Mar 8, 2023
Halo Infinite - misplacedyank
Season 3 of Halo Infinite is here, and the narrative-focused Mindfall event has begun!

Running from March 7-21, the Mindfall Event delivers a free 10-tier Event Pass containing a variety of cosmetics to outfit your new MIRAGE IIC Armor Core, along with new cinematics.



For those who need a recap on what happened in Season 2: Lone Wolves…

At the beginning of Season 2 of Halo Infinite, the Academy received some unexpected guests. Spartan Sigrid Eklund emerged from a commandeered Phantom with an unconscious Spartan Hieu Dinh, whose life was jeopardized by the malevolent Banished AI known as Iratus who resides within his neural interface.

Season 3: Echoes Within picks up from here, kicking off with the Mindfall event which explores a pivotal moment from Spartan Dinh’s past as Iratus plunders his mind.

Mindfall is the first of two narrative-focused events, as Site Unseen will conclude the story of Season 3 from May 2-16 (bringing with it another free 10-tier Event Pass with new MIRAGE IIC cosmetics and additional cinematics).

For additional story elements, stay tuned for Intel drops throughout Season 3 (landing here on Halo Waypoint and in-game), Fracture: FIREWALL’s upcoming Story Shards, and your regularly scheduled monthly issues of Canon Fodder.



How to View Cinematics

After launching Halo Infinite, you will see the cinematic recapping the events of the last two seasons, followed by the Echoes Within opening cinematic that follows Spartan Dinh and Iratus.

Upon finishing the Mindfall Event, you can view the event’s closing cinematic by pressing Y from the main menu to open up the screen that shows your Battle Pass, Story Event, and Challenges.



From there, hit X (you’ll see it listed as “Season Intro”) which will take you to this screen.



And then hit Y for additional cinematics. Here is where you will see Enemy Mind listed – the closing cinematic of the Mindfall event.





Halo Gear Rewards – Pin Program

Halo Gear Rewards are back for Season 3: Echoes Within!

Halo Gear Rewards are exclusive limited-edition products in the Halo Gear Shop that players can earn access to purchase after completing specific in-game accomplishments. The first reward was introduced in Season 2: Lone Wolves with the amazing Fracture: Entrenched Tanker Jacket.

In Season 3: Echoes Within, we are introducing a new earnable reward – official Halo Infinite Pins!

Players will have the opportunity to earn access to four collectible pins, each tied to a specific event in Season 3. The pins will feature unique designs inspired by their respective events. These pins will also be part of a larger Xbox Pin Trading program, with a special stamp on the back, but more on that soon.


So, what are the pins and how can I earn access to them?
  • Uncover your enemy and earn access to the Shroud Screen Pin by completing the Season 3 Mindfall Event Pass. Complete this event and make your purchase by April 18 to secure this reward.
  • Put a new weapon to good use and complete the Season 3 Site Unseen Event Pass to unlock access to the Bandit Pin. Complete this event and make your purchase by June 17 to secure this reward.
  • Blend mind and machine to complete the Season 3 Fractures: Firewall Event Pass and earn access to the Firewall Logo Pin. Complete this event and make your purchase by July 4 to secure this reward.
  • You can earn access to the Season 3 Insignia LE Pin & Matching In-Game Emblem by defying Iratus and completing the Season 3: Echoes Within Battle Pass. Complete the battle pass and make your purchase by July 4 to secure this reward.
How does it work?
Upon completion of each qualifying event the player will receive a reward code via their Halo Waypoint Profile.
  • When you complete each event, simply visit Halo Waypoint online or via mobile and sign into your account to trigger your reward. The reward code will be delivered to you via Waypoint notifications.
  • Please note that it may take up to 24-hours for the code to be delivered after completion of an event.
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Once you receive the reward code, visit the Halo Gear Shop and hop to the respective Pin product page to proceed with your purchase. The price will look REALLY high, but don’t worry!
  • Add the pin to your cart and proceed to checkout
  • In checkout you will enter the code in the “Gift card or discount code” field, click apply
  • The cost will update to the pin’s actual retail price
  • Finish your transaction by entering your shipping and billing details and selected your shipping option
  • This is a pre-order item that will ship in Q3/Q4 2023
  • The Halo Gear Rewards items are available for purchase until the dates specified
Note: This is not the real price of the collectible pin. This is a Halo Gear Rewards item, exclusively for Halo Infinite players that have completed one of the qualifying Season 3 events; Site Unseen Event Pass, Mindfall Event Pass, Fractures: Firewall Event Pass, S3: Echoes Within Battle Pass. Qualifying players will receive a code to reduce the price to the intended retail cost.

Hogwarts Legacy - alana_wb
Developer Note - This patch addresses overall gameplay, performance and stability as well as online connection improvements.

Bug Fixes:
PC
  • ONLINE
  • Improve player account network registration and tracking.
  • Fixed DLC related issues during pause menu, gear menu.
  • Fixed DLC flying mount inventory issue potentially disappearing during a mission.
Gameplay
  • MISSIONS
  • Fixed blocker issue when unlocking the bandit camp cage before starting the mission. Resolves the following reported issue: HL-437
  • Fixed not being able to complete a quest during a specific conversation with Madam Kogawa missing from her desk. Resolves the following reported issue: HL-1173
  • Fixed avatar getting stuck between barrel and furnace by jumping or opening tool wheel.
  • Fixed a duplication collision next to one of the store entrances.
  • Fixed issue with waypoints being in the air instead of the ground within Hogsmeade.
  • Fixed objective maker being over Fig properly after waiting period.
  • Fixed missing exit prompt on some doors within Hogwarts.
  • Fixed opening butterfly chests other than the intended ones for a quest doesn't count toward mission progression. Resolves the following reported issue: HL-5620
  • Fixed butterflies to not appearing at the specified area to progress the mission again. Resolves the following reported issue: HL-4807
  • Fixed incorrect merge mission progression.
  • Fixed stability issue in the Spoons in the Potion’s classroom.
  • Fixed stars being present when focusing telescope during Astronomy class on low settings. Resolves the following reported issue: HL-3032
  • Fixed stars brightness and pop issues with Astronomy mini-games.
  • Fixed shields not displaying correctly during Crossing Wands missions.
  • BROOM FLIGHT
  • Fixed player getting trapped while mounting a broom or while rotating a statue.
  • Fixed not landing on Viaduct bridge.
  • Fixed mesh breaking when avatar mounts broom after teleporting in open area.
  • Fixed flash and shuttering when mounting any broom.
  • WORLD EVENTS
  • Fixed wagon carts clipping into one another while avatar is blocking them.
  • Fixed occasional respawning duplication of One Man Band in Hogsmeade.
  • CHARACTERS
  • Fixed issue with characters that do not have hair.
  • VFX
  • Fixed broom speed parameters.
  • Fixed enemy shields not displaying correctly during Cross Wands missions.
  • Fixed enemy shields disappearing after being hit several times.
  • Fixed visibility of constellations at the astronomy table.
  • Fixed Dark Wizard Extortionist AOE lightning VFX attack remaining on screen.
Audio
  • Fixed audio of waterfall in the cliffside based on avatars proximity.
  • Update latest audio soundbanks
  • Resolved localization and VO selection properly playing correctly.
UI
  • Updated localization strings.
  • Fixed female avatar face appearing different from the creation preview during gameplay. Resolves the following reported issue: HL-543
  • Fixed transition between UI purchase window and forced conversation with vendors.
  • Fixed map showing wrong path to the map chamber.
  • Fixed damaged being represented when enemy is hit with transformation and Ancient Magic Throw. Resolves the following reported issue: HL-4810
  • Improve tracking for Room of Requirement.
  • Fixed Ansel issue when FOV is set too high.
  • Fixed UI controller icons displaying correctly based on controller platform type.
Cinematics
  • Updated facial animations.
  • Fixed NPC treadmilling during the House Cup.
  • Fixed blurred texture and LOD pop.
  • Fixed Avatar robes appearing before Fig makes them appear before the sorting ceremony.
Raytracing
  • Improve stability and performance after long play throughs.
  • Improve VFX performance during while raytracing.
  • Improve performance by batching and caching raytracing buffers.
  • Removed fog volumes for better BVH performance.
  • Fixed RTAO making decals black.
  • Fixed directional light shadows.
  • Fixed shadows on trees.
  • Fixed performance of the culling of lights in the frontend.
Save Game
  • Fixed not being able to talk to Vendors during sequential saves after issue being patched. Resolves the following reported issues: HL-412, HL-494, HL-590, HL-5260
  • Fixed streaming in and out after getting the 'Dung Bomb' field guide and loading a manual save.
  • Fixed an issue when turning off the title and loading an auto-save during final credits causing an infinite loading screen.
  • Fixed voice pitch setting save issue with avatar.
Performance and Stability
  • Fixed streaming issues throughout Hogwarts.
  • Fixed crash when common room is being shown to the player.
  • Fixed crash with skeletal mesh.
  • Fixed crash with deflection impacts.
  • Fixed crash when reading dictionary files.
  • Fixed performance when using ancient magic squash finisher on elevated Thornback Ambusher in Rune Door arena.
  • Improve rendering performance of translucent objects.
  • Fixed crash during a story graph.
  • Fixed streaming of plants in the Slytherin Common Room.
  • Fixed several memory leaks.
  • Fixed crash with map icon state.
  • Fixed crash with invalid UI.
  • Fixed streaming out of the Great Hall while navigating Hogwarts. Resolves the following reported issue: HL-71
  • Fixed crash during audio occlusion checks around player.
  • Fixed crash when using explosive barrels.
  • Fixed crash when using Incendio spell.
  • Fixed crash when using Accio, Confringo, or Stupefy spells.
  • Fixed crash when updating gear items.
  • Fixed crash recursive crash with Solomons shields.
  • Fixed crash with mount zones.
  • Fixed crash during combat cursed lifetime.
  • Fixed crash during and spawning race on broom
  • Fixed occlusion culling with doors opening and closing.
  • Fixed occlusion culling issue.
  • Fixed a crash when travelling to Professor Fig’s classroom.
  • Fixed crashes related with Niagara and destructible related VFX.
  • Fixed a crash with damage over time not registering correctly.
  • Fixed crash spawning actor not being stored correctly.
  • Fixed crash with spawning actors correctly.
  • Fixed crash during character creation. Resolves the following reported issue: HL-232
  • Fixed optimization animation instancing.
  • Fixed crash with moving stairs.
  • Fixed crash with VFX after prolonged play throughs.
  • Fixed crash related transformations in Overland.
  • Fixed crash dealing with object state.
  • Fixed crash with parry in combat.
  • Fixed crash with VFX AOE.
  • Fixed crash with hints.
  • Fixed crash with achievements with an invalid online userid.
  • Fixed crash while speaking to Rackham.
  • Fixed crash when using Wingardium.
  • Fixed performance drops experienced during longevity of the game.
  • Fixed performance drop in Divination classroom.
  • Improve VRAM usage specially for video cards with reduced memory.
  • Fixed raytracing lighting performance in the frontend.
  • Fixed using Ansel while a spell is being cast.
  • Fixed using Ansel while the avatar is riding a broom.
  • Updated shader compilation with latest PSO cache.
  • Fixed lighting optimization with Nvidia drivers.
Display
  • Resolved 32:9 aspect ratio issue when using an Ultrawide monitor. Resolves the following reported issue: HL-260
  • Fixed Ansel issue when FOV is set too high.
Miscellaneous
  • Updated “Special Thanks” credits and legal lines.
  • Updated minimum Nvidia and AMD video driver recommendations
Mar 8, 2023
Planetary Defense: An Orbital Turret Defense System - SorryImHigh
Greetings Defenders!

