- Fixed bug: Omnitemples would enter a stuck, inoperable mode if they were created, constructed, and had 100 offerings provided in a single gameplay session
Added Bookstore, which sells Paper, Books, and all other Knowledge Tomes (Paper & Books removed from General Store)
Adjusted trading prices for all Bookstore items as well
Added ‘forward’ and ‘back’ navigation (ALT+ left arrow and ALT+ right arrow)
Added icon for Tractor and Barrel
Fixed many Research labels not showing the correct associated Level of research (e.g. Grain Processing Speed Lv 2)
Greatly increased starting natural resource capacity for Rock
Fixed trading tooltip not showing details during trading deficit
Changed default launch mode to fullscreen exclusive
Labels for “Level X” and “Lv X” can now be localized
Fixed Quest ‘Claim’ buttons not always appearing in localized form
Fixed natural resource regeneration not being accounted for correctly in item production detail tooltip
Natural Resource regen no longer scales with resource capacity, instead it scales based on town level. Each resource has its own resource regen multiplier. Generally this means resource regeneration will be lower than previous versions, however, water regeneration was boosted and rock has been given a small regeneration to prevent blockages in the early game
Disabled boatbuilding, as it is currently obsolete
Fixed ‘Coal’ research appearing as ‘Coal Cultivation’
Fixed click-to-navigate failing on a harvestable resource if the resource was newly unlocked and not yet displayed
Fixed prospecting unlocks displaying “Cultivation” instead of “Prospecting” in the tooltips
We uploaded an untested patch by mistake several hours ago. The 0.4.4 patch had a serious issue with cell picking up. We rolled the version back after we realized the mistake. However, the game data in 0.4.4 may get lost after the rolling back. If you lose your saved data, please contact us via Steam Community, Discord, or email bob@emprom.net for a solution. Sorry about the inconvenience.
The last days, I watched a lot of games and collected a lot of problems with version 1.0. This results in the first hot fix containing the most problematic issues:
Bug fixes:
FPS - Fixed: Molotov and grenades do not always register hits on Titan/Fat
FPS - Fixed: Flares not visible if shadow quality is set to medium
RTS - Fixed: Units sometimes get stuck on destroyed buildings
RTS - Fixed: Unit spawn buttons not always register every click
RTS - Fixed: Always writes to all chat
General - Fixed: Bot all sounds were assigned to sound groups, so changing volume had no effect
I also wanted to thank again everyone who bought Dark Prospect and thank you for all the feedback. I'm very happy with the sales and there are a lot more people online now. I hope this continues and that there is always someone online to play.
It will take place in "Novogorsk monastery", with a focus on uninterrupted combat. This mode features a unique set of rules as follows:
An infinite number of revivals, with a maximum number of up to 15 players per match.
There are 16 levels of combat. To move to the next level, you will need to kill two opponents.
At each level, the player will receive a new weapon. At the 16th level, the player will receive a knife with which they will be required to kill one enemy.
The winner will be the first player to pass all levels and kill an enemy using the knife as their final weapon.
The size of the game area will not change during the battle.
Special abilities and rituals will not be available.
The only traps you can use are: “Shield”, “Jump pad” and “Throw aside”.
Inside the monastery, you will be able to find artefacts. No other loot will be available on the map.
Ammo for weapons is infinite.
Each enemy kill regenerates 7 points of your HP.
And like before, you can earn special rewards during the event.
A new patch for Horse Tales: Emerald Valley Ranch is now available! Here is what you can expect:
Major Improvements
Several improvements to performance optimization and resolution scaling. What this means for players is reduced ‘blurriness’ and fewer hitches/lags when moving through the world. This will be most noticeable on Nintendo Switch, but may improve the experience on other platforms as well.
Extended Camera Settings: You now have several more options to customize your camera behavior
Locked Camera Mode means the camera stays behind horse and rider and you have to press the camera toggle button (Middle Mouse Button or Period on PC) to move the camera freely. (This is a new, simplified mode!)
Free Camera Mode means that you can always move the camera with your mouse. The camera toggle button then simply re-centers the camera behind you. (This is how it’s been working so far!)
Simple vs Dynamic Camera Movement determines how the camera moves and pivots. Select “Dynamic” for the camera to behave as it has been so far, or switch to “Simple” if you’re looking for a more immediate response that is always centered on the player. You can set this separately for the movement on foot and on horseback.
Auto-Reset Camera is a toggle that determines if your camera occasionally resets behind you. Disable this if you always want full control over the camera.
Try the different settings to find the experience that works best for you!
Fast Travel between Home Bases: You can now unlock fast travel between the Emerald Estate and your Homesteads!
To fast travel to a home base, you need to visit it on foot/horseback first and find a ticket that unlocks the location for fast travel.
Keep an eye out for the hot-air balloons on each of the bases. The tickets can be found nearby. Interact with the balloon to fast travel.
Balancing Adjustment: We’ve added more Sandcastles in the world and increased the number of peppermints you get from Esmee for a favor point.
Bugfixes
Fixed a critical issue where the Completionist Trophy couldn’t be unlocked on Steam for some players.
Fixed a bug where all collision triggers (resource collecting, race checkpoints) would stop working.
Fixed the availability of the “Lucha Libre” tack set. The set can now be found as intended by the Chasms race near Withers’ Ridge.
Fixed the availability of the “Horse Walker” blue print: The blueprint is now a mission reward for the “Horse Expertise” side mission. If you’ve already completed this mission, the Horse Walker should be buildable as soon as you update the game to version 1.1.4.
Fixed issues with the Out of Shape, Lazy Jumper and Lazy Sprinter traits: These traits can now be trained/improved correctly and should not return once the relevant training mission has been completed.
Fixed multiple issues with fear-related Trait Missions: Traits like Fear/Uneasy in the Dark and Fear of/Uneasy with Heights should now work correctly and not return once the relevant training mission has been completed.
Fixed an issue where the trophy cabinet would become empty when rebuilding the player home.
Fixed minor localization issues, such as horse parentage getting displayed the wrong way around in the horse’s history.
If you encounter further problems, please report them to http://support@microids.com as before. Remember that:
Receiving multiple reports for the same issue helps us gather valuable information and prioritize based on frequency and severity
For any issues with your saved game (i.e. any problems that persist after exiting and re-loading the game), you can help us by sending us your save files to investigate. Your save files for the game are located in Save games can be found in C:\Users\%USERNAME%\AppData\Local\StableGirl\Saved\SaveGames
Thank you all for your patience and all your feedback! ✨✨
Keep having fun with Horse Tales: Emerald Valley Ranch! 🐴🐴
Hello folks - please find below the post-release improvements to ScotRail Express: Edinburgh-Glasgow, which should be making their way to you in the next couple of hours.
These cover improvements to the Class 385, as well as the route itself, based on your feedback. There are also a couple of additional patches to improve West Cornwall Local scenery.
Scotrail Express: Edinburgh-Glasgow
Class 385 Setup Changes:
Updated Brake responsiveness, improving air brake performance and making stopping easier
Increased responsiveness of the CPBC when using hotkeys
Moved Contact Signaller function to the GSMR phone for consistency with other TSW trains
AI to Player and vice versa handover is now working correctly
Train-wide doors can no longer be opened while the AI is driving
Master key is now present after reloading from a Save
Master key now has a turning animation
Passenger overcrowding and incorrect orientations have been resolved
External right cab door key is now accessible
All external keys now animate correctly
Added Camera View specifically for the TMS
Removed cameras from trailers / passenger "headout"
Class 385 Audio fixes:
Running sounds updated
Wind noise occluded
Improved general audio mix
Removed chime
Updated audio occlusion
Fixed traction and braking issues
Improved transitions for traction motor notch volumes
Implemented inverter-related audio fx
Updated track joint sounds
Improved volumes of running and traction motor sounds
(Note: as mentioned, sourcing the base audio will require a recording trip. We are in discussions with ScotRail around organising this, so these improvements are all using the existing audio).
Class 385 Art Changes:
Added caution tape to inside of guard panel door
Updated door button graphics to reflect the proper graphics
Added inner axle hubs that connect the axles to the bogie frames
Updated the first-class livery
Added Gaelic branding to the pantograph unit
Added pantograph sparks
Gameplay and Infrastructure changes:
Improved expected station stop timings for timetable services
Added Edinburgh Park stop to Dunblane services
Fixed routing for depot moves to/from Queen Street
Fixed signal emissives
Added missing Neutral Section signage
Added missing car stop markers to Haymarket
Fixed long wait times for red lights to clear on certain services, (e.g. service 1R27).
Fixed 5R33-1 going into wrong siding to park up at night.
Timetable timing changes so that everything is to the nearest 30 seconds or minute.
Route changes:
Changed station lighting to be triggered by environmental light brightness, rather than at a specific time.
Improved darkness of tunnels along the route
Added additional lighting to Edinburgh Waverley and the surrounding area
Updated lighting at Eastfield Depot
Updated lighting at Queen St Station
Fixed missing sections of OHLE along the route
Updated a station footbridge to add missing underside panelling
Updated sign on Linlithgow station to be correct
Player can no longer climb through railing at Haymarket station.
Rain will no longer pass through shelter rooves at Edinburgh Park.
Station platforms will now get wet when it’s raining.
Tweaked ballast colours to be more red
Footstep audio improvements.
Implemented one o'clock gun at Edinburgh Castle
You can now properly cycle between cabs using ‘CTRL’ and ‘=/-‘ keys.
West Cornwall Local
General scenery tweaks and improvements across route, including remodelling of Truro Cathedral
Class 37
Brakes are automatically set to VAC or AIR as suitable
As ever, please allow 24 hours for these updates to make their way to you before submitting a Support ticket
Sniper Elite 5 Season Pass Two has LANDED! We're kick-starting the season with the thrilling new campaign mission ‘Rough Landing’ as well as two authentically recreated iconic weapons, the MUCH-requested Mosin-Nagant rifle and the Sjögren shotgun.
To celebrate the start of our Season 2 content drops and Sniper Elite 5's launch on the Epic Store, we've also just released a brand new Trench Warfare Weapon Pack for FREE across all platforms (available to download separately), including the Axis blitzing Carl Gustav M/1945 SMG, the show-stopping Trench Gun and the small but ever deadly Double 1866 pistol.
Allied airmen have been shot down over a dense forest and are now in hiding as they are being hunted by Nazi forces. It’s down to you to find and rescue the airmen and ensure that valuable intelligence is kept out of enemy hands.
Featuring thick woodland, a cramped mine shaft and a village to explore, expect a variety of challenges, including close quarters combat. You can brave the mission as either a solo sniper or you can co-op with a fellow spotter. Best of luck troopers!
New additions to your loadout:
To help in your pursuit and rescue of the airmen, you will receive two new weapons: the much-anticipated return of the Mosin-Nagant rifle and introducing the Sjögren Inertia shotgun.
A famously powerful and reliable Russian rifle, the Mosin-Nagant has excellent stopping power and great stability making it an excellent sniper rifle at very long range. Meanwhile the 12G Swedish Sjögren Inertia was one of the first semi-automatic shotguns. It has a distinctive feel to its recoil, which can be controlled to deliver accurate shots at a reasonable rate of fire.
Included in this pack:
Rough Landing campaign mission
Mosin-Nagant rifle
Sjögren shotgun
Rough Landing is available to buy now as the first content drop of Season Pass Two (with more to follow in the coming weeks) or as an individual purchase.
Trench Warfare Weapon Pack:
This FREE Weapon Pack gives you more devastating firepower, specifically for those unpredictable close quarters combat scenarios.
The Carl Gustav M/1945, better known as the Swedish K, was adopted in 1945, taking features from various World War 2 firearms to produce a reliable and well-balanced sub-machine gun. Firing at 600 rounds-per-minute, the Gustav provides accurate single shots, whilst also offering great control in continuous fire.
A powerful pump-action shotgun, the Trench Gun first saw use by US Forces during World Wars I & II. Fed with 12-gauge shells from its 6-round tube magazine, it sacrifices range and fire rate for extreme damage in close quarters.
Finally, the Double 1866 is a double-barrel pocket pistol designed in the 19th Century as an easily concealable backup gun that can be drawn at speed. Despite only featuring a single-action trigger and producing a very low muzzle velocity, the D.1866's unique traits make for a powerful weapon at close range.
Included in this pack:
Carl Gustav M/1945 SMG
Trench Gun shotgun
Double 1866 pistol
Full Patch Notes:
Troops,
As those eagle-eyed snipers among you will have already noticed, we’ve also just soft launched Beta versions of dedicated servers to Sniper Elite 5. With that in mind, we wanted to share exactly how this brand new server system will function in contrast to the dedicated servers you’re used to using in Sniper Elite 4.
We’ve now introduced Rebellion-hosted servers which will roll out in limited US and EU regions in Beta initially, with a view to fully launch in the coming months. In an effort to overcome some technical barriers new to Sniper Elite 5 and to create a smoother online Multiplayer experience, we’ve completely overhauled the previous server system.
These servers will still successfully support crossplay but will also maintain a trusted, reliable environment with sufficient bandwidth and regular map and game mode rotations. This will combat some of the challenges of peer-to-peer hosting like hosts quitting early or laggy game connection and will eventually support more Community control for online play. Access to the dedicated servers is available via the Custom Games screen only, where you’ll find a new column to help players clearly identify which servers are ours. The server names are listed below:
EU Servers:
Blue Viper
Kraken
Chevalier
Jaeger
Neptune
US Servers:
Fairburne
Ghost
Cobra
Detroit
Overlord
Whilst these servers will not allow you to adjust map selection, change server names or ban other players, we hear your requests for more community control in a server environment and are actively exploring ways we could support this in future releases. Given the Beta status of this initial release, we encourage all Community feedback as we continue to build on this system for Sniper Elite 5 and future titles.
Stay tuned for more updates via our usual community/social spaces, The Rebellion Dev Team
Campaign:
War Factory - Player is no longer able to get stuck outside of the boiler building.
War Factory - Ehrlich conversation in Storage Yard area no longer contains a punctuation error when the "Phantom" is mentioned.
Liberation - Framerate drop around the Southern Town area no longer observed.
Festung Guernsey - Destroy the Kraken Prototype - The objective 'Destroy the kraken prototype' no longer remains active after destroying the facility.
Festung Guernsey - Destroy the kraken Prototype - 'Overload The Pressure valve' method correctly disables after completing the objective with 'Setup a Chain reaction' method.
Festung Guernsey - Player no longer hangs underground and falls out of the map while walking on the rubble present near the shed located near Mirus Construction.
Conqueror - Workbench now appears on map.
Conqueror - Clipping through ground no longer occurs after grenade use.
Multiplayer:
Landing Zone - Improper collision is no longer observed around the stone boundary wall.
Landing Zone - Player no longer gets stuck in the house in front of the church.
Error code (11202) no longer triggers and returns players to front-end after being in multiplayer for extended periods.
Custom lobby rulesets "Head Hunter" and "No Melee" no longer read as "Do Not Translate" (GER/FRE/ITA/SPA/JAP/SCH/TCH).
Pest control - Player no longer able to get stuck in-between supply crate and wall.
Tides of war - The command post marker no longer appears to shift incorrectly in the lobby screen of the 'Tide of War' map.
Tide of War - Map is no longer partially greyed out in the area around the resistance safehouse.
Bandages - Player can now switch to bandages while in the incapacitated state.
Player is no longer removed from gameplay with the message "The host has left the game 12002".
General:
Point of interest markers no longer remain on the map despite discovering the area/obtaining the item marked.
Loadout and Customisation - Localisation - Missing translation for Leather Pad attachment now present (FRE, SPA, ITA, SCH, KOR, TCH, GER).
The Sun now appears correctly in daylight levels across the base Campaign + Survival, AMP and Shooting Range.
The appropriate D.L. Carbine reload animations are now observed while moving in normal and crouch position during gameplay.
There you have it troops. The campaign continues with an array of new weaponry to assist you on your mission. We’re looking forward to seeing the updates to your loadouts!
Stay up to date with all things Sniper Elite via our social channels on Twitter, Facebook, TikTok and Instagram. We periodically stream via Twitch and chat regularly with the wonderful Community via the official Rebellion Discord channel.