Dear players, I am very happy to tell you that after a period of fixing and updates, IDEA now supports Korean and Chinese! Hope you all have a pleasant journey in the game.
Hey all you Susanoo’s out there! It’s been a while. How are you all doing?
It's been almost a year since release. Have you unlocked all of the Samurai yet? Today, we have some great news for everyone who enjoys Samurai Bringer! To conclude the Samurai Showdown campaign, we have rolled out a free major update which adds 25 brand new Brave Generals to the game, including the highly requested Sakamoto Ryouma, Kusunoki Masashige, and Shinsengumi members such as Hijikata Toshizou and Okita Souji! Seek them out, defeat them, and get their equipment to wield the power of these legendary Generals!
In this update, we made the following changes:
Added 25 Brave Generals
Adjusted the enemy samurai spawn algorithm
Fixed a bug that occurred when defeating a Great Demon
It's time to once again pick up your weapons as Susanoo and head out to battle new and powerful foes! If you still haven't bought Samurai Bringer, then here's your chance, because it's currently discounted at 30% OFF for the PLAYISM Publisher Sale! Don't miss out! Thank you so much for playing, and we hope you continue to enjoy the game.
Thank you for enjoying Valkyrie Of Phantasm! Today, we have updated to Ver.EA1.10.
■Characters
Added the playable character Remilia Scarlet. Note: Can be used in Versus, Network, and Training Mode. Note: Story chapters involving Remilia will be added at a later date.
■BGM
Added BGM for Remilia.
■Tutorial
Added a tutorial for changing lock-on targets.
Added a section for Accel Spells in the Accel Drive tutorial.
■Network Mode
Password-locked rooms are now supported.
Rooms are now searchable by name.
The player's ID is now saved upon login.
Note: We will continue to observe and tweak features for more balanced combat and better network synchronization.
Roadmap
Here are our plans for future updates. Everything on this roadmap is written according to our current plans. The timing and order of updates may change depending on the development process. We're planning on adding more characters and features to the game, so please look forward to it!
Today, we are excited to finally release this update, continuing the story with Chapter 3 of the Misha route! This update also introduces advanced classes, such as the Swordmaster and Curseblade, adding even more variety and thrill to the game's unique battle system.
[Additional Features]
Added Chapter 3 of the Misha route
Partially implemented advanced classes
[Bug Fixes]
Fixed several bugs
Made text edits
Thank you very much for supporting and playing The Use of Life! If you still haven't played The Use of Life, the game is currently discounted at 20% OFF for the PLAYISM Publisher Sale, so don't miss out!
This weekend we are running a Stash Tab Sale! You can view the full selection of discounted tabs by pressing M to open the store in-game and clicking the Specials tab. The Stash Tab sale ends at 5pm on March 13th (PDT).
If you're missing points for the sale, be sure to check out the Forbidden Sanctum and Core Supporter Packs!
Hello everyone! We've just released VRChat 2023.1.2 (1286) live!
This update is now live on all platforms!
⚠️ This update is NOT network compatible, so you will not be able to see your friends until they update. Users who are on older versions will not be visible to those on the latest version, and vice versa. Please ask your friends to update VRChat!
In this update, we introduced several quality-of-life improvements and several bug fixes! Check out our latest Video Patchnotes for more info!
Avatar texture memory usage is now considered a ranked performance stat and will affect your avatar’s performance rank.
PC:
Excellent: up to 40MB
Good: up to 75MB
Medium: up to 110MB
Poor: up to 150MB
Very Poor: 150MB+
Quest:
Excellent: up to 10MB
Good: up to 18MB
Medium: up to 25MB
Poor: up to 40MB
Very Poor: 40MB+
This is not upload size. This is texture memory usage. They are not the same thing.
Completely overhauled internal handling of portals! This should provide much better stability and security to portals, preventing many cases of portals disappearing or desyncing between instance members
Friends+ portals now default to unlocked
Earmuffs range can now take the shape of a cone, allowing you to focus on conversations in front of you
Nameplates will show an icon when a player has earmuffs enabled
Avatar "Hide by Distance" and "Hide by Count" visual aid and toggle
PhysBones have been adjusted to use and maintain the initial hand-to-bone offset as your "grab position" instead of a fixed relative position per bone
This means that grabbed PhysBones won’t move or "snap" when you initially grab. They will only move when you move the grabbing hand
An upcoming SDK update (next week) will add in a toggle that will allow you to turn this behavior off per component
Added a Report User option to report users for using a modified client or "hacking". You can find this under "Report User -> Behavior".
Reporting people using modified clients in this way is very helpful to our Trust and Safety and Security teams! Thank you for your reports!
Bug Fixes
Fixed multi-layer camera not being accessible for non-VRC+ subscribers
Fixed an issue that could cause crashes when disconnecting multiple audio devices at once
Fixed last valid portal placement marker getting stuck in place when looking at invalid surfaces
Fixed portal placement in situations with no surface available at all blocking user input
Fixed shuffle button in "Random" worlds menu not working
We're back with more installments of our Highway Hangout series of streams! These streams will be more casual hangout sessions with CM Smallerbee and occasionally a guest or two. We will run viewer games, license mission tips, maybe an improvised tournament, maybe a giveaway or two, and other secret bonus segments. You never know what's in store except a good time! Come check that out on:
Friday, March 10th at 2:00 PM PST.
Tuesday, March 14th at 11:00 AM PDT.
Wednesday, March 22nd at 4:00 PM PDT.
Thursday, March 30th at 2:00 PM PDT.
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Don't forget to head to our Discord server and sign up for the @Contests & Events role to be notified when we go live!
These livestreams will be available on the following platforms:
-Fix: Eliminated a lock-up when in dialog menu. -Fix: Text of Radar was in wrong position. -Fix: External Weapon Rank and Ammo text was displaying in wrong position.