I am here to share this newest patch with you. Many were some quality of life improvements as well as some changes to the balance of gameplay. I thank you for playing my game, I am keeping up with it as much as I can and always trying to improve it.
If you haven't already I would greatly appreciate a positive review for the game as the more reviews there are it truly helps the new players discover the game.
Thank you!

Changes
MegaDeathStars
UFO spawners added to the bosses,

Drones
Bug fixed where Drones weren’t receiving damage on impact

Planet Shield and Generator
Many changes were applied to the Shield and Generator mainly to help with the player surviving a little better. The starting Shield Hits was improved along with regen upgrade line getting a few more changes. The Shield would regenerate 1 hit at a time but now with the new 2R upgrade the shield will regenerate 2 hits to help survive particularly in the late game

Starting Max Shield Hits 3 > 4
Hit Upgrade 2 adds 1 > 2
Hit Upgrade 3 adds 2 > 3
Regen Upgrade 1 cost 222 > 333
Regen Upgrade 2 cost 333 > 444
Regen Upgrade 2 time buff 20% > 25%
Regen Upgrade 3 cost 444 > 555
Regen upgrade 3 changed from time improvement to regenerating 2 shield hits instead of 1


Mar 8, 2023
Battle Tracks Playtest - 7ark
- Colorblind/tank icons! We had the system in place, and now we finally have the actual art in. You can toggle seeing these in the settings, or they will show up for certain objectives
- Overworld improvements, it has been filled out, improved on, etc. though it isnt final
- Lots of fixes and polish around Coop and Deathmatch. Play with your friends! And Steam Remote Play should work as well!
- Controller aiming improvements, still janky, but should feel much better
- Death: On the lose of all your lives, theres now a lovely little death screen.
- A few extra levels have been added
- Factory boss has been improved with purposeful waves
- Lots of little bits of polish
- So many bugs fixed!
Mar 8, 2023
PHOBOS: PSYCHODEATH 狂死 - ❀Terra❀

L0VE, ALL YOU NEED IS L0VE.
But this isn't love. Real love can't be bought, nor can it be sold. Sorry, it's true. You will not find love browsing a digital game store.
But can you trust me when I say that I made this with love? That I love making games and I love anyone who bothers to play them? It's true.
I am not a salesperson, trying to make a pitch. This is not an advertisement. It's just a "thank you" note, a love letter of sorts, to you. Thank you for taking interest in my game.

WHAT IS L0VE?
Levels redesigned, remodeled, and retextured from scratch.
Baby don't hurt me, don't hurt me, no more.
Weapons redesigned, remodeled, and retextured from scratch.
Baby don't hurt me, don't hurt me, no more.
New trippy (and very seizure inducing, seriously don't play this if you have epilepsy) and stunning visual effects across the board.
L0VE is not a game, it is art you can play.
The visuals are the best part of PH0B0S by far. It's pretty simple otherwise.

Levels:
  • PLANETARIUM: a vaporwave inspired vision of paradise.
  • CHESS: a corrupted acid trip of spasming walls and optically confounding game pieces.
  • ORBIT: blotches of ink rain from a crack in the sky.
  • MINOTAUR: [redacted] [no literally]
  • MONUMENT: a shimmering statue surrounded by swirling sands and shining sunbeams that stab at stygian shadow.
  • SKYTOWER: the most retro and absurd of all, the essence of PH0B0S, beyond description.

Weapons:
  • </3 RIFLE: Break some hearts and all that, just don't run out of ammo!
  • STARHOOK: The magical girl's weapon of choice, complete with star and heart "particles". There are no actual particles in PH0B0S. Ever notice that?
  • ZSWORD: A flowery rapier of, truth be told, subpar utility. Points for style, right?
  • ATTRACTION BEAM: Basically just an upgrade to the rifle. Love is war.
  • COMMET HAMMER: The funniest weapon of them all, rocket towards either certain victory or certain death! And now it's PURPLE!
A World of Little Legends - Artimus
Features and customizations
  • The step to start the ingame story is made by a first boss.
    • "Blargh the Great Devourer" can be found at the corrupted mana collectors, to the west of the portal ruins.
    • The battle is accented by the new storm weather effect.
    • Slime puddles inflict the first abnormal condition on you: you slow down for a short time.
    • The boss leaves behind a mineable slime box, a slime armor and slime balls. The latter will get a use in the future.
    • A new achievement is awarded for defeating the boss.
    • It can currently still happen that the battlefield is not generated. In this case, a new game must be started.
  • When you die, you will now leave behind a tombstone that contains your items.
    • The tombstone can be used like a box to recover your items.
    • If the tombstone is mined, you can take it with you as a decoration, but you can no longer use it as a crate.
    • A marker at the edge of the screen indicates the direction to the tombstone, similar to the marker back to the home totem.
  • In combat, stamina is now used to attack. In return, the short invulnerability time after hitting mobs is removed.
  • Walls, fences, floors, and some crafting materials now require fewer resources and/or have a higher yield.
  • Mycelium can now be removed with both the shovel and the hoe.
  • A water trough can now be crafted at the carpenter's table. It is purely decorative at this point.
  • The bucket can now be made on the carpenter's table.
  • Swamp grass now spawns in waters of the swamp biome.
  • The graphics for the chicken egg and the egg nest have been improved.
  • Minor improvement to the flashing of hit mobs.
  • Minor performance updates to entity generation and display sorting.

Bugfixes
  • Special Places were sometimes not registered correctly in the save file, resulting in fewer Special Places.
  • When being knocked back by a hit, it was still possible to attack at the same time.
  • In windowed mode, the mouse cursor position did not match the marker in the game world.
  • On some resolutions, the pointer movement speed with a controller was different.

Coming soon
  • In-game beginning of the story.
  • Map generator improvements.

Twitch
https://www.twitch.tv/artimus83

Discord
https://discord.gg/AWPcAfC

Website
https://pad-soft.de/
Mar 8, 2023
Chinese Empire - Yeyuna
We've made a lot of changes to the world of Chinese Empire over the last few years.

We have implemented over a dozen new buildings with animations and mechanics of raw materials that they produce, process or consume. From now on, people move only on roads designed by the player.
We can also draw from natural resources, cut down trees, mine stone or sulphur, fish, etc.



We also have created many dependencies between the buildings thanks to which the cities we create are teeming with life from the very beginning, and each person performs an important activity for the city.


Mar 8, 2023
Slender Myth - steelrainstudiosbusiness
Fixed chase music not playing even though The Myth has entered the chase mode
Shell Out Showdown - mana
Updated server endpoint to fix domain name going down yesterday. Online play should be available again!
Tiny Tied - Merpui
  • fixed some typos
  • static obstacles and targets in combat won’t trigger the graze effect anymore (yeah the little sparkles are grazes which increases your mana I just haven’t explained it yet lol)
  • made Mi’s running less floaty
  • added transparency to forest trees
  • Reworked overworld music
  • mapped WASD to movement controls
  • mapped Xbox controller to input
  • signs who explain the controls now switch their personality to which device you currently use (keyboard or gamepad) before you first interact with them
...