Mar 9, 2023
Cygnus Enterprises - Alex_Cygnus
Welcome Contractor to the Cygnus Enterprises demo!



We’re sure you have plenty of questions, so this guide is designed to help you get a feel for the game. From the start, you have access to three save files. Each save file is one of the six different classes within the game, so try the one that interests you most!



The demo starts right as you land in a monster-infested area. This is a great opportunity to experience the battle system! First you’ll notice that you can move your character with WASD, shoot with the left mouse button, and use your weapon’s special ability with the right mouse button. Using the scroll wheel will help you change between your two equipped weapons. The demo gives you access to high-level weapons, so blast away to your heart’s content! Each class has unique skills that can be used with the number keys to increase your chances of survival. Hover over the skills with your mouse to see what they do. If you’re in a pinch, press space to dodge!



On the top left you can see your current objectives, orange objectives are main quest objectives while blue objectives are side quest objectives. Follow the objectives to complete the mission!



After completing a mission, you’ll see a summary screen that details various information about your character and the base. This is a great opportunity to take a breather and think about what you can do to improve your base during the next in-game day! Your game is conveniently saved after each in-game day.



Now you’ve returned to the central hub for the game, the Base! You’ll be spending a lot of time here, so make sure to get acquainted with it! You can see some of the management options along the bottom, including Build Mode (more on that later), Inventory, and Overview. The first order of business is repairing the Cloning Facility, follow the yellow arrow near your character to find the Cloning Facility and press F to repair it.



Now that the Cloning Facility is repaired, it’s time to apply for a promotion! Press the P key to open the Promotion menu. Press apply to apply for a promotion. Congrats, you’re no longer a trainee!



Back at the base, it’s time to assign Max23 to a job. Head to the Headquarters and interact with the Employee Management terminal on the left. In this menu you can choose where to assign your employees, either manually or by pressing the Auto-Assign button on the bottom right.



Max23 has a job, but employees also need shelter, so enter Build Mode with the B key. Along the bottom, find the amenities tab and build a shelter.



Once the shelter is built, go back to the Employee Management terminal and choose the Housing tab. You can drag and drop manually or you can press Auto-Assign to automatically assign housing.



Now Max23 has a job and a place to live, but apparently people also need food. Go to Build Mode (B key) and place a Canteen in a convenient location. Enter the Canteen and start cooking!



Everyone likes a Fruit Cake, so click on the Fruit Cake icon on the bottom right to add it to the production queue. The queue will be processed at the end of each day, but Max23 is hungry now… So let’s press the blue Cook button at the cost of 1 Stamina.




Much like the real world, employee happiness depends on many factors, so keep an eye on your employees and make sure that your employees are satisfied!



With Max23’s needs now finally met, we can now go out and explore the world again. Head back to the Headquarters and use the World Map to the right. On the World Map you can see plenty of icons. Blue icons are side missions, while yellow missions are story missions. Let’s go to the story mission “Retracing My Steps”.



Follow the objective markers on your mini-map and help PEA investigate the deserted base.



Once you finish the mission and return to Base, it’s time to find this mysterious seed vault. A fierce battle is awaiting you, so make sure you’re mentally prepared! When you’re ready, go back to the Headquarters, enter the World Map and click the story mission “You Reap What You Sow”. Complete the mission and return to Base.



With that done, we now can undertake the final mission of the Demo, “Black Swan Down”. Head to the World Map and start the mission. This mission will test your battle prowess as you help Veronika, so make sure to take full advantage of your job abilities and weapon skills.



Congratulations! You have completed the Cygnus Enterprises demo! This demo was just a small taste of what the game has to offer, and many more adventures and challenges await you in the full version of the game! You can purchase the game here! Thanks for playing!

If you'd like to connect with us and get regular updates on Cygnus Enterprises, please follow us on Twitter @Cygnus_Game, and if you'd like to join our growing community, join our Discord, Reddit, and finally, don't forget to buy the game on Steam!


Thanks,
Team Miaozi
Mar 9, 2023
The Magic Land - Vanracs
Attention adventurers! Get your weapons and equipment ready, because the next weekend will be epic!

We are thrilled to announce the DOUBLE XP weekend! Yes, you read it correctly, all your actions in the game will be rewarded with double experience throughout the entire weekend!

Don't miss this opportunity to level up faster, unlock new abilities, and become a true hero in our virtual world. Face challenging monsters, complete exciting missions, and be part of unforgettable adventures!

