Wargroove 2 - Pilgrim
Today we are extremely excited to announce that we’ve been working in collaboration with the team at Robotality (creators of Pathway and Halfway) to bring you the much-anticipated Wargroove 2!

The extremely talented, strategy game veterans at Robotality have been not-so quietly working away to bring you an all-new kickass Wargroove experience. So get your sword and shield ready for the return of the series’ signature turn-based strategy gameplay, filled with new mechanics and modes to master, an exciting all-new campaign to discover, and a lovable cast of new Commanders to try out on the battlefield. Without further ado… check out the trailer:

About Wargroove 2
Trouble stirs on the shores of Aurania. An ambitious new faction has unearthed forbidden relics capable of catastrophic consequences. But how far will they go to achieve glory? Take to the field, sea, and sky with a cast of new Commanders, using your wits to wage turn-based war!
  • An all-new Wargroove adventure for new recruits and veteran wardogs alike!
  • Return to the frontline with new Commanders, as mysterious new factions join the fight
  • Commanders are more powerful than ever, with an all-new tiered Groove system
  • Follow 3 new Campaign arcs, interwoven in a fierce conclusion
  • Battle with or against your friends in Co-Op & Multiplayer mode, locally or online for up to 4 players
  • Put your strategic abilities to the test with a new roguelike mode - Conquest!
  • Develop new tactics with 5 new unit types to master
  • Level-up ordinary units by picking up special items
  • Get more creative than ever with new & improved map, campaign & cutscene editors
  • Captivating soundtrack written by composer Dale North (Nintendo eShop, Disney Wish park and cruise experience, River City Girls 1 & 2, RWBY Arrowfell)


The extended Wargroove universe is E for everyone meaning that you don’t need to have completed Wargroove 1 in order to play Wargroove 2. Pick up and play on your own terms, in your own time, at your own pace. And if you fancy giving Wargroove 2 a go, click below ⬇️

https://store.steampowered.com/app/1346020/Wargroove_2/

In the meantime, if you’re ever stuck or want a buddy to play with, we have a thriving Discord community of old and new players looking to enjoy the game with you. Not on Discord? Follow us on Twitter where you can find the latest updates with bonus emojis.

The first playable demo will be at PAX East 23-26th at the end of this month, so be sure to head on over to our booth, say hey and let us know what you think!

We’ll be updating with blogs, tweets and behind-the-scenes content going forward, so keep your eyes peeled!

Wargroove - Pilgrim
Today we are extremely excited to announce that we’ve been working in collaboration with the team at Robotality (creators of Pathway and Halfway) to bring you the much-anticipated Wargroove 2!

The extremely talented, strategy game veterans at Robotality have been not-so quietly working away to bring you an all-new kickass Wargroove experience. So get your sword and shield ready for the return of the series’ signature turn-based strategy gameplay, filled with new mechanics and modes to master, an exciting all-new campaign to discover, and a lovable cast of new Commanders to try out on the battlefield. Without further ado… check out the trailer:

About Wargroove 2
Trouble stirs on the shores of Aurania. An ambitious new faction has unearthed forbidden relics capable of catastrophic consequences. But how far will they go to achieve glory? Take to the field, sea, and sky with a cast of new Commanders, using your wits to wage turn-based war!
  • An all-new Wargroove adventure for new recruits and veteran wardogs alike!
  • Return to the frontline with new Commanders, as mysterious new factions join the fight
  • Commanders are more powerful than ever, with an all-new tiered Groove system
  • Follow 3 new Campaign arcs, interwoven in a fierce conclusion
  • Battle with or against your friends in Co-Op & Multiplayer mode, locally or online for up to 4 players
  • Put your strategic abilities to the test with a new roguelike mode - Conquest!
  • Develop new tactics with 5 new unit types to master
  • Level-up ordinary units by picking up special items
  • Get more creative than ever with new & improved map, campaign & cutscene editors
  • Captivating soundtrack written by composer Dale North (Nintendo eShop, Disney Wish park and cruise experience, River City Girls 1 & 2, RWBY Arrowfell)


The extended Wargroove universe is E for everyone meaning that you don’t need to have completed Wargroove 1 in order to play Wargroove 2. Pick up and play on your own terms, in your own time, at your own pace. And if you fancy giving Wargroove 2 a go, click below ⬇️

https://store.steampowered.com/app/1346020/Wargroove_2/

In the meantime, if you’re ever stuck or want a buddy to play with, we have a thriving Discord community of old and new players looking to enjoy the game with you. Not on Discord? Follow us on Twitter where you can find the latest updates with bonus emojis.

