Protocol - Maalzea
Did you miss us? And we have good news:
  • Fixed a crash when using the ValveIndex.
  • Fixed VR input for:
    - HTC Vive
    - Vive Pro
    - ValveIndex
    - Oculus Rift
    - Oculus Quest (unfortunately we don't have a test device, we can't guarantee)
    - Windows mixed reality (unfortunately we don't have a test device, we can't guarantee)
  • Added the ability to change the type of VR movement in the pause menu.
  • Fixed interaction with the pause widget in VR.
  • Fixed missing key-card.
  • Fixed the issue with picking up the exploit in Chapter 4. Please note that the exploit may have been left at the beginning of the level, you may have to go back for it.
Have a nice day!
War Robots: Frontiers - Kaeden
War Robots: Frontiers servers are scheduled to enter maintenance at the following time:
  • Maintenance Time: 9/03/2023 at 08:00 UTC
  • Estimated Downtime: 0.5 hours
The game servers will be inaccessible during this time. Keep an eye on our official social channels and Discord for further updates, and to find out when War Robots: Frontiers servers are live again.

Thank you for your patience!
Road Defense: Outsiders - minicactusgames
Hello players! 👋

In this update, I have added a new menu where you can now create a new game or continue a game that you started previously. This feature allows you to start a new game and test the game's balancing.



Please note that I am still working hard on balancing the game, so your feedback is always appreciated. I hope you enjoy this new update and have fun playing Road Defense: Outsiders.

Thank you for your continued support 😊🎮
Mar 8, 2023
擒贼先擒王 - 哈喽哈喽
大家好!
我们对游戏进行了以下更新:
1.对人物的ui进行调整;
1.不再显示血量;当人物的血量低于1/2时,人物ui将发生一些变化;当人物的血量低于1/4时ui将发生更大的变化。
2.人物的攻击等级将不再ui上面显示,当你升级你的攻击等级时,你的人物将发生一些变化。
3.我们对一些关卡进行了一系列的优化;比如:我们在阶梯上面做了陷阱,所以,请注意不要在上面待太多时间。
4.我们对绿胖进行了重做,不再按shift键加速,而是初始速度高于其它角色。
Two Point Campus - TwoPoint_Abby
Happy Haunting!


It goes without saying, the Lifeless Estate is normally as silent as the grave! However, signs of undead life have interrupted the usual eerie silence. The new lodgers are restless spirits, big on wailing and generous with the ectoplasm. Haunted by unwelcome and undead spirits, the estate needs a new lease on the afterlife. The last heir to the estate, Lady Lifeless herself, has enlisted you to create a new boo-tique campus, fit for enrolling free spirits and budding investigators alike!


NEW LOCATION

Welcome to the Lifeless Estate!



The lawn may be lacklustre, and the surfaces strangely gooey, but all of the problems come back to the ghosts.

Lady Lifeless had hoped to spend her after-years catching up with her reading and floating tastefully around the garden. Instead, her rest is routinely ruined by rude spirits with even worse table manners. Tackle the paranormal pest problem, and learn what it means to be dead to help the estate rest peacefully.

NEW COURSES

Paranormal Detection



For a number of years, the County was happy to dabble in the occasional debate surrounding the existence of ghosts. Unfortunately, it seems the evidence is now far too ghastly to ignore, and thanks to some added science, that debate is now long finished: ghosts are a real and genuine nuisance.

Paranormal Detection students will use all the advanced tools at their disposal (mostly their eyes and ears…) to contact and uncover ghosts across Campus. Then they’ll practice all the best ghost-removal skills to bottle up the Estate’s unruly residents.

School Spirits


Being dead isn't as easy as everyone makes it seem. It's hard to rest in peace with a life & death's worth of questions on your mind. "Where am I?", "Why did I say that one thing when I was 24?", "Did I leave the oven on?" etc. Fortunately, you can learn anything in Two Point County, even how to be dead.

Enrolling Free Spirits learn from a great prospectus, covering everything needed to be a modern-day spirit. Whether they’re studying to understand their current regrets and what it means to be dead, or they need a hand being brought up to speed on the old news they missed whilst living on the other side, Free Spirits graduate with ALL the paranormal tricks a good spirit should know.

ALSO!

Expulsion Ceremonies



Lifeless Estate has been harbouring evil spirits for some time, and unfortunately, these unwanted tenants have a truly evil grudge against your best efforts at revitalising the place.

Luckily, you’ve a whole bunch of paranormal investigators in training at your disposal! Before new campus construction can take place, Paranormal Detection students will jump at the opportunity to take part in an Expulsion Ceremony! (just don’t tell them the risks…). Even better still, the evil spirits aren’t immortal, find their weaknesses to give your students a better chance at expulsion (of the ghosts! not them!).

Hauntings


The ghastly inhabitants of the Estate aren’t always the most subtle, some ghosts may reside in a specific room, possessing the place to share their anguish with your students. Depending on the flavour of ghost, your students will suffer from a range of effects, and (spoilers) none are good.