Call your friends, form powerful groups, and discover together the secrets that our game hides. With the DOUBLE XP weekend, you'll be one step ahead of your competitors and reach higher levels in less time.

Don't miss out on this incredible journey. Take advantage of the DOUBLE XP weekend and embark on an unparalleled adventure! Come to our world and leave your mark!
ICARUS - Shamm
Week Sixty Six introduces a new mission to Icarus, Ironclad. Tasked with deploying protective plating to three different locations in preparation for a research station deployment, your task will be fraught with risk and challenges.

We also give an update on our ‘Galileo’ project, and our progress so far on the fishing and bestiary features.

Jump in and have a read.



Mission: Ironclad

This week brings a new mission to Icarus, Ironclad. Your task is to deploy large metal plates in three different locations on the map in preparation for a research station deployment. Your briefing is as follows:

//OPERATOR: Sinotai
// MAP: Styx
// BIOME: The Great River
// BACKGROUND: Schematics for plating construction in space or on the surface have been developed
// MISSION: Deploy protective plating in prepration for research station deployment
// TERMS: Schematics and deployment locations provided, additional plating will be provided as suitable launch windows arise



Orbital Exchange Interface Improvements

We’ve been gathering feedback on our improvements to dropship and mission reward pod landing spots and are adding one more safeguard this week, this time for Orbital Exchange Pods.

Orbital Exchange Pods can now be recalled from the Orbital Exchange Interface in case they end up in a bad position, allowing you to move past any location issues that may happen by random and prevent you from gathering resources.



Progress on Galileo

The first features you’ll see from our Roadmap are the Fishing system, a Bestiary and Achievements. We plan to combine these into one large patch, which we’ve codenamed Galileo, which we expect to share in 2-3 months.

More than just a Fishing Rod, our Fishing system will let you use rods, lures and traps to capture a variety of fish which can be used in new cooking recipes, decorations and collections. It includes a new UI for the anglers which records the number caught, the highest quality as well as longest and heaviest. You will have to traverse the map and fish in different environments to catch them all.

This week, we have been spending most of our time iterating on the catching mechanic for fishing and making adjustments to its performance and feel based on internal feedback. We have also managed to get the basic implementation of the bestiary and fishing UI in to our dev environment, as well as having a lot of the fish being modelled, skinned and rigged. These are the early foundations of both features, and we’re making great progress early on in this process.



Changelog v1.2.41.108522

New Content
  • IRONCLAD: Initial mission setup
  • IRONCLAD: Update mission steps, recipe requirements and objective locations. - Added old quest markers to vision folder
  • IRONCLAD: Added dialogue events and increased rewards
  • IRONCLAD: Added quest text when a new pod drop zone has been marked on the map
  • IRONCLAD: Fixed spawn locations selection
  • IRONCLAD: Fixed save progress
  • IRONCLAD: Fixed pod spawn locations.
  • IRONCLAD: Fixed snap point visuals on reload
  • IRONCLAD: Fixed mission completion dropping placed plating and not removing map icon.
  • IRONCLAD: Fixed pod deployment for clients
  • IRONCLAD: Added and updated mission art
  • IRONCLAD: Fixed spawn timings
  • IRONCLAD: Rewrote spawning logic.
  • IRONCLAD: Updated layered plating drop mesh
  • IRONCLAD: Improved visual feedback when completing a location
  • IRONCLAD: Fixed search area not being cleaned up resulting in pod spawning repeatedly
  • IRONCLAD: Add additional objective complete feedback to sides bravo and charlie
Fixed
  • DEP_Hedgehog - added 3x damage state meshes (SM_DEP_Hedgehog_MED_01-03)
  • Scorpion Hedgehog Trap - added 3x damage state meshes (SM_ITM_Scorpion_Hedgehog_Trap_01-03)
  • Fixed a number of typos
  • Fixed a bug preventing dynamic mission rewards that don't scale to only ever give 1 of the item. - Tweaked some dynamic mission rewards with fixed scaling in mind
  • Fixing geyser reverb being too loud when inside a cave with a geyser near by
  • Fixed grenade effect not cleaning up properly after detonation
  • Added ability for collection steps to complete on partial collection, setup AGRICULTURE: Hydroponics to complete collect step on partial collection
  • DYN: Cache, fixed a bug allowing abandoning the mission to grant XP
  • Permit Use Of Unstuck Button When Mounted
  • Added ability to rerequest exotic transport pods
  • Fixing up Plating placement in the quest step and reimporting deployable to have the correct facing to match and correct import scale
  • Fixed collection logic to work again with individual collection.
  • Added SPELUNKING to list of prospects that allow partial collection to complete their quest step
  • Reduced cooldown between exotic transport pod redelivery to 30s from 300s, added slight delay before new pod comes down after sending off current one
Future Content
  • Fixed an issue with the UI where the caption 'LMB to catch fish' would appear on both clients and servers
  • Fixed a bug where if a player switched item right as a lure caught a fish, the UI element 'click to catch fish' would linger on the owner
  • Updated Mo's Cave Prefab, River Spline Pass and Transition Cave Between Purple and Red Quad, Prometheus
  • Polish Green Tundra, Landscape Painting & Worked on Tundra Transition Cave, Green/Yellow Quad, DLC Map
  • Updated Striker animations, added LookAt Control Rig
  • Expanded Striker Melee Behaviour Tree to call each attack specifically, instead of relying on random GOAP montage selection
  • Polished around resources and spline points in Green Quad, and placed navmesh volumes around the swap cliffs in Purple Quad ,DLC
  • Add audio volumes which set audio behaviour related to MegaTrees:
  • MegaTreeAudioVolume actor, a trigger box which calculates and sets dedicated FMOD parameters for mega trees
  • Set up related global FMOD params
  • Set up all required prefab functions to get working with world generation
  • Added audio volume instances to existing mega tree maps and updated the prefab assets, extents may require tweaking
  • Added some missing forward declarations from prefab code
  • Striker now turns to face target after performing combat dodges. Lowered striker max attack radius and gave some specific attacks damage source location overrides
  • Adding Stats for Catching Different types, quailty and rarity of Fish
  • Adding Stats for Fish Descriptors and assigning to fish upon capture, adding fish descriptors to FishData table
  • Adjustments to how the exotic cleaning device fmod event plays back to stop weirdness with stop starting
  • Update SetAudioComponentPlayState function to automatically release the audio component event instance on stop, preventing a subsequent play call from abruptly restarting the existing event instance. Partly fixes a bug where processor audio sometimes cuts out when the processor stops, instead of fading nicely
  • Adding lava broodling attack vocal and all footstep notifiers and attack notifiers
  • Added mesh, textures, materials for Gold and Copper Wire (ITM_Wire_Gold/Copper)
  • Added meshes (SM+DM), material, AO map for Carved Wood Sitting Bench (DCO_SittingBench_Wood_Carved)
  • Adding Lava broodling death vocalisations and event and data table entry
  • Removed Bad Actors in Mo's Cave and Added Nav Mesh Blockers to Cliffs in Blue Quad, Prometheus
  • Added Nav Mesh Bocker, Landscape Painting & Worked on Tundra Transition Cave, Green/Yellow Quad, DLC Map
  • Added several more assets for Buildable Rework Investigation
  • Added ability for Striker to dodge incoming projectiles. Increased Striker damage/health.
  • Added new BallisticSubsystem that can be used to retrieve a player's most recently fired projectile data
  • Make save/load aware of dynamic forecast changes (for upcoming dynamic mission hooks)
  • When capturing fish, ChanceToCatch stats are now taken into account
  • Adding in Fishing Bench Mesh and hooking up to Item
  • Adding Fishing Lure Items, Adding Fishing Lure Recipes
  • Renamed conflicting NavModifierVolume actors
  • Polished around resources, placed navmesh volumes around the swap cliffs in Purple Quad ,DLC
  • Adjustments to snow striker animation notifier timings
  • Added text for fishing bench
  • Setting up meshes and BP's for fishing higher tier fishing rods, assigning basic stats and recipes
  • Resaving Datatable
  • Landscape Painting & Worked on Tundra Transition Cave, Green/Yellow Quad, DLC Map
  • Added RVT switch to LC Terraces and Geothermal
  • DLC Trailer Levels and Sequencers
  • Adding lava broodling general move event, sounds and all notifiers. More movement events to follow
  • Adding Images to the FishData datatable
  • Adding Basic Bestiary Datatable Setup, and associating creatures to the Bestiary Categories
  • Adding in striker head dodges, blendspace and block animations
  • Fixed a source of Failed to parse FGameplayTagQuery log spam
  • Adding broodling attack whoosh event, sounds and notifiers
  • LC Terraces - disabled RVT in blueprint
  • Added Nav Mesh Blockers to Cliffs in Blue Quad, Prometheus
  • Polish Swamp Transition Cave & Tundra Transition Cave, Yellow Quad, DLC Map
  • Adding broodling light slam and heavy slam sounds events and anim notifys
  • Added DEP_Fishing_Trap_T2
  • Added DEP_Fishing_Trap_T3
  • General clean up of rivers and polished splines, riverbanks, decals and underwater terrain in Green Quad, DLC
  • Adding lava hunter and lava broodling swoosh audio and event and notifiers
  • Fix transform math error in mega tree audio volume prefab deserialization
  • Fixed accidental log spam, log now only shows whether the function 'showing static widget' returns true or not
  • Implementing Both Fishing Traps, incoperating Lure slots, custom UI and individual stats for both the basic and advanced
  • Updating Fishing Trap Talents and Adding an Advanced Lure Pack
  • Basic Setup for T3 / T4 Aquariums, Recipes, Talents, Item and Models
  • More additions to broodling animation notifers
  • cliff adjustment and decal placement polish pass - grasslands, Green Quad
  • Flushed grass, Green quad
  • Polish Swamp Transition Cave & Tundra Transition Cave, Flushing Grass on Green/Blue/Yellow Quad, DLC Map
  • Transition Cave Between Purple and Red Quad, Prometheus
  • Fish Placed into Aquariums are now shown and bob up and down
  • Added power and water requirements to Aquariums, When Aquariums are powered the fish placed in side will not expire
  • General clean up around lava biome, on cliffs, resources and geothermal pools, Purple Quad, DLC
  • Adjusted and reimported DEP_Bench_Seat_Wood, DEP_Bench_Seat_Wood_INT to match DCO bench heights (for sitting anim)
  • Adding Gold and Copper Wire Items / Recipes / Talents
  • Fixed Super Cool Ice Deposit using incorrect deep ore material and displaying wrong name on tooltip.
  • Fixed Ice Borer attaching to deep ore deposits instead of super cooled ice. Added collision to super cooled ice deposit mesh
  • Adjustments to the play / stop behavior of the ice borer to stop the end sound playing when the borer is deployed. other deployables could benefit from this change too
  • Adding Striker Dodge vocalisation, data table entry and animation notifiers
  • Small adjustment to lower footstep land sizzle and small adjustments to lava river flow min vs max speeds for a better balance
  • Fixed Floating Deep Ore in GL Cave & Polish Swamp Transition Cave /Yellow Quad, DLC Map
  • Transition Cave Between Purple and Red Quad, Prometheus
  • Adding in layered plating mesh and material pass, icon to follow
  • Adding in layered plating Icon and hooking up to D_Itemable
Beneath Oresa - Bartosaure

The Tainted Ones.
Fearsome and relentless fighters.
Survivors of one of the deadliest disease of Ar.

Three of them are now joining the Agora.

That means: double the content of the game!
Double the heroes (from 3 to 6!)
Double the cards
Double the companions (Yes, some companions are cross-factions!)

  • A full fledged new faction, with its unique gameplay and cardpool
  • Three new heroes
  • Several new faction antiqorums

The Tainted Ones are infected with a disease known as the Cobalt Curse.
Surviving the ordeal, they now wield a cursed but potent power.
Crushing their foes with their bare hands, they must be careful not to draw too much power from the Cobalt curse under penalty to succumb to it.

Gameplay-wise, add negative Virus cards to your deck in exchange for mighty effects. But beware not to clog your deck too much...

The Tainted Ones are ready to fight. Are you?

We also have a Discord! Want to get to talk to us? Give feedback or report bugs? Get to see previews of upcoming releases? Join the Discord now!


Mar 9, 2023
Beneath Oresa - Broken Spear
Balance changes
  • Tenet of Loyalty loses Anchor
  • Increased Wardress of the Unending Tower overall damage
  • Increased Wielder of the Last Arcane overall damage
  • Removed Fragile game mechanic
Bug Fixes
  • Fixed several save corrupting issues
  • Fixed several stability issues
  • Fixed an issue where the hero wouldn’t be healed at the end of the first 2 acts if the run was quit before reaching the first encounter of the following act
Improvements
  • Revamped the loading system to provide a smoother experience
  • Improved memory management to reduce the game memory footprint and memory leaks
  • Revamped fight initialization to avoid having many things initializing in parallel and resulting in an unpredictable first round
HimeYoku: A Sacrifice of Lust and Grace - KanjiSuki
HimeYoku: A Sacrifice of Lust and Grace SOUNDTRACK is now available!!

https://store.steampowered.com/app/2245340/HimeYoku_A_Sacrifice_of_Lust_and_Grace_Soundtrack

Or you could save 10% with the new bundle if you don't have the game yet

https://store.steampowered.com/bundle/31107/HimeYoku_Deluxe_Edition/

TRACK LISTING
01.Path length
02.Gentle light
03.Wander the roadside
04.Firmness
05.Cold wind blows
06.Disturbing
07.One for two
08.Longing road
09.When the flower blooms
10.Dance night
11.Break the heart
12.Advance
13.Timeworn
14.Emergency
15.Sacrifice
16.Manful
17.Feminine
18.Love

Follow Shiravune for our latest news:
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Discord
Website
TOOK: The Immortal Hero - IndieArk
亲爱的各位兔克们:

我制作的第一款游戏《只兔:不灭勇者》在今天正式发售了!回顾一下开发历程,真的是感慨良多,所以想给各位小伙伴们说一下我的碎碎念~

https://store.steampowered.com/app/1836030/_/

当时我还在上大学,偶然了解到了《空洞骑士》这款游戏。出于对空洞骑士的喜爱,我也有了开发游戏的想法,后来就趁着大学学业的空余时间,开始独自开发《只兔:不灭勇者》。

因为是第一次制作游戏,我一个人需要包揽所有的工作,并且这里面有很多工作都需要从头开始学起,所以我采用了比较方便的唤镜引擎。在我花了一年时间开发游戏后,最终我的游戏以EA版的形式发售了。虽然游戏还存在很多问题,但是有很多玩家朋友都纷纷提出了反馈,这让我修补bug的效率提高了很多!大家对这款游戏的支持,真的给了我莫大的鼓舞,我感觉到我付出的努力得到了认可,非常感谢大家在这段时间对我的支持!!

在EA版发售的这段时间里,我一直在持续优化游戏,并尝试解决最初开发时遗留的底层问题。而现在游戏相比刚发售时已经有了很多改善,所以在今天我决定正式发布这个较为稳定的版本!假如大家在之后有遇到任何BUG或者优化问题,依然可以反馈给我,我会尽快处理的!

最后再次感谢各位小伙伴们对我的支持!让我们下款游戏见!
与我签订契约,成为救世勇者吧! - TemporDS
This time, we mainly updated the initial weapon unlocking and replacement function, and repaired a batch of BUGs

Global adjustment:
  • Initial weapon unlocking function==weapons or shields to strengthen the clearance with+3, and equipment can be selected at the beginning
  • 14 level-0 weapons
  • When equipped with weapons shield initially, display the guidance animation
  • Decay changed to attack card
  • The new content is updated in the atlas
  • Death will not empty our beneficial buff

BUG repair:
  • Repair of split Slim pre-display error
  • In some cases, the attack power of blood staff was not updated in time. The problem was fixed
  • Yangyan element+the problem that you can't get red magic when you have elegy war patterns (Yangyan element+the elegy war pattern is equivalent to a red devil double card)
  • Fix the problem of pre-display error reporting
  • After the card is used, cancel the use of props, which will cause the card to be used
  • Optimization of poisoning killing without displaying damage


Mar 9, 2023
Cyberlinxxx - chompatom
Hey cyberjacks, skyraiders and droidlovers,

Do I have some good news for you. Rendering is done.
375 renders of pure joy, fun and other kinds of ... entertainment. Writing the next update is going well and estimated to be done in 1.5-2 weeks. After that the persistent data will be implemented and Steam achievements added.
This will be the biggest update I ever made and I hope you will enjoy the Vn when it finally launches in april.

Why april?
There still some more work to be done until all that is needed to have a good quality build for you is implemented. Rushing things is never going to end well. I'd rather cooked my meals longer than take them out of the oven too early(Except pizza)

More updates In the coming weeks will include a character card roster to introduce you to the "cast" of Cyberlinxxx.

That's it from me today

Have fun
Stay charged

Daily Dadish - catcup.games
- Added leaderboards: compete for the best time!
- Added achievements
- End of level dialog is no longer displayed when replaying a completed level (so you don't have to read it over and over again!), unless you exit to the main menu first
- Fixed a bug where text could become invisible on the costumes screen
- Lots of minor bug fixes and tweaks
...