We’ll be updating with blogs, tweets and behind-the-scenes content going forward, so keep your eyes peeled!

Mar 8, 2023
Contraband Police: Prologue - 3dart.crs
Comrades!

The moment everyone was waiting for has come -
The gates of Acaristan have been opened!

The entire Crazy Rocks Team has done a titanic job overcoming literally thousands of problems on the way to a shared vision of the game.
Each of us put a piece of his heart into this work - a player's heart because we are also players!

This project would not have been created without the support of Kris, Alex and Kuba (PlayWay S.A.),
who invested in it and trusted our actions until the very end - allowing for the implementation of more
ambitious features and giving time for solid technical refinement.

We hope that you will enjoy our game and promise full technical support. We are also planning further development works,
such as an additional mode (Inspector) - only at the outpost, no limit of days and
additional side missions in individual locations. As usual, we will also listen to your ideas and implement the most interesting ones!

Thank you for your support so far in the form of important comments, suggestions and caught bugs.
It is also thanks to you that the game has become so popular, which made it easier for our investors to decide to continue
financing the project! None of my work so far in my life has been so appreciated - you are wonderful!

We wish you successful service at the Karikatka border crossing!

Stan &
Crazy Rock Team
Dracula's Castle - Dawid_Gameparic
Creatures of the night, 🧛

In today’s devlog we’ve got plenty of news straight from Dracula's Castle 🏰, Transylvania. The main being the creation of Tavern 🍻.

The place is to become essential in your future adventures as it’s the first quest hub in our production. 🤩

Speaking of quests - we’ve added 2️⃣ new quests as well as a new mechanic being the time limited quests.

To make sure you’ll enjoy interacting with the in game characters 🧍 we’ve been working on the new dialogue system 💬 which now supports branching dialogue! 😍



We know that from time to time even the most committed vampire needs a break from the blood 🩸, that’s why the water was changed and now is a collectible resource. 💧

Not only have we improved the dialogue system but also worked on the fighting mechanics! ⚔️

Your upcoming battles are to become more challenging ⚠️ as from now on, you can be fought by multiple enemies simultaneously. 😱 The post processing has also been added for better visuals. You’ll also know exactly what you’ve gained after defeating your opponents thanks to the loot grid added to the victory screen ✌️🥳



We’ve also made sure to let you all track your stats with the Dracula panel. This panel will also feature the talent tree we plan to implement later on.



We are also working on steam achievements with the first one already added on the platform 😀



There are also many smaller but not less significant changes we’ve made to the game. Dracula now heals while staying in the castle and the game tracks his location more consistently - no more teleporting. Expanding the castle upwards is also going to require an ever increasing amount of resources.

Last but not least, technical upgrades! 🤖
  • More UI and font improvements ✔️
  • Ultrawide resolution support added ✔️
  • Performance and loading improvements in the castle scene ✔️
  • Rebalanced sound throughout the game ✔️
  • Credits button added to main menu ✔️

We value your opinions and want our production to meet your expectations. Please give us your suggestions in the comments below 👇 this devlog and join our discord to discuss with other members of the community. To make sure you don’t miss on any further updates please add our game to your wishlist. 👇


https://store.steampowered.com/app/1502050/Draculas_Castle/

See you soon,
Dracula’s Castle team
Winter Resort Simulator 2 - benjamin_aerosoft
Today we'd like to thank the awesome mod developers who actively helped us in the development of the Riedstein DLC! Our thanks go out to:
- Mango#2152
- DonChris#0028
- Pistenfun#5474

Sker Ritual - Wales Interactive CM
The wait is over Sker Islanders, Sker Ritual's Episode Three: Sewers of the Dead is OUT NOW! Descend into the Sewers of the Dead, the Sker Island underground lair and home of The Stranger!

EXPLORE THE BRAND-NEW MAP

Delve into the Sewers of the Dead, the Sker Island underground lair and home of The Stranger. Navigate through tunnels of infestation where the Quiet Ones are not your only enemy. Watch where you step as The Stranger's swarm of rats are under the control of his glaring eyes.



FACE CHALLENGING NEW ENEMIES

GUTO (Elite Enemy #1)

Run, run as fast as you can because in a flash the Guto will be upon you. These agile elites dash at alarming speed and in unpredictable directions, making every twist and turn through the dank underground a possible threat.



DEMON HAG (Elite Enemy #2)

Now she’s here...now she’s not...beware the teleporting Demon Hag and her searing laser beams that shoot out from her gruesome, green eyes. Rising from the dirt and murk, this elite is a deadly combination of the Witch and the Mariner.



NEW OBJECTIVES

Unlock areas of the map with the help of a mind-controlled Quiet One. Escort the lumbering enemy turned ally safely and be sure to keep feeding it points if you want it to walk faster. Plus, send Quiet Ones into a spin! Set in the gory, gorged-out chests of Quiet Ones, shoot the rat in the hamster wheel to get them going.



NEW WEAPONS

THE PLAGUE - Special Weapon



The Plague, Sker Ritual’s answer to Pest Control. Discharge bombs with this multi-grenade launcher that releases plumes of purple gas. Damage enemies and objects alike to progress your objectives.

CROSSBOW

Load up! This crossbow shoots a fan of 3 arrows and will slaughter through 3 enemies in turn. The crossbow will also be available in all levels.

PIONEER’S AXE

This infamously powerful melee weapon possesses a radius slash damage to hack through multiple targets. The Pioneer’s Axe will also be available in all levels.

BEAT THE NEW BOSS

Find yourself transported into the warped mind of The Stranger. Avoid the sight of his relentless scanning eyes, but don’t get caught or be prepared to face swarms of rodents whilst still combatting waves of Quiet Ones.



NEW FIXES AND UPDATES
  • 25 new, free Sker Pass rewards
  • New Achievements
  • New achievement icons
  • Localisation for Episode 2 & Episode 3
  • Updated Aim down Sight position for The Howler
UPCOMING FOR EPISODE 3
  • Name of the level and difficulty in the end screen and scoreboard screen
  • Notification when you kill a main boss
  • Possibly adding weapon stats when buying in-game.



Experience Sker Ritual's Episode Three: Sewers of the Dead with our amazing Discord community. Let us know your initial reactions, feedback and form new Sker Squads to take on the Quiet Ones together.

Stay tuned for information on our upcoming updates, patches as well as additional DLC & bundled content!

https://store.steampowered.com/app/1492070/Sker_Ritual/

Follow us across our socials for up-to-date news!

Website
Twitter
Facebook
Instagram
Steam
Youtube
Twitch
Reddit
Discord
World of Tanks - The Dot


Happy International Women’s Day, Commanders!

We’d like to take this opportunity to celebrate women's achievements and give a shout-out to all the courageous and inspiring women around the world.

To mark the day, we're hosting a special fun-filled stream, offering Twitch Drops for all female streamers, and offering in-game missions for Premium consumables and 2D styles. If you can't wait to watch the streams, you can catch the brand-new "March (Olive)" and "March (Pink)" 2D styles immediately in the in-game Store!

Streams and Twitch Drops

Join our official livestream hosted by Cmdr_AF and TragicLoss on March 8 at 19:00 CET (UTC+1) | 10:00 PT | 12:00 CT | 13:00 ET for special tank talks and edge-of-your-seat gameplay action.

Sit back and tune into the official stream, or streams from any of our participating streamers, to bag Twitch Drops—including the "March (Pink)" 2D style, one of two in-game Commanders, and handy Premium consumables. It's simple: the longer you watch, the more Twitch Drops you'll receive!

WATCH ON TWITCH (EN)

Twitch Drops

EU: Available from March 8 at 02:00 CET through March 9 at 06:00 CET (UTC+1)

NA: Available from March 7 at 17:00 PT | 19:00 CT | 08:00 ET through March 8 at 21:00 PT | 23:00 CT | March 9 at 00:00 ET

ASIA: Available from March 8 at 13:00 UTC+8 through March 9 at 13:00 UTC+8


Each Commander comes 100% trained and with exclusive voiceovers.
How to Earn Twitch Drops
  1. Link your World of Tanks and Twitch accounts: EU Guide, NA Guide, ASIA Guide.
  2. Track your progress towards a Twitch Drop via the progress bar. When the progress bar reaches 100%, you can claim your Drop (details in the next step). Access the bar by clicking your profile picture in the upper-right corner of the Twitch page.
  3. Claim the Drop within 24 hours of the end of the campaign by clicking the button in the pop-up notification in the stream interface or in your personal Twitch Inventory. If you do not claim the Drop within 24 hours after the campaign ends, the reward will disappear.
NOTE: You need to have your email added to the account to be able to link your World of Tanks and Twitch accounts. To do that, complete the following steps:

[expand type=details]
In the game
  1. Click your username in the upper-left corner.
  2. Click the “Add Email” button under your username.
  3. Finish the procedure by adding and confirming your email address.
In the Wargaming.net Game Center
  1. Click your username in the upper-left corner.
  2. Click the “Complete Account” button under your username.
  3. Finish the procedure by adding and confirming your email address.
[/expand]
Participating Streamers





2D Styles

EU: Available from March 8 at 06:00 CET through March 13 at 06:00 CET (UTC+1)

NA: Available from March 8 at 02:20 PT | 04:20 CT | 05:20 ET through March 13 at 02:20 PT | 04:20 CT | 05:20 ET

ASIA: Available from March 8 at 13:00 UTC+8 through March 13 at 13:00 UTC+8
Time to show off your passion for fashion! If you haven't gotten the styles yet, and want them immediately, you can purchase them in-game with gold.

"March (Olive)" 2D style



[expand type=details]









[/expand]
"March (Pink)" 2D style



[expand type=details]









[/expand]
Missions

EU: Available from March 8 at 06:00 CET through March 13 at 06:00 CET (UTC+1)

NA: Available from March 8 at 02:20 PT | 04:20 CT | 05:20 ET through March 13 at 02:20 PT | 04:20 CT | 05:20 ET

ASIA: Available from March 8 at 13:00 UTC+8 through March 13 at 13:00 UTC+8
[expand type=details]
International Women's Day #1

Rewards
  • x2 Crew XP
Objectives
  • Play 3 battles
  • Be among the top 8 on your team by base XP earned
Restrictions
  • Only in Random Battles/Grand Battles
  • Only in Tier IV–X vehicles
  • 8 times per day
  • Only after your first victory of the day bonus has been used up
International Women's Day #2

Rewards

25% chance of receiving one of the following:
  • 3 "Portrait of Elsa" decals
  • 3 "Portrait of Alexandra" decals
  • 3 "Portrait of Holly" decals
  • 3 "Portrait of Ada" decals
Objectives
  • Deal 3,800 HP of damage over any number of battles
  • Be among the top 10 on your team by base XP earned
Restrictions
  • Only in Random Battles/Grand Battles
  • Only in Tier IV–X vehicles
  • Three times per account
International Women's Day #3

Rewards
  • 3 Chocolate
  • 1 Personal Reserve: +200% to Free XP and Crew XP for 1 hour
  • 1 Personal Reserve: +50% to XP for 1 hour
Objectives
  • Earn at least 3,800 base XP over any number of battles
  • Be among the top 10 on your team by base XP earned
Restrictions
  • Only in Random Battles/Grand Battles
  • Only in Tier IV–X vehicles
  • Once per account
[/expand]
Make the most of an action-packed event and get your in-game goodies before March 13!

Roll out!
Kandria - Shinmera
The first major update for Kandria is now live on all platforms! It includes the level editor, a modding system, some new sample levels, and bugfixes!

Level Editor
The level editor received a big overhaul and is now a lot more accessible. There's also official documentation now to help get you started and explain all the tools and shortcuts available. If you want to dig in, just update your game and navigate to Mod Manager > Create Mod, which should place you directly into the editor in a new world of your own!

Sharing Mods
You can play levels made by others and download them directly from within the game. To browse existing levels, simply go to Mod Manager > Discover. From there you can select and install mods. Once installed, you can play their world under the Worlds tab.

We've provided a number of sample levels for you to play and edit. Open them up and see how they work, maybe you'll get inspired to make your own!



Join in on our Discord community event! We'll raffle out 20 Steam keys for Kandria to anyone that uploads a new level. You can freely give the key out to a friend so they can play the level you made!

Changelog
Here's the detailed changelog for this version:

  • Fix issues with multiple worlds corrupting save files
    Reported by Dieting Hippo
  • Fix issue with animation editor crashing the game
    Reported by Jeremiah Fieldhaven
  • Fix issue with history dialog crashing the game
    Reported by Dieting Hippo
  • Fix issue with placing lava in an empty world crashing the game
    Reported by Hempuli
  • Fix issue with floating doors crashing the game on navmesh construction
    Reported by Hempuli
  • Fix issue with world field edits leading to a crash on editor exit
    Reported by Hempuli
  • Fix issue with text alignment on mixed fonts like Nicokaku
    Reported by Pir
  • Add double-click tile selection
    Reported by Hempuli
  • Make Ctrl+Z work, not just Z
    Reported by Dieting Hippo
  • Select entities on mouse down rather than up
    Reported by Hempuli
  • Fix rectangle tool being off by one at edges
    Reported by Hempuli
  • Fix roaming NPCs hard-setting their velocity, preventing bounce and other velocity based mechanics
    Reported by Hempuli
  • Hide the bsize field from edits as its duplicity with size is confusing
    Reported by Hempuli
  • Don't overwrite the keymap.lisp if the shipped one is never, merge them instead.
    Reported by Hempuli
  • Fix multi-tile picking being screwed when not selecting tiles from bottom left to top right
    Reported by Hempuli, Dieting Hippo
  • Fix moving platforms moving faster when climbing them
  • Fix default mod preview image size
    Reported by Jeremiah Fieldhaven
  • Fix various minor usability issues
    Reported by Jeremiah Fieldhaven
  • Fix issue related to spawning of child entities in new worlds
    Reported by Tim White
  • Fix input field for spawner types
    Reported by Dieting Hippo
  • Fix mod dependency management
    Reported by Jeremiah Fieldhaven
  • Fix issues with the history dialog
    Reported by Dieting Hippo
  • Fix issues with the animation editor
    Reported by Jeremiah Fieldhaven
  • Fix issue related to empty GI
    Reported by Goldberg


There's a bunch more changes that were done internally. If you would like to see that kind of detail, you can check the source code repository.
Mar 8, 2023
Contraband Police - 3dart.crs
Comrades!

The moment everyone was waiting for has come -
The gates of Acaristan have been opened!

The entire Crazy Rocks Team has done a titanic job overcoming literally thousands of problems on the way to a shared vision of the game.
Each of us put a piece of his heart into this work - a player's heart because we are also players!

This project would not have been created without the support of Kris, Alex and Kuba (PlayWay S.A.),
who invested in it and trusted our actions until the very end - allowing for the implementation of more
ambitious features and giving time for solid technical refinement.

We hope that you will enjoy our game and promise full technical support. We are also planning further development works,
such as an additional mode (Inspector) - only at the outpost, no limit of days and
additional side missions in individual locations. As usual, we will also listen to your ideas and implement the most interesting ones!

Thank you for your support so far in the form of important comments, suggestions and caught bugs.
It is also thanks to you that the game has become so popular, which made it easier for our investors to decide to continue
financing the project! None of my work so far in my life has been so appreciated - you are wonderful!

We wish you successful service at the Karikatka border crossing!

Stan &
Crazy Rock Team
Going Medieval - SeWerin
Greetings players! The newest patch (0.13.3) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

For those that missed the full log of the new experimental update, you can find it here.

Bugs and Fixes
  • Fixed several crash occurrences.
  • Fixed the issue where clicking on some hyperlinks didn’t work as intended.
  • Fixed the issue where the paused game would resume, if you selected any of the settlers’ names in a social tab.
  • Fixed several visual glitches.
  • Fixed the issue that caused the visuals to corrupt the clay walls and windows.
  • Fixed several text issues.
Quality of life improvements
  • Religious Alignment tooltips will show recent interactions and how they might have influenced religious change.
  • Text will appear when religious alignment occurs, and will be added to the settler's log.
  • Social compatibility has adjusted a little. Now, there is a random chance even the best of friends may have unpleasant conversations.
  • Social interactions can’t occur if one of the settlers is drafted or is sleeping.
  • Dreams can now influence the chance of positive/negative interactions for settlers.
  • Negative interaction perks (like Ruthless and Ill Favoured) have been nerfed, because many players reported that too many rivalries have been occurring.
  • Positive interaction chance has been adjusted. Wearing fine clothing, being drunk and some specific perks will buff positive interactions. Night Owl will tend to have positive interaction at night, Sun Seeker will have it while the sun is shining.
  • Rebellious settlers will insult more often.
  • Rebellious settlers have longer pauses between conversations.
  • Sitting down to play backgammon together will increase the chance of a conversation happening and will also increase the chance of a positive social interaction
  • The capacity of some pile stacks related to Raw Food has been increased (from 25 to 50).
Known issues:
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
  • If your settlers are experiencing weird animations with some actions, be sure to cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.

DISCLAIMERS: We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.

Also, at the moment, the experimental and the main branch are very different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. Thank you!

Foxy Voxel
...