Not only will your students feel a chill in the air, but your visitors from the other side will also mess with the room (rude!). If you catch these signs early you can send over a trusty janitor trained in Ghost Capture to prevent the haunt from progressing! If given long enough, however, the ghosts will set off lights, send items dancing, and produce a weird, strange fog, how eerie.

New Challenge Mode - Gradeyard Shift


In this brand new Challenge Mode level Lady Lifeless has given up hope on her Estate, leaving her home in search of, well, literally anything else.

The place is an utter nightmare of unwanted ghostly guests, and it just so happens the Janitors' Union has been itching for a chance to mop up the paranormal pest problem. With their funding, train up a fleet of janitors to de-haunt and capture as many ghosts as possible.



WHAT’S INCLUDED
  • New Campus location
  • 2 new courses, including two new fully animated classrooms
  • 2 new student archetypes
  • New Challenge Mode level
  • and lots of new items!
Two Point Campus: School Spirits releases on 15th March 2023, for £5.49/$5.99/€5.99. You can pre-purchase now for a 10% discount!
Conqueror's Blade - Kaeden
Please be aware that from 07:00 CET on March 9 (22:00 PST on March 8), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 4 hours.

Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.
Mar 8, 2023
ATMOSFAR - Apog Labs



"Uncover the fate of humanity’s final outpost as you survive and explore a thrilling world of floating islands and soaring beasts. Brave the skies on your own or assemble a squadron of your friends as you scavenge scrap to engineer and upgrade flying vessels while bringing your airbase along for the journey."

Today we're extremely excited to finally be revealing ATMOSFAR, the next Apog Labs title and a dream and vision of ours for roughly the past year and a half. ATMOSFAR is a sky-high odyssey set on an alien planet of floating islands explored by flying crafts and a mobile airbase as you uncover the fate of your collapsed colony.

First, head over to the ATMOSFAR website to orient yourself. Secondly, if you haven't check out the trailer yet, you should do so immediately here:

We're currently in the process of launching all platforms where you'll be able to follow the development progress and it might take some time to get everything up and running; please bear with us and keep the blue side up!

// Apog Labs

The Great War: Western Front™ - Bruce Garrido
The Great War: Western Front's powerful soundtrack will underpin your experience on the front and the greater theatre of war. Join award-winning Composer & Audio Director Frank Klepacki as he reveals the process behind creating the sound of the game.


Inspired by classical composers of the era, Frank Klepacki used a traditional orchestra of one hundred musicians to create the music for The Great War: Western Front. In the video, he explains the techniques used to match the emotions players will feel throughout the game. He then goes on to describe other ways the tone and expression compliment the experience such as using calmer music at the theatre level and pre-battle stages while intensity increases during combat.

Pre-order The Great War: Western Front now on Steam and the Epic Games Store, ahead of its launch on March 30 and be sure to follow us on Twitter and Facebook for more news and reveals from Petroglyph and Frontier Foundry. Buy the Victory Edition to receive a copy of the soundtrack among other digital extras!
Mar 8, 2023
Rugby Union Team Manager 4 - richie
  • Fix for history showing 99/99
  • Fix for showing "min 25" instead of "min 35"
    Thanks Jack#2873 for sending us your save game and reporting the above issues.
  • Also, fixed crash that occurred when going on to tactics screen sometimes.
Sprocket - Mushy
Hi all,

Here's a few more refinements to the powertrain updates on the experimental branch. Did a big stabilization pass in this one too.

Additions
  • The driver will now attempt a hill start on inclinations greater than 5 degrees. This should let you get going again after braking to a halt on a slope.
    The RPM the driver will go to before entering 1st gear will increase up to the upshift RPM as the inclination increases.
  • Added undo-redo support for the engine and transmission designers. This also works when loading individual engine/transmission blueprints.
  • Undo/redo now logs which action was undone/redone.

Changes
  • Increased engine torque at lower RPMs.
  • Adjusted wheel collisions to be closer to the centre of all wheels on an axle, instead of at the suspension connection point.
  • Renamed engine design RPM property from 'Max RPM' to 'Safe limit'.
  • Reimplemented engine RPM limiter design, should be less janky now.
  • Made the Unity logo splash screen background fully black.

Fixes
  • Fixed turrets being considered [Not Connected] when placed on the central seam of a compartment split down the middle (like a pike-nose).
  • Ensured no designer processes are running outside of the designer. Was resulting in the ability to move track wheels in photomode.
  • The track belt now disappears correctly when there are no roadwheels in the track.
  • You can no longer exit the designer without any roadwheels.
  • Power preview in the engine designer now takes the torque curve into account.
  • Cruise control now resets when returning to the designer.
  • Fixed custom battle team setup save & load GUI not automatically disappearing when leaving the custom battle screen.
  • Roadwheel spacing slider no longer displayed with interleaved wheels, as it didn't do anything.
  • Fixed cannon balancing tip being partially cutoff.

File-editing notes:
Numbers are no longer clamped when loaded from a blueprint. This makes things simpler on my end and lets you see file-edited figures in-game.

- Hamish
...