


Loki is a trickster, his agility and precision in using daggers make him unpredictable and lethal on the battleground. His acrobatic playstyle is even more powerful while in the air, thanks to empowered attacks. He is also a master of illusions and effects, employing invisibility, poison, magical daggers that obscure the vision of his opponents, and the most powerful trick of all, the creation of a clone that explodes at his command.


We have found players using the cancellation of ground-targeted movement abilities to refresh and continue attack chains in the air to impressive effect. While we don’t want to remove this tactic from the playbook at this stage, we are increasing the “cost” of this playstyle by setting the movement ability on a full cooldown (rather than the half cooldown it has been).
We’re looking to address the difficulty in facing off against Amaterasu is her high combo potential that can make an opponent feel quite powerless in some instances. Critically, we’re removing the easy options for her to trigger her Ultimate ability from other attacks, giving an opponent a window for escape and allowing for more counter-play in these situations.
Arthur’s performance has been steadily improving over recent patches, but we’re making what I hope will be the last set of buffs for a while as he settles into a better competitive spot, focusing on increasing the damage and knockback of some of his abilities.
We’re making a couple of adjustments to reduce the power of Athena’s aerial playstyle to make it more balanced and reduce instances where players can exploit the spear’s placement.
The lovely goddess of death is in a good place, so we’re just making one change to bring her Ambush talent in line with others that also boost the ultimate charge percentage.Talents
Sol has been underperforming across all queues, particularly in Duel and Brawl. Given the value that her ultimate brings to her kit, we’re reducing its prefire slightly to increase the skill check for her opponents to avoid getting hit.
Sun Wukong has been dominating Duel and Brawl in recent weeks, so we’re reducing the impact of two of his most impactful abilities.
We’re pleased to see that the changes made to Susano in the last patch have had the intended result to bring him in line with the other gods. He’s still over-performing a little so we’ve got a few more targeted changes to smooth over some undesirable power spikes.
In the current meta, Thanatos has had a slightly overstated presence in all queues, so we’re making two small changes to reduce his highest impact points.
Thor has been in a healthy competitive place for most skill brackets, so we’re making a few talent tweaks to improve his build diversity.Talents
The recent changes to Zeus' ultimate were quite impactful but our attempts to reduce its presence made for an unintended nerf. We’re balancing this out by increasing the usefulness of the initial part of the ability.
We also fixed a bunch of bugs (it may or may not be more than 100 this time). We hear your feedback and would like to share more fixes here: