Gunlocked - FromLefcourt
So I got some sleep for real, and I put together this patch to address some lingering issues. Things otherwise seem to be going smoothly though, and the feedback has been great so far. Thanks!

  1. Fixed an issue that gave Echo Lock an extra level that did nothing
  2. Fixed an issue that caused Circuit Maker to break if you equipped or upgraded Radar Array right after creating new targeters (but before they found targets and activated)
  3. Achievement "Infinite Improbability" should now correctly unlock with 30+ trial level (and the other conditions met)
  4. Abzorber's powerup icon is no longer blank when active (in the bottom right corner). This will apply to people on version 1.25 as well.
CubeRun 2 - r0kee
Fixes
  • Solved the problem that caused the volume in the game to change for all sounds, except for the sounds of the character.
New
  • An instant restart button has been added to the death menu
Mar 8, 2023
SWORD x HIME - Kazuya
[Fix] Fixed the issue with incorrect starting position of the H-camera.
[Fix] Fixed the issue where slow motion would not end after defeating the BOSS.
[Add] Added the ability for players to press Y/N to accept or refuse when an NPC says "Do you wanna play? Hehe.....".
Mar 8, 2023
Kalyzmyr - PsychoSeel
Hey everyone! Past two weeks I’ve been busy with Kalyzmyr, mostly its mobile port. Since it’s been stable on mobile, I’ve been playing it on my phone often and it feels like it’s much more like a mobile game than it’s PC game. That’s expected I guess, when I first started this game, I wanted to make a small fun mobile game that could be playable without greedy marketing strategies, though Play Store has been in better shape since then.

Kalyzmyr has evolved quite a lot since the release. I’m not keeping track of every small change, since almost everything has been revised. For starters, I reduced the attack speed of every enemy and increased their damage. Then I gave defensive skills to Smyrna depending on the equipped armor, alongside their passive effects. So players can now dodge, block or riposte against incoming attacks, each has its own pros and cons.

Changed old attack system to auto attacks, players can now increase the auto attack speed by spamming keys and perfectly dodging or using skills that give attack speed.

I completely changed the third tier equipment skills. Their old skills felt dull, but I think new skills are going to make things a lot more interesting and enjoyable. Though I still need to finish technical issues in mobile port and test those skills a lot more. Third tier equipment creates a high risk/reward playstyle by allowing Smyrna to gain lifesteal by sacrificing her health, while also gaining bonus damage based on her missing health. While these skills specifically complement each other, you can combine different tiers of equipment as you like.

Chests now drop materials that can be used to improve equipment or their skills. While the same type of equipment are improved at the same time, skills are improved one by one to push players towards having a focus in their current build.

UI has also been improved. Double clicking on equipment opens the details section and every icon has a tooltip that you can read by hovering on them.


Defense phase is also overhauled. Removed walls from the shop and added one strong wall to each defense map instead. It’ll be the only thing that’s between you and the enemies.


Players can now throw axe, hammer or javelin against incoming enemies. While throwing axe only deals damage without any cooldown, hammer stuns the enemies in AOE with high damage, javelin pierces through enemies, reducing cooldown of hammer for each enemy hit. Ballista and floor traps are left unchanged.

Berserk mode still gives players an opportunity to attack as fast as they can spam the attack buttons, while increasing their auto attack speed as long as Smyrna is in berserk mode. In addition, berserk mode outside of combat now puts Smyrna in a special state, where she runs towards her next target, triggering a QTE event that can multiply her damage output by huge amounts on success.


As for the last change that comes to my mind, achievements now reward players with permanent buffs.

Even though Kalyzmyr is mostly ready on mobile, adding ads for as a f2p option might take some time so it can still come later than the PC release. Look forward to it!
Spark in the Dark - Spark in the Dark
Hello everyone!

The new patch adds Italian and German translations to the game.

Also:
  • Updated textures and pictures of ancient shields.
  • Added one more note which you can find in the dungeon.
  • Slightly increased a duration of lanterns so they will shine a bit more longer. The number of generated lanterns depends on game difficulty (but not much).
  • Metal shields cannot be damaged.
  • Fixed a list of available display resolutions in Settings.
  • Several fixes and minor improvements.

Thank you for your feedback, it helps us make the game better!
We are continuing to work on new features and will keep you posted.
Loco Shortline Operations - The Stoned Raider Joseph B
  • Grade is shown Top left when building track
  • Grade is shown when building bridges instead of angle
  • F9 inspection menu now shows wagon brakes %
  • More Tweeks to F40 physics
  • Loco UI now shows limit speed of the Reverser
  • Loco UI made a little smaller
  • Changed building distance range marker to a toggle
  • Added Bridge variations
  • Throwing coal visual fixed when on a moving train
  • Other players can now see you "throwing" coal
  • -------
  • Fixed Rail starting its first node slightly lower height than the rest.
  • Fixed Reverser limiter not working correcly for diesels with linked(pushbar) wheels
  • Corrected Tanker4 & Tanker3 storage amount
  • Fixed Incorrect heavy goods preview size for new factory
Spell Crisis - Joycat
Hello witches and wizards of New Salem! How are you? I hope you are well!
I'm dropping by to let you know that a new version of the Spell Crisis demo game is now available. Now the school area can be better explored, as it contains new rooms and places. Also, some more NPCs have been added to the school.
Oh, and watch out for the pickpocket near the village shop!
Also, the previous logo has been changed for the new version.
About the complete game, this one is close to being finished.

DISCLAIMER: During one of the updates, I MADE ALL THE MAGIC POWERS AVAILABLE! This was not supposed to happen, although it will not harm the gameplay (in fact it will help the player a lot xD). However, just to be clear, in the normal gameplay of the demo only basic magic and plant magic (chickendor/defythering) are available (the last one to be acquired after the forest boss).

That's it for today! See you next time, and drink some water!
Call of Duty®: Vanguard - ATVI_CM
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Landlord's Super - MinskWorks
0.12.00 Update
Controller Support, quality of life changes to the tool shed and much needed calorie balancing are the standouts this update. Details below.
  • - Beta controller support added, support for Xbox and Dualshock pads now supported, please report any issues you find with these
  • - Added Input option to the controls menu, allowing players to select between “Keyboard & Mouse”, “Gamepad” & “Gamepad ALT”
  • - This should now fix the character spinning issue for players who have a wheel attached
  • - Fixed some Front End menu navigation with pad & keyboard input
  • - Fixed dishwasher job displaying pay as “£4.00”, now correctly shows “£1.50”
  • - Drop input now works for exiting menus and telephone
  • - Added input tooltip to bus schedule interaction
  • - Paint brush input now uses the assigned key from the control options (previously restricted to Left Mouse button)
  • - Rephrased “You might have a problem” achievement description to better explain the task
  • - Slight touch up of the Tools catalogue cover art
  • - Rewrote “Building a Roof” segment of the Notebook to better explain the process
  • - Building a Roof segment of the Notebook now unlocks after completing No-Fines task
  • - Player now burns 400 Calories whilst sleeping
  • - Player will no longer wake up with excess calories (2500 calorie cap)
  • - Added Jimmy tutorial lines explaining how to unlock the skip
  • - Calorie burn rates adjusted:
  • - Higher burn rate threshold lowered from 4000 calories to 3000 calories
  • - High burn rate lowered from 3000 calories to 2500 calories
  • - High burn rate increased from x1.5 to x1.6
  • - Low burn rate decreased from x0.75 to x0.65
  • - Lowest burn rate decreased from x0.5 to x0.25
  • - Fixed a bunch of UI interaction issues with Mitchell catalogue
  • - New UI for pouch consumables, tapes and ciggies
  • - Pouch UI can now be selected with keyboard navigation and controller navigation
  • - Fixed “,” being added to the end of the work bubble description when changing work amount
  • - New side entrance to the tool shed area
  • - New water point inside the tool shed area
  • - Fixed Tamsin’s brick wall placement issue
  • - Fixed being able to place bucket in paint or storage bucket storage ares, causing it to vanish
  • - Fixed being able to uninstall some starter house roof frames

Cheers,
Greg
Call of Duty®: Modern Warfare® - ATVI_CM
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