A Game You Can Afford In This Economy - ActionReplayNick
Ever feel like the deck is stacked against us? That our systems are heavily tilted? That you can't get ahead, by design?

Do you want some validation that your occasional feelings of unease, melancholy, and anxiety are shared by others?

Do you like point-and-click, narrative-driven adventures?

I think you will enjoy this game.

There is a lot of exposition. There are 10 endings to unlock (viewable in a gallery on the main menu).





X4: Foundations - belgoray
We have a big surprise for you in our next beta update. Up to now in X4, all factions have used the same builder ship model, but this all changes today in the new public beta. Of course this means that the new ships will also be in the release version, as soon as the 6.00 public beta process has finished.

In the 6.00 update for X4, the existing builder ship model for the Paranid and Teladi will be replaced by the following new models:

HERACLES (Paranid XL builder ship)


ALBATROSS (Teladi XL builder ship)


If you own the X4: Split Vendetta and / or X4: Cradle of Humanity expansions, you can also look forward to the following new models:

ELEPHANT (Split XL builder ship)


KYUSHU (Terran XL builder ship)


And while we're in such a good mood, we're also going to give you a first glimpse of the Boron XL builder ship - which will join your game universe as soon as you've purchased the new upcoming X4: Kingdom End expansion. Be sure to add X4: Kingdom End to your Steam wishlist to be automatically notified upon release.

WALRUS (Boron XL builder Ship)


As well as replacing the models, all of their stats have of course been balanced accordingly, so now they really are completely unique builder ships.

We look forward to your feedback on the new builder ships, as well as the other changes in Beta 5 (see full changelog below). Please report any issues as usual in our Public Beta Feedback Forum.

How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

Note: If Steam displays an older Beta version rather than "public_beta - 6.00 Beta 5" in the beta drop-down menu, this is just a display error in the Steam client. You can correct this by re-entering the beta password (see forum), but even with the incorrect version displayed in the list, you will still be playing the latest version of the beta if you have selected the public_beta branch.
Captain Collins interview recording
Egosoft founder and CEO Bernd Lehahn was recently interviewed by Captain Collins. The 90 minute interview primarily focused on the forthcoming 6.00 update and the next expansion - X4: Kingdom End, but it also covered a few more general topics and the broader future of the game series. The recording is now available on YouTube, so feel free to have a look:
https://www.youtube.com/watch?v=rgNb934dUkk
6.00 Beta 5
  • New Feature: New Construction Vessel designs for Paranid, Teladi, Split and Terran factions.

  • Added Custom Gamestart Editor story states for Tides of Avarice stories.

  • Added ship size information to encyclopedia.
  • Added station construction menu help information when expanding HQ for storage relevant to research.

  • Removed wares required for terraforming from missing resource section in Ship Configuration menu.

  • Improved behavior of missile-armed fighters attacking stations or capital ships.
  • Improved cohesion of travelling fleets in low attention.

  • Improved storage type colours in Logical Station Overview to match module design better.
  • Improved impact and muzzle sounds for various weapons.
  • Improved reflections on cockpit glass.

  • Fixed game not loading when selecting Yaki Characters in Custom Gamestart Editor (problem introduced in 6.00).
  • Fixed ships missing signal that Tide has changed to calm phase.
  • Fixed excessive numbers of ships wanting to restock equipment at gamestart.
  • Fixed basic connection modules having incorrect production costs.
  • Fixed ships that cannot collect lockboxes repeatedly attempting to do so.
  • Fixed ships refusing to attack disguised ships that were hostile when attack order was given.
  • Fixed Revisit Known Stations not updating Space if Position changed such that it is no longer in Space.
  • Fixed player being blamed for environmental damage in player-owned sectors.
  • Fixed mining nodes on smaller asteroids hovering above surface (problem introduced in 6.00).
  • Fixed miners not using non-turret weapons against certain asteroids (problem introduced in 6.00).
  • Fixed subordinates assigned to Position Defence sometimes not resuming previous duties when assignment changes (new feature in 6.00).
  • Fixed sometimes running into invisible wall briefly, immediately after teleporting to new ship.
  • Fixed issues entering spacesuit from ship that is in relative movement to capital ship.
  • Fixed sticky bullets continually adding impulse to hit object.
  • Fixed incorrect direction of impulse added by bullet hits.
  • Fixed laser towers sometimes slowly drifting away.
  • Fixed pushing effect of anomalies being incorrect when approaching from certain angles.
  • Fixed ships sometimes taking much longer to align when player not present due to rotating wrong way.
  • Fixed ware exchange with player's personal ship failing if more than one item queued for exchange.
  • Fixed ships exiting accelerators too far forward then turning around before continuing on path (problem introduced in 6.00).
  • Fixed player position after getting up from chair (problem introduced in 6.00).
  • Fixed landing gear opening and closing continuously inside dock areas (problem introduced in 6.00).
  • Fixed ships sometimes getting stuck with 50m/s speed limit (problem introduced in 6.00).
  • Fixed signal leaks generated by EMP bombs being unreliably placed (problem introduced in 6.00).
  • Fixed duplicate entries in Custom Gamestart Editor blueprint selection.
  • Fixed hire and work somewhere else menus being available for spacesuits.
  • Fixed mission targets being repeatedly highlighted under certain circumstances.
  • Fixed missing consumables from details of currently edited ship in Ship Configuration menu under certain circumstances.
  • Fixed minor issues with target monitor relation display (problem introduced in 6.00).
  • Fixed stretched checkbox in Ship Configuration menu settings (new feature in 6.00).
  • Fixed sun shining through certain station modules (problem introduced in 6.00).
  • Fixed Chthonios E (Mineral) ship ID not being shown correctly on hull.
  • Fixed several causes of crashes.
Squad 51 vs. the Flying Saucers - Rye
It’s a bird! It’s a plane! It’s… an alien spacecraft?! Squad 51 vs. The Flying Saucers, a cinematic 2D shoot ‘em up, is soaring onto the Nintendo Switch on March 16th. Band together with a group of rebels and claim extraterrestrial victory! Director Zarog and the malevolent Vega Corporation are no match for a pair of joy-cons.



Visitors from the stars have arrived on Earth with the promise of a bright future for all humankind. The facade quickly falls, revealing the true evil nature of the intergalactic Vega Corporation and their horrific leader, Director Zarog. Through humanity’s oppression, hope rises with the birth of a rebel cause. Step into the cockpit as Lieutenant Kaya, and lead Squadron 51 on a campaign to take down the Vega Corporation once and for all!

Squad 51 vs. The Flying Saucers transports players to the glorious days of the 1950s through an authentic black and white cinematic aesthetic. Take control of four different aircrafts, all with their own unique set of weapons and abilities. Fly through eleven levels and take down the galactic invaders across arctic mountains, lush forests, and battered cities. With cooperative play, a friend can join in at any time to help you take down the waves of enemies and ruthless bosses.

Take flight and save all of humanity on the go when Squad 51 vs. The Flying Saucers barrel rolls onto Nintendo Switch on March 16th.

Features:
  • Classic gameplay: Squad 51 vs. The Flying Saucers is a shoot ‘em up game with four different aircrafts to play and set up with special weapons.
  • Cinematic experience: Glorious black-and-white aesthetics, live-action FMV sequences and dubbed voices will tell the story of the battle between the squadron and Director Zarog’s alien supremacy.
  • Eleven levels: Fight against enemy ships and bosses in many different environments - snowy mountains, forests, cityscapes, and many others.
  • Dynamic difficulty: Rookie or veteran, Squad 51 vs. The Flying Saucers supports dynamic difficulty which allows every pilot to enjoy the fight.
  • Multiplayer: Feeling lonely shooting down aliens? Invite a friend! A second player can enter a level at any time. Earn points with your friend and unlock new special weapons and upgrades together.
Mar 8, 2023
Super Mombo Quest - Orube Game Studio
New NPC with unique and challenging activities!

Battle in an endless arena and survive hordes of monstrous enemies.
Project Sphinx - a.zasadny
Hey everyone,

This is official information from our corporate overlords - Project Sphinx demo is out now. The assignment is to download it and play the game. That's a chance no highly advanced and versatile, top of the line robot would miss - and neither should you!



Project Sphinx is a platformer puzzle full of fun and challenges. Although the demo is but a taste of what’s to come in the full game, we think it offers more than enough to let you know what the game is all about. You’ll be teleporting and jumping all around the first few levels and we sincerely hope you’ll have lots of fun doing so.

And if you like it - Wishlist the game!

https://store.steampowered.com/app/2230990/Project_Sphinx/
Airport CEO - Apog Labs


"Uncover the fate of humanity’s final outpost as you survive and explore a thrilling world of floating islands and soaring beasts. Brave the skies on your own or assemble a squadron of your friends as you scavenge scrap to engineer and upgrade flying vessels while bringing your airbase along for the journey."

Today we're extremely excited to finally be revealing Atmosfar, the next Apog Labs title and a dream and vision of ours for roughly the past year and a half. Atmosfar is a sky-high odyssey set on an alien planet of floating islands explored by flying crafts and a mobile airbase as you uncover the fate of your collapsed colony.

https://store.steampowered.com/app/1798230/ATMOSFAR/

First, head over to the Atmosfar website to orient yourself. Secondly, if you haven't check out the trailer yet, you should do so immediately here:



We're currently in the process of launching all platforms where you'll be able to follow the development progress and it might take some time to get everything up and running; please bear with us and keep the blue side up!

// Apog Labs
Mar 8, 2023
X-Plane 12 - danial
  • Emergency fix for tree rendering distances
  • XPD-13909 – DDS loader crashes when trying to free memory
Halo: The Master Chief Collection - misplacedyank
Happy Women's History Month and International Women's Day (March 8)!



For Women's History Month, we recognize all women who, through their talents and passion, have made an impact and brought positive change to our industry, our studio, and our community.

The Halo universe is made ever more vibrant thanks to your contributions.

The Women's History Month nameplate is obtained by simply logging in any time between now and March 31, 2023!
Starfield - JessBethesda

Get ready to embark on an epic journey when Starfield, the first new universe in 25 years from Bethesda Game Studios, launches on September 6, 2023.

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Visit http://starfieldgame.com/ and follow Starfield on social media:

Official Site – http://starfieldgame.com/
Discord – http://discord.gg/bethesdastudios
Facebook – https://www.facebook.com/StarfieldGame/
Twitter – http://twitter.com/starfieldgame
Instagram – http://instagram.com/starfieldgame
Twitch – https://www.twitch.tv/bethesda
Mar 8, 2023
X-Plane 12 - danial
Emergency fix for crash reporter issues
...