Mar 7, 2023
Cyclone - Reepblue
An update has been released for Cyclone.

Changes in this update are:
  • Fixed raw mouse speed reduction when zoomed in.
  • Fixed the world's fog not resetting upon a respawn if the Post Processing Effects option is disabled.
  • Cyclones now push players off ceilings.
Mar 7, 2023
Burst Hero - YaYa Game
Common:
Added an option to automatically open the shop when it refreshes. This feature can be toggled on/off in the shop interface.

Heroes:
Cowboy no longer reloads after using his skill.

Weapons:
New weapon: Hen - Has a chance to lay eggs when firing, which will explode after a set amount of time.
New weapon: Double Barrel - Fires bullets in two directions.
Revolver can now move and turn while reloading.

Bullets:
New bullet: Gold bullet - Has a chance to drop coins when hitting an enemy.

Upgrades:
New upgrade: Burst - Has a 2% to 20% chance to deal aoe damage.
New upgrade: Gold Drop - Increases coin drop rate by 2% to 20%.
New upgrade: Free Refresh - Grants 1 to 10 free refreshes.
Mar 7, 2023
Eyo - Jump 'n' Run RPG - developer
New features:
- Complete overhaul of levels 1-14, we were interested in making the beginning of the game more exciting, fun, varied, challenging and less repetitive. The levels are much less repetitive, less boring running phases, more action, new traps, enemies, platforms, destructible objects and much more. In addition, all levels have received a running level check so that all jump passages are smooth.

Improvements:
- Level 1-9 balancing adjusted so that, for example, after level 2 you can safely buy an attribute improvement in the store at Arosk.
- Level 3-7 screen added that shows how many training rooms are left.
- Neutral robots now have a better hit sound so the player understands directly that these are not enemies.
- Cheer animations neutral robots improved.
- Arrow tower and artillery plant have received hurt particles.
- Lvl 35: A passage that was very frustrating has been somewhat mitigated.
- Lvl 34 now has a second checkpoint. The lorries now spawn repeatedly for this in a short period of time.
- Speed end boss increased so that intended effect occurs.
- Renamed achievement "Play Eyo for a total of X minutes" to "Play Eyo Levels for a total of X minutes" so that it is clearer that this means pure level play time and not total Steam play time.
- The teleporters no longer teleport you instantaneously, now there is an animation.
- Tutorial text in the store clarified which rewards are one-time and which are repeatable.

Bugs fixed:
- Fixed small bugs in the animations of the neutral robots.
- Story level 3: A talking person was assigned to the wrong text passage.
- lvl 21 gameover areas reworked
- Droid slug: fixed animation bug at the end of the walking animation.
- Minetank graphics bug on respawn fixed.
- Some spawnrooms of a special type were always respawned after death, even if they were already triggered before the checkpoint. Is now fixed.
- Level 14 Eyo could glitch up a slanted wall, is now no longer possible.
- In level 6, you can no longer move a movable crate against the wall in such a way that you can't use it afterwards.
- Localization on worldmap did not work yet. Fixed now.
- Eyo was glitching when standing still on some moving platforms due to an issue with an animation. Bug has been fixed.
- Tower plant and mine tank stopped playing the exploding sound after a player respawn. This has now been fixed
- Projectiles could not pass through switches and buttons, this was sometimes very annoying. Now projectiles pass the switches.
- lvl 35: Hint sign had a distortion in the German translation, fixed.
- Fixed bug that made the shield inactive after blocking a shot.
- lvl 44 glitch fixed
- In the equipment scene the salvo blowpipe was not displayed correctly
- Fixed display glitch in the store where the font was partially stuck in icons and images
- Fixed a bug at the start of the game where the sound and music volume was only adjusted to the volume selected in the settings menu after approx. 3 seconds
- Fixed the incorrect timing for 2 stars at level 5.
- Bug where you were directed in the wrong order when scrolling back through the menu
- Shields are set to inactive on back
- Translation level finish window fix
- Level 34: hint sign did not extend properly, bug fixed

Hint:
- because level 1-14 and 34 have been decisively renewed regarding the star reward, the leaderboards of these levels will be reset
Lock 'n Load Tactical Digital: Core Game - Metcalf
- Hell Frozen Over released.
- Brown Water, Black Berets: fixed the US Army counters that were not loading their graphics.
- Battle Generator: attempted fix for scenarios sometimes counting double when ending for leader/campaign stats.
- Battle Generator: fixed a crash bug with the Chaos & Confusion event when units had not yet arrived as reinforcements.
- Battle Generator: added restricted map areas for the large maps (Red Star, Hell Frozen Over) when smaller forces are involved.
- Battle Generator/Scenario Editor: added fog and williwaw options on SSR settings screen.
Mar 7, 2023
Zlime Arena - LaGiZ.77
- Fix steam rich presence bug
- Really fix Gold Zlime's Aspect of Gold
Mar 7, 2023
Striving for Light: Survival - Tharinaka
With Update 0.9.3.0 we are adding some highly requested features. We proudly present: Stashed uncollected light fragments, a new skill, new elite enemies, Player effect transparency setting and more!

New Features:

Stashed Light Fragments

All light fragments you have not collected during a wave are now automatically stashed. Once you
stashed 10 light fragments they will be converted to a elite enemy spawn. This elite enemy is added to
the spawn pool for your next waves and if you defeat the elite it will drop a bigger light shard holding all
experience of the 10 light fragments.



New Elite Enemies

All enemies can now spawn as an elite enemy version. These elite enemies can be differentiated by a
golden glow effect and a bigger size. Elites have more health than normal enemies and also have a
quicker move set. Elite can only spawn if there are at least 16 seconds left on your remaining wave
time so that it is ensured to have enough time to defeat the elite. There is also a tooltip explaining the
elite spawn pool on the end of wave screen.



New Range Attack Replacer Skill Node
Projectile Shield

Your projectiles are surrounding you like a protective shield.



Player effect transparency setting

A new slider has been added to the options menu where you can adjust the transparency of all player
area of effect skills. Depending on which build you are going to play this can help you to keep the
screen as readable as you wish.

New Weapon Attack Swing Effects

All melee weapons now have a new weapon swing effect to make attacks feel more impactful.





Reworked shaders for player effects

A bunch of shaders have been reworked to make them look nicer. Mostly the changes can be seen for
following skills:
  • Clash of Steel
  • Double Hit

Improved skill tree node connection colouring

All skill nodes that are connected to already active skills and could be activated are now connected with
a bit brighter connection colour than currently unreachable skill nodes. This should help indicate which skill nodes are connected if nodes end up being placed in a confusing constellation.



Improvements
  • General performance improvements for enemy spawn and initialisations

Balancing
  • Rogue Character has now 50% Attack Speed Bonus (was 30%)

If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!
Mar 7, 2023
The Unfound Soul Playtest - LeaveLess
Hotfix: Artifact combiner UI now scales according to screen size
Path of Exile - CommunityTeam_GGG
The new Fluttering Eye of Winter Effect enters the store today, changing its standard effects to a beautiful kaleidoscope of butterflies!

Check it out in the video below or get yours by pressing M to open the store in-game!



Pair it with the Transcendence Armour Set, Hood and Dagger, pictured in the screenshot below!



Thanks for your support!



Minigolf Blast - Kevin Ryan
Minigolf Blast

Tentative Release Date: July 6, 2023
Tentative Price: $7.99

This will be an Early Access release. Lots of holes and courses are already complete. The minigolf courses that are you done will be completed with input from the community.


Mighty Knights

Progress is being made on Mighty Knights (lol... fixed typo... wrote that as Nighty Knights). The user interface and various other things are being fixed up and puzzles are being made. Mid-March release looks to be tough to achieve - we'll see. The sooner the better.




Home Improvement

I continue to divide my time between working on code and fixing up the house that we just moved into last weekend. Lots of work to do on it.

My current office (this closet):



That's all for now. Onward and upwards!

Kevin
Bloodcrave - bluefiendadm

Introducing the team of vampire hunters! With a mysterious benefactor funding their operation, they're making solid progress despite their lack of experience. Expect close calls and plenty of improvisation as they navigate the nocturnal hunting grounds.

Alex - our protagonist, works as an electronics engineer, but after his first encounter with a vampire, he becomes hooked on adrenaline. He's determined to be in the thick of the action and won't settle for supporting the team from a safe distance.

Kurt - the team's hacker, always brimming with energy and energy drinks. He cracks jokes and security systems with equal ease, but beware, don't let him get bored, or he will annoy you beyond your limits.

Violet - a former cop, now the team's primary combat support. Stoic and quiet, she loves sports and is always focused on keeping the team safe through careful planning.

Emily - the brains behind the operation, running the science and patching-up department. With her keen eye for detail, she helps the team gain the edge by identifying vampires' weak points, and her medical skills keep everyone alive when things get tough.

Chloe - a petite vampire and the team's main fighter. Despite her reckless tendencies during missions, she can be pretty shy during downtime.
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