sure your terraforming efforts go smoothly as possible once you arrive on Mars.
In that light, we wanted to share the roadmap with you outlining some of the work we're doing. (Note: details in the roadmap may change as development progresses)
[Q1-Q2, 2023] - Construct production facilities on bases - PvP / PvE level design - Basecamp content development - Raid mode - Communication between users - New mech types - Apply mech skins
[Q4, 2023] - Guilds - Guild-based PvP modes - Martian land ownership features - Shipments, transport, logistics (non-combat features) - New mech types
[Q1, 2024] - 100 vs. 100 mode - Giant robot assembly - Space station system (factions & policies) - Satellite system (combat & non-combat perks) - New mech types
The team will be back with more updates concerning our progress on Mars.