Riichi City - 406

White Day Exclusive Outfit・Fox Bride

■Shiraha Asuka (CV. Uchida Maaya)
『My golden eye has the ability to predict the future. Do you dare to give it a try?』

Coming Soon: Update on Monday, March 13th
Fallen Bride Mege - OTAKU Plan


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How to enter (3/7 ~3/14)
  1. Follow OTAKU Plan on publisher page
  2. Check the link here
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Please don't forget to follow us on our Steam Publisher page to get the latest information!
Thank you for your support. We hope you will enjoy our upcoming releases!

COMING SOON

https://store.steampowered.com/app/2162790/_
https://store.steampowered.com/app/2337090/_/
https://store.steampowered.com/app/2244080/_
https://store.steampowered.com/app/2274530/_
https://store.steampowered.com/app/2307300/_/

You can also find news in our twitter and our Homepage
Victim - Error_Esc
-Added New sprites for the falling platforms and the small spinning platforms

-Added to the design of a specific room in the Furnace

-Made some adjustments in the Mush Temple's Puzzle Path to the Mush Lands
Project OutFox - Scraticus
Starting today, Friday 10th March, we have opened up our early playtest build for everyone!

Whether you play on MacOS, Windows or Linux, (or steam deck!) we have options and support for you!

If you are interested in testing, do click the play button and install it. This system is a bit more user friendly than our older 'off discord server' method, as steam will manage your updating and bug fixing.

If you do happen to find a bug, (and you will, we are still an alpha!) please report it to our GitHub repository at https://github.com/TeamRizu/OutFox, and have a browse over at https://outfox.wiki/ for general information and hints and tips.

Moving forward, the 'dance' mode will have the first mostly completed theme, but we will be working hard on the other game modes to ensure they also get the love and provide a great experience for players. We want to just ensure that the game we put out to the wider public is less 'bare bones' than what we have at the moment, so you can just jump in and play.

Thanks everyone for your support, we truly appreciate it!
Sea of Craft - zmting
Dear Captains!
The official version of "Sea of Craft" is released today~
After many days and nights of polishing, the Bilan Ocean is yours to explore! For the first week of release, enjoy a 10% discount. An adventurous voyage awaits you, Captain! Through wind and waves, let's unlock a new adventure together!


Sea of Craft is a maritime sandbox construction game built on realistic simulated physics. Build and share unique vehicles in real time using a state-of-the-art real-time blueprint and building system. Explore exciting single player levels and climb to the top of the leaderboards, or hunt down pirates on the Open Sea and claim their pilfered treasure. Recruit your friends to join you in fierce online multiplayer naval battles!


Unlock Your Imagination, Build Anything
Set the stage for moments of inspiration in Sea of Craft's sophisticated, freewheeling physics-based building system. Build your very own unique vehicles using a range of over 100 distinct shipbuilding parts from categories such as hull, mobility, weapons and sprays. You can build anything, be it a colossal seafaring frigate, a desert-crawling tank, a towering building, a majestic winged dragon or a sinister deep-sea abomination. The official version introduces new automated shipbuilding parts including flight parts to take you to the skies. Embark on a thrilling journey of discovery by sea, land and air!


Exciting Gameplay, Immersive Adventures
The official version offers a wide range of exciting gameplay including absorbing construction gameplay, immersive single player, multiplayer mayhem, and large-map PvE, all taking place in a boundless ocean world ripe for discovery. Play football on the water's surface or rescue cute crocodiles in a series of captivating and extraordinary themed levels. Put your building brain to work on how to crack the fastest times on the leaderboards. Take to the high seas and face off against pirates, search for mysterious treasures and tweak your creations along the way. Or become king of the sea in intense PvP naval battles, racing, defense and fishing, where guns and speed are your best friends!


The ocean environments of Sea of Craft are exquisitely rendered in next-generation graphics quality and brought to life with bespoke sound design. The official version looks and feels smoother and more realistic than ever following optimisations in performance, stability, fluency and interactive feedback from the Early Access version. Never has an ocean journey commenced with such splendour!

Solium Infernum - Chan


Fellow Disgraced & Cursed,
In May 2021 I’d just broken my leg for the second time (achievement unlocked!) and was convalescing in a hire-bed in my study, at home (there’s a gotcha to putting all your bedrooms on the second floor). I was going to be stuck in that bed for at least a month because it turns out that the second time you break your femur, it’s a nightmare to fix. I had a new titanium rod right up the inside of it.

I wasn’t going anywhere, feeling particularly useless, and we had a project called Solium Infernum just kicking off I wanted to contribute to. So I opened my laptop and entitled a document, ‘Archfiends’.

Across the afternoon I proceeded to write out the profiles, backgrounds, and visual descriptions of all of our Archfiends in the game - eight in total, and a number of additional ones for future DLC. I wrote them all in one sitting, and they’ve largely remained the same since or provided the path for the designs that followed.

It’s important to know that at this stage I was on serious medication. I think that’s important to note.

But they hadn’t quite been born solely out of a drug-induced fever dream; I’d been brooding over the question "what could Archfiends be"? Since around 2012 when I first encountered the original Solium Infernum. I’d prototyped both a Solium Infernum card game and a tabletop role-playing game (apparently high on SI’s premise and drunk on game design) and already had considered the anti-heroes of the Solium Infernum underworld. Who would they be? What are their relationships? How would each one feel different? And my favorite question; if this was a cool anime (obviously from the 80's/90's), what would the story be?

The Eight Evil Thoughts of Evagrius
The material I’d already written formed the skeleton of the new Archfiends. Each would represent a different sin. Evagrius Ponticus, a Christian monk in the 4th century wrote the “eight evil thoughts”; gluttony, lust, avarice, anger, sloth, sadness, vainglory and pride - which happened to be the perfect number of Archfiends we’d want to launch with. This surely was no coincidence (it was).

This sin was the kernel or essence of the character. For example, Andromalius was obviously a prideful Archfiend. They believed themself to be the ultimate divine creature, higher than the throne itself. They had to be a deadly beauty in hell. An arrogant and tantrum-prone tyrant.

There was an obvious overlap with the original Solium Infernum for inspiration. In the original game, there were no ‘characters’ to select but only fascinating avatars (which did have names, but weren’t particularly surfaced for the player). When designing the visuals of our Archfiends, we did borrow where we thought appropriate, if not directly then in spirit. For example, our Belial, the schemer, contract maker, and little-finger of Hell, borrowed loosely from the original artwork, but we added more Baphomet to the visual design. We still wanted to capture that same arrogance from the original. Sometimes, we combined a few ideas together to make something new.

Lastly, we wanted each Archfiend to convey a different angle in the whole ‘evil overlord’ genre and player fantasy. Murmur is a vile necromancer, Mammon a Baron Harkonnen, Beelzebub a wretched horrorshow. We wanted players to sense these fantasies and get into them. Each Archfiend would have a custom ability that would further amplify this, a clear break from the original that asked for total customisation.

Unleashing Hell...
The final Archfiend product is something that we're immensely proud of. We hope that you love them, too.

Over the next few weeks, you will bear witness to Hell's Archfiends as we reveal them in full -- one by one.

Until then...

See you in Hell,
Ty

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If you've made it this far, thanks for following along. I intend to share more posts like this, detailing the development process as it unfolds and exploring the unique challenges the privilege of re-imagining a cult classic like Solium Infernum for new (and old!) audiences holds.

For now, you can join the {LINK REMOVED} for all the infernal news and discussion.

For those who have undying questions about the future of Solium Infernum, we'll be hosting a Development Fireside Chat on March 20th @ 4.30pm PST.

P.S. You can support us and our re-imagining of Vic's "diamond in the dark" by Wishlisting Solium Infernum on Steam, if you haven't already. Wishlisting tells the all-great Steam algorithm that people like what they’re seeing and gets us in front of more eyes.


https://store.steampowered.com/app/1893810/Solium_Infernum/
Mar 9, 2023
Xheres - tropicpenguingames
  • Range Hunter - mini boss' range attack issue fixed,
  • Melee one-handed weapon attack issue fixed,
  • Radial damage, falling and character death related Ragdol issue fixed,
  • Damage indicator blocking weapon selection(or any other ui) issue fixed,
  • Single player after death exiting to main menu animation related issue fixed (checkpoint is now currently disabled, best advice: Get some help from your friends or chosing low amount of enemies might be useful),
Mar 9, 2023
In My Defense - DrMarkMadScientist
  • Added yellow/green trail to player laser bullets.
  • Added lava planet to the pool of background planets..
  • Nightwings now tumble to the ground when killed.
  • Using sonic bomb on a rolling bomb will now stop Defensa from saying you didn't hit anything.
  • The shinker power-up now prevents the player's ship from setting off mines.
  • Added glow to brown, rocky planet.
Uncharted Waters Origin - Uncharted Waters Origin

Enter into the Endless Possibility!
Hello, Admirals.
Temporary maintenance has been completed and Uncharted Waters Origin is now available to play.

Please refer to the following information for details.

03/10 (Fri) Temporary Maintenance Completed

1. Completed Maintenance Schedule
: 03/10 (Fri) 09:00 - 12:00 (UTC+9)

2. Move to Temporary Maintenance Patch Note
EN : https://uwo.floor.line.games/us/bbsCmn/detail/1678366330699011954
JP : https://uwo.floor.line.games/jp/bbsCmn/detail/1678366433957005928
TW : https://uwo.floor.line.games/tw/bbsCmn/detail/1678366512921025115

3. Temporary Maintenance Compensation
: Blue Gem x 200 / Mate Ticket x 5 / Shipbuilding Acceleration (10 min) x 10

* You can claim the compensation from your mailbox
after the 03/10 (Fri) maintenance until 03/11 (Sat) 12:00 (UTC+9).
* Compensation is provided only once per account, and the compensation mail will only be kept for 1 day(s) (24 hours).
* Protections, Prayers, Donations, and Tax Permits have been extended for 3 hours.

Thank you for waiting for the maintenance to be completed.
We will always strive to maintain the quality and reliability of our services.

Thank you.
Loser's Romance - paulxanders
Greetings Fake High Schoolers! (That's the new Official name for Loser's Romance players. Or not.)

I've been working day in and out to add several huge new features and story paths:

  • As of next update, you'll be able to earn scholar dollars (your school's fakey, neon reward money) for accomplishing certain goals. Trade scholar dollars in to unlock a bevy of gameplay enhancements, fun cosmetics, and secrets.

  • You'll be able to get recoveries, which protect you from social gaffes. They'll also be needed to unlock...

  • Best friendship endings. Instead of becoming a boyfriend/girlfriend/themfriend, you'll soon be able to become someone's best friend by sticking with and supporting them.

  • Easy/normal difficulty will offer a "boring normie" answer to certain choices. It's low risk, but low reward.

  • I'm tweaking the UI visuals, once again refining the entire script, and improving a few sprites.


With Loser's Romance expanding its scope from "comedy dating sim" to "comedy roguelike high school sim (with dating)," the near future will see a price increase. I recommend picking LR up while it's still dirt cheap